Hot Tubs and Pac-Man

Hot Tubs and Pac-Man PDF Author: Anne Ladyem McDivitt
Publisher: Walter de Gruyter GmbH & Co KG
ISBN: 311066867X
Category : History
Languages : en
Pages : 201

Book Description
This work looks at the gendered nature of the US video gaming industry. Although there were attempts to incorporate women into development roles and market towards them as players, the creation of video games and the industry began in a world strongly gendered male. The early 1980s saw a blip of hope that the counter-cultural industry focused on fun would begin to include women, but after the video game industry crash, this free-wheeling freedom of the industry ended along with the beginnings of the inclusion of women. Many of the threads that began in the early years continued or have parallels with the modern video game industry. The industry continues to struggle with gender relations in the workplace and with the strongly gendered male demographic that the industry perceives as its main market.

Hot Tubs and Pac-Man

Hot Tubs and Pac-Man PDF Author: Anne Ladyem McDivitt
Publisher: Walter de Gruyter GmbH & Co KG
ISBN: 3110668572
Category : History
Languages : en
Pages : 148

Book Description
This work looks at the gendered nature of the US video gaming industry. Although there were attempts to incorporate women into development roles and market towards them as players, the creation of video games and the industry began in a world strongly gendered male. The early 1980s saw a blip of hope that the counter-cultural industry focused on fun would begin to include women, but after the video game industry crash, this free-wheeling freedom of the industry ended along with the beginnings of the inclusion of women. Many of the threads that began in the early years continued or have parallels with the modern video game industry. The industry continues to struggle with gender relations in the workplace and with the strongly gendered male demographic that the industry perceives as its main market.

Ultima and Worldbuilding in the Computer Role-Playing Game

Ultima and Worldbuilding in the Computer Role-Playing Game PDF Author: Carly A. Kocurek
Publisher: Amherst College Press
ISBN: 1943208654
Category : Games & Activities
Languages : en
Pages : 197

Book Description
Ultima and World-Building in the Computer Role-Playing Game is the first scholarly book to focus exclusively on the long-running Ultima series of computer role-playing games (RPG) and to assess its lasting impact on the RPG genre and video game industry. Through archival and popular media sources, examinations of fan communities, and the game itself, this book historicizes the games and their authors. By attending to the salient moments and sites of game creation throughout the series’ storied past, authors Carly A. Kocurek and Matthew Thomas Payne detail the creative choices and structural forces that brought Ultima’s celebrated brand of role-playing to fruition. This book first considers the contributions of series founder and lead designer, Richard Garriott, examining how his fame and notoriety as a pioneering computer game auteur shaped Ultima’s reception and paved the way for the evolution of the series. Next, the authors retrace the steps that Garriott took in fusing analog, tabletop role-playing with his self-taught lessons in computer programming. Close textual analyses of Ultima I outline how its gameplay elements offered a foundational framework for subsequent innovations in design and storytelling. Moving beyond the game itself, the authors assess how marketing materials and physical collectibles amplified its immersive hold and how the series’ legions of fans have preserved the series. Game designers, long-time gamers, and fans will enjoy digging into the games’ production history and mechanics while media studies and game scholars will find Ultima and World-Building in the Computer Role-Playing Game a useful extension of inquiry into authorship, media history, and the role of fantasy in computer game design.

Retro Gaming Hacks

Retro Gaming Hacks PDF Author: Chris Kohler
Publisher: "O'Reilly Media, Inc."
ISBN: 1449303900
Category : Games & Activities
Languages : en
Pages : 504

