52 Ready-to-Use Gaming Programs for Libraries PDF Download

Are you looking for read ebook online? Search for your book and save it on your Kindle device, PC, phones or tablets. Download 52 Ready-to-Use Gaming Programs for Libraries PDF full book. Access full book title 52 Ready-to-Use Gaming Programs for Libraries by Ellyssa Kroski. Download full books in PDF and EPUB format.

52 Ready-to-Use Gaming Programs for Libraries

52 Ready-to-Use Gaming Programs for Libraries PDF Author: Ellyssa Kroski
Publisher: ALA Editions
ISBN: 9780838947340
Category : Language Arts & Disciplines
Languages : en
Pages : 0

Book Description
The engaging programs in this book will have people flocking to your library—it's all in the game.

52 Ready-to-Use Gaming Programs for Libraries

52 Ready-to-Use Gaming Programs for Libraries PDF Author: Ellyssa Kroski
Publisher: ALA Editions
ISBN: 9780838947340
Category : Language Arts & Disciplines
Languages : en
Pages : 0

Book Description
The engaging programs in this book will have people flocking to your library—it's all in the game.

Gaming Programs for All Ages at the Library

Gaming Programs for All Ages at the Library PDF Author: Tom Bruno
Publisher: Rowman & Littlefield
ISBN: 1538108216
Category : Language Arts & Disciplines
Languages : en
Pages : 155

Book Description
Join librarian and lifelong gamer Tom Bruno on his quest to bring gaming to his library community, from bringing back classic board games such as Fireball Island to offering free play in the latest virtual reality games using the Oculus Rift or the HTC Vive! Gaming Programs for All Ages at the Library shows you how you can launch and support gaming programming in your library, including: how to make the case for library gaming with your administration, how to acquire and loan gaming materials (whether or not you have the budget for them!), how to publicize your library gaming programming, and how to incorporate other library units into the gaming experience. Everything from acquisitions to budgeting to circulation is covered in this practical guide --- you’ll also learn about promotion, assessment, and experiential learning opportunities

Teen Games Rule!

Teen Games Rule! PDF Author: Julie Scordato
Publisher: Libraries Unlimited
ISBN: 159884704X
Category : Language Arts & Disciplines
Languages : en
Pages : 0

Book Description
Gaming offers a great way to reach teens. This book gives library staff the tools to deliver game programming that goes beyond the basic video and board game format. Games aren't just for fun; they can also play a critical role in learning. Libraries have an opportunity to integrate a variety of games into the services and collections they provide to the community. This book shows library staff how to do exactly that through a diverse variety of popular games, some that have been around for many years and others that are new. The authors present a comprehensive overview of the topic, supplying good practice examples from successful libraries, providing necessary details on format and implementation within a library program for teens, and covering different game formats ranging from live action role-playing (LARP) and Dungeons & Dragons to Minecraft and traditional board games. Whether you're adding games and gaming to your collection and services for the first time, or looking for ways to expand your existing gaming program, this book offers solid guidance.

The Library as Playground

The Library as Playground PDF Author: Dale Leorke
Publisher: Rowman & Littlefield
ISBN: 1538164329
Category : Language Arts & Disciplines
Languages : en
Pages : 165

Book Description
Digital and analog games have long served modern public libraries as educational tools and as drawcards for new patrons – from dedicated gaming zones and children’s spaces to Minecraft gaming days, makerspaces, and virtual reality collections. Much has been written about the role of games and play in libraries’ programming and collections. But their wider role in transforming libraries as public institutions remains unexplored. In this book, the authors draw on ethnographic research to provide a rich portrait of the intersection between games, play, and public libraries. They look at how games and play are increasingly spilling out of designated zones within libraries and beyond their walls, as part of a broader reconfiguration and “reimagining” of libraries in the digital era. The library’s association with play has historically been understood through its classification as a “third place”: somewhere to relax, socialise and experiment outside of the utilitarian demands of work and home. But far from just offering patrons an opportunity for detached leisure, this book illustrates how libraries are connecting games and play to policies agendas around their municipality’s economic and cultural development. Attending to the institutionalisation of play, the book sheds new light both on the contradictions at the heart of play as a theoretical concept, and what libraries are in contemporary public life.

