Dark Guest Training Games for Cyber Warfare Volume 1 Wargaming Internet Based Attacks PDF Download

Are you looking for read ebook online? Search for your book and save it on your Kindle device, PC, phones or tablets. Download Dark Guest Training Games for Cyber Warfare Volume 1 Wargaming Internet Based Attacks PDF full book. Access full book title Dark Guest Training Games for Cyber Warfare Volume 1 Wargaming Internet Based Attacks by John Curry. Download full books in PDF and EPUB format.

Dark Guest Training Games for Cyber Warfare Volume 1 Wargaming Internet Based Attacks

Dark Guest Training Games for Cyber Warfare Volume 1 Wargaming Internet Based Attacks PDF Author: John Curry
Publisher:
ISBN: 9781291669121
Category : Computers
Languages : en
Pages : 98

Book Description
Dark Guest contains five separate games for use in education about cyber warfare and information security. The games cover a range of topics from defending a single company to an exercise about a nation state under cyber based attack. The games include: Enterprise Defender: Protecting a Modern Business All Your Secrets Are Belong to Us: a Matrix Game Conspiracy! The Card Game Media Wars: The Battle to Dominate the Information Space Tallinn Soldier: A Sample National Crisis Game Based in Estonia in 2007 The authors have many years experience in information management, cyber warfare and game design. John Curry is an academic and editor of the History of Wargaming Project. Tim Price MBE is an army officer with over 25 years experience in simulation and gaming. Together they bring their experience together to create a valuable resource for education and training.

Dark Guest Training Games for Cyber Warfare Volume 1 Wargaming Internet Based Attacks

Dark Guest Training Games for Cyber Warfare Volume 1 Wargaming Internet Based Attacks PDF Author: John Curry
Publisher:
ISBN: 9781291669121
Category : Computers
Languages : en
Pages : 98

Book Description
Dark Guest contains five separate games for use in education about cyber warfare and information security. The games cover a range of topics from defending a single company to an exercise about a nation state under cyber based attack. The games include: Enterprise Defender: Protecting a Modern Business All Your Secrets Are Belong to Us: a Matrix Game Conspiracy! The Card Game Media Wars: The Battle to Dominate the Information Space Tallinn Soldier: A Sample National Crisis Game Based in Estonia in 2007 The authors have many years experience in information management, cyber warfare and game design. John Curry is an academic and editor of the History of Wargaming Project. Tim Price MBE is an army officer with over 25 years experience in simulation and gaming. Together they bring their experience together to create a valuable resource for education and training.

Dark Guest Training Games for Cyber Warfare Wargaming Internet Based Attacks Black and White Edition

Dark Guest Training Games for Cyber Warfare Wargaming Internet Based Attacks Black and White Edition PDF Author: John Curry
Publisher: Lulu.com
ISBN: 9781471085482
Category :
Languages : en
Pages : 126

Book Description
Dark Guest contains four separate games for use in cyber education. They range from a detailed card based game about techniques used in hactivism to a command post style exercise for senior leaders. The purpose of these game is to educate players in a number of different aspects of hacking, hacktivism and cyber warfare and to provide a light hearted break from Power Point lectures on the subject. The authors have many years experience in information management, cyber warfare and game design. John Curry is an academic and editor of the History of Wargaming Project. Tim Price MBE is an army officer with over 25 years experience in simulation and gaming. Together they bring their experience together to create a valuable resource for education and training.

Dark Guest Training Games for Cyber Warfare Wargaming Internet Based Attacks Full Colour Edition

Dark Guest Training Games for Cyber Warfare Wargaming Internet Based Attacks Full Colour Edition PDF Author: John Curry
Publisher: Lulu.com
ISBN: 9781471634154
Category : Information warfare
Languages : en
Pages : 126

Book Description
Dark Guest contains four separate games for use in cyber education. They range from a detailed card based game about techniques used in hactivism to a command post style exercise for senior leaders. The purpose of these game is to educate players in a number of different aspects of hacking, hacktivism and cyber warfare and to provide a light hearted break from Power Point lectures on the subject. The authors have many years experience in information management, cyber warfare and game design. John Curry is an academic and editor of the History of Wargaming Project. Tim Price MBE is an army officer with over 25 years experience in simulation and gaming. Together they bring their experience together to create a valuable resource for education and training.

