Lecture Slides for the Clang Libraries [LLVM/Clang 15] (Edition 0.1.0) PDF Download

Are you looking for read ebook online? Search for your book and save it on your Kindle device, PC, phones or tablets. Download Lecture Slides for the Clang Libraries [LLVM/Clang 15] (Edition 0.1.0) PDF full book. Access full book title Lecture Slides for the Clang Libraries [LLVM/Clang 15] (Edition 0.1.0) by Michael D. Adams. Download full books in PDF and EPUB format.

Lecture Slides for the Clang Libraries [LLVM/Clang 15] (Edition 0.1.0)

Lecture Slides for the Clang Libraries [LLVM/Clang 15] (Edition 0.1.0) PDF Author: Michael D. Adams
Publisher: Michael Adams
ISBN: 199070705X
Category : Computers
Languages : en
Pages : 419

Book Description


Lecture Slides for the Clang Libraries [LLVM/Clang 15] (Edition 0.1.0)

Lecture Slides for the Clang Libraries [LLVM/Clang 15] (Edition 0.1.0) PDF Author: Michael D. Adams
Publisher: Michael Adams
ISBN: 199070705X
Category : Computers
Languages : en
Pages : 419

Book Description


Lecture Slides for the Clang Libraries (Edition 0.0)

Lecture Slides for the Clang Libraries (Edition 0.0) PDF Author: Michael D. Adams
Publisher: Michael Adams
ISBN: 1990707041
Category : Computers
Languages : en
Pages : 296

Book Description


Lecture Slides for the Clang Libraries (Edition 0.2.0)

Lecture Slides for the Clang Libraries (Edition 0.2.0) PDF Author: Michael D. Adams
Publisher: Michael Adams
ISBN: 1990707068
Category : Computers
Languages : en
Pages : 424

Book Description


Lecture Slides for Programming in C++ (Version 2018-02-15)

Lecture Slides for Programming in C++ (Version 2018-02-15) PDF Author: Michael D. Adams
Publisher: Michael Adams
ISBN: 1550586254
Category :
Languages : en
Pages : 2124

Book Description
This document, which consists of over 2000 lecture slides, offers a wealth of information on many topics relevant to programming in C++, including coverage of the C++ language itself, the C++ standard library and a variety of other libraries, numerous software tools, and an assortment of other programming-related topics. The coverage of the C++ language and standard library is current with the C++17 standard. C++ PROGRAMMING LANGUAGE. Many aspects of the C++ language are covered from introductory to more advanced. This material includes: the preprocessor, language basics (objects, types, values, operators, expressions, control-flow constructs, functions, and namespaces), classes, templates (function, class, variable, and alias templates, variadic templates, template specialization, and SFINAE), lambda expressions, inheritance (run-time polymorphism and CRTP), exceptions (exception safety and RAII), smart pointers, memory management (new and delete operators and expressions, placement new, and allocators), rvalue references (move semantics and perfect forwarding), concurrency (memory models, and happens-before and synchronizes-with relationships). C++ STANDARD LIBRARY AND VARIOUS OTHER LIBRARIES. Various aspects of the C++ standard library are covered including: containers, iterators, algorithms, I/O streams, time measurement, and concurrency support (threads, mutexes, condition variables, promises and futures, atomics, and fences). A number of Boost libraries are discussed, including the Intrusive, Iterator, and Container libraries. The OpenGL library and GLSL are discussed at length, along with several related libraries, including: GLFW, GLUT, and GLM. The CGAL library is also discussed in some detail. SOFTWARE TOOLS. A variety of software tools are discussed, including: static analysis tools (e.g., Clang Tidy), code sanitizers (e.g., ASan, UBSan, and TSan), debugging and testing tools (e.g., Catch2), performance analysis tools (e.g., Perf, PAPI, Gprof, and Valgrind/Callgrind), build tools (e.g., CMake and Make), and version control systems (e.g., Git). OTHER TOPICS. An assortment of other programming-related topics are also covered, including: data structures, algorithms, computer arithmetic (e.g., floating-point arithmetic and interval arithmetic), cache-efficient algorithms, vectorization, good programming practices, and software documentation.

Getting Started with LLVM Core Libraries

Getting Started with LLVM Core Libraries PDF Author: Bruno Cardoso Lopes
Publisher: Packt Publishing Ltd
ISBN: 1782166939
Category : Computers
Languages : en
Pages : 314

Book Description
This book is intended for enthusiasts, computer science students, and compiler engineers interested in learning about the LLVM framework. You need a background in C++ and, although not mandatory, should know at least some compiler theory. Whether you are a newcomer or a compiler expert, this book provides a practical introduction to LLVM and avoids complex scenarios. If you are interested enough and excited about this technology, then this book is definitely for you.

