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Sonic Interactions in Virtual Environments

Sonic Interactions in Virtual Environments PDF Author: Michele Geronazzo
Publisher: Springer Nature
ISBN: 303104021X
Category : Computers
Languages : en
Pages : 437

Book Description
This open access book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspective, providing the fundamental notions related to the creation and evaluation of immersive sonic experiences. The key elements that enhance the sensation of place in a virtual environment (VE) are: Immersive audio: the computational aspects of the acoustical-space properties of Virutal Reality (VR) technologies Sonic interaction: the human-computer interplay through auditory feedback in VE VR systems: naturally support multimodal integration, impacting different application domains Sonic Interactions in Virtual Environments will feature state-of-the-art research on real-time auralization, sonic interaction design in VR, quality of the experience in multimodal scenarios, and applications. Contributors and editors include interdisciplinary experts from the fields of computer science, engineering, acoustics, psychology, design, humanities, and beyond. Their mission is to shape an emerging new field of study at the intersection of sonic interaction design and immersive media, embracing an archipelago of existing research spread in different audio communities and to increase among the VR communities, researchers, and practitioners, the awareness of the importance of sonic elements when designing immersive environments.

Sonic Interactions in Virtual Environments

Sonic Interactions in Virtual Environments PDF Author: Michele Geronazzo
Publisher: Springer Nature
ISBN: 303104021X
Category : Computers
Languages : en
Pages : 437

Book Description
This open access book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspective, providing the fundamental notions related to the creation and evaluation of immersive sonic experiences. The key elements that enhance the sensation of place in a virtual environment (VE) are: Immersive audio: the computational aspects of the acoustical-space properties of Virutal Reality (VR) technologies Sonic interaction: the human-computer interplay through auditory feedback in VE VR systems: naturally support multimodal integration, impacting different application domains Sonic Interactions in Virtual Environments will feature state-of-the-art research on real-time auralization, sonic interaction design in VR, quality of the experience in multimodal scenarios, and applications. Contributors and editors include interdisciplinary experts from the fields of computer science, engineering, acoustics, psychology, design, humanities, and beyond. Their mission is to shape an emerging new field of study at the intersection of sonic interaction design and immersive media, embracing an archipelago of existing research spread in different audio communities and to increase among the VR communities, researchers, and practitioners, the awareness of the importance of sonic elements when designing immersive environments.

2017 IEEE 3rd VR Workshop on Sonic Interactions for Virtual Environments (SIVE)

2017 IEEE 3rd VR Workshop on Sonic Interactions for Virtual Environments (SIVE) PDF Author: Stefania Serafin
Publisher:
ISBN: 9781538604595
Category : Acoustical engineering
Languages : en
Pages :

Book Description


2017 IEEE 3rd VR Workshop on Sonic Interactions for Virtual Environments (SIVE)

2017 IEEE 3rd VR Workshop on Sonic Interactions for Virtual Environments (SIVE) PDