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Shovel Knight

Shovel Knight PDF Author: David L. Craddock
Publisher: Boss Fight Books
ISBN: 1940535190
Category : Computers
Languages : en
Pages : 192

Book Description
In 2014, Yacht Club Games released its very first game, Shovel Knight, a joyful 2D platformer that wears its NES influences on its sleeve. This unlikely pastiche of 8-bit inspirations manages to emulate the look, feel, and even the technical limitations of nostalgic titles like Mega Man, Zelda II, and Castlevania III-imbued with a contemporary sense of humor and self-awareness. But how is a fundamentally retro game created in the modern era? And what do the games of the past have to teach today's game designers? Based on extensive original interviews with the entire Yacht Club Games team, writer David L. Craddock unearths the story of five game developers who worked so well together while at WayForward Games that they decided to start their own studio. From the high highs of Shovel Knight's groundbreaking Kickstarter to the low lows of its unexpectedly lengthy development, Boss Fight presents a new master class in how a great game gets made. Get ready to steel your shovel and dig into this fascinating oral history. For Shovelry!

Shovel Knight

Shovel Knight PDF Author: David L. Craddock
Publisher: Boss Fight Books
ISBN: 1940535190
Category : Computers
Languages : en
Pages : 192

Book Description
In 2014, Yacht Club Games released its very first game, Shovel Knight, a joyful 2D platformer that wears its NES influences on its sleeve. This unlikely pastiche of 8-bit inspirations manages to emulate the look, feel, and even the technical limitations of nostalgic titles like Mega Man, Zelda II, and Castlevania III-imbued with a contemporary sense of humor and self-awareness. But how is a fundamentally retro game created in the modern era? And what do the games of the past have to teach today's game designers? Based on extensive original interviews with the entire Yacht Club Games team, writer David L. Craddock unearths the story of five game developers who worked so well together while at WayForward Games that they decided to start their own studio. From the high highs of Shovel Knight's groundbreaking Kickstarter to the low lows of its unexpectedly lengthy development, Boss Fight presents a new master class in how a great game gets made. Get ready to steel your shovel and dig into this fascinating oral history. For Shovelry!

Exceed - Shovel Knight - Hope Box

Exceed - Shovel Knight - Hope Box PDF Author: Level 99 Games
Publisher:
ISBN: 9781948285407
Category :
Languages : en
Pages :

Book Description
Exceed Fighting System digs up four brand new fighters from the popular video game Shovel Knight. Bring the fast-paced action of head-to-head arcade fighting games to your tabletop. Choose your fighter from an ever-growing roster of diverse characters, each with their own deck of special moves and supers. Play your cards to unleash fireballs, dragon punches, and deadly combos on opponents! This box contains 4 fighters and everything you need to play: Shovel Knight & Shield Knight - It's dangerous to go alone! Shield Knight joins Shovel Knight to fight together as a team once again. Work together with your partner to double-team foes! Propeller Knight - Swoop and dance through the arena, striking with grace and precision as you dismantle your foes! If things prove too tough, send in your artillery crew to blow away the competition! Mole Knight - Undermine your opponents by tunneling across the arena, attacking from every angle and giving no quarter! When the going gets tough, turn up the heat with even more burrowing power! Tinker Knight - It's time to put your master plan into play! Though you begin each duel frail, use this time to build up your mech, then unleash havoc in the second phase of the battle! With the Exceed Fighting System, any fighter can battle against any other, regardless of their origin! Made in China.

Shovel Knight Guidebook

Shovel Knight Guidebook PDF Author: Lloyd Cordill
Publisher: Penguin
ISBN: 1101996013
Category : Shovel Knight (Video game)
Languages : en
Pages : 178

Book Description
Shovel Knight has once again taken up his Shovel Blade to find his lost companion, Shield Knight. Standing in his way are the knights of the Order Of No Quarter, led by the vile Enchantress. They will stop at nothing to defeat him! With this detailed guidebook, eager adventurers can get the upper hand on enemies, discover relics, earn armor and upgrades, collect all the hidden scrolls, and more! Unlock the many secrets of this chaotic land and uphold true shovelry.

