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Composing Interactive Music

Composing Interactive Music PDF Author: Todd Winkler
Publisher: MIT Press
ISBN: 9780262731393
Category : Music
Languages : en
Pages : 372

Book Description
Interactive music refers to a composition or improvisation in which software interprets live performances to produce music generated or modified by computers. In Composing Interactive Music, Todd Winkler presents both the technical and aesthetic possibilities of this increasingly popular area of computer music. His own numerous compositions have been the laboratory for the research and development that resulted in this book. The author's examples use a graphical programming language called Max. Each example in the text is accompanied by a picture of how it appears on the computer screen. The same examples are included as software on the accompanying CD-ROM, playable on a Macintosh computer with a MIDI keyboard. Although the book is aimed at those interested in writing music and software using Max, the casual reader can learn the basic concepts of interactive composition by just reading the text, without running any software. The book concludes with a discussion of recent multimedia work incorporating projected images and video playback with sound for concert performances and art installations.

Composing Interactive Music

Composing Interactive Music PDF Author: Todd Winkler
Publisher: MIT Press
ISBN: 9780262731393
Category : Music
Languages : en
Pages : 372

Book Description
Interactive music refers to a composition or improvisation in which software interprets live performances to produce music generated or modified by computers. In Composing Interactive Music, Todd Winkler presents both the technical and aesthetic possibilities of this increasingly popular area of computer music. His own numerous compositions have been the laboratory for the research and development that resulted in this book. The author's examples use a graphical programming language called Max. Each example in the text is accompanied by a picture of how it appears on the computer screen. The same examples are included as software on the accompanying CD-ROM, playable on a Macintosh computer with a MIDI keyboard. Although the book is aimed at those interested in writing music and software using Max, the casual reader can learn the basic concepts of interactive composition by just reading the text, without running any software. The book concludes with a discussion of recent multimedia work incorporating projected images and video playback with sound for concert performances and art installations.

Writing Interactive Music for Video Games

Writing Interactive Music for Video Games PDF Author: Michael Sweet
Publisher: Addison-Wesley Professional
ISBN: 0133563510
Category : Computers
Languages : en
Pages : 513

Book Description
“This book is a must read for newcomers and experienced composers wanting to learn more about the art of video game composition.” —Chuck Doud, Director of Music, Sony Computer Entertainment Worldwide Studios All You Need to Know to Create Great Video Game Music Written by the developer of Berklee School of Music’s pioneering game scoring program, this guide covers everything professional composers and music students need to know about composing interactive music for video games, and contains exclusive tools for interactive scoring—tools that were previously available only at Berklee. Drawing on twenty years of professional experience in the game industry, Michael Sweet helps you master the unique language of music storytelling in games. Next, he walks you through the entire music composition process, from initial conceptualization and creative direction through implementation. Inside, you’ll find dozens of examples that illustrate adaptive compositional techniques, from small downloadable games to multimillion dollar console titles. In addition, this guide covers the business side of video game composition, sharing crucial advice about contracts, pricing, sales, and marketing. Coverage includes Overcoming the unique challenges of writing for games Composing music that can adapt in real time to player actions Developing thematic ideas Using audio middleware to create advanced interactive scores Working effectively with game development teams Understanding the life of a video game composer Managing contracts, rights, estimating, and negotiation Finding work The companion website contains software tools to help you master interactive music concepts explored in this book, with additional resources and links to learn more about scoring for games. See Appendix A for details.

Composing interactive music

Composing interactive music PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 350

Book Description


Writing Interactive Music for Video Games

Writing Interactive Music for Video Games PDF Author: Michael Sweet
Publisher: Pearson Education
ISBN: 0321961587
Category : Computers
Languages : en
Pages : 513

Book Description
This is the first complete guide to composing interactive scores for video games. Authored by the developer of Berklee College of Music's pioneering Game Audio program, it covers everything professional composers and music students need to know, and contains exclusive tools for interactive scoring previously available only at Berklee. Drawing on his experience as an award-winning video game composer and in teaching hundreds of music students, the author brings together comprehensive knowledge presented in no other book.

Interactive Music Systems

Interactive Music Systems PDF Author: Robert Rowe
Publisher: MIT Press (MA)
ISBN: 9780262181495
Category : Computers
Languages : en
Pages : 278

Book Description
Interactive Music Systems provides the first comprehensive survey and evaluation of new computer programs that can analyze and compose music in live performance.

A Composer's Guide to Game Music

A Composer's Guide to Game Music PDF Author: Winifred Phillips
Publisher: MIT Press
ISBN: 0262534495
Category : Music
Languages : en
Pages : 285

Book Description
A comprehensive, practical guide to composing video game music, from acquiring the necessary skills to finding work in the field. Music in video games is often a sophisticated, complex composition that serves to engage the player, set the pace of play, and aid interactivity. Composers of video game music must master an array of specialized skills not taught in the conservatory, including the creation of linear loops, music chunks for horizontal resequencing, and compositional fragments for use within a generative framework. In A Composer's Guide to Game Music, Winifred Phillips—herself an award-winning composer of video game music—provides a comprehensive, practical guide that leads an aspiring video game composer from acquiring the necessary creative skills to understanding the function of music in games to finding work in the field. Musicians and composers may be drawn to game music composition because the game industry is a multibillion-dollar, employment-generating economic powerhouse, but, Phillips writes, the most important qualification for a musician who wants to become a game music composer is a love of video games. Phillips offers detailed coverage of essential topics, including musicianship and composition experience; immersion; musical themes; music and game genres; workflow; working with a development team; linear music; interactive music, both rendered and generative; audio technology, from mixers and preamps to software; and running a business. A Composer's Guide to Game Music offers indispensable guidance for musicians and composers who want to deploy their creativity in a dynamic and growing industry, protect their musical identities while working in a highly technical field, and create great music within the constraints of a new medium.

