Author: C.N. Constantin
Publisher: Chris Constantin
ISBN: 0994005512
Category :
Languages : en
Pages : 431
Book Description
Dark Revelations - The Role Playing Game - Book of Magic The Hodgepocalypse has been permanently afflicted by Magical energies and enclosed in this book are the result:
Dark Revelations - The Role Playing Game - Book of Magic
Author: C.N. Constantin
Publisher: Chris Constantin
ISBN: 0994005512
Category :
Languages : en
Pages : 431
Book Description
Dark Revelations - The Role Playing Game - Book of Magic The Hodgepocalypse has been permanently afflicted by Magical energies and enclosed in this book are the result:
Publisher: Chris Constantin
ISBN: 0994005512
Category :
Languages : en
Pages : 431
Book Description
Dark Revelations - The Role Playing Game - Book of Magic The Hodgepocalypse has been permanently afflicted by Magical energies and enclosed in this book are the result:
Dark Revelations - The Role Playing Game - The Book of Adventure
Author: Chris Constantin
Publisher: Chris Constantin
ISBN: 0994005520
Category :
Languages : en
Pages :
Book Description
Dark Revelations - The Role Playing Game - Book of Adventure Ever Need help with your Game? From G.M.s advice, to Plot Hooks, and even some new material, this book will be a valued contribution to your game:
Publisher: Chris Constantin
ISBN: 0994005520
Category :
Languages : en
Pages :
Book Description
Dark Revelations - The Role Playing Game - Book of Adventure Ever Need help with your Game? From G.M.s advice, to Plot Hooks, and even some new material, this book will be a valued contribution to your game:
Dark Revelations - The Role Playing Game - The Book of Arrogance
Author: C.N. Constantin
Publisher: Chris Constantin
ISBN: 0994005547
Category :
Languages : en
Pages : 165
Book Description
Dark Revelations - the Role Playing Game is proud to present a unique and progressive new set of psychic rules. The all new Psychic Class, with new rules for psychic powers that is completely different than those for standard d20 3.5 SRD/OGL, yet familiar enough to play with ease. · In this new Psychic Class, you will get 4 new paths. The Eruptor, master of elemental damage and going a bit crazy when out of power. The Mentalist, your classic mind controller that can rip minds asunder. The Psycho-Warrior, a melee and front line psychic fighter and true weapons specialist. And, The Rocker! Who needs magical bards? We got psychic rock and rollers. · Use familiar psychic power tropes like empathy, pyrokinesis or telepathy, or fire laser beams of death using Photokinesis. Plus many new powers in organized power sets. · New and crazy races. You’ll find nothing ordinary here as we let you play from level 1 as Dragons and Cats…yes intelligent house cats. Also Minotaurs. Not as cursed creatures, but heroic hair metal rockers from a far off dimension. Plus our own creations of the Harvesters and Stumpies. One is a master psychic from seedling, while the other is tough and bit rough around the bark. And, yes both are plants. · Woowear, equipment to enhance all those new psychic powers you have. · Psi-tats, get some psychic tattoos to gain additional power. · The Sandbox of Ed-Town. Where rock and roll, and other psychically enhanced individuals have taken over. Meet folks like Axle Thunderpipes, the Devilish Dangerous Dr. D. and many others.
Publisher: Chris Constantin
ISBN: 0994005547
Category :
Languages : en
Pages : 165
Book Description
Dark Revelations - the Role Playing Game is proud to present a unique and progressive new set of psychic rules. The all new Psychic Class, with new rules for psychic powers that is completely different than those for standard d20 3.5 SRD/OGL, yet familiar enough to play with ease. · In this new Psychic Class, you will get 4 new paths. The Eruptor, master of elemental damage and going a bit crazy when out of power. The Mentalist, your classic mind controller that can rip minds asunder. The Psycho-Warrior, a melee and front line psychic fighter and true weapons specialist. And, The Rocker! Who needs magical bards? We got psychic rock and rollers. · Use familiar psychic power tropes like empathy, pyrokinesis or telepathy, or fire laser beams of death using Photokinesis. Plus many new powers in organized power sets. · New and crazy races. You’ll find nothing ordinary here as we let you play from level 1 as Dragons and Cats…yes intelligent house cats. Also Minotaurs. Not as cursed creatures, but heroic hair metal rockers from a far off dimension. Plus our own creations of the Harvesters and Stumpies. One is a master psychic from seedling, while the other is tough and bit rough around the bark. And, yes both are plants. · Woowear, equipment to enhance all those new psychic powers you have. · Psi-tats, get some psychic tattoos to gain additional power. · The Sandbox of Ed-Town. Where rock and roll, and other psychically enhanced individuals have taken over. Meet folks like Axle Thunderpipes, the Devilish Dangerous Dr. D. and many others.