ECCWS 2021 20th European Conference on Cyber Warfare and Security

ECCWS 2021 20th European Conference on Cyber Warfare and Security PDF Author: Dr Thaddeus Eze
Publisher: Academic Conferences Inter Ltd
ISBN: 1912764431
Category : History
Languages : en
Pages :

Book Description
Conferences Proceedings of 20th European Conference on Cyber Warfare and Security

ECCWS 2019 18th European Conference on Cyber Warfare and Security

ECCWS 2019 18th European Conference on Cyber Warfare and Security PDF Author: Tiago Cruz
Publisher: Academic Conferences and publishing limited
ISBN: 1912764296
Category : Computers
Languages : en
Pages :

Book Description


Iccws 2015 - The Proceedings of the 10th International Conference on Cyber Warfare and Security

Iccws 2015 - The Proceedings of the 10th International Conference on Cyber Warfare and Security PDF Author: Jannie Zaaiman
Publisher: Academic Conferences Limited
ISBN: 1910309966
Category :
Languages : en
Pages : 558

Book Description
These Proceedings are the work of researchers contributing to the 10th International Conference on Cyber Warfare and Security ICCWS 2015, co hosted this year by the University of Venda and The Council for Scientific and Industrial Research. The conference is being held at the Kruger National Park, South Africa on the 24 25 March 2015. The Conference Chair is Dr Jannie Zaaiman from the University of Venda, South Africa, and the Programme Chair is Dr Louise Leenen from the Council for Scientific and Industrial Research, South Africa.

Zones of Control

Zones of Control PDF Author: Pat Harrigan
Publisher: MIT Press
ISBN: 026233495X
Category : Games & Activities
Languages : en
Pages : 845

Book Description
Examinations of wargaming for entertainment, education, and military planning, in terms of design, critical analysis, and historical contexts. Games with military themes date back to antiquity, and yet they are curiously neglected in much of the academic and trade literature on games and game history. This volume fills that gap, providing a diverse set of perspectives on wargaming's past, present, and future. In Zones of Control, contributors consider wargames played for entertainment, education, and military planning, in terms of design, critical analysis, and historical contexts. They consider both digital and especially tabletop games, most of which cover specific historical conflicts or are grounded in recognizable real-world geopolitics. Game designers and players will find the historical and critical contexts often missing from design and hobby literature; military analysts will find connections to game design and the humanities; and academics will find documentation and critique of a sophisticated body of cultural work in which the complexity of military conflict is represented in ludic systems and procedures. Each section begins with a long anchoring chapter by an established authority, which is followed by a variety of shorter pieces both analytic and anecdotal. Topics include the history of playing at war; operations research and systems design; wargaming and military history; wargaming's ethics and politics; gaming irregular and non-kinetic warfare; and wargames as artistic practice. Contributors Jeremy Antley, Richard Barbrook, Elizabeth M. Bartels, Ed Beach, Larry Bond, Larry Brom, Lee Brimmicombe-Wood, Rex Brynen, Matthew B. Caffrey, Jr., Luke Caldwell, Catherine Cavagnaro, Robert M. Citino, Laurent Closier, Stephen V. Cole, Brian Conley, Greg Costikyan, Patrick Crogan, John Curry, James F. Dunnigan, Robert J. Elder, Lisa Faden, Mary Flanagan, John A. Foley, Alexander R. Galloway, Sharon Ghamari-Tabrizi, Don R. Gilman, A. Scott Glancy, Troy Goodfellow, Jack Greene, Mark Herman, Kacper Kwiatkowski, Tim Lenoir, David Levinthal, Alexander H. Levis, Henry Lowood, Elizabeth Losh, Esther MacCallum-Stewart, Rob MacDougall, Mark Mahaffey, Bill McDonald, Brien J. Miller, Joseph Miranda, Soraya Murray, Tetsuya Nakamura, Michael Peck, Peter P. Perla, Jon Peterson, John Prados, Ted S. Raicer, Volko Ruhnke, Philip Sabin, Thomas C. Schelling, Marcus Schulzke, Miguel Sicart, Rachel Simmons, Ian Sturrock, Jenny Thompson, John Tiller, J. R. Tracy, Brian Train, Russell Vane, Charles Vasey, Andrew Wackerfuss, James Wallis, James Wallman, Yuna Huh Wong