Learn LLVM 12

Learn LLVM 12 PDF Author: Kai Nacke
Publisher: Packt Publishing Ltd
ISBN: 1839210036
Category : Computers
Languages : en
Pages : 393

Book Description
Learn how to build and use all parts of real-world compilers, including the frontend, optimization pipeline, and a new backend by leveraging the power of LLVM core libraries Key Features Get to grips with effectively using LLVM libraries step-by-step Understand LLVM compiler high-level design and apply the same principles to your own compiler Use compiler-based tools to improve the quality of code in C++ projects Book DescriptionLLVM was built to bridge the gap between compiler textbooks and actual compiler development. It provides a modular codebase and advanced tools which help developers to build compilers easily. This book provides a practical introduction to LLVM, gradually helping you navigate through complex scenarios with ease when it comes to building and working with compilers. You’ll start by configuring, building, and installing LLVM libraries, tools, and external projects. Next, the book will introduce you to LLVM design and how it works in practice during each LLVM compiler stage: frontend, optimizer, and backend. Using a subset of a real programming language as an example, you will then learn how to develop a frontend and generate LLVM IR, hand it over to the optimization pipeline, and generate machine code from it. Later chapters will show you how to extend LLVM with a new pass and how instruction selection in LLVM works. You’ll also focus on Just-in-Time compilation issues and the current state of JIT-compilation support that LLVM provides, before finally going on to understand how to develop a new backend for LLVM. By the end of this LLVM book, you will have gained real-world experience in working with the LLVM compiler development framework with the help of hands-on examples and source code snippets.What you will learn Configure, compile, and install the LLVM framework Understand how the LLVM source is organized Discover what you need to do to use LLVM in your own projects Explore how a compiler is structured, and implement a tiny compiler Generate LLVM IR for common source language constructs Set up an optimization pipeline and tailor it for your own needs Extend LLVM with transformation passes and clang tooling Add new machine instructions and a complete backend Who this book is for This book is for compiler developers, enthusiasts, and engineers who are new to LLVM and are interested in learning about the LLVM framework. It is also useful for C++ software engineers looking to use compiler-based tools for code analysis and improvement, as well as casual users of LLVM libraries who want to gain more knowledge of LLVM essentials. Intermediate-level experience with C++ programming is mandatory to understand the concepts covered in this book more effectively.

Lecture Slides for Programming in C++ (Version 2021-04-01)

Lecture Slides for Programming in C++ (Version 2021-04-01) PDF Author: Michael D. Adams
Publisher: Michael Adams
ISBN: 0987919741
Category : Computers
Languages : en
Pages : 2901

Book Description
This document, which consists of approximately 2900 lecture slides, offers a wealth of information on many topics relevant to programming in C++, including coverage of the C++ language itself, the C++ standard library and a variety of other libraries, numerous software tools, and an assortment of other programming-related topics. The coverage of the C++ language and standard library is current with the C++20 standard. C++ PROGRAMMING LANGUAGE. Many aspects of the C++ language are covered from introductory to more advanced. This material includes: the preprocessor, language basics (objects, types, values, operators, expressions, control-flow constructs, functions, namespaces, and comparison), classes, templates (function, class, variable, and alias templates, variadic templates, template specialization, and SFINAE), concepts, lambda expressions, inheritance (run-time polymorphism and CRTP), exceptions (exception safety and RAII), smart pointers, memory management (new and delete operators and expressions, placement new, and allocators), rvalue references (move semantics and perfect forwarding), coroutines, concurrency (memory models, and happens-before and synchronizes-with relationships), modules, compile-time computation, and various other topics (e.g., copy elision and initialization). C++ STANDARD LIBRARY AND VARIOUS OTHER LIBRARIES. Various aspects of the C++ standard library are covered including: containers, iterators, algorithms, ranges, I/O streams, time measurement, and concurrency support (threads, mutexes, condition variables, promises and futures, atomics, and fences). A number of Boost libraries are discussed, including the Intrusive, Iterator, and Container libraries. The OpenGL library and GLSL are discussed at length, along with several related libraries, including: GLFW, GLUT, and GLM. The CGAL library is also discussed in some detail. SOFTWARE TOOLS. A variety of software tools are discussed, including: static analysis tools (e.g., Clang Tidy and Clang Static Analyzer), code sanitizers (e.g., ASan, LSan, MSan, TSan, and UBSan), debugging and testing tools (e.g., Valgrind, LLVM XRay, and Catch2), performance analysis tools (e.g., Perf, PAPI, Gprof, and Valgrind/Callgrind), build tools (e.g., CMake and Make), version control systems (e.g., Git), code coverage analysis tools (e.g., Gcov, LLVM Cov, and Lcov), online C++ compilers (e.g., Compiler Explorer and C++ Insights), and code completion tools (e.g., YouCompleteMe, and LSP clients/servers). OTHER TOPICS. An assortment of other programming-related topics are also covered, including: data structures, algorithms, computer arithmetic (e.g., floating-point arithmetic and interval arithmetic), cache-efficient algorithms, vectorization, good programming practices, software documentation, software testing (e.g., static and dynamic testing, and structural coverage analysis), and compilers and linkers (e.g., Itanium C++ ABI).

