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Exertion Games

Exertion Games PDF Author: Florian Mueller
Publisher:
ISBN: 9781680832020
Category : Computers
Languages : en
Pages : 106

Book Description
Advances in human-computer interaction (HCI) technologies have led to emerging computer game systems that foster physical exertion as part of the interaction. This book provides an overview of existing work in the area, outlines a spectrum of exertion games, and presents an analysis of key enabling technologies.

Exertion Games

Exertion Games PDF Author: Florian Mueller
Publisher:
ISBN: 9781680832020
Category : Computers
Languages : en
Pages : 106

Book Description
Advances in human-computer interaction (HCI) technologies have led to emerging computer game systems that foster physical exertion as part of the interaction. This book provides an overview of existing work in the area, outlines a spectrum of exertion games, and presents an analysis of key enabling technologies.

Motion in Games

Motion in Games PDF Author: Arjan Egges
Publisher: Springer Science & Business Media
ISBN: 3540892192
Category : Computers
Languages : en
Pages : 265

Book Description
This book constitutes the thoroughly refereed post-workshop proceedings of the First International Workshop on Motion in Games, held in Utrecht, The Netherlands, during June 14-17, 2008, in collaboration with the NLGD Festival of Games. The 24 revised papers presented during the workshop cover topics on crowd simulation; virtual humans; motion synthesis; interfaces; navigation and steering; and facial and behavioral animation.

Evaluating User Experience in Games

Evaluating User Experience in Games PDF Author: Regina Bernhaupt
Publisher: Springer Science & Business Media
ISBN: 9781848829633
Category : Computers
Languages : en
Pages : 277

Book Description
It was a pleasure to provide an introduction to a new volume on user experience evaluation in games. The scope, depth, and diversity of the work here is amazing. It attests to the growing popularity of games and the increasing importance developing a range of theories, methods, and scales to evaluate them. This evolution is driven by the cost and complexity of games being developed today. It is also driven by the need to broaden the appeal of games. Many of the approaches described here are enabled by new tools and techniques. This book (along with a few others) represents a watershed in game evaluation and understanding. The eld of game evaluation has truly “come of age”. The broader eld of HCI can begin to look toward game evaluation for fresh, critical, and sophisticated thi- ing about design evaluation and product development. They can also look to games for groundbreaking case studies of evaluation of products. I’ll brie y summarize each chapter below and provide some commentary. In conclusion, I will mention a few common themes and offer some challenges. Discussion In Chapter 1, User Experience Evaluation in Entertainment, Bernhaupt gives an overview and presents a general framework on methods currently used for user experience evaluation. The methods presented in the following chapters are s- marized and thus allow the reader to quickly assess the right set of methods that will help to evaluate the game under development.

Game User Experience Evaluation

Game User Experience Evaluation PDF Author: Regina Bernhaupt
Publisher: Springer
ISBN: 3319159852
Category : Computers
Languages : en
Pages : 285

Book Description
Evaluating interactive systems for their user experience (UX) is a standard approach in industry and research today. This book explores the areas of game design and development and Human Computer Interaction (HCI) as ways to understand the various contributing aspects of the overall gaming experience. Fully updated, extended and revised this book is based upon the original publication Evaluating User Experience in Games, and provides updated methods and approaches ranging from user- orientated methods to game specific approaches. New and emerging methods and areas explored include physiologically- orientated UX evaluation, user behaviour, telemetry based methods and social play as effective evaluation techniques for gaming design and evolving user-experience. Game User Experience Evaluation allows researchers, PhD students as well as game designers and developers to get an overview on available methods for all stages of the development life cycle.

ABC of Sports and Exercise Medicine

ABC of Sports and Exercise Medicine PDF Author: Gregory Whyte
Publisher: John Wiley & Sons
ISBN: 1118777506
Category : Medical
Languages : en
Pages : 144

Book Description
The ABC of Sports and Exercise Medicine provides general practitioners with a comprehensive overview of the field of sports medicine. This highly illustrated and thoroughly revised and updated new edition: • Reflects new developments and current practice • Includes new chapters on medical care at sporting events, environmental factors of sports and exercise, benefits of exercise in health and disease, nutrition and ergogenic supplements, and the use of drugs in sport • Covers the benefits of exercise among special populations such as the disabled, obese, pregnant, children and the elderly Covering the latest topics and including case studies of common sports and exercise medicine conditions, the ABC of Sports and Exercise Medicine is an essential practical guide for general practitioners, family physicians, junior doctors, medical students, physiotherapists, and all health professionals dealing with the treatment and prevention of sports-related injuries.

