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Interactive Sketch-based Interfaces and Modelling for Design

Interactive Sketch-based Interfaces and Modelling for Design PDF Author: Alexandra Bonnici
Publisher: CRC Press
ISBN: 1000824039
Category : Technology & Engineering
Languages : en
Pages : 303

Book Description
Sketching is a natural and intuitive communication tool used for expressing concepts and ideas that are difficult to communicate through text or speech alone. In design applications, drawings are used at various stages of the design process: from the early concept drawings scribbled on a piece of paper to immersive interactions in which users manipulate and adjust the 3D form of an object in virtual or augmented reality environments. This variety in drawing activities brings about the need for different interpretation strategies that support not only the sketching activity itself, but also allow sketch-based interactions, such as sketch-based queries, to take place. In this book, we explore the different drawing approaches used in design and the algorithms required for processing and interpreting the different sketches and drawings in design. The book is divided into two parts. The first part focuses on sketching in the 2D domain. This includes the digitization of offline and paperbased sketches, techniques for online sketch recognition, observations of user drawing habits, algorithms for inferring depth from 2D drawings, as well as non-photorealistic rendering techniques that are then applied to sketch-based queries. The second part of the book focuses on 3D sketching in virtual or augmented reality spaces. Here, we present the processing and rendering of the 3D strokes, the different interaction devices available for 3D sketching, and look at different applications where immersive 3D sketching has been applied with success.

Interactive Sketch-based Interfaces and Modelling for Design

Interactive Sketch-based Interfaces and Modelling for Design PDF Author: Alexandra Bonnici
Publisher: CRC Press
ISBN: 1000824039
Category : Technology & Engineering
Languages : en
Pages : 303

Book Description
Sketching is a natural and intuitive communication tool used for expressing concepts and ideas that are difficult to communicate through text or speech alone. In design applications, drawings are used at various stages of the design process: from the early concept drawings scribbled on a piece of paper to immersive interactions in which users manipulate and adjust the 3D form of an object in virtual or augmented reality environments. This variety in drawing activities brings about the need for different interpretation strategies that support not only the sketching activity itself, but also allow sketch-based interactions, such as sketch-based queries, to take place. In this book, we explore the different drawing approaches used in design and the algorithms required for processing and interpreting the different sketches and drawings in design. The book is divided into two parts. The first part focuses on sketching in the 2D domain. This includes the digitization of offline and paperbased sketches, techniques for online sketch recognition, observations of user drawing habits, algorithms for inferring depth from 2D drawings, as well as non-photorealistic rendering techniques that are then applied to sketch-based queries. The second part of the book focuses on 3D sketching in virtual or augmented reality spaces. Here, we present the processing and rendering of the 3D strokes, the different interaction devices available for 3D sketching, and look at different applications where immersive 3D sketching has been applied with success.

Sketch-based Interfaces and Modeling

Sketch-based Interfaces and Modeling PDF Author: Joaquim Jorge
Publisher: Springer Science & Business Media
ISBN: 1848828128
Category : Computers
Languages : en
Pages : 402

Book Description
The field of sketch-based interfaces and modeling (SBIM) is concerned with developing methods and techniques to enable users to interact with a computer through sketching - a simple, yet highly expressive medium. SBIM blends concepts from computer graphics, human-computer interaction, artificial intelligence, and machine learning. Recent improvements in hardware, coupled with new machine learning techniques for more accurate recognition, and more robust depth inferencing techniques for sketch-based modeling, have resulted in an explosion of both sketch-based interfaces and pen-based computing devices. Presenting the first coherent, unified overview of SBIM, this unique text/reference bridges the two complementary research areas of user interaction (sketch-based interfaces), and graphical modeling and construction (sketch-based modeling). The book discusses the state of the art of this rapidly evolving field, with contributions from an international selection of experts. Also covered are sketch-based systems that allow the user to manipulate and edit existing data - from text, images, 3D shapes, and video - as opposed to modeling from scratch. Topics and features: reviews pen/stylus interfaces to graphical applications that avoid reliance on user interface modes; describes systems for diagrammatic sketch recognition, mathematical sketching, and sketch-based retrieval of vector drawings; examines pen-based user interfaces for engineering and educational applications; presents a set of techniques for sketch recognition that rely strictly on spatial information; introduces the Teddy system; a pioneering sketching interface for designing free-form 3D models; investigates a range of advanced sketch-based systems for modeling and designing 3D objects, including complex contours, clothing, and hair-styles; explores methods for modeling from just a single sketch or using only a few strokes. This text is an essential resource for researchers, practitioners and graduate students involved in human-factors and user interfaces, interactive computer graphics, and intelligent user interfaces and AI.

Sketch-Based Interfaces and Modeling

Sketch-Based Interfaces and Modeling PDF Author: Joaquim Jorge
Publisher:
ISBN: 9781848828131
Category : Computer simulation
Languages : en
Pages : 416

Book Description
The field of sketch-based interfaces and modeling (SBIM) is concerned with developing methods and techniques to enable users to interact with a computer through sketching - a simple, yet highly expressive medium. SBIM blends concepts from computer graphics, human-computer interaction, artificial intelligence, and machine learning. Recent improvements in hardware, coupled with new machine learning techniques for more accurate recognition, and more robust depth inferencing techniques for sketch-based modeling, have resulted in an explosion of both sketch-based interfaces and pen-based computing.

