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Augmented Reality Art

Augmented Reality Art PDF Author: Vladimir Geroimenko
Publisher: Springer
ISBN: 3319062034
Category : Computers
Languages : en
Pages : 322

Book Description
Written by a team of world-renowned artists, researchers and practitioners - all pioneers in using augmented reality based creative works and installations as a new form of art - this is the first book to explore the exciting new field of augmented reality art and its enabling technologies. As well as investigating augmented reality as a novel artistic medium the book covers cultural, social, spatial and cognitive facets of augmented reality art. Intended as a starting point for exploring this new fascinating area of research and creative practice it will be essential reading not only for artists, researchers and technology developers, but also for students (graduates and undergraduates) and all those interested in emerging augmented reality technology and its current and future applications in art.

Augmented Reality Art

Augmented Reality Art PDF Author: Vladimir Geroimenko
Publisher: Springer
ISBN: 3319062034
Category : Computers
Languages : en
Pages : 322

Book Description
Written by a team of world-renowned artists, researchers and practitioners - all pioneers in using augmented reality based creative works and installations as a new form of art - this is the first book to explore the exciting new field of augmented reality art and its enabling technologies. As well as investigating augmented reality as a novel artistic medium the book covers cultural, social, spatial and cognitive facets of augmented reality art. Intended as a starting point for exploring this new fascinating area of research and creative practice it will be essential reading not only for artists, researchers and technology developers, but also for students (graduates and undergraduates) and all those interested in emerging augmented reality technology and its current and future applications in art.

Virtual and Augmented Reality in Education, Art, and Museums

Virtual and Augmented Reality in Education, Art, and Museums PDF Author: Guazzaroni, Giuliana
Publisher: IGI Global
ISBN: 1799817989
Category : Computers
Languages : en
Pages : 385

Book Description
Due to the growing prevalence of artificial intelligence technologies, schools, museums, and art galleries will need to change traditional ways of working and conventional thought processes to fully embrace their potential. Integrating virtual and augmented reality technologies and wearable devices into these fields can promote higher engagement in an increasingly digital world. Virtual and Augmented Reality in Education, Art, and Museums is an essential research book that explores the strategic role and use of virtual and augmented reality in shaping visitor experiences at art galleries and museums and their ability to enhance education. Highlighting a range of topics such as online learning, digital heritage, and gaming, this book is ideal for museum directors, tour developers, educational software designers, 3D artists, designers, curators, preservationists, conservationists, education coordinators, academicians, researchers, and students.

Prosthetic Reality

Prosthetic Reality PDF Author: Sutu
Publisher:
ISBN: 9780646963815
Category :
Languages : en
Pages : 50

Book Description
45 artists from around the world were invited to explore the possibilities of Augmented Reality Art: An art form that allows digital art to superimpose physical art. The book is both a showcase of the art form and a historical document that captures the first wave of Augmented Reality Artists.

Yunuene / AR Party

Yunuene / AR Party PDF Author: Yunuen Esparza
Publisher:
ISBN:
Category :
Languages : en
Pages : 56

Book Description
DISCOVER WHAT'S HIDDEN. Full of color and movement, AR PARTY includes some of the most recognized paintings by contemporary artist Yunuene. She frequently plays with viewers' perceptions of the traditional and mundane, using Augmented Reality to complement her message. With the aid of a smartphone or tablet, you will experience colorful triangles shooting from the art or watch the bizarre transforming into a celebration of life, all with a soundtrack that completes the story. Yunuene's deconstructive work seeks to inspire the viewer to discover the profound meaning of everyday life. Many of her pieces are in private collections and museums all over the world, brought together here for the first time in one ground-breaking anthology.

State of the Art Virtual Reality and Augmented Reality Knowhow

State of the Art Virtual Reality and Augmented Reality Knowhow PDF Author: Nawaz Mohamudally
Publisher: BoD – Books on Demand
ISBN: 1789231620
Category : Computers
Languages : en
Pages : 150

Book Description
State-of-the-Art Virtual Reality and Augmented Reality Knowhow is a compilation of recent advancements in digital technologies embracing a wide arena of disciplines. Amazingly, this book presents less business cases of these emerging technologies, but rather showcases the scientific use of VR/AR in healthcare, building industry and education. VR and AR are known to be resource intensive, namely, in terms of hardware and wearables - this is covered in a chapter on head-mounted display (HMD). The research work presented in this book is of excellent standard presented in a very pragmatic way; readers will appreciate the depth and breadth of the methodologies and discussions about the findings. We hope it serves as a springboard for future research and development in VR/AR and stands as a lighthouse for the scientific community.

