Open Game Table : the Anthology of Roleplaying Game Blogs PDF Download

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Open Game Table : the Anthology of Roleplaying Game Blogs

Open Game Table : the Anthology of Roleplaying Game Blogs PDF Author: Jonathan Jacobs
Publisher: Jonathan Jacobs
ISBN:
Category : Crafts & Hobbies
Languages : en
Pages : 146

Book Description
Open Game Table aims to bridge the gap between the RPG blogging community and the broader table-top gaming fan base by showcasing the best talent in the RPG blogosphere. Within these pages are 47 blog posts from 32 top-quality RPG blogs, plus a Foreword written by RPG luminary Wolfgang Baur. Packed with content and over 60 illustrations by a stable of talented new artists, this book is Pure Gold. A true grass roots effort; it is a tour de force of the RPG blogging universe. Check out the Open Game Table storefront for reviews by WIRED and Bards & Sages.

Open Game Table : the Anthology of Roleplaying Game Blogs

Open Game Table : the Anthology of Roleplaying Game Blogs PDF Author: Jonathan Jacobs
Publisher: Jonathan Jacobs
ISBN:
Category : Crafts & Hobbies
Languages : en
Pages : 146

Book Description
Open Game Table aims to bridge the gap between the RPG blogging community and the broader table-top gaming fan base by showcasing the best talent in the RPG blogosphere. Within these pages are 47 blog posts from 32 top-quality RPG blogs, plus a Foreword written by RPG luminary Wolfgang Baur. Packed with content and over 60 illustrations by a stable of talented new artists, this book is Pure Gold. A true grass roots effort; it is a tour de force of the RPG blogging universe. Check out the Open Game Table storefront for reviews by WIRED and Bards & Sages.

Stories in the Ether, Issue 2

Stories in the Ether, Issue 2 PDF Author: Jonathan Jacobs
Publisher: Nevermet Press
ISBN: 1465822879
Category : Fiction
Languages : en
Pages : 178

Book Description


Pandemonium

Pandemonium PDF Author: Daryl Gregory
Publisher: Del Rey
ISBN: 0345509692
Category : Fiction
Languages : en
Pages : 306

Book Description
It is a world like our own in every respect . . . save one. In the 1950s, random acts of possession begin to occur. Ordinary men, women, and children are the targets of entities that seem to spring from the depths of the collective unconscious, pop-cultural avatars some call demons. There’s the Truth, implacable avenger of falsehood. The Captain, brave and self-sacrificing soldier. The Little Angel, whose kiss brings death, whether desired or not. And a string of others, ranging from the bizarre to the benign to the horrific. As a boy, Del Pierce is possessed by the Hellion, an entity whose mischief-making can be deadly. With the help of Del’s family and a caring psychiatrist, the demon is exorcised . . . or is it? Years later, following a car accident, the Hellion is back, trapped inside Del’s head and clamoring to get out. Del’s quest for help leads him to Valis, an entity possessing the science fiction writer formerly known as Philip K. Dick; to Mother Mariette, a nun who inspires decidedly unchaste feelings; and to the Human League, a secret society devoted to the extermination of demons. All believe that Del holds the key to the plague of possession–and its solution. But for Del, the cure may be worse than the disease. “Look out, Lethem! Daryl Gregory mixes pop culture and pathos, flavoring it with Philip K. Dick. Pandemonium possesses every quality you want in a great novel, and the good news is it’s only his debut.” –Charles Coleman Finlay, Hugo and Nebula Award-nominated author of The Prodigal Troll

The Game Master's Book of Random Encounters

The Game Master's Book of Random Encounters PDF Author: Jeff Ashworth
Publisher: Media Lab Books
ISBN: 9781948174374
Category : Games & Activities
Languages : en
Pages : 256

Book Description
For many tabletop RPG players, the joy of an in-depth game is that anything can happen. Typical adventure modules include a map of the adventure’s primary location, but every other location?whether it's a woodland clearing, a random apothecary or the depths of a temple players elect to explore?has to be improvised on the fly by the Game Master. As every GM knows, no matter how many story hooks, maps or NPCs you painstakingly create during session prep, your best-laid plans are often foiled by your players' whims, extreme skill check successes (or critical fails) or their playful refusal to stay on task. In a game packed with infinite possibilities, what are GMs supposed to do when their players choose those for which they're not prepared? The Game Master’s Book of Random Encounters provides an unbeatable solution. This massive tome is divided into location categories, each of which can stand alone as a small stop as part of a larger campaign. As an example, the “Taverns, Inns, Shops & Guild Halls” section includes maps for 19 unique spaces, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of a given location, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all your players. Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur. Perhaps more useful than its nearly 100 maps, the book's one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure. Featuring eight unique campaign drivers that lead players through several of the book's provided maps, the random tables associated with each stage in the adventure allow for nearly three million different outcomes, making The Game Master's Book of Random Encounters an incredible investment for any would-be GM. The book also includes a Random NPC Generator to help you create intriguing characters your players will love (or love to hate), as well as a Party Makeup Maker for establishing connections among your PCs so you can weave together a disparate group of adventurers with just a few dice rolls. Locations include taverns, temples, inns, animal/creature lairs, gatehouses, courts, ships, laboratories and more, with adventure hooks that run the gamut from frantic rooftop chases to deep cellar dungeon-crawls, with a total of 97 maps, more than 150 tables and millions of possible adventures. No matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy. As always, the choice is theirs. But no matter what they choose, with The Game Master's Book of Random Encounters, you'll be ready.

