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LLVM Cookbook

LLVM Cookbook PDF Author: Mayur Pandey
Publisher: Packt Publishing Ltd
ISBN: 1785286404
Category : Computers
Languages : en
Pages : 296

Book Description
The book is for compiler programmers who are familiar with concepts of compilers and want to indulge in understanding, exploring, and using LLVM infrastructure in a meaningful way in their work. This book is also for programmers who are not directly involved in compiler projects but are often involved in development phases where they write thousands of lines of code. With knowledge of how compilers work, they will be able to code in an optimal way and improve performance with clean code.

LLVM Cookbook

LLVM Cookbook PDF Author: Mayur Pandey
Publisher: Packt Publishing Ltd
ISBN: 1785286404
Category : Computers
Languages : en
Pages : 296

Book Description
The book is for compiler programmers who are familiar with concepts of compilers and want to indulge in understanding, exploring, and using LLVM infrastructure in a meaningful way in their work. This book is also for programmers who are not directly involved in compiler projects but are often involved in development phases where they write thousands of lines of code. With knowledge of how compilers work, they will be able to code in an optimal way and improve performance with clean code.

LLVM Essentials

LLVM Essentials PDF Author: Suyog Sarda
Publisher: Packt Publishing Ltd
ISBN: 1783558628
Category : Computers
Languages : en
Pages : 166

Book Description
Become familiar with the LLVM infrastructure and start using LLVM libraries to design a compiler About This Book Learn to use the LLVM libraries to emit intermediate representation (IR) from high-level language Build your own optimization pass for better code generation Understand AST generation and use it in a meaningful way Who This Book Is For This book is intended for those who already know some of the concepts of compilers and want to quickly get familiar with the LLVM infrastructure and the rich set of libraries that it provides. What You Will Learn Get an introduction to LLVM modular design and LLVM tools Convert frontend code to LLVM IR Implement advanced LLVM IR paradigms Understand the LLVM IR Optimization Pass Manager infrastructure and write an optimization pass Absorb LLVM IR transformations Understand the steps involved in converting LLVM IR to Selection DAG Implement a custom target using the LLVM infrastructure Get a grasp of C's frontend clang, an AST dump, and static analysis In Detail LLVM is currently the point of interest for many firms, and has a very active open source community. It provides us with a compiler infrastructure that can be used to write a compiler for a language. It provides us with a set of reusable libraries that can be used to optimize code, and a target-independent code generator to generate code for different backends. It also provides us with a lot of other utility tools that can be easily integrated into compiler projects. This book details how you can use the LLVM compiler infrastructure libraries effectively, and will enable you to design your own custom compiler with LLVM in a snap. We start with the basics, where you'll get to know all about LLVM. We then cover how you can use LLVM library calls to emit intermediate representation (IR) of simple and complex high-level language paradigms. Moving on, we show you how to implement optimizations at different levels, write an optimization pass, generate code that is independent of a target, and then map the code generated to a backend. The book also walks you through CLANG, IR to IR transformations, advanced IR block transformations, and target machines. By the end of this book, you'll be able to easily utilize the LLVM libraries in your own projects. Style and approach This book deals with topics sequentially, increasing the difficulty level in a step-by-step approach. Each topic is explained with a detailed example, and screenshots are included to help you understand the examples.

Lecture Slides for the Clang Libraries [LLVM/Clang 15] (Edition 0.1.0)

Lecture Slides for the Clang Libraries [LLVM/Clang 15] (Edition 0.1.0) PDF Author: Michael D. Adams
Publisher: Michael Adams
ISBN: 199070705X
Category : Computers
Languages : en
Pages : 419

Book Description


Lecture Slides for the Clang Libraries (Edition 0.2.0)

Lecture Slides for the Clang Libraries (Edition 0.2.0) PDF Author: Michael D. Adams
Publisher: Michael Adams
ISBN: 1990707068
Category : Computers
Languages : en
Pages : 424

Book Description


Learn LLVM 12

Learn LLVM 12 PDF Author: Kai Nacke
Publisher: Packt Publishing Ltd
ISBN: 1839210036
Category : Computers
Languages : en
Pages : 393