Smart Cyber Physical Systems

Smart Cyber Physical Systems PDF Author: G.R. Karpagam
Publisher: CRC Press
ISBN: 1000225178
Category : Computers
Languages : en
Pages : 295

Book Description
Smart Cyber Physical Systems: Advances, Challenges and Opportunities ISBN: 9780367337889 Cyber Physical Systems (CPS) are the new generation of collaborative computational entities, with a prime focus on integration of the physical world and cyber space. Through a feedback mechanism, the system adapts itself to new conditions in real time. The scope of this book includes research experience by experts in CPS infrastructure systems, incorporating sustainability by embedding computing and communication in day-to-day applications. CPS, integrated with Blockchain, Artificial Intelligence, Internet of Things, Big Data, Cloud Computing and Communication, lay a foundation for the fourth industrial revolution, Industry 4.0. This book will be of immense use to practitioners in industries with a focus on autonomous and adaptive configuration, and on optimization, leading to increased agility, elasticity and cost effectiveness. The contributors of this book include renowned academics, industry practitioners and researchers. It offers a rigorous introduction to the theoretical foundations, techniques and practical solutions, through case studies. Building CPS with effective communication, control, intelligence and security is discussed in terms of societal and research perspectives. The objective of this book is to provide a forum for researchers and practitioners to exchange ideas and to achieve progress in CPS by highlighting applications, advances and research challenges. It is highly recommended to be used as a reference book for graduate and post-graduate level programmes in universities, with a focus on research in computer science-related courses.

Simulation Gaming Through Times and Disciplines

Simulation Gaming Through Times and Disciplines PDF Author: Marcin Wardaszko
Publisher: Springer Nature
ISBN: 3030721329
Category : Computers
Languages : en
Pages : 469

Book Description
This book constitutes revised selected papers from the 50th International Simulation and Gaming Association Conference, ISAGA 2019, which took place in Warsaw, Poland, during August 26–30, 2019.The 38 papers presented in this volume were carefully reviewed and selected from 72 submissions. They were organized in topical sections named: simulation gaming in the science space; simulation gaming design and implementation; simulation games for current challenges; simulation games and gamification; and board perspective on simulation gaming.

SIMULATION & GAMING THROUGH TIMES AND ACROSS DISCIPLINES

SIMULATION & GAMING THROUGH TIMES AND ACROSS DISCIPLINES PDF Author: Marcin Wardaszko
Publisher: Akademia Leona Kozminskiego
ISBN: 8366502015
Category : Business & Economics
Languages : en
Pages : 687

Book Description
The ISAGA 50th Anniversary Conference proceedings is a collection of 76 accepted submissions. The proposed papers and posters are very diversified and have backgrounds in many areas, yet they come together in the simulation and gaming. We had 12 tracks for papers, a poster submission track, workshops track, and thematic sessions proposals track. The 50th anniversary track will allow us to look back at our heritage. The core tracks with the biggest number of submissions are the simulation and gaming track and game science theory track. For the first time, we also had tracks for gaming technology, AR/VR, e-sport science and gaming cultures, we have received many interesting and quality submissions, which will add new perspective and diversity to our field. ISAGA wants to stay relevant and up-to-date with the current problems; thus the tracks for S&G for logistics and smart infrastructure, gaming for individual efficacy and performance and gaming for sustainable development goals. We have also received ten poster submissions with very interesting topics.