Games and Visual Culture in the Middle Ages and the Renaissance

Games and Visual Culture in the Middle Ages and the Renaissance PDF Author: Vanina Kopp
Publisher:
ISBN: 9782503588728
Category :
Languages : en
Pages : 356

Book Description
During the Middle Ages and the Renaissance, games were not an idle pastime, but were in fact important tools for exploring, transmitting, enhancing, subverting, and challenging social practices and their rules. Their study, through both visual and material sources, offers a unique insight into medieval and early modern gaming culture, shedding light not only on why, where, when, with whom and in what conditions and circumstances people played games, but also on the variety of interpretations that they had of games and play. Representations of games, and of artefacts associated with games, also often served to communicate complex ideas on topics that ranged from war to love, and from politics to theology.00This volume offers a particular focus onto the type of games that required little or no physical exertion and that, consequently, all people could enjoy, regardless of age, gender, status, occupation, or religion. The representations and artefacts discussed here by contributors, who come from varied disciplines including history, literary studies, art history, and archaeology, cover a wide geographical and chronological range, from Spain to Scandinavia to the Ottoman Turkey and from the early medieval period to the seventeenth century and beyond. Far from offering the ?last word? on the subject, it is hoped that this volume will encourage further studies.

Defaced

Defaced PDF Author: Valentin Groebner
Publisher: Princeton University Press
ISBN:
Category : Art
Languages : en
Pages : 234

Book Description
Understanding late medieval pictorial representations of violence. Destroyed faces, dissolved human shapes, invisible enemies: violence and anonymity go hand in hand. The visual representation of extreme physical violence makes real people nameless exemplars of horror--formless, hideous, defaced. In Defaced, Valentin Groebner explores the roots of the visual culture of violence in medieval and Renaissance Europe and shows how contemporary visual culture has been shaped by late medieval images and narratives of violence. For late medieval audiences, as with modern media consumers, horror lies less in the "indescribable" and "alien" than in the familiar and commonplace. From the fourteenth century onward, pictorial representations became increasingly violent, whether in depictions of the Passion, or in vivid and precise images of torture, execution, and war. But not every spectator witnessed the same thing when confronted with terrifying images of a crucified man, misshapen faces, allegedly bloodthirsty conspirators on nocturnal streets, or barbarian fiends on distant battlefields. The profusion of violent imagery provoked a question: how to distinguish the illegitimate violence that threatened and reversed the social order from the proper, "just," and sanctioned use of force? Groebner constructs a persuasive answer to this question by investigating how uncannily familiar medieval dystopias were constructed and deconstructed. Showing how extreme violence threatens to disorient, and how the effect of horror resides in the depiction of minute details, Groebner offers an original model for understanding how descriptions of atrocities and of outrageous cruelty depended, in medieval times, on the variation of familiar narrative motifs.

French Visual Culture and the Making of Medieval Theater

French Visual Culture and the Making of Medieval Theater PDF Author: Laura Weigert
Publisher: Cambridge University Press
ISBN: 1316412121
Category : History
Languages : en
Pages : 311

Book Description
This book revives what was unique, strange and exciting about the variety of performances that took place in the realms of the French kings and Burgundian dukes. Laura Weigert brings together a wealth of visual artifacts and practices to explore this tradition of late medieval performance located not in 'theaters' but in churches, courts, and city streets and squares. By stressing the theatricality rather than the realism of fifteenth-century visual culture and the spectacular rather than the devotional nature of its effects, she offers a new way of thinking about late medieval representation and spectatorship. She shows how images that ostensibly document medieval performance instead revise its characteristic features to conform to a playgoing experience that was associated with classical antiquity. This retrospective vision of the late medieval performance tradition contributed to its demise in sixteenth-century France and promoted assumptions about medieval theater that continue to inform the contemporary disciplines of art and theater history.

Thresholds of Medieval Visual Culture

Thresholds of Medieval Visual Culture PDF Author: Elina Gertsman
Publisher: Boydell Press
ISBN: 1843836971
Category : Architecture
Languages : en
Pages : 410

Book Description
Interdisciplinary approaches to the material culture of the middle ages, from illuminated manuscripts to church architecture.

The Fantasy of the Middle Ages

The Fantasy of the Middle Ages PDF Author: Larisa Grollemond
Publisher: Getty Publications
ISBN: 1606067583
Category : Art
Languages : en
Pages : 150

Book Description
This abundantly illustrated book is an illuminating exploration of the impact of medieval imagery on three hundred years of visual culture. From the soaring castles of Sleeping Beauty to the bloody battles of Game of Thrones, from Middle-earth in The Lord of the Rings to mythical beasts in Dungeons & Dragons, and from Medieval Times to the Renaissance Faire, the Middle Ages have inspired artists, playwrights, filmmakers, gamers, and writers for centuries. Indeed, no other historical era has captured the imaginations of so many creators. This volume aims to uncover the many reasons why the Middle Ages have proven so flexible—and applicable—to a variety of modern moments from the eighteenth through the twenty-first century. These “medieval” worlds are often the perfect ground for exploring contemporary cultural concerns and anxieties, saying much more about the time and place in which they were created than they do about the actual conditions of the medieval period. With over 140 color illustrations, from sources ranging from thirteenth-century illuminated manuscripts to contemporary films and video games, and a preface by Game of Thrones costume designer Michele Clapton, The Fantasy of the Middle Ages will surprise and delight both enthusiasts and scholars. This title is published to accompany an exhibition at the J. Paul Getty Museum at the Getty Center from June 21–September 11, 2022.