Book Description
Learn how to build and use all parts of real-world compilers, including the frontend, optimization pipeline, and a new backend by leveraging the power of LLVM core libraries Key Features Get to grips with effectively using LLVM libraries step-by-step Understand LLVM compiler high-level design and apply the same principles to your own compiler Use compiler-based tools to improve the quality of code in C++ projects Book DescriptionLLVM was built to bridge the gap between compiler textbooks and actual compiler development. It provides a modular codebase and advanced tools which help developers to build compilers easily. This book provides a practical introduction to LLVM, gradually helping you navigate through complex scenarios with ease when it comes to building and working with compilers. You’ll start by configuring, building, and installing LLVM libraries, tools, and external projects. Next, the book will introduce you to LLVM design and how it works in practice during each LLVM compiler stage: frontend, optimizer, and backend. Using a subset of a real programming language as an example, you will then learn how to develop a frontend and generate LLVM IR, hand it over to the optimization pipeline, and generate machine code from it. Later chapters will show you how to extend LLVM with a new pass and how instruction selection in LLVM works. You’ll also focus on Just-in-Time compilation issues and the current state of JIT-compilation support that LLVM provides, before finally going on to understand how to develop a new backend for LLVM. By the end of this LLVM book, you will have gained real-world experience in working with the LLVM compiler development framework with the help of hands-on examples and source code snippets.What you will learn Configure, compile, and install the LLVM framework Understand how the LLVM source is organized Discover what you need to do to use LLVM in your own projects Explore how a compiler is structured, and implement a tiny compiler Generate LLVM IR for common source language constructs Set up an optimization pipeline and tailor it for your own needs Extend LLVM with transformation passes and clang tooling Add new machine instructions and a complete backend Who this book is for This book is for compiler developers, enthusiasts, and engineers who are new to LLVM and are interested in learning about the LLVM framework. It is also useful for C++ software engineers looking to use compiler-based tools for code analysis and improvement, as well as casual users of LLVM libraries who want to gain more knowledge of LLVM essentials. Intermediate-level experience with C++ programming is mandatory to understand the concepts covered in this book more effectively.

Hands-On Game Development with WebAssembly

Hands-On Game Development with WebAssembly PDF Author: Rick Battagline
Publisher: Packt Publishing Ltd
ISBN: 1838646833
Category : Computers
Languages : en
Pages : 588

Book Description
Make your WebAssembly journey fun while making a game with it Key FeaturesCreate a WebAssembly game that implements sprites, animations, physics, particle systems, and other game development fundamentalsGet to grips with advanced game mechanics in WebAssemblyLearn to use WebAssembly and WebGL to render to the HTML5 canvas elementBook Description Within the next few years, WebAssembly will change the web as we know it. It promises a world where you can write an application for the web in any language, and compile it for native platforms as well as the web. This book is designed to introduce web developers and game developers to the world of WebAssembly by walking through the development of a retro arcade game. You will learn how to build a WebAssembly application using C++, Emscripten, JavaScript, WebGL, SDL, and HTML5. This book covers a lot of ground in both game development and web application development. When creating a game or application that targets WebAssembly, developers need to learn a plethora of skills and tools. This book is a sample platter of those tools and skills. It covers topics including Emscripten, C/C++, WebGL, OpenGL, JavaScript, HTML5, and CSS. The reader will also learn basic techniques for game development, including 2D sprite animation, particle systems, 2D camera design, sound effects, 2D game physics, user interface design, shaders, debugging, and optimization. By the end of the book, you will be able to create simple web games and web applications targeting WebAssembly. What you will learnBuild web applications with near-native performance using WebAssemblyBecome familiar with how web applications can be used to create games using HTML5 Canvas, WebGL, and SDLBecome well versed with game development concepts such as sprites, animation, particle systems, AI, physics, camera design, sound effects, and shadersDeploy C/C++ applications to the browser using WebAssembly and EmscriptenUnderstand how Emscripten HTML shell templates, JavaScript glue code, and a WebAssembly module interactDebug and performance tune your WebAssembly applicationWho this book is for Web developers and game developers interested in creating applications for the web using WebAssembly. Game developers interested in deploying their games to the web Web developers interested in creating applications that are potentially orders of magnitude faster than their existing JavaScript web apps C/C++ developers interested in using their existing skills to deploy applications to the web

OpenCV 4 Computer Vision Application Programming Cookbook

OpenCV 4 Computer Vision Application Programming Cookbook PDF Author: David Millán Escrivá
Publisher: Packt Publishing Ltd
ISBN: 1789345286
Category : Computers
Languages : en
Pages : 479

