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Michael Abrash's Graphics Programming Black Book

Michael Abrash's Graphics Programming Black Book PDF Author: Michael Abrash
Publisher: Coriolis Group Books
ISBN: 9781576101742
Category : Computer graphics
Languages : en
Pages : 0

Book Description
No one has done more to conquer the performance limitations of the PC than Michael Abrash, a software engineer for Microsoft. His complete works are contained in this massive volume, including everything he has written about performance coding and real-time graphics. The CD-ROM contains the entire text in Adobe Acrobat 3.0 format, allowing fast searches for specific facts.

Michael Abrash's Graphics Programming Black Book

Michael Abrash's Graphics Programming Black Book PDF Author: Michael Abrash
Publisher: Coriolis Group Books
ISBN: 9781576101742
Category : Computer graphics
Languages : en
Pages : 0

Book Description
No one has done more to conquer the performance limitations of the PC than Michael Abrash, a software engineer for Microsoft. His complete works are contained in this massive volume, including everything he has written about performance coding and real-time graphics. The CD-ROM contains the entire text in Adobe Acrobat 3.0 format, allowing fast searches for specific facts.

Power Graphics Programming

Power Graphics Programming PDF Author: Michael Abrash
Publisher: Prentice Hall
ISBN: 9780880225007
Category : Computers
Languages : en
Pages : 326

Book Description
Part of Que's Programming Series, this unique text is a compilation of articles by programming authority Michael Abrash, originally published in Programmer's Journal. Packed with programming techniques to help users optimize their use of graphics.

Game Engine Black Book: DOOM

Game Engine Black Book: DOOM PDF Author: Fabien Sanglard
Publisher: Software Wizards
ISBN:
Category : Computers
Languages : en
Pages : 432

Book Description
It was early 1993 and id Software was at the top of the PC gaming industry. Wolfenstein 3D had established the First Person Shooter genre and sales of its sequel Spear of Destiny were skyrocketing. The technology and tools id had taken years to develop were no match for their many competitors. It would have been easy for id to coast on their success, but instead they made the audacious decision to throw away everything they had built and start from scratch. Game Engine Black Book: Doom is the story of how they did it. This is a book about history and engineering. Don’t expect much prose (the author’s English has improved since the first book but is still broken). Instead you will find inside extensive descriptions and drawings to better understand all the challenges id Software had to overcome. From the hardware -- the Intel 486 CPU, the Motorola 68040 CPU, and the NeXT workstations -- to the game engine’s revolutionary design, open up to learn how DOOM changed the gaming industry and became a legend among video games.

Zen of Assembly Language: Knowledge

Zen of Assembly Language: Knowledge PDF Author: Michael Abrash
Publisher: Scott Foresman Trade
ISBN: 9780673386021
Category : Computers
Languages : en
Pages : 640

Book Description
The most comprehensive treatment of advanced assembler programming ever published, this book presents a way of programming that involves intuitive, right-brain thinking. Also probes hardware aspects that affect code performance and compares programming techniques.

Real-Time Rendering

Real-Time Rendering PDF Author: Tomas Akenine-Möller
Publisher: CRC Press
ISBN: 1315362007
Category : Computers
Languages : en
Pages : 1046

Book Description
Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009

Programmer's Introduction to Turbo Pascal for Windows

Programmer's Introduction to Turbo Pascal for Windows PDF Author: Scott D. Palmer
Publisher:
ISBN: 9780782110227
Category : Computers
Languages : en
Pages : 532

Book Description
A comprehensive tutorial on Windows programming with Turbo Pascal for Windows. The text assumes some familiarity with Pascal, but provides an in-depth introduction to object-oriented programming, and an overview of Windows application design.

Real-Time Rendering, Fourth Edition

Real-Time Rendering, Fourth Edition PDF Author: Tomas Akenine-Möller
Publisher: CRC Press
ISBN: 1351816152
Category : Computers
Languages : en
Pages : 1199

Book Description
Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. New to this edition: new chapter on VR and AR as well as expanded coverage of Visual Appearance, Advanced Shading, Global Illumination, and Curves and Curved Surfaces.

Beginning MFC COM Programming

Beginning MFC COM Programming PDF Author: Julian Templeman
Publisher:
ISBN: 9781874416876
Category : Computers
Languages : en
Pages : 518

Book Description
Programmers are in a dilemma--they must learn COM to stay abreast of the developments in Windows, but it's hard to understand and use them. This book is dedicated to teaching MFC programmers what COM is and how to use it. It follows the proven learn-by-doing format, and in the course of the book the reader develops a complete application from both OLE servers and components.

Visual Basic 6 Unleashed

Visual Basic 6 Unleashed PDF Author: Rob Thayer
Publisher: Sams Publishing
ISBN:
Category : Computers
Languages : en
Pages : 992

Book Description
Visual Basic 6 Unleashed provides comprehensive coverage of the most sought after topics in Visual Basic programming. Visual Basic 6 Unleashed provides a means for a casual level Visual Basic programmer to quickly become productive with the new release of Visual Basic. This book provides the reader with a comprehensive reference to virtually all the topics that are used in today's leading-edge Visual Basic applications. This book looks to take advantage of the past success of the Unleashed series along with the extremely large size of the Visual Basic market.

AutoCAD Release 14 for Dummies

AutoCAD Release 14 for Dummies PDF Author: Ellen Finkelstein
Publisher: For Dummies
ISBN: 9780764503160
Category : AutoCAD.
Languages : en
Pages : 0

Book Description
With its new Internet capabilities, AutoCAD 14 will reach out to new audiences. This easily accessible reference provides quick insight into this popular design software, the industry standard for architects and engineers.