Dark Astral Grim & Perilous Chapbook PDF Download

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Dark Astral Grim & Perilous Chapbook

Dark Astral Grim & Perilous Chapbook PDF Author: Daniel D. Fox
Publisher:
ISBN: 9781524858735
Category : Games & Activities
Languages : en
Pages : 44

Book Description
DARK ASTRAL casts the familiar trappings of ZWEIH�NDER Grim & Perilous RPG through the lens of Biblically-inspired science fantasy. In the grim darkness of humanity's future, DARK ASTRAL and its cosmic horror awaits!

Dark Astral Grim & Perilous Chapbook

Dark Astral Grim & Perilous Chapbook PDF Author: Daniel D. Fox
Publisher:
ISBN: 9781524858735
Category : Games & Activities
Languages : en
Pages : 44

Book Description
DARK ASTRAL casts the familiar trappings of ZWEIH�NDER Grim & Perilous RPG through the lens of Biblically-inspired science fantasy. In the grim darkness of humanity's future, DARK ASTRAL and its cosmic horror awaits!

ZWEIHANDER Grim & Perilous RPG

ZWEIHANDER Grim & Perilous RPG PDF Author: Daniel D. Fox
Publisher: Andrews McMeel Publishing
ISBN: 1524854964
Category : Games & Activities
Languages : en
Pages : 1618

Book Description
Powered by HTML, this Zweihander eBook edition is published with a nuanced reflowable document layout. It includes: Reflowable text and images Sidebar navigation via device contents Hyperlinked Table of Contents and Index for fast, easy searches Hyperlinked cross-references throughout the book Tap and zoom illustrations This digital format differs from standard fixed layouts and PDFs. We highly suggest users download a sample before purchasing. WELCOME TO GRIM & PERILOUS GAMING Featured on Forbes.com, ranked one of the best-selling fantasy tabletop role-playing games at DriveThruRPG, and having sold over 90,000 copies worldwide, ZWEIHÄNDER Grim & Perilous RPG is a bloodier, grimmer, and grittier version of classical tabletop role-playing games. This revised edition is published in celebration with Andrews McMeel Publishing and features a refreshed layout, new artwork, rules clarifications, color plates by Dejan Mandic, and errata. ZWEIHÄNDER Grim & Perilous RPG is a game where your characters will: Live in a gritty, "realistic" fantasy world Make morally grey decisions & enact vicious reprisals Uncover insidious plots & political intrigue Take part in heart-pumping chase scenes Venture into the wilderness & survive its perils Desperately fight in clandestine & open field combat Defend themselves from injuries, madness, & mutations Encounter sanity-blasting creatures & their minions Using the Powered By ZWEIHÄNDER d100 game engine, you will create grim characters, write perilous adventures, and build your own low fantasy & dark fantasy campaigns. These rules are a perfect fit for Renaissance and medieval-styled adventures, too. You can also use this book to create your own home-brewed worlds, whether inspired by the works of Andrzej Sapkowski’s The Witcher, George R.R. Martin’s Game of Thrones, Glen Cook’s Black Company, Myke Cole’s The Armored Saint, Robert E. Howard’s Solomon Kane, Scott Lynch’s Gentlemen Bastard series, or other "grimdark"-inspired media. This all-in-one game includes most of what you need to play: a character creation guide, game mastery rules, and a bestiary brimming with creatures both fair & foul. All that’s left are a few friends, pencils, and a handful of dice. ZWEIHÄNDER Grim & Perilous RPG awaits, and the fate of your grim & perilous tale hangs in the balance!

Picture-Book Professors

Picture-Book Professors PDF Author: Melissa M. Terras
Publisher: Cambridge University Press
ISBN: 9781108438452
Category : Language Arts & Disciplines
Languages : en
Pages : 152

Book Description
How is academia portrayed in children's literature? This Element ambitiously surveys fictional professors in texts marketed towards children. Professors are overwhelmingly white and male, tending to be elderly scientists who fall into three stereotypes: the vehicle to explain scientific facts, the baffled genius, and the evil madman. By the late twentieth century, the stereotype of the male, mad, muddlehead, called Professor SomethingDumb, is formed in humorous yet pejorative fashion. This Element provides a publishing history of the role of academics in children's literature, questioning the book culture which promotes the enforcement of stereotypes regarding intellectual expertise in children's media. The Element is also available, with additional material, as Open Access.

FLAMES OF FREEDOM Grim & Perilous RPG

FLAMES OF FREEDOM Grim & Perilous RPG PDF Author: Richard Iorio
Publisher: Andrews McMeel Publishing
ISBN: 152487230X
Category : Games & Activities
Languages : en
Pages : 672

Book Description
FLAMES OF FREEDOM is an American Gothic horror tabletop role-playing game, based on the award-winning ZWEIHÄNDER RPG. It is the dawn of the American Revolutionary War of 1776. A tangled web of conspiracy spans North America. It does not matter what your creed, color, culture, faith or gender is—all stand together in the war for survival. Every Rebel patriot holds Thomas Paine’s Common Sense aloft as they take up arms against the British Empire. The city of Boston is occupied by the Red Coats, surrounded by Rebel militias. But as the revolution has begun, something far more mysterious stirs. Agents of the occult entreat both the Continental Army and British Empire. Freemasons conspire in the City of Brotherly Love. Maryland is in the throes of a witch hunt by the Knights Templar. Amid the chaos, other grim fairy tales have emerged. Ghouls have been tunneling beneath Boston. There are sightings of witches in the Great Dismal Swamp. Indigenous sachem speak of devils who walk among the living. The Leeds Devil haunts the Pine Barrens of New Jersey. And worse still, a shadowy collective called “The Mandoag” seeks to consume all, Loyalists and Rebels alike. In this game, most people have either chosen to deny the supernatural or rationalize it away. A rare few accept it for what it is to act. You are among those heroes and destined for greatness… or death. This alternative history game includes most of what you need to play: a player’s handbook, a game master’s guide, a bestiary, and an introductory adventure set in Boston. All that’s left are a few friends, pencils and a handful of dice. FLAMES OF FREEDOM is an American Gothic horror tabletop role-playing game, based on the award-winning ZWEIHÄNDER RPG.​