Book Description
Discover interesting recipes to help you understand the concepts of object detection, image processing, and facial detection Key FeaturesExplore the latest features and APIs in OpenCV 4 and build computer vision algorithmsDevelop effective, robust, and fail-safe vision for your applicationsBuild computer vision algorithms with machine learning capabilitiesBook Description OpenCV is an image and video processing library used for all types of image and video analysis. Throughout the book, you'll work through recipes that implement a variety of tasks, such as facial recognition and detection. With 70 self-contained tutorials, this book examines common pain points and best practices for computer vision (CV) developers. Each recipe addresses a specific problem and offers a proven, best-practice solution with insights into how it works, so that you can copy the code and configuration files and modify them to suit your needs. This book begins by setting up OpenCV, and explains how to manipulate pixels. You'll understand how you can process images with classes and count pixels with histograms. You'll also learn detecting, describing, and matching interest points. As you advance through the chapters, you'll get to grips with estimating projective relations in images, reconstructing 3D scenes, processing video sequences, and tracking visual motion. In the final chapters, you'll cover deep learning concepts such as face and object detection. By the end of the book, you'll be able to confidently implement a range to computer vision algorithms to meet the technical requirements of your complex CV projects What you will learnInstall and create a program using the OpenCV librarySegment images into homogenous regions and extract meaningful objectsApply image filters to enhance image contentExploit image geometry to relay different views of a pictured sceneCalibrate the camera from different image observationsDetect people and objects in images using machine learning techniquesReconstruct a 3D scene from imagesExplore face detection using deep learningWho this book is for If you’re a CV developer or professional who already uses or would like to use OpenCV for building computer vision software, this book is for you. You’ll also find this book useful if you’re a C++ programmer looking to extend your computer vision skillset by learning OpenCV.

Formal Methods: Foundations and Applications

Formal Methods: Foundations and Applications PDF Author: Haniel Barbosa
Publisher: Springer Nature
ISBN: 3031493427
Category : Computers
Languages : en
Pages : 166

Book Description
This book constitutes the refereed proceedings of the 26th Brazilian Symposium on Formal Methods, SBMF 2023, held in Manaus, Brazil, during December 4-8, 2023. The 7 full papers and 2 short papers presented in this book were carefully reviewed and selected from 16 submissions. The papers are divided into the following topical sections: specification and modeling languages; testing; and verification and validation.

LLVM Cookbook

LLVM Cookbook PDF Author: Suyog Sarda
Publisher: Packt Publishing
ISBN: 9781785285981
Category : Computers
Languages : en
Pages : 296

Book Description
The book is for compiler programmers who are familiar with concepts of compilers and want to indulge in understanding, exploring, and using LLVM infrastructure in a meaningful way in their work.This book is also for programmers who are not directly involved in compiler projects but are often involved in development phases where they write thousands of lines of code. With knowledge of how compilers work, they will be able to code in an optimal way and improve performance with clean code.

TinyML Cookbook

TinyML Cookbook PDF Author: Gian Marco Iodice
Publisher: Packt Publishing Ltd
ISBN: 1801812632
Category : Computers
Languages : en
Pages : 344

Book Description
Work through over 50 recipes to develop smart applications on Arduino Nano 33 BLE Sense and Raspberry Pi Pico using the power of machine learning Key Features Train and deploy ML models on Arduino Nano 33 BLE Sense and Raspberry Pi Pico Work with different ML frameworks such as TensorFlow Lite for Microcontrollers and Edge Impulse Explore cutting-edge technologies such as microTVM and Arm Ethos-U55 microNPU Book DescriptionThis book explores TinyML, a fast-growing field at the unique intersection of machine learning and embedded systems to make AI ubiquitous with extremely low-powered devices such as microcontrollers. The TinyML Cookbook starts with a practical introduction to this multidisciplinary field to get you up to speed with some of the fundamentals for deploying intelligent applications on Arduino Nano 33 BLE Sense and Raspberry Pi Pico. As you progress, you’ll tackle various problems that you may encounter while prototyping microcontrollers, such as controlling the LED state with GPIO and a push-button, supplying power to microcontrollers with batteries, and more. Next, you’ll cover recipes relating to temperature, humidity, and the three “V” sensors (Voice, Vision, and Vibration) to gain the necessary skills to implement end-to-end smart applications in different scenarios. Later, you’ll learn best practices for building tiny models for memory-constrained microcontrollers. Finally, you’ll explore two of the most recent technologies, microTVM and microNPU that will help you step up your TinyML game. By the end of this book, you’ll be well-versed with best practices and machine learning frameworks to develop ML apps easily on microcontrollers and have a clear understanding of the key aspects to consider during the development phase.What you will learn Understand the relevant microcontroller programming fundamentals Work with real-world sensors such as the microphone, camera, and accelerometer Run on-device machine learning with TensorFlow Lite for Microcontrollers Implement an app that responds to human voice with Edge Impulse Leverage transfer learning to classify indoor rooms with Arduino Nano 33 BLE Sense Create a gesture-recognition app with Raspberry Pi Pico Design a CIFAR-10 model for memory-constrained microcontrollers Run an image classifier on a virtual Arm Ethos-U55 microNPU with microTVM Who this book is for This book is for machine learning developers/engineers interested in developing machine learning applications on microcontrollers through practical examples quickly. Basic familiarity with C/C++, the Python programming language, and the command-line interface (CLI) is required. However, no prior knowledge of microcontrollers is necessary.