3D Graphics Programming for Windows 95 PDF Download

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3D Graphics Programming for Windows 95

3D Graphics Programming for Windows 95 PDF Author: Nigel Thompson
Publisher:
ISBN: 9781572313453
Category : Computers
Languages : en
Pages : 364

Book Description
This book introduces the basic concepts of Direct3D with engaging hands-on projects. Solid solutions are given to basic, real world 3D programming problems. The book teaches Windows programmers how to apply the Direct 3D API to accomplish typical 3D graphics objectives.

3D Graphics Programming for Windows 95

3D Graphics Programming for Windows 95 PDF Author: Nigel Thompson
Publisher:
ISBN: 9781572313453
Category : Computers
Languages : en
Pages : 364

Book Description
This book introduces the basic concepts of Direct3D with engaging hands-on projects. Solid solutions are given to basic, real world 3D programming problems. The book teaches Windows programmers how to apply the Direct 3D API to accomplish typical 3D graphics objectives.

OpenGL Programming for Windows 95 and Windows NT

OpenGL Programming for Windows 95 and Windows NT PDF Author: Ron Fosner
Publisher: Addison-Wesley
ISBN: 9780201873757
Category : Computer graphics
Languages : en
Pages : 0

Book Description
The licensing of OpenGL to many leading computer companies, including Microsoft, has made it possible for graphics programmers to learn to write stunning 3D graphics programs using the industry graphics standard on the world's most popular operating system. And OpenGL Programming of Windows 95 and Windows NT is the key to the door of opportunity for those who see the tremendous potential for programmers who can produce high-quality 3D applications on these platforms. Using numerous examples, Microsoft's Visual C++ programming platform, the C++ programming language, and the Microsoft Foundation Classes, Fosner starts with a generic C application that can be compiled from any 32-bit C compiler and, step by step, covers the basics of creating an OpenGL program selecting the appropriate pixel format; arranging the device context and rendering contexts; enhancing OpenGL programs to achieve maximum speed; using display lists and texture maps; finding OpenGL enhancements hidden in your video driver; programming OpenGL's Modelview matrix to get the effects you want; and providing rapid animation under Windows - without bogging down the user interface. Most important, you'll absorb this knowledge within the context of developing a Windows application that you can experiment with and actually use in your Windows programs. You will gain hands-on experience in designing, creating, programming, measuring, and optimizing a real OpenGL 3D animation program.

Power-3D

Power-3D PDF Author: Kyle Lussier
Publisher: Manning Publications Company
ISBN: 9781884777332
Category : Computers
Languages : en
Pages : 532

Book Description


Introduction to Graphics Programming for Windows 95 : Vector Graphics Using C++.

Introduction to Graphics Programming for Windows 95 : Vector Graphics Using C++. PDF Author: Michael J. Young
Publisher:
ISBN:
Category : C.
Languages : en
Pages : 0

Book Description


Power 3D

Power 3D PDF Author: Kyle Lussier
Publisher: Prentice Hall
ISBN: 9780138412142
Category :
Languages : en
Pages : 0

Book Description
A complete guide and reference to the numerical, mathematical and design concepts underlying 3D visualization, this book covers high-speed 3D graphics Windows NT/95 development--from beginning to end. It includes complete source code and descriptions of both simple and advanced 3D graphics modelers.

3D Programming for Windows

3D Programming for Windows PDF Author: Charles Petzold
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 452

Book Description
Provides information on programming 3D graphics using Windows Presentation Foundation 3D API.

OpenGL Programming for Windows 95 and Windows NT

OpenGL Programming for Windows 95 and Windows NT PDF Author: Ron Fosner
Publisher: Addison-Wesley Professional
ISBN: 9780201407099
Category : Computers
Languages : en
Pages : 300

Book Description
Ron Fosner provides tips and teaches techniques enabling Windows programmers to optimize OpenGL performance on the Windows platform. Topics include model and view matrices, bitmaps and texturing, and manipulating OpenGL objects. Numerous programming examples in C are provided.

OpenGL Superbible

OpenGL Superbible PDF Author: Richard S. Wright
Publisher:
ISBN:
Category : Computer graphics
Languages : en
Pages : 760

Book Description
Until OpenGL SuperBible, there has been scant material explaining how to use OpenGL under Windows. This thorough resource shows developers the basics of OpenGL programming, describes how OpenGL works with Windows, and provides a comprehensive reference to all OpenGL functions and commands.

Real-Time Shader Programming

Real-Time Shader Programming PDF Author: Ron Fosner
Publisher: Elsevier
ISBN: 0080515908
Category : Computers
Languages : en
Pages : 424

Book Description
Now that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by RenderMan's procedural programs—-but in real time. Here is a book that will bring this cutting-edge technology to your computer. Beginning with the mathematical basics of vertex and pixel shaders, and building to detailed accounts of programmable shader operations, Real-Time Shader Programming provides the foundation and techniques necessary for replicating popular cinema-style 3D graphics as well as creating your own real-time procedural shaders. A compelling writing style, color illustrations throughout, and scores of online resources make Real-Time Shader Programming an indispensable tutorial/reference for the game developer, graphics programmer, game artist, or visualization programmer, to create countless real-time 3D effects. * Contains a complete reference of the low-level shader language for both DirectX 8 and DirectX 9 * Provides an interactive shader demonstration tool (RenderMonkeyTM) for testing and experimenting * Maintains an updated version of the detailed shader reference section at www.directx.com * Teaches the latest shader programming techniques for high-performance real-time 3D graphics

Windows Graphics Programming

Windows Graphics Programming PDF Author: Feng Yuan
Publisher: Prentice Hall Professional
ISBN: 0130869856
Category : Computers
Languages : en
Pages : 1283

Book Description
Currently, there aren't any good books on Windows graphics programming. Programmers looking for help are left to muddle their way through online documentation and API books that don't focus on this topic. This book paves new ground, covering actual graphics implementation, hidden restrictions, and performance issues programmers need to know about.