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Abstract State Machines

Abstract State Machines PDF Author: Egon Börger
Publisher: Springer Science & Business Media
ISBN: 364218216X
Category : Computers
Languages : en
Pages : 438

Book Description


Abstract State Machines

Abstract State Machines PDF Author: Egon Börger
Publisher: Springer Science & Business Media
ISBN: 364218216X
Category : Computers
Languages : en
Pages : 438

Book Description


Abstract State Machines

Abstract State Machines PDF Author: Egon Börger
Publisher: Springer Science & Business Media
ISBN: 9783540007029
Category : Computers
Languages : en
Pages : 462

Book Description
This text includes audiovisual material (CD-ROM).

Java and the Java Virtual Machine

Java and the Java Virtual Machine PDF Author: Robert F. Stärk
Publisher: Springer Science & Business Media
ISBN: 3642594956
Category : Computers
Languages : en
Pages : 381

Book Description
The origin of this book goes back to the Dagstuhl seminar on Logic for System Engineering, organized during the first week of March 1997 by S. Jiihnichen, J. Loeckx, and M. Wirsing. During that seminar, after Egon Borger's talk on How to Use Abstract State Machines in Software Engineering, Wolfram Schulte, at the time a research assistant at the University of Ulm, Germany, questioned whether ASMs provide anything special as a scientifically well founded and rigorous yet simple and industrially viable framework for high level design and analysis of complex systems, and for natural refinements of models to executable code. Wolfram Schulte argued, referring to his work with K. Achatz on A Formal Object-Oriented Method Inspired by Fusion and Object-Z [1], that with current techniques of functional programming and of axiomatic specification, one can achieve the same result. An intensive and long debate arose from this discussion. At the end of the week, it led Egon Borger to propose a collaboration on a real-life specification project of Wolfram Schulte's choice, as a comparative field test of purely functional declarative methods and of their enhancement within an integrated abstract state-based operational (ASM) approach. After some hesitation, in May 1997 Wolfram Schulte accepted the offer and chose as the theme a high-level specification of Java and of the Java Virtual Machine.

Finite State Machines in Hardware

Finite State Machines in Hardware PDF Author: Volnei A. Pedroni
Publisher: MIT Press
ISBN: 0262019663
Category : Technology & Engineering
Languages : en
Pages : 353

Book Description
A comprehensive guide to the theory and design of hardware-implemented finite state machines, with design examples developed in both VHDL and SystemVerilog languages. Modern, complex digital systems invariably include hardware-implemented finite state machines. The correct design of such parts is crucial for attaining proper system performance. This book offers detailed, comprehensive coverage of the theory and design for any category of hardware-implemented finite state machines. It describes crucial design problems that lead to incorrect or far from optimal implementation and provides examples of finite state machines developed in both VHDL and SystemVerilog (the successor of Verilog) hardware description languages. Important features include: extensive review of design practices for sequential digital circuits; a new division of all state machines into three hardware-based categories, encompassing all possible situations, with numerous practical examples provided in all three categories; the presentation of complete designs, with detailed VHDL and SystemVerilog codes, comments, and simulation results, all tested in FPGA devices; and exercise examples, all of which can be synthesized, simulated, and physically implemented in FPGA boards. Additional material is available on the book's Website. Designing a state machine in hardware is more complex than designing it in software. Although interest in hardware for finite state machines has grown dramatically in recent years, there is no comprehensive treatment of the subject. This book offers the most detailed coverage of finite state machines available. It will be essential for industrial designers of digital systems and for students of electrical engineering and computer science.

Game Programming Patterns

Game Programming Patterns PDF Author: Robert Nystrom
Publisher: Genever Benning
ISBN: 0990582914
Category : Computers
Languages : en
Pages : 354

Book Description
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

Abstract Computing Machines

Abstract Computing Machines PDF Author: Werner Kluge
Publisher: Springer Science & Business Media
ISBN: 3540211462
Category : Computers
Languages : en
Pages : 382

Book Description
The book emphasizes the design of full-fledged, fully normalizing lambda calculus machinery, as opposed to the just weakly normalizing machines.

Practical Statecharts in C/C++

Practical Statecharts in C/C++ PDF Author: Miro Samek
Publisher: CRC Press
ISBN: 1578201101
Category : Computers
Languages : en
Pages : 412

Book Description
'Downright revolutionary... the title is a major understatement... 'Quantum Programming' may ultimately change the way embedded software is designed.' -- Michael Barr, Editor-in-Chief, Embedded Systems Programming magazine (Click here

AI for Game Developers

AI for Game Developers PDF Author: David M Bourg
Publisher: "O'Reilly Media, Inc."
ISBN: 1449333109
Category : Computers
Languages : en
Pages : 392

Book Description
Written for the novice AI programmer, this text introduces the reader to techniques such as finite state machines, fuzzy logic, neural networks and many others in an easy-to-understand language, supported with code samples throughout the text.

Elements of Robotics

Elements of Robotics PDF Author: Mordechai Ben-Ari
Publisher: Springer
ISBN: 3319625330
Category : Computers
Languages : en
Pages : 311

Book Description
This open access book bridges the gap between playing with robots in school and studying robotics at the upper undergraduate and graduate levels to prepare for careers in industry and research. Robotic algorithms are presented formally, but using only mathematics known by high-school and first-year college students, such as calculus, matrices and probability. Concepts and algorithms are explained through detailed diagrams and calculations. Elements of Robotics presents an overview of different types of robots and the components used to build robots, but focuses on robotic algorithms: simple algorithms like odometry and feedback control, as well as algorithms for advanced topics like localization, mapping, image processing, machine learning and swarm robotics. These algorithms are demonstrated in simplified contexts that enable detailed computations to be performed and feasible activities to be posed. Students who study these simplified demonstrations will be well prepared for advanced study of robotics. The algorithms are presented at a relatively abstract level, not tied to any specific robot. Instead a generic robot is defined that uses elements common to most educational robots: differential drive with two motors, proximity sensors and some method of displaying output to the user. The theory is supplemented with over 100 activities, most of which can be successfully implemented using inexpensive educational robots. Activities that require more computation can be programmed on a computer. Archives are available with suggested implementations for the Thymio robot and standalone programs in Python.

Modeling Software with Finite State Machines

Modeling Software with Finite State Machines PDF Author: Ferdinand Wagner
Publisher: CRC Press
ISBN: 1420013645
Category : Computers
Languages : en
Pages : 392

Book Description
Modeling Software with Finite State Machines: A Practical Approach explains how to apply finite state machines to software development. It provides a critical analysis of using finite state machines as a foundation for executable specifications to reduce software development effort and improve quality. This book discusses the design of a state machine and of a system of state machines. It also presents a detailed analysis of development issues relating to behavior modeling with design examples and design rules for using finite state machines. This volume describes a coherent and well-tested framework for generating reliable software for even the most complex tasks. The authors demonstrate that the established practice of using a specification as a basis for coding is wrong. Divided into three parts, this book opens by delivering the authors' expert opinions on software, covering the evolution of development as well as costs, methods, programmers, and the development cycle. The remaining two parts encourage the use of state machines: promoting the virtual finite state machine (Vfsm) method and the StateWORKS development tools.