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Game Time

Game Time PDF Author: Christopher Hanson
Publisher: Indiana University Press
ISBN: 0253032849
Category : Games & Activities
Languages : en
Pages : 296

Book Description
Preserving, pausing, slowing, rewinding, replaying, reactivating, reanimating... Has the ability to manipulate video game timelines altered our cultural conceptions of time? Video game scholar Christopher Hanson argues that the mechanics of time in digital games have presented a new model for understanding time in contemporary culture, a concept he calls "game time." Multivalent in nature, game time is characterized by apparent malleability, navigability, and possibility while simultaneously being highly restrictive and requiring replay and repetition. When compared to analog tabletop games, sports, film, television, and other forms of media, Hanson demonstrates that the temporal structures of digital games provide unique opportunities to engage players with liveness, causality, potentiality, and lived experience that create new ways of experiencing time Featuring comparative analysis of key video games titles--including Braid, Quantum Break, Battle of the Bulge, Prince of Persia: The Sands of Time, Passage, The Legend of Zelda: The Ocarina of Time, Lifeline, and A Dark Room.

Game Time!

Game Time! PDF Author: Stuart J. Murphy
Publisher: Harper Collins
ISBN: 0064467325
Category : Juvenile Nonfiction
Languages : en
Pages : 42

Book Description
Game Time! Keep an eye on the clock as the Huskies and the Falcons gear up for their championship soccer match. Weeks, days, hours, minutes, and seconds--it's all game time!

Game Time

Game Time PDF Author: Christopher Hanson
Publisher: Indiana University Press
ISBN: 0253032830
Category : Games & Activities
Languages : en
Pages : 275

Book Description
Pausing, slowing, rewinding, replaying, reactivating, reanimating . . . Has manipulating video game timelines altered our experience of time? “Compelling.” —Choice Video game scholar Christopher Hanson argues that the mechanics of time in digital games have presented a new model for understanding time in contemporary culture, a concept he calls “game time.” Multivalent in nature, game time is characterized by apparent malleability, navigability, and possibility while simultaneously being highly restrictive and requiring replay and repetition. When compared to analog tabletop games, sports, film, television, and other forms of media, Hanson demonstrates, the temporal structures of digital games provide unique opportunities to engage players with liveness, causality, potentiality, and lived experience that create new ways of experiencing time. Features comparative analysis of key video games titles—including Braid, Quantum Break, Battle of the Bulge, Prince of Persia: The Sands of Time, Passage, The Legend of Zelda: The Ocarina of Time, Lifeline, and A Dark Room. “The text is well-researched, and the introduction is an excellent, focused overview of video game studies.” —Choice

Jump Shot

Jump Shot PDF Author: Tiki Barber
Publisher: Simon and Schuster
ISBN: 1442457317
Category : Juvenile Fiction
Languages : en
Pages : 160

Book Description
The Barber brothers know their way around a football field—but can they succeed on the basketball court? Find out in this slam dunk with “lively basketball action and life lessons aplenty (Kirkus Reviews)” from NFL superstars and bestselling authors Tiki and Ronde Barber. As Tiki and Ronde count the days until the start of football season, the basketball coach approaches them looking for new recruits, and Tiki and Ronde sign on. While Hidden Valley Junior High has always been a powerhouse in football, the school has never done as well in basketball. Ronde is a good passer, but he needs Tiki to get free to sink his shots. Tiki doesn’t feel the inner confidence he felt on the football field: it’s one thing to play in the driveway, but it’s another to sink one on the court, when so much is on the line. The brothers need a winning attitude—and they need to bring everyone together to win. That is their only way to victory. Can they do it?

Game Time

Game Time PDF Author: Tiki Barber
Publisher: Simon & Schuster/Paula Wiseman Books
ISBN: 9781442412903
Category : Juvenile Fiction
Languages : en
Pages : 0

Book Description
Follow Tiki and Ronde Barber as they try out for the Hidden Valley Eagles and develop as players on their junior high team. From unexpected wins to unexpected academic probation, Tiki and Ronde keep their team together and help each other grow on and off the field. Boxed set includes paperbacks of Kickoff!, Go Long! and Wild Card.

Game-Time Decision Making: High-Scoring Business Strategies from the Biggest Names in Sports

Game-Time Decision Making: High-Scoring Business Strategies from the Biggest Names in Sports PDF Author: David Meltzer
Publisher: McGraw Hill Professional
ISBN: 126045262X
Category : Business & Economics
Languages : en
Pages :

Book Description
Make business decisions with the confidence and clarity as the world’s best sports coaches. When the pressure is on, great coaches remain laser-focused, confident, and fully in charge of their roster. They’re the same way when it comes to developing strategies and game plans to succeed. In short, they always win because they have a superior decision-making process. Game-Time Decision Making provides everything you need to up your decision-making game and build a championship-level business. It takes you step by step through the process of: •Putting together an all-pro team with diverse skillsets•Building a positive mindset that will overwhelm the competition •Developing a keen awareness of "the playing field"•Learning from failures so you never make the same mistake twice •Creating both offensive and defensive strategies for branding and marketing When you have everything in place to make quick, accurate calls in the toughest of situations, you have what you need to dominate your industry. Game-Time Decision Making is a proven playbook for positioning yourself for success. From creating and utilizing the best tactics and strategies to leading your company through times of change, this is your playbook for total business success.