Research Anthology on Developing Effective Online Learning Courses

Research Anthology on Developing Effective Online Learning Courses PDF Author: Management Association, Information Resources
Publisher: IGI Global
ISBN: 1799880974
Category : Education
Languages : en
Pages : 2104

Book Description
In the current educational environment, there has been a shift towards online learning as a replacement for the traditional in-person classroom experience. With this new environment comes new technologies, benefits, and challenges for providing courses to students through an entirely digital environment. With this shift comes the necessary research on how to utilize these online courses and how to develop effective online educational materials that fit student needs and encourage student learning, motivation, and success. The optimization of these online tools requires a deeper look into curriculum, instructional design, teaching techniques, and new models for student assessment and evaluation. Information on how to create valuable online course content, engaging lesson plans for the digital space, and meaningful student activities online are only a few of many current topics of interest for promoting student achievement through online learning. The Research Anthology on Developing Effective Online Learning Courses provides multiple perspectives on how to develop engaging and effective online learning courses in the wake of the rapid digitalization of education. This book includes topics focused on online learners, online course content, effective online instruction strategies, and instructional design for the online environment. This reference work is ideal for curriculum developers, instructional designers, IT consultants, deans, chairs, teachers, administrators, academicians, researchers, and students interested in the latest research on how to create online learning courses that promote student success.

X-plorers RPG

X-plorers RPG PDF Author: David Bezio
Publisher:
ISBN: 9780982623497
Category :
Languages : en
Pages : 40

Book Description
Put on your space suit, charge your ray rifle, and flip ignition on an outer-space adventure!Imagine if the first RPG had been one of interplanetary adventure-rules-light, fast-paced, and inspired by a passion for science fiction. In X-plorers, you're part of a group of galactic troubleshooters on the look out for the next job-whether it be salvage, search, or rescue on an alien world.Players: Explore, defend, and save the galaxy! Be a SCIENTIST: Unravel the mysteries of a new alien race! Be a SOLDIER: Take aim and defend against enemy invaders! Be a TECHNICIAN: Pilot a spaceship through imminent danger! Be a SCOUT: Foil the overlord's plans using espionage!Character generation is quick and easy so you can get to gallivanting around the galaxy.Choose from four character types with a simplified four-attribute skill system. Then outfit your team and prepare to make planetfall!Game Masters: Create a cosmic sandbox using basic rules.

DEEP CARBON OBSERVATORY.

DEEP CARBON OBSERVATORY. PDF Author: PATRICK. STUART
Publisher:
ISBN: 9781999340346
Category :
Languages : en
Pages :

Book Description


Queer Game Studies

Queer Game Studies PDF Author: Bonnie Ruberg
Publisher: U of Minnesota Press
ISBN: 1452954631
Category : Games & Activities
Languages : en
Pages : 355

Book Description
Video games have developed into a rich, growing field at many top universities, but they have rarely been considered from a queer perspective. Immersion in new worlds, video games seem to offer the perfect opportunity to explore the alterity that queer culture longs for, but often sexism and discrimination in gamer culture steal the spotlight. Queer Game Studies provides a welcome corrective, revealing the capacious albeit underappreciated communities that are making, playing, and studying queer games. These in-depth, diverse, and accessible essays use queerness to challenge the ideas that have dominated gaming discussions. Demonstrating the centrality of LGBTQ issues to the gamer world, they establish an alternative lens for examining this increasingly important culture. Queer Game Studies covers important subjects such as the representation of queer bodies, the casual misogyny prevalent in video games, the need for greater diversity in gamer culture, and reading popular games like Bayonetta, Mass Effect, and Metal Gear Solid from a queer perspective. Perfect for both everyday readers and instructors looking to add diversity to their courses, Queer Game Studies is the ideal introduction to the vast and vibrant realm of queer gaming. Contributors: Leigh Alexander; Gregory L. Bagnall, U of Rhode Island; Hanna Brady; Mattie Brice; Derek Burrill, U of California, Riverside; Edmond Y. Chang, U of Oregon; Naomi M. Clark; Katherine Cross, CUNY; Kim d’Amazing, Royal Melbourne Institute of Technology; Aubrey Gabel, U of California, Berkeley; Christopher Goetz, U of Iowa; Jack Halberstam, U of Southern California; Todd Harper, U of Baltimore; Larissa Hjorth, Royal Melbourne Institute of Technology; Chelsea Howe; Jesper Juul, Royal Danish Academy of Fine Arts; merritt kopas; Colleen Macklin, Parsons School of Design; Amanda Phillips, Georgetown U; Gabriela T. Richard, Pennsylvania State U; Toni Rocca; Sarah Schoemann, Georgia Institute of Technology; Kathryn Bond Stockton, U of Utah; Zoya Street, U of Lancaster; Peter Wonica; Robert Yang, Parsons School of Design; Jordan Youngblood, Eastern Connecticut State U.

Gunmetal Gods

Gunmetal Gods PDF Author: Zamil Akhtar
Publisher:
ISBN: 9781958360101
Category :
Languages : en
Pages : 0

Book Description
They took his daughter, so Micah comes to take their kingdom. Fifty thousand gun-toting paladins march behind him, all baptized in angel blood, thirsty to burn unbelievers. Only the janissaries can stand against them. Their living legend, Kevah, once beheaded a magus amid a hail of ice daggers. But ever since his wife disappeared, he spends his days in a haze of hashish and poetry. To save the kingdom, Kevah must conquer his grief and become the legend he once was. But Micah writes his own legend in blood, and his righteous conquest will stop at nothing. When the gods choose sides, a legend will be etched upon the stars.

Tomorrow on Revelation III

Tomorrow on Revelation III PDF Author: Dominique Dickey
Publisher:
ISBN: 9781737550204
Category :
Languages : en
Pages :

Book Description