Dark Revelations - The Role Playing Game - The Book of Progress
Author: C.N. Constantin
Publisher: Chris Constantin
ISBN: 0994005555
Category :
Languages : en
Pages : 121
Book Description
Machines played a part long before and after the Times of Revelations. · Comprehensive Mechanical life form rules for d20, including new body frames and the opportunity to play a plush robot! · Random plot hook generated by text message! · The mysterious Kilgorean finally revealed. · The Cybercult fleshed out ...er metalled out for all to see. · The Elysium Corporation secrets. · Crafting rules refined. · Weaponboards defined. · and much, much more.
Publisher: Chris Constantin
ISBN: 0994005555
Category :
Languages : en
Pages : 121
Book Description
Machines played a part long before and after the Times of Revelations. · Comprehensive Mechanical life form rules for d20, including new body frames and the opportunity to play a plush robot! · Random plot hook generated by text message! · The mysterious Kilgorean finally revealed. · The Cybercult fleshed out ...er metalled out for all to see. · The Elysium Corporation secrets. · Crafting rules refined. · Weaponboards defined. · and much, much more.
Dark Revelations - The Role Playing Game - Monster Manual
Author: Chris Constantin
Publisher: Chris Constantin
ISBN: 0994005539
Category :
Languages : en
Pages :
Book Description
Dark Revelations - The Role Playing Game - Monster Manual & Book of Danger The Hodgepocalypse is not a safe place to be and this book tells you why. Almost 300 monsters to use with your adventures.
Publisher: Chris Constantin
ISBN: 0994005539
Category :
Languages : en
Pages :
Book Description
Dark Revelations - The Role Playing Game - Monster Manual & Book of Danger The Hodgepocalypse is not a safe place to be and this book tells you why. Almost 300 monsters to use with your adventures.
Dark Revelation - The Role Playing Game - Player's Guide
Author: C.N. Constantin
Publisher: Chris Constantin
ISBN: 0994005504
Category :
Languages : en
Pages :
Book Description
The Hodgepocalypse takes North America and the d20 system and makes it a diverse world filed with magical rites, modern technology and bizarre cultures.
Publisher: Chris Constantin
ISBN: 0994005504
Category :
Languages : en
Pages :
Book Description
The Hodgepocalypse takes North America and the d20 system and makes it a diverse world filed with magical rites, modern technology and bizarre cultures.
Epic Role Playing
Author: Chris Organ
Publisher: Dark Matter Studios LLC
ISBN: 9780976094616
Category : Games
Languages : en
Pages : 140
Book Description
The original and jaw-dropping magic in Epic Role Playing is as diverse as it is cool, made up of six distinct disciplines that fit seamlessly into the faculty system. With over 600 spells (called variants, as in: a variant use of the skill), each system of magic has unique powers, its own methods of application, feel and strengths. Alchemy is magic based around the science of chemistry, and relies on reagents to transgress the normal boundaries of gas, liquid and solid. Mentalism is powerful psychological magic, centered on the anatomy of the brain. Metaphysics is magic derived from physics and uses mnemonic equations to suspend or radically alter gravity, heat, light and subatomic forces. Philtrology is potioncraft that relies on the use of herbs for its potent effects. Shen is magic of the harmonious body and mind. Finally, Theurgy is a dark, sorcerous magic powered by familiars. This book is one of four core rulebooks for use with the Epic Role Playing game system.
Publisher: Dark Matter Studios LLC
ISBN: 9780976094616
Category : Games
Languages : en
Pages : 140
Book Description
The original and jaw-dropping magic in Epic Role Playing is as diverse as it is cool, made up of six distinct disciplines that fit seamlessly into the faculty system. With over 600 spells (called variants, as in: a variant use of the skill), each system of magic has unique powers, its own methods of application, feel and strengths. Alchemy is magic based around the science of chemistry, and relies on reagents to transgress the normal boundaries of gas, liquid and solid. Mentalism is powerful psychological magic, centered on the anatomy of the brain. Metaphysics is magic derived from physics and uses mnemonic equations to suspend or radically alter gravity, heat, light and subatomic forces. Philtrology is potioncraft that relies on the use of herbs for its potent effects. Shen is magic of the harmonious body and mind. Finally, Theurgy is a dark, sorcerous magic powered by familiars. This book is one of four core rulebooks for use with the Epic Role Playing game system.