Game Time

Game Time PDF Author: Christopher Hanson
Publisher: Indiana University Press
ISBN: 0253032849
Category : Games & Activities
Languages : en
Pages : 296

Book Description
Preserving, pausing, slowing, rewinding, replaying, reactivating, reanimating... Has the ability to manipulate video game timelines altered our cultural conceptions of time? Video game scholar Christopher Hanson argues that the mechanics of time in digital games have presented a new model for understanding time in contemporary culture, a concept he calls "game time." Multivalent in nature, game time is characterized by apparent malleability, navigability, and possibility while simultaneously being highly restrictive and requiring replay and repetition. When compared to analog tabletop games, sports, film, television, and other forms of media, Hanson demonstrates that the temporal structures of digital games provide unique opportunities to engage players with liveness, causality, potentiality, and lived experience that create new ways of experiencing time Featuring comparative analysis of key video games titles--including Braid, Quantum Break, Battle of the Bulge, Prince of Persia: The Sands of Time, Passage, The Legend of Zelda: The Ocarina of Time, Lifeline, and A Dark Room.

Game Time

Game Time PDF Author: Robyn Hromek
Publisher: SAGE
ISBN: 184920246X
Category : Education
Languages : en
Pages : 153

Book Description
Includes CD-Rom These games will be invaluable for those working with small groups of young people who find it difficult to behave and co-operate with their peers. They are progressive in terms of skill development and complexity and have a strong focus on early intervention (age range from 4 to 14). The games may be used sequentially over 6 to 8 sessions to practise a range of social and emotional skills; or in a one-off session to cover specific skills. Socio-emotional development addressed includes: - social and friendship skills - anger management - coping with teasing - coping in the playground - paying compliments The nine games are presented on a CD for users to print their own colour copies. The disc contains the games board and all the necessary cards.

Game Time

Game Time PDF Author: Roger Angell
Publisher: Open Road Media
ISBN: 150408165X
Category : Sports & Recreation
Languages : en
Pages : 432

Book Description
“Baseball’s most eloquent analyst” demonstrates why he has “long since attained the status of national treasure,” in this classic essay collection (The New York Times Book Review). Roger Angell's famous explorations of the summer game are built on acute observation and joyful participation, conveyed in a prose style as admired and envied as Ted Williams’s swing. Here is Angell on Fenway Park in September, on Bob Gibson brooding in retirement, on Tom Seaver in mid-windup, on the abysmal early and recent Mets, on a scout at work in backcountry Kentucky, on Pete Rose and Willie Mays and Pedro Martinez, on the astounding Barry Bonds at Pac Bell Park, and more. With twenty-nine essays divided between spring, summer, and fall, Game Time carries readers through the arc of the season with refreshed understanding and pleasure. With an introduction by Richard Ford, this collection represents Angell’s best writings, from spring training in 1962 to the explosive World Series of 2002. A New York Times Notable Book

Game Time

Game Time PDF Author: Reginald Bratton
Publisher: Christian Faith Publishing, Inc.
ISBN: 1098003969
Category : Religion
Languages : en
Pages : 124

Book Description
Yes, it's game time for God's team, and they are to arise and shine His light into this crooked and perverse generation. God is the one who assigns each member of His team a part to play; to each member is granted a measure of light, adapted to the necessities of their time and the sufficiency that comes from God that grants grace to each individual the ability to do their assigned duty. The successfulness of this plan will bring glory to God only after each member of God's team accept their assigned position on His team and play it accordingly to God's rule book-the Holy Bible. The purpose of this book is to send an alert to the people of God that when they join God's team, they accept their specific role on the team. Their role may come with a title, or it may not. God wants His team to know that having a title or not having a title is not high on His priority list. Jesus Christ, the Son of God, left the Holy Spirit to lead, guide, and show His team things to come upon the earth. The Holy Spirit will glorify God and honor Him. The Holy Spirit will take what is God and disclose to His team on the earth.

It's Game Time!

It's Game Time! PDF Author: Nicholas J. Rinaldi
Publisher: Rowman & Littlefield
ISBN: 1475815247
Category : Education
Languages : en
Pages : 94

Book Description
It's Game Time!: Games to Enhance Classroom Learning enables the teacher to decide when and how to use games to effectively complement their teaching philosophy and style to meet the needs of their students by providing over 40 games that can be used in any class at any level.