The Storyteller's Thesaurus

The Storyteller's Thesaurus PDF Author: Troll Lord Games
Publisher: Troll Lord Games
ISBN: 9781936822355
Category : Reference
Languages : en
Pages : 551

Book Description
Writers, game designers, teachers, and students ~this is the book youve been waiting for! Written by storytellers for storytellers, this volume offers an entirely new approach to word finding. Browse the pages within to see what makes this book different:

Stage-coach and Tavern Days

Stage-coach and Tavern Days PDF Author: Alice Morse Earle
Publisher:
ISBN:
Category : Coaching (Transportation)
Languages : en
Pages : 520

Book Description


TechGnosis

TechGnosis PDF Author: Erik Davis
Publisher: North Atlantic Books
ISBN: 1583949305
Category : Computers
Languages : en
Pages : 457

Book Description
TechGnosis is a cult classic of media studies that straddles the line between academic discourse and popular culture; it appeals to both those secular and spiritual, to fans of cyberpunk and hacker literature and culture as much as new-thought adherents and spiritual seekers How does our fascination with technology intersect with the religious imagination? In TechGnosis—a cult classic now updated and reissued with a new afterword—Erik Davis argues that while the realms of the digital and the spiritual may seem worlds apart, esoteric and religious impulses have in fact always permeated (and sometimes inspired) technological communication. Davis uncovers startling connections between such seemingly disparate topics as electricity and alchemy; online roleplaying games and religious and occult practices; virtual reality and gnostic mythology; programming languages and Kabbalah. The final chapters address the apocalyptic dreams that haunt technology, providing vital historical context as well as new ways to think about a future defined by the mutant intermingling of mind and machine, nightmare and fantasy.

Dungeons and Dragons Forgotten Realms Poster Book

Dungeons and Dragons Forgotten Realms Poster Book PDF Author: Dungeons & Dragons
Publisher: RP Studio
ISBN: 9780762479016
Category :
Languages : en
Pages : 24

Book Description
Teleport yourself to the Forgotten Realms of Dungeons & Dragons with these licensed art posters! HIGH QUALITY POSTERS: Gorgeous 8x10-inch full-color posters featuring 12 cityscapes from the Forgotten Realms READY TO HANG: Easy removable sheets come ready to hang in your home, office, or anywhere PERFECT GIFT FOR THE D&D FAN: Share and show-off your love for Dungeons & Dragons with these unique posters OFFICIALLY LICENSED: An authentic Dungeons & Dragons product

Dungeons & Dragons Acquisitions Incorporated HC (D&D Campaign Accessory Hardcover Book)

Dungeons & Dragons Acquisitions Incorporated HC (D&D Campaign Accessory Hardcover Book) PDF Author: Wizards RPG Team
Publisher: National Geographic Books
ISBN: 0786966904
Category : Games & Activities
Languages : en
Pages : 0

Book Description
Explore a wealth of peril and personalities in this campaign book for the world’s greatest roleplaying game, Dungeons & Dragons. Acquisitions Incorporated is a different flavor of Dungeons & Dragons. A fifth edition D&D book created in partnership with Penny Arcade Inc. and inspired by the podcast and web series, this book is full of madcap heists, hilarious moments, and all the ingredients you need to include the adventurers of Acquisitions Incorporated in your own fifth edition D&D campaign. • Start up your own Acquisitions Incorporated franchise in the Forgotten Realms or anywhere in the multiverse. • Live out your fantasy of climbing the corporate ladder of the most notorious retrieval agency in the Forgotten Realms—Acquisitions Incorporated. • The 224-page book will give Dungeon Masters and players plenty of bits to play a D&D fifth edition game just as if you were on stage with the crew at PAX! New backgrounds, character options, franchise information and more. • You'll also find an adventure that will take characters from levels 1 through 6, establishing your party's claim on a world they've just begun to explore—and to strip-mine for profit. Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.

Sound States

Sound States PDF Author: Adalaide Morris
Publisher: UNC Press Books
ISBN: 1469647753
Category : Literary Criticism
Languages : en
Pages : 557

Book Description
By investigating the relationship between acoustical technologies and twentieth-century experimental poetics, this collection, with an accompanying compact disc, aims to 'turn up the volume' on printed works and rethink the way we read, hear, and talk about literary texts composed after telephones, phonographs, radios, loudspeakers, microphones, and tape recorders became facts of everyday life. The collection's twelve essays focus on earplay in texts by James Joyce, Ezra Pound, H.D., Samuel Beckett, William Burroughs, Amiri Baraka, Bob Kaufman, Robert Duncan, and Kamau Brathwaite and in performances by John Cage, Caribbean DJ-poets, and Cecil Taylor. From the early twentieth-century soundscapes of Futurist and Dadaist 'sonosphers' to Henri Chopin's electroacoustical audio-poames, the authors argue, these states of sound make bold but wavering statements--statements held only partially in check by meaning. The contributors are Loretta Collins, James A. Connor, Michael Davidson, N. Katherine Hayles, Nathaniel Mackey, Steve McCaffery, Alec McHoul, Toby Miller, Adalaide Morris, Fred Moten, Marjorie Perloff, Jed Rasula, and Garrett Stewart.