Computational Support for Sketching in Design

Computational Support for Sketching in Design PDF Author: Gabe Johnson
Publisher: Now Publishers Inc
ISBN: 1601981961
Category : Computers
Languages : en
Pages : 104

Book Description
Computational Support for Sketching in Design surveys the literature on sketch based tools from journals, conference proceedings, symposia and workshops in human-computer interaction, cognitive science, design research, computer science, artificial intelligence, and engineering design.

Computer-Aided Design of User Interfaces II

Computer-Aided Design of User Interfaces II PDF Author: Jean Vanderdonckt
Publisher: Springer Science & Business Media
ISBN: 9401142955
Category : Computers
Languages : en
Pages : 357

Book Description
Proceedings of the Third International Conference on Computer-Aided Design of User Interfaces, 21-23 October 1999, Louvain-la-Neuve, Belgium

The Visual Language of Technique

The Visual Language of Technique PDF Author: Luigi Cocchiarella
Publisher: Springer
ISBN: 3319053418
Category : Mathematics
Languages : en
Pages : 179

Book Description
The book is inspired by the second seminar in a cycle connected to the celebrations of the 150th anniversary of the Politecnico di Milano. "Working with the Image Description Processing Prediction" was the motto of this meeting, aiming to point out the role of Visual Language not only in describing reality, but also in supporting the thinking processes in Science (prediction), in Art (invention), in Technical studies (prevision) and in identifying and working on both visible and invisible phenomena. As John Barrow states, "So often a picture is better than a thousand words" and "The visual language is the most natural, while the other language could reasonably be considered as 'postscripts' to the human story". The essays included in the volume (from lectures, the poster session, interviews and round table) will show the wide range of technical possibilities connected with the present use of the Image, especially thanks to Computer Graphics, from 3D Modeling to Augmented Reality, while also offering a glimpse of interesting theoretical perspectives. In the end, as noted by Martin Heidegger, the word "theory" not only comes from the Ancient Greek verb "theoreo", that is "to see, to observe", but it also echoes the words "theos" and "thea", namely "god" and "goddess", and above all, it shares the root with the term "aletheia", which is the "truth", which is not far from the ultimate goal of research.

Interactive Systems. Design, Specification, and Verification

Interactive Systems. Design, Specification, and Verification PDF Author: Gavin Doherty
Publisher: Springer
ISBN: 3540695540
Category : Computers
Languages : en
Pages : 276

Book Description
This book constitutes the thoroughly refereed post-proceedings of the 13th International Workshop on Design, Specification, and Verification of Interactive Systems, DSVIS 2006, held in Dublin, Ireland in July 2006. The 19 revised full papers presented together with one keynote paper, and two working group reports were carefully reviewed and selected from 57 submissions during two rounds of reviewing and improvement.

Smart Graphics

Smart Graphics PDF Author: Robyn Taylor
Publisher: Springer Science & Business Media
ISBN: 3642135439
Category : Art
Languages : en
Pages : 301

Book Description
The LNCS series reports state-of-the-art results in computer science research, development, and education, at a high level and in both printed and electronic form. Enjoying tight cooperation with the R&D community, with numerous individuals, as well as with prestigious organizations and societies, LNCS has grown into the most comprehensive computer science research forum available. The scope of LNCS, including its subseries LNAI and LNBI, spans the whole range of computer science and information technology including interdisciplinary topics in a variety of application fields. In parallel to the printed book, each new volume is published electronically in LNCS Online.

Fundamental Controls on Fluid Flow in Carbonates

Fundamental Controls on Fluid Flow in Carbonates PDF Author: S.M. Agar
Publisher: Geological Society of London
ISBN: 1862396590
Category : Science
Languages : en
Pages : 473

Book Description
This volume highlights key challenges for fluid-flow prediction in carbonate reservoirs, the approaches currently employed to address these challenges and developments in fundamental science and technology. The papers span methods and case studies that highlight workflows and emerging technologies in the fields of geology, geophysics, petrophysics, reservoir modelling and computer science. Topics include: detailed pore-scale studies that explore fundamental processes and applications of imaging and flow modelling at the pore scale; case studies of diagenetic processes with complementary perspectives from reactive transport modelling; novel methods for rock typing; petrophysical studies that investigate the impact of diagenesis and fault-rock properties on acoustic signatures; mechanical modelling and seismic imaging of faults in carbonate rocks; modelling geological influences on seismic anisotropy; novel approaches to geological modelling; methods to represent key geological details in reservoir simulations and advances in computer visualization, analytics and interactions for geoscience and engineering.

Computer Supported Cooperative Work in Design III

Computer Supported Cooperative Work in Design III PDF Author: Weiming Shen
Publisher: Springer
ISBN: 3540728635
Category : Computers
Languages : en
Pages : 763

Book Description
This book constitutes the thoroughly refereed post-proceedings of the 10th International Conference on Computer Supported Cooperative Work in Design, CSCWD 2006, held in Nanjing, China in May 2006. Among topics covered are CSCW techniques and methods, collaborative design, collaborative manufacturing and enterprise collaboration, Web services, knowledge management, security and privacy in CSCW systems, workflow management, and e-learning.