A Cultural History of Sport in the Renaissance

A Cultural History of Sport in the Renaissance PDF Author: Alessandro Arcangeli
Publisher: Bloomsbury Publishing
ISBN: 1350283045
Category : History
Languages : en
Pages : 257

Book Description
A Cultural History of Sport in the Renaissance covers the period 1450 to 1650. Outwardly, Renaissance sports resembled their medieval forebears, but the incorporation of athletics into the educational curriculum signalled a change. As part of the scientific revolution, sport now became the object of intellectual analysis. Numerous books were written on the medical benefits of sport and on the best way to joust, fence, train horses and ride, play ball games, swim, practice archery, wrestle, or become an acrobat. Sport became the visible sign of the mind's control over the physical body, such control often becoming an end in itself with some sports shaped more by decorum than exercise. The 6 volume set of the Cultural History of Sport presents the first comprehensive history from classical antiquity to today, covering all forms and aspects of sport and its ever-changing social, cultural, political, and economic context and impact. The themes covered in each volume are the purpose of sport; sporting time and sporting space; products, training and technology; rules and order; conflict and accommodation; inclusion, exclusion and segregation; minds, bodies and identities; representation. Alessandro Arcangeli is Associate Professor at the University of Verona, Italy. Volume 3 in the Cultural History of Sport set General Editors: Wray Vamplew, Mark Dyreson, and John McClelland

Journey Among Dervishes Between Past and Present

Journey Among Dervishes Between Past and Present PDF Author: AA: VV:
Publisher: Mimesis
ISBN: 8869774716
Category : Social Science
Languages : en
Pages : 257

Book Description
The present book intends to invite readers on a multi-dimensional and multifaceted journey meeting dervishes in different places and environments of the Muslim world; its peculiarity is to bring together a classical orientalist approach, based on texts and written documents, with the approach typical of Anthropology, Ethnography and Ethnomusicology, based on research in the field and oral sources: the ethnographic study of the present sheds new light on practices, methods and theories exposed in treatises of the Past while, at the same time, practices of the present may be clarified and illuminated by the study of ancient Sufi texts and authors. These different approaches want to draw attention to the multiple dimensions embraced by “tasawwuf” (Sufism) both in its historical and social context and in its nontemporal aspect, concerning spirituality and the ways the latter is conveyed and transmitted, both in the past and present.

Pleasure and Leisure in the Middle Ages and Early Modern Age

Pleasure and Leisure in the Middle Ages and Early Modern Age PDF Author: Albrecht Classen
Publisher: Walter de Gruyter GmbH & Co KG
ISBN: 3110623706
Category : History
Languages : en
Pages : 946

Book Description
Jan Huizinga and Roger Caillois have already taught us to realize how important games and play have been for pre-modern civilization. Recent research has begun to acknowledge the fundamental importance of these aspects in cultural, religious, philosophical, and literary terms. This volume expands on the traditional approach still very much focused on the materiality of game (toys, cards, dice, falcons, dolls, etc.) and acknowledges that game constituted also a form of coming to terms with human existence in an unstable and volatile world determined by universal randomness and fortune. Whether considering blessings or horse fighting, falconry or card games, playing with dice or dolls, we can gain a much deeper understanding of medieval and early modern society when we consider how people pursued pleasure and how they structured their leisure time. The contributions examine a wide gamut of approaches to pleasure, considering health issues, eroticism, tournaments, playing music, reading and listening, drinking alcohol, gambling and throwing dice. This large issue was also relevant, of course, in non-Christian societies, and constitutes a critical concern both for the past and the present because we are all homines ludentes.

Toward a Global Middle Ages

Toward a Global Middle Ages PDF Author: Bryan C. Keene
Publisher: Getty Publications
ISBN: 160606598X
Category : Art
Languages : en
Pages : 300

Book Description
This important and overdue book examines illuminated manuscripts and other book arts of the Global Middle Ages. Illuminated manuscripts and illustrated or decorated books—like today’s museums—preserve a rich array of information about how premodern peoples conceived of and perceived the world, its many cultures, and everyone’s place in it. Often a Eurocentric field of study, manuscripts are prisms through which we can glimpse the interconnected global history of humanity. Toward a Global Middle Ages is the first publication to examine decorated books produced across the globe during the period traditionally known as medieval. Through essays and case studies, the volume’s multidisciplinary contributors expand the historiography, chronology, and geography of manuscript studies to embrace a diversity of objects, individuals, narratives, and materials from Africa, Asia, Australasia, and the Americas—an approach that both engages with and contributes to the emerging field of scholarly inquiry known as the Global Middle Ages. Featuring more than 160 color illustrations, this wide-ranging and provocative collection is intended for all who are interested in engaging in a dialogue about how books and other textual objects contributed to world-making strategies from about 400 to 1600.

Games and Gaming in Medieval Literature

Games and Gaming in Medieval Literature PDF Author: Serina Patterson
Publisher: Springer
ISBN: 1137497521
Category : Literary Criticism
Languages : en
Pages : 241

Book Description
The first-of-its-kind, Games and Gaming in Medieval Literature explores the depth and breadth of games in medieval literature and culture. Chapters span from the twelfth to the sixteenth centuries, and cover England, France, Denmark, Poland, and Spain, re-examining medieval games in diverse social settings such as the church, court, and household.