Book Description
Maybe it was the recent Atari 2600 milestone anniversary that fueled nostalgia for the golden days of computer and console gaming. Every Game Boy must ponder his roots from time to time. But whatever is driving the current retro gaming craze, one thing is certain: classic games are back for a big second act, and they're being played in both old and new ways. Whether you've just been attacked by Space Invaders for the first time or you've been a Pong junkie since puberty, Chris Kohler's Retro Gaming Hacks is the indispensable new guide to playing and hacking classic games. Kohler has complied tons of how-to information on retro gaming that used to take days or weeks of web surfing to track down and sort through, and he presents it in the popular and highly readable Hacks style. Retro Gaming Hacks serves up 85 hard-nosed hacks for reviving the classic games. Want to game on an original system? Kohler shows you how to hack ancient hardware, and includes a primer for home-brewing classic software. Rather adapt today's equipment to run retro games? Kohler provides emulation techniques, complete with instructions for hacking a classic joystick that's compatible with a contemporary computer. This book also teaches readers to revive old machines for the original gaming experience: hook up an Apple II or a Commodore 64, for example, and play it like you played before. A video game journalist and author of Power Up: How Japanese Video Games Gave the World an Extra Life, Kohler has taught the history of video games at Tufts University. In Retro Gaming Hacks, he locates the convergence of classic games and contemporary software, revealing not only how to retrofit classic games for today's systems, but how to find the golden oldies hidden in contemporary programs as well. Whether you're looking to recreate the magic of a Robotron marathon or simply crave a little handheld Donkey Kong, Retro Gaming Hacks shows you how to set the way-back dial.

Game On!

Game On! PDF Author: Dustin Hansen
Publisher: Feiwel & Friends
ISBN: 1250080967
Category : Young Adult Nonfiction
Languages : en
Pages : 240

Book Description
Find out about the fast and furious growth and evolution of video games (including how they are quickly taking over the world!) by looking at some of the most popular, innovative, and influential games ever, from Pong, the very first arcade game ever, to modern hits like Uncharted. Learn about the creators and inspiration (Mario was named after Nintendo’s landlord after he barged into a staff meeting demanding rent), discover historical trivia and Easter eggs (The developers of Halo 2 drank over 24,000 gallons of soda while making the game), and explore the innovations that make each game special (The ghosts in Pac-Man are the first example of AI in a video game). Whether you consider yourself a hard-core gamer or are just curious to see what everyone is talking about, Game On! is the book for you!

The Bachelor's Guide To Life

The Bachelor's Guide To Life PDF Author: Jason Rich
Publisher: iUniverse
ISBN: 0595355935
Category : Self-Help
Languages : en
Pages : 239

Book Description
The Bachelor's Guide To Life is jam-packed with detailed information and answers to common questions that every single guy has as they strive to achieve happiness and success. Discover the secrets for finding and creating the perfect bachelor pad, dating, personal grooming, managing finances, finding an awesome job, enjoying free time and planning for the future. Read interviews with experts and learn about products and services that can improve the quality of life of any single guy. The Bachelor's Guide To Life is ideal for college students, recent graduates, guys who are recently divorced, singly guys looking to improve their lives and "metrosexuals" everywhere.

Control Freak

Control Freak PDF Author: Cliff Bleszinski
Publisher: Simon and Schuster
ISBN: 1982149159
Category : Biography & Autobiography
Languages : en
Pages : 320

Book Description
The designer of Unreal and Gears of War offers an eye-opening personal account of the video game industry as it grew from niche hobby to hundred-billion-dollar enterprise. Video games are dominating the planet. In 2020, they brought in $180 billion dollars globally—nearly $34 billion in the United States alone. So who are the brilliant designers who create these stunning virtual worlds? Cliff Bleszinski—or CliffyB as he is known to gamers—is one of the few who’ve reached mythical, rock star status. In Control Freak, he gives an unvarnished, all-access tour of the business. Toiling away in his bedroom, Bleszinski created and shipped his first game before graduating high school, and at just seventeen joined a fledgling company called Epic Games. He describes the grueling hours, obscene amounts of Mountain Dew and obsessive focus necessary to achieve his singular creative visions. He details Epic’s rise to industry leader, thanks largely to his work on bestselling franchises Unreal and Gears of War (and, later, his input on a little game called Fortnite), as well as his own awkward ascent from shy, acne-riddled introvert to sports car-driving celebrity rubbing shoulders with Bill Gates. As he writes, “No one is weirder than a nerd with money.” While the book is laced with such self-deprecating humor, Bleszinski also bluntly addresses the challenges that have long-faced the gaming community, including sexism and a lack of representation among both designers and the characters they create. Control Freak is a hilarious, thoughtful, and inspiring memoir. Even if you don’t play games, you’ll walk away from this book recognizing them as a true art form and appreciating the genius of their creators.