Virtual and Augmented Reality in English Language Arts Education

Virtual and Augmented Reality in English Language Arts Education PDF Author: Clarice M. Moran
Publisher: Rowman & Littlefield
ISBN: 1793629862
Category : Education
Languages : en
Pages : 281

Book Description
New times. Expanded worlds. Emerging possibilities. In Using Virtual Reality in English Language Arts Education, authors from multiple institutions across the United States and abroad share practical insights for teaching English language arts with virtual and augmented realities. These chapters draw on multiple theories and ideas to share perspectives from practicing and prospective teachers, as well as young learners themselves, about how to use applications and tools to transform teaching and learning. Collectively, this book advances innovation for using virtual and augmented realities as educational, inclusive spaces for teaching English language arts and literacy subject matter while supporting learners in developing the mindset for creativity, innovation, and even emotional empathy.

Kuzma Vostrikov and Ajuan Song

Kuzma Vostrikov and Ajuan Song PDF Author: Anthony Haden-Guest
Publisher: Scheidegger and Spiess
ISBN: 9783858818638
Category : Photography, Artistic
Languages : en
Pages : 0

Book Description
Kuzma Vostrikov and Ajuan Song's Absolutely Augmented Reality takes as its subject the intersection of fine art, photography, and the idea of authorship through a series of richly saturated, theatrical, and symbolic images that use costume, character, and allegory to create a sense of exploration and melancholic intrigue. In this dream world of strange and alluring portraiture, the viewer is delighted by a host of archetypal images, hybrid creatures, surreal motifs, and canonical postures, as well as inversions of iconic art historic references. Appealing to fine art, design, and photography fans alike, this new book features some one hundred color images from Vostrikov and Song's previously unpublished collaborative work. Alongside the photographs it features a brief introductory text by art historian Rosa J. H. Berland and critical essays by art critic Anthony Haden-Guest and Lilly Wei, as well as two interviews with the artists conducted by Iona Whittaker and Arnau Salvadó.

Augmented Reality

Augmented Reality PDF Author: Sean Morey
Publisher: Parlor Press LLC
ISBN: 1602355584
Category : Computers
Languages : en
Pages : 368

Book Description
Augmented Reality: Innovative Perspectives Across Art, Industry, and Academia includes a mix of critical/theoretical essays from humanities scholars, augmented reality (AR) artwork (with accompanying reflections) by leading digital artists, and interviews with AR software developers and other industry insiders. Augmented Reality is used in the design of the printed book, effectively linking appropriate pages to relevant digital materials on the Web or physical spaces. Contributors bring critical reflection and artistic ingenuity into conversation with current design thinking and project development across the AR industry.

The Art of Journey

The Art of Journey PDF Author: Matthew Nava
Publisher:
ISBN: 9780985902216
Category : Artists' preparatory studies
Languages : en
Pages : 184

Book Description
Concept drawings created for the computer game Journey.

Creating Augmented and Virtual Realities

Creating Augmented and Virtual Realities PDF Author: Erin Pangilinan
Publisher: "O'Reilly Media, Inc."
ISBN: 1492044148
Category : Computers
Languages : en
Pages : 372

Book Description
Despite popular forays into augmented and virtual reality in recent years, spatial computing still sits on the cusp of mainstream use. Developers, artists, and designers looking to enter this field today have few places to turn for expert guidance. In this book, Erin Pangilinan, Steve Lukas, and Vasanth Mohan examine the AR and VR development pipeline and provide hands-on practice to help you hone your skills. Through step-by-step tutorials, you’ll learn how to build practical applications and experiences grounded in theory and backed by industry use cases. In each section of the book, industry specialists, including Timoni West, Victor Prisacariu, and Nicolas Meuleau, join the authors to explain the technology behind spatial computing. In three parts, this book covers: Art and design: Explore spatial computing and design interactions, human-centered interaction and sensory design, and content creation tools for digital art Technical development: Examine differences between ARKit, ARCore, and spatial mapping-based systems; learn approaches to cross-platform development on head-mounted displays Use cases: Learn how data and machine learning visualization and AI work in spatial computing, training, sports, health, and other enterprise applications