Codes of Shovelry Handbook

Codes of Shovelry Handbook PDF Author: Kevin Panetta
Publisher: Penguin
ISBN: 0515158674
Category : Juvenile Nonfiction
Languages : en
Pages : 43

Book Description
Learn the codes of shovelry while gaining fun gameplay knowledge in this helpful handbook! This colorful handbook introduces readers to Shovel Knight, a classic action-adventure game with awesome gameplay, memorable characters, and an 8-bit retro aesthetic. Learn more about Shovel Knight, Shield Knight, the Enchantress, and the Order of No Quarter, as well as tips for enhanced gameplay.

Digger's Diary

Digger's Diary PDF Author: Gabe Soria
Publisher: Penguin
ISBN: 110199603X
Category : Knights and knighthood
Languages : en
Pages : 114

Book Description
Slash mercilessly and dig tirelessly with Shovel Knight! Shovel Knight is a classic action-adventure game with awesome gameplay, memorable characters, and an 8-bit retro aesthetic. This journal is filled with fun activities, challenging mazes and puzzles, and writing prompts that will help you defeat the evil Enchantress and the Order of No Quarter!

Shovel Knight Mad Libs

Shovel Knight Mad Libs PDF Author: Karl Jones
Publisher: Penguin
ISBN: 0399539409
Category :
Languages : en
Pages : 50

Book Description
A must-have Mad Libs for gamers! Shovel Knight Mad Libs includes 21 stories based on the popular video game, loved by fans of all ages for its retro 8-bit graphics.

Blood, Sweat, and Pixels

Blood, Sweat, and Pixels PDF Author: Jason Schreier
Publisher: HarperCollins
ISBN: 0062651242
Category : Business & Economics
Languages : en
Pages : 304

Book Description
NATIONAL BESTSELLER “The stories in this book make for a fascinating and remarkably complete pantheon of just about every common despair and every joy related to game development.” — Rami Ismail, cofounder of Vlambeer and developer of Nuclear Throne Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes readers on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-sized monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean—it's nothing short of miraculous. Taking some of the most popular, bestselling recent games, Schreier immerses readers in the hellfire of the development process, whether it's RPG studio Bioware's challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age: Inquisition; indie developer Eric Barone's single-handed efforts to grow country-life RPG Stardew Valley from one man's vision into a multi-million-dollar franchise; or Bungie spinning out from their corporate overlords at Microsoft to create Destiny, a brand new universe that they hoped would become as iconic as Star Wars and Lord of the Rings—even as it nearly ripped their studio apart. Documenting the round-the-clock crunches, buggy-eyed burnout, and last-minute saves, Blood, Sweat, and Pixels is a journey through development hell—and ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable.

Shovel Knight Guidebook

Shovel Knight Guidebook PDF Author: Lloyd Cordill
Publisher: Penguin
ISBN: 0515158704
Category : Juvenile Nonfiction
Languages : en
Pages : 91

Book Description
Dig deep into the world of Shovel Knight! Shovel Knight is a classic action-adventure game with awesome gameplay, memorable characters, and an 8-bit retro aesthetic. This extensive guidebook provides eager gamers with detailed information about gameplay, including tips on completing each level, strategies for defeating villains from the Order of No Quarter, and where Shovel Knight can collect necessary relics and music sheets.

Spelunky

Spelunky PDF Author: Derek Yu
Publisher: Boss Fight Books
ISBN: 1940535115
Category : Computers
Languages : en
Pages : 224

Book Description
A game's creation as told by its creator, perhaps the best rpimer on game design.

Silent Hill 2

Silent Hill 2 PDF Author: Mike Drucker
Publisher: Boss Fight Books
ISBN: 1940535271
Category : Games & Activities
Languages : en
Pages : 120

Book Description
A troubled man travels to a mysterious town from his past after receiving a letter from his wife... who's been dead for years. And while our "hero" explores dark corridors and battles countless disturbing enemies, his journey offers more psychological horror than survival horror. Welcome to Silent Hill, where the monster is you. Silent Hill 2 doubles down on what made the first game so compelling: The feeling of being lost in a foggy, upside-down town as unsettling as it is familiar. Nearly two decades after first experiencing Silent Hill 2, writer and comedian Mike Drucker returns to its dark depths to explore how this bold video game delivers an experience that is tense, nightmarish, and anything but fun. With an in-depth and highly personal study of its tragic cast of characters, and a critical examination of developer Konami’s world design and uneven marketing strategy, Drucker examines how Silent Hill 2 forces its players to grapple with the fact that very real-world terrors of trauma, abuse, shame, and guilt are far more threatening than any pyramid-headed monster could ever be.