Teen Games Rule!

Teen Games Rule! PDF Author: Julie Scordato
Publisher: Bloomsbury Publishing USA
ISBN:
Category : Language Arts & Disciplines
Languages : en
Pages : 203

Book Description
Gaming offers a great way to reach teens. This book gives library staff the tools to deliver game programming that goes beyond the basic video and board game format. Games aren't just for fun; they can also play a critical role in learning. Libraries have an opportunity to integrate a variety of games into the services and collections they provide to the community. This book shows library staff how to do exactly that through a diverse variety of popular games, some that have been around for many years and others that are new. The authors present a comprehensive overview of the topic, supplying good practice examples from successful libraries, providing necessary details on format and implementation within a library program for teens, and covering different game formats ranging from live action role-playing (LARP) and Dungeons & Dragons to Minecraft and traditional board games. Whether you're adding games and gaming to your collection and services for the first time, or looking for ways to expand your existing gaming program, this book offers solid guidance.

Games in Libraries

Games in Libraries PDF Author: Breanne A. Kirsch
Publisher: McFarland
ISBN: 0786474912
Category : Language Arts & Disciplines
Languages : en
Pages : 247

Book Description
Librarians are beginning to see the importance of game based learning and the incorporation of games into library services. This book is written for them--so they can use games to improve people's understanding and enjoyment of the library. Full of practical suggestions, the essays discuss not only innovative uses of games in libraries but also the game making process. The contributors are all well versed in games and game-based learning and a variety of different types of libraries are considered. The essays will inspire librarians and educators to get into this exciting new area of patron and student services.

Gaming in Academic Libraries

Gaming in Academic Libraries PDF Author: Amy Harris
Publisher: Association of College & Research Libraries
ISBN:
Category : Computers
Languages : en
Pages : 248

Book Description
This book aims to show how librarians in colleges and universities of varying sizes, populations, and locations have successfully incorporated gaming into their libraries.-Introduction. In an attempt to encompass the variety of ways games are being incorporated into libraries, this book has been divided into three sections: game collections and curricular support, gaming as marketing and gaming as an information literacy tool.

32 Virtual, Augmented, and Mixed Reality Programs for Libraries

32 Virtual, Augmented, and Mixed Reality Programs for Libraries PDF Author: Ellyssa Kroski
Publisher: ALA Editions
ISBN: 9780838949481
Category : Language Arts & Disciplines
Languages : en
Pages : 216

Book Description
Packed with real-world ideas drawn from an assortment of different libraries, alongside best practices for hygiene, implementation, and marketing, this resource will assist libraries in offering these exciting forms of programming to their patrons.

Gaming & Libraries

Gaming & Libraries PDF Author: Jenny Levine
Publisher: ALA Editions
ISBN: 9780838957837
Category : Electronic games
Languages : en
Pages : 0

Book Description
In this issue of Library Technology Reports, Jenny Levine illustrates how librarians can reap positive gains by proactively, creatively, and affordably integrating gaming into the services and programs already offered at libraries. She uses numerous, detailed examples from public, school, and academic libraries. The case studies reveal that gaming programs often turn out to be among the most popular a library can offer. Youll learn how libraries, with creative planning and little money, have incorporated gaming services for a big return on investment. And the appendix section of the report includes materials (librarian-created press releases, real examples of promotional fliers, and staff checklists for game-day events) that librarians can build upon to create a successful gaming program at any type of librarywhich can engage your community's youth and adult gaming populations.

The Makerspace Librarian's Sourcebook

The Makerspace Librarian's Sourcebook PDF Author: Ellyssa Kroski
Publisher: ALA Editions
ISBN: 9780838915042
Category : Language Arts & Disciplines
Languages : en
Pages : 0

Book Description
As useful for those just entering the "what if" stage as it is for those with makerspaces already up and running, this book will help libraries engage the community in their makerspaces.