Learning Boost C++ Libraries

Learning Boost C++ Libraries PDF Author: Arindam Mukherjee
Publisher: Packt Publishing Ltd
ISBN: 1783551224
Category : Computers
Languages : en
Pages : 558

Book Description
Filled with dozens of working code examples that illustrate the use of over 40 popular Boost libraries, this book takes you on a tour of Boost, helping you to independently build the libraries from source and use them in your own code. The first half of the book focuses on basic programming interfaces including generic containers and algorithms, strings, resource management, exception safety, and a miscellany of programming utilities that make everyday programming chores easy. Following a short interlude that introduces template metaprogramming and functional programming, the later chapters are devoted to systems programming interfaces, focusing on directory handling, I/O, concurrency, and network programming

Tools and Algorithms for the Construction and Analysis of Systems

Tools and Algorithms for the Construction and Analysis of Systems PDF Author: Armin Biere
Publisher: Springer Nature
ISBN: 3030452379
Category : Computers
Languages : en
Pages : 425

Book Description
This open access two-volume set constitutes the proceedings of the 26th International Conference on Tools and Algorithms for the Construction and Analysis of Systems, TACAS 2020, which took place in Dublin, Ireland, in April 2020, and was held as Part of the European Joint Conferences on Theory and Practice of Software, ETAPS 2020. The total of 60 regular papers presented in these volumes was carefully reviewed and selected from 155 submissions. The papers are organized in topical sections as follows: Part I: Program verification; SAT and SMT; Timed and Dynamical Systems; Verifying Concurrent Systems; Probabilistic Systems; Model Checking and Reachability; and Timed and Probabilistic Systems. Part II: Bisimulation; Verification and Efficiency; Logic and Proof; Tools and Case Studies; Games and Automata; and SV-COMP 2020.

Tiny C Projects

Tiny C Projects PDF Author: Dan Gookin
Publisher: Simon and Schuster
ISBN: 1638351619
Category : Computers
Languages : en
Pages : 382

Book Description
Learn the big skills of C programming by creating bite-size projects! Work your way through these 15 fun and interesting tiny challenges to master essential C techniques you’ll use in full-size applications. In Tiny C Projects you will learn how to: Create libraries of functions for handy use and re-use Process input through an I/O filter to generate customized output Use recursion to explore a directory tree and find duplicate files Develop AI for playing simple games Explore programming capabilities beyond the standard C library functions Evaluate and grow the potential of your programs Improve code to better serve users Tiny C Projects is an engaging collection of 15 small programming challenges! This fun read develops your C abilities with lighthearted games like tic-tac-toe, utilities like a useful calendar, and thought-provoking exercises like encoding and cyphers. Jokes and lighthearted humor make even complex ideas fun to learn. Each project is small enough to complete in a weekend, and encourages you to evolve your code, add new functions, and explore the full capabilities of C. About the technology The best way to gain programming skills is through hands-on projects—this book offers 15 of them. C is required knowledge for systems engineers, game developers, and roboticists, and you can start writing your own C programs today. Carefully selected projects cover all the core coding skills, including storing and modifying text, reading and writing files, searching your computer’s directory system, and much more. About the book Tiny C Projects teaches C gradually, from project to project. Covering a variety of interesting cases, from timesaving tools, simple games, directory utilities, and more, each program you write starts out simple and gets more interesting as you add features. Watch your tiny projects grow into real applications and improve your C skills, step by step. What's inside Caesar cipher solver: Use an I/O filter to generate customized output Duplicate file finder: Use recursion to explore a directory tree Daily greetings: Writing the moon phase algorithm Lotto pics: Working with random numbers And 11 more fun projects! About the reader For C programmers of all skill levels. About the author Dan Gookin has over 30 years of experience writing about complex topics. His most famous work is DOS For Dummies, which established the entire For Dummies brand. Table of Contents 1 Configuration and setup 2 Daily greetings 3 NATO output 4 Caesarean cipher 5 Encoding and decoding 6 Password generators 7 String utilities 8 Unicode and wide characters 9 Hex dumper 10 Directory tree 11 File finder 12 Holiday detector 13 Calendar 14 Lotto picks 15 Tic-tac-toe