Getting Real

Getting Real PDF Author: Gretchen Carlson
Publisher: Penguin
ISBN: 0698173422
Category : Biography & Autobiography
Languages : en
Pages : 272

Book Description
In the wake of Gretchen Carlson’s lawsuit against former Fox News chairman and CEO Roger Ailes, her memoir of her time at Fox—working alongside Megyn Kelly, Bill O’Reilly, Steve Doocy, and other prominent conservative news personalities—is more relevant than ever. In this candid memoir, celebrity news anchorwoman Gretchen Carlson shares her inspiring story and offers important takeaways about what it means to strive for and find success in the real world. With warmth and wit, she takes readers from her Minnesota childhood, when she became a violin prodigy, through attending Stanford and later rising to anchor of The Real Story with Gretchen Carlson on Fox News after working her way up from local television stations. Carlson addresses the intense competitive effort of winning the Miss America Pageant, the challenges she’s faced as a woman in broadcast television, and how she manages to balance work and family as the wife of high-profile sports agent Casey Close and devoted mother to their two children. An unceasing advocate for respect and equality for women, Carlson writes openly about her own struggles with body image, pageant stereotypes, building her career, and having the courage to speak her mind. Encouraging women to believe in themselves, chase their dreams, and never give up, Carlson emerges in Getting Real as a living example of personal strength and perseverance.

The Light in the Sound

The Light in the Sound PDF Author: V. G. Anderson
Publisher: Bread and Beauty Press
ISBN:
Category : Fiction
Languages : en
Pages : 165

Book Description
The Light in the Sound is the character-driven and often comical story of a spirited young woman, Rachel Richardson, who works in an adult toy store in Seattle. Her estranged family lives a thousand miles away, and she has a bunch of wretched friends. She really just wants to be loved, but this isn’t a love story. It’s about combating isolation. Rachel is tired of walking through life half asleep—literally and figuratively because she also suffers from night terrors. Counting on others becomes increasingly difficult, though. As she attempts to make new connections, familial wounds grow deeper and deceptions multiply. Her sense of disconnection from family, work, and friends grows, resulting in her attempting to cut all ties, turn inward, and numb herself emotionally. Ultimately, in the wake of losing everything—yet again—Rachel is forced to discover how many times one person can start over before self-destructing.

Reagan's Game

Reagan's Game PDF Author: R. Safley
Publisher: iUniverse
ISBN: 0595477984
Category : Fiction
Languages : en
Pages : 250

Book Description
"Until now you have not been asking the right questions, Samuel. You shouldn't wonder how I came here. You should wonder why." Reagan DuSaint and Sam Kent have always had a profitable working relationship. Until he shows up in Kent's road. Now, Sam has to dowhat Reagan wants or Reagan will do the only thing he knows to do, killi anything that stands between him and his quest. Follow the young author on a monstrous road trip as Sam Kent races to write Reagan's Redemption. Just don't make the mistake of getting in the way. "There have been scientific theories which propose that human mental function is simply a result of electrical impulse passing from cell to cell, generating reaction which triggers perception and thought. Some psychologists and psychiatrists say, 'If one cannot see it, hear it or touch, taste or smell it, it does not exist.' But others in these professions are certain the processes and products of the human mind go far beyond the nervous system to include the unexpected and the unexplainable. This first-time author presents possibilities reminiscent of Stephen King's early work. You are given a look into the mind of a killer. You are entertained as you seek to understand it. You are kept rapt throughout this delightfully creepy and horrific plot until the end, a real kicker. Now you have it figured out . or do you?"-Dr. Tom Michel, psychologist (ret)