Interactive Composition

Interactive Composition PDF Author: V. J. Manzo
Publisher: Oxford University Press, USA
ISBN: 0199973822
Category : Music
Languages : en
Pages : 281

Book Description
Manzo and Kuhn provide readers with all the practical skills and insights necessary to compose and perform electronic music in a variety of popular styles. Even those with little experience with digital audio software will learn to design powerful systems that facilitate their own compositional ideas.

Music for New Media

Music for New Media PDF Author: Paul Hoffert
Publisher: Berklee PressPublications
ISBN: 9780876390641
Category : Music
Languages : en
Pages : 216

Book Description
Accompanying CD-ROM includes examples and practice files that illustrate all the concepts covered in the book.

Interactive Music Therapy in Child and Family Psychiatry

Interactive Music Therapy in Child and Family Psychiatry PDF Author: Amelia Oldfield
Publisher: Jessica Kingsley Publishers
ISBN: 9781846425486
Category : Medical
Languages : en
Pages : 224

Book Description
'What is truly distinctive about this book is that Oldfield introduces her doctoral research, in which she created the Music Therapy Diagnostic Assessment (MTDA) in comparison to one of the most internationally recognized standardized diagnostic tool.' - Autism Diagnostic Observation Schedule (ADOS). 'I believe that the book will be useful for music therapy students, and novice music therapist working in child and family psychiatry and related fields.' - Nordic Journal of Music Therapy 'In her indomitable, accessible and straightforward style, Amelia Oldfield continues to champion the use of music therapy with families in her most recent publication. The book is in many ways a step-by-step music therapy manual, informing us of music therapy methods and innovations and provoking new thoughtfulness for work within the child mental health setting.' - Journal of Family Therapy 'This book could be an invaluable resource for readers who are looking for evidence that music therapy can have a very positive effect on certain disorders and family dynamics. I could imagine it would bring great hope for those whose children find communication very difficult, or where families are struggling to relate emotionally. The book [also] has a lot of clinical research data, which would be extremely useful for students or clinicians needing to validate this kind of work.' - ACCord Magazine 'This practical book outlines and explains the rationale for using music therapy in child and family psychiatry. Amelia Oldfield reflects on current research methodology and describes characteristics of her own approach to therapy sessions, including how to start and end the session, how to motivate children and establish a positive musical dialogue with them, and how to include parents in the session. She also uses video analysis techniques to assess and advance the role of the therapist. Individual chapters focus on the results of the author's research investigations with specific groups such as mothers and young children, groups of adults with profound difficulties, children with autistic spectrum disorder or severe physical and mental difficulties, as well as children without clear diagnosis. Case studies and vignettes supplement these examples. The author also considers the whole process from the initial referral for therapy and using psychiatric music therapy for diagnostic assessment to how to end treatment. This book is accessible to music therapists, psychiatrists, nurses and occupational therapists working with children and families, as well as music therapy trainers, their students and academics interested in music therapy.' - British Society for Music Therapy 'Those who are specifically interested in music therapy as applied to children and families will find no better mentor than Oldfield.' - Mental Health Care Practice 'Well, this book was a pleasant surprise! I found it a remarkably uplifting read. Amelia Oldfield describes in detail how she has managed to interact through music with children (and adults) with a wide range of significant difficulties, intellectual, emotional and physical. Her music therapy is intended to help with diagnosis but she also involved parents and carers in her sessions in a way which helps them to come to terms with and deal more comfortably with their charges.' - Adoption.net This practical book outlines and explains the rationale for using music therapy in child and family psychiatry. Amelia Oldfield reflects on current research methodology and describes characteristics of her own approach to therapy sessions, including how to start and end the session, how to motivate children and establish a positive musical dialogue with them, and how to include parents in the session. She also uses video analysis techniques to assess and advance the role of the therapist. Individual chapters focus on the results of the author's research investigations with specific groups such as mothers and young children, groups of adults with profound difficulties, children with autistic spectrum disorder or severe physical and mental difficulties, as well as children without clear diagnosis. Case studies and vignettes supplement these examples. The author also considers the whole process from the initial referral for therapy and using psychiatric music therapy for diagnostic assessment to how to end treatment. This book is accessible to music therapists, psychiatrists, nurses and occupational therapists working with children and families, as well as music therapy trainers, their students and academics interested in music therapy.

Interactive Listening (3rd Ed. )

Interactive Listening (3rd Ed. ) PDF Author: Peter Carney
Publisher:
ISBN: 9780983341215
Category :
Languages : en
Pages :

Book Description
A Comprehensive music appreciation method