Dark Legacy
Author: Robert E. Vardeman
Publisher: HarperEntertainment
ISBN: 9780061056970
Category : Fiction
Languages : en
Pages : 368
Book Description
This bestselling series is a hit with fans of the mega-bestselling role-playing game system MAGIC: The Gathering. In this tenth book, readers encounter a new set of wonders in a place called Dominica.
Publisher: HarperEntertainment
ISBN: 9780061056970
Category : Fiction
Languages : en
Pages : 368
Book Description
This bestselling series is a hit with fans of the mega-bestselling role-playing game system MAGIC: The Gathering. In this tenth book, readers encounter a new set of wonders in a place called Dominica.
Fifth Edition Fantasy: Monsters & Magic of Dark Tower
Author: Mihailo Tesic
Publisher: Goodman Games LLC
ISBN: 9781958809570
Category :
Languages : en
Pages : 0
Book Description
Goodman Games presents a supplement for Fifth Edition Fantasy, Monsters & Magic of Dark Tower, a collection of new game material ready to add to your game. The diabolical forces of the serpent god Set clash with the Mitra's faithful legions in the sandy wastes of the Lostlands. Herein, you will find new foes to battle, allies, recently rediscovered new enchantments, and wondrous magic items, unearthed from the wastes of the desert. All are presented in a ready-to-use fifth edition format. Monsters & Magic of Dark Tower is an all-new softcover collection new monsters, spells, and magic items, fully compatible with the fifth edition of the world's first fantasy role playing game. This new material is perfect to import into a Dark Tower campaign, or any existing campaign with a desert theme.
Publisher: Goodman Games LLC
ISBN: 9781958809570
Category :
Languages : en
Pages : 0
Book Description
Goodman Games presents a supplement for Fifth Edition Fantasy, Monsters & Magic of Dark Tower, a collection of new game material ready to add to your game. The diabolical forces of the serpent god Set clash with the Mitra's faithful legions in the sandy wastes of the Lostlands. Herein, you will find new foes to battle, allies, recently rediscovered new enchantments, and wondrous magic items, unearthed from the wastes of the desert. All are presented in a ready-to-use fifth edition format. Monsters & Magic of Dark Tower is an all-new softcover collection new monsters, spells, and magic items, fully compatible with the fifth edition of the world's first fantasy role playing game. This new material is perfect to import into a Dark Tower campaign, or any existing campaign with a desert theme.
Procedural Generation in Game Design
Author: Tanya Short
Publisher: CRC Press
ISBN: 135164291X
Category : Computers
Languages : en
Pages : 351
Book Description
Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction. This form of development enables games to create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Readers will learn to create randomized maps, weave accidental plotlines, and manage complex systems that are prone to unpredictable behavior. Tanya Short’s and Tarn Adams’ Procedural Generation in Game Design offers a wide collection of chapters from various experts that cover the implementation and enactment of procedural generation in games. Designers from a variety of studios provide concrete examples from their games to illustrate the many facets of this emerging sub-discipline. Key Features: Introduces the differences between static/traditional game design and procedural game design Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways Includes industry leaders’ experiences and lessons from award-winning games World’s finest guide for how to begin thinking about procedural design
Publisher: CRC Press
ISBN: 135164291X
Category : Computers
Languages : en
Pages : 351
Book Description
Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction. This form of development enables games to create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Readers will learn to create randomized maps, weave accidental plotlines, and manage complex systems that are prone to unpredictable behavior. Tanya Short’s and Tarn Adams’ Procedural Generation in Game Design offers a wide collection of chapters from various experts that cover the implementation and enactment of procedural generation in games. Designers from a variety of studios provide concrete examples from their games to illustrate the many facets of this emerging sub-discipline. Key Features: Introduces the differences between static/traditional game design and procedural game design Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways Includes industry leaders’ experiences and lessons from award-winning games World’s finest guide for how to begin thinking about procedural design