Routledge Handbook of Sports and Exercise Therapy

Routledge Handbook of Sports and Exercise Therapy PDF Author: Keith Ward
Publisher: Taylor & Francis
ISBN: 1003851541
Category : Health & Fitness
Languages : en
Pages : 1269

Book Description
The Routledge Handbook of Sports and Exercise Therapy is a methodically detailed, authoritative, contemporaneous and practical reference source for all those involved in sports and exercise therapy, whether students, established practitioners, educators or researchers. This comprehensive handbook cohesively presents foundational subjects and introduces principles and applications to support the development and practice of sports and exercise therapists. These are presented alongside new essential and evolving topic areas. Such a blend of fundamental underpinning and applied and experiential practical guidance gives this handbook a real sense of relevancy, and a contribution which can help to consolidate the positioning of sports and exercise therapists as key practitioners in an advancing landscape of health, exercise, sport, research and education. The handbook has been produced to create a seamless reference source for readers, but each of its chapters are also designed to be stand-alone presentations in their own right. The following areas are covered: Learning and teaching Evidence-based practice Anatomy and physiology Pathology of injuries Health and safety Clinical assessment Therapeutic modalities Injury rehabilitation Sports and exercise as medicine Sports and exercise nutrition Sports and exercise psychology Professionalism and ethics Structural and cultural competency Sideline sports injury management Management of regional injury conditions Case studies in sports and exercise therapy Employability and career development The handbook is comprehensively referenced and multi-authored. Its design incorporates numerous photographs, figures, tables and detailed sample document templates. It can be considered as an essential and topical resource for anyone involved in sports and exercise therapy, whether in their first year as an undergraduate or already working in professional practice.

Routledge Handbook of Sports Technology and Engineering

Routledge Handbook of Sports Technology and Engineering PDF Author: Franz Fuss
Publisher: Routledge
ISBN: 1136966609
Category : Sports & Recreation
Languages : en
Pages : 528

Book Description
From carbon fibre racing bikes to ‘sharkskin’ swimsuits, the application of cutting-edge design, technology and engineering has proved to be a vital ingredient in enhanced sports performance. This is the first book to offer a comprehensive survey of contemporary sports technology and engineering, providing a complete overview of academic, professional and industrial knowledge and technique. The book is divided into eight sections covering the following topics : Sustainable Sports Engineering Instrumentation Technology Summer Mobility Sports Winter Mobility Sports Apparel and Protection Equipment Sports Implements (racquets, clubs, bats, sticks) Sports Balls Sports Surfaces and Facilities Written by an international team of leading experts from industry, academia and commercial research institutes, the emphasis throughout the book is on innovation, the relationship between business and science, and the improvement of sports performance. This is an essential reference for anybody working in sports technology, sports product design, sports engineering, biomechanics, ergonomics, sports business or applied sport science.

Serious Games

Serious Games PDF Author: Carlos Vaz De Carvalho
Publisher: Frontiers Media SA
ISBN: 2889669440
Category : Science
Languages : en
Pages : 132

Book Description


Proceedings of the 2nd International Colloquium on Sports Science, Exercise, Engineering and Technology 2015 (ICoSSEET 2015)

Proceedings of the 2nd International Colloquium on Sports Science, Exercise, Engineering and Technology 2015 (ICoSSEET 2015) PDF Author: Shariman Ismadi Ismail
Publisher: Springer
ISBN: 981287691X
Category : Technology & Engineering
Languages : en
Pages : 308

Book Description
The proceeding is a collection of research papers presented at the 2nd International Colloquium on Sports Science, Exercise, Engineering and Technology (ICoSSEET2015), a conference dedicated to address the challenges in the areas of sports science, exercise, sports engineering and technology including other areas of sports, thereby presenting a consolidated view to the interested researchers in the aforesaid fields. The goal of this conference was to bring together researchers and practitioners from academia and industry to focus on the scope of the conference and establishing new collaborations in these areas. The topics of interest are in mainly (1) Sports and Exercise Science (2) Sports Engineering and Technology Application (3) Sports Industry and Management.

Adapted sports: wheeled-mobility, exercise and health

Adapted sports: wheeled-mobility, exercise and health PDF Author: Dirkjan Veeger
Publisher: Frontiers Media SA
ISBN: 283250423X
Category : Medical
Languages : en
Pages : 168

Book Description