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Game Engine Gems 2

Game Engine Gems 2 PDF Author: Eric Lengyel
Publisher: CRC Press
ISBN: 1439869774
Category : Computers
Languages : en
Pages : 532

Book Description
This book, the second volume in the popular Game Engine Gems series, contains short articles that focus on a particular technique, describe a clever trick, or offer practical advice within the subject of game engine development. The 31 chapters cover three broad categories-graphics and rendering, game engine design, and systems programming. Profess

Game Engine Gems 2

Game Engine Gems 2 PDF Author: Eric Lengyel
Publisher: CRC Press
ISBN: 1439869774
Category : Computers
Languages : en
Pages : 532

Book Description
This book, the second volume in the popular Game Engine Gems series, contains short articles that focus on a particular technique, describe a clever trick, or offer practical advice within the subject of game engine development. The 31 chapters cover three broad categories-graphics and rendering, game engine design, and systems programming. Profess

Game Engine Gems 2

Game Engine Gems 2 PDF Author: Eric Lengyel
Publisher: CRC Press
ISBN: 1568814372
Category : Computers
Languages : en
Pages : 534

Book Description
This book, the second volume in the popular Game Engine Gems series, contains short articles that focus on a particular technique, describe a clever trick, or offer practical advice within the subject of game engine development. The 31 chapters cover three broad categories—graphics and rendering, game engine design, and systems programming. Professional game developers, students of game development and computer science, and anyone interested in learning how the pros tackle specific problems that arise during game engine development will find useful gems in this collection. Supplementary materials, including demos, source code, examples, specifications, and more can be found at www.gameenginegems.net.

Game Engine Gems 2

Game Engine Gems 2 PDF Author: Lengyel
Publisher:
ISBN: 9780763799410
Category : Computers
Languages : en
Pages : 450

Book Description


Game Engine Gems 3

Game Engine Gems 3 PDF Author: Eric Lengyel
Publisher: CRC Press
ISBN: 1498755666
Category : Computers
Languages : en
Pages : 320

Book Description
This book, the third volume in the popular Game Engine Gems series, contains 22 new chapters that concisely present particular techniques, describe clever tricks, or offer practical advice within the subject of game engine development. Each chapter is filled with the expert knowledge and wisdom of seasoned professionals from both industry and acade

Game Engine Gems, Volume One

Game Engine Gems, Volume One PDF Author: Eric Lengyel
Publisher: Jones & Bartlett Learning
ISBN: 0763798967
Category : Computers
Languages : en
Pages : 381

Book Description
Game Engine Gems brings together in a single volume dozens of new articles from leading professionals in the game development industry. Each "gem" presents a previously unpublished technique related to game engines and real-time virtual simulations. Specific topics include rendering techniques, shaders, scene organization, visibility determination, collision detection, audio, user interface, input devices, memory management, artificial intelligence, resource organization, and cross-platform considerations. A CD-ROM containing all the source codes and demos accompanies the book.

3D Game Engine Design

3D Game Engine Design PDF Author: David Eberly
Publisher: CRC Press
ISBN: 1482267306
Category : Art
Languages : en
Pages : 1008

Book Description
The first edition of 3D Game Engine Design was an international bestseller that sold over 17,000 copies and became an industry standard. In the six years since that book was published, graphics hardware has evolved enormously. Hardware can now be directly controlled through techniques such as shader programming, which requires an entirely new thought process of a programmer. In a way that no other book can do, this new edition shows step by step how to make a shader-based graphics engine and how to tame this new technology. Much new material has been added, including more than twice the coverage of the essential techniques of scene graph management, as well as new methods for managing memory usage in the new generation of game consoles and portable game players. There are expanded discussions of collision detection, collision avoidance, and physics—all challenging subjects for developers. The mathematics coverage is now focused towards the end of the book to separate it from the general discussion. As with the first edition, one of the most valuable features of this book is the inclusion of Wild Magic, a commercial quality game engine in source code that illustrates how to build a real-time rendering system from the lowest-level details all the way to a working game. Wild Magic Version 4 consists of over 300,000 lines of code that allows the results of programming experiments to be seen immediately. This new version of the engine is fully shader-based, runs on Windows XP, Mac OS X, and Linux, and is only available with the purchase of the book.

GPU Gems 2

GPU Gems 2 PDF Author: Matt Pharr
Publisher: Addison-Wesley Professional
ISBN: 9780321335593
Category : Computers
Languages : en
Pages : 814

Book Description
More useful techniques, tips, and tricks for harnessing the power of the new generation of powerful GPUs.

Java 2 Game Programming

Java 2 Game Programming PDF Author: Thomas Petchel
Publisher: Course Technology
ISBN: 9781931841078
Category : Computers
Languages : en
Pages : 824

Book Description
Intermediate programmers with an interest in game development will benefit from this book that is fast-paced enough for experienced programmers but detailed enough for beginners.

Game Programming Patterns

Game Programming Patterns PDF Author: Robert Nystrom
Publisher: Genever Benning
ISBN: 0990582914
Category : Computers
Languages : en
Pages : 354

Book Description
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

GPU Gems 3

GPU Gems 3 PDF Author: Hubert Nguyen
Publisher: Addison-Wesley Professional
ISBN: 9780321515261
Category : Computers
Languages : en
Pages : 942

Book Description
Still more useful techniques, tips, and tricks for harnessing the power of the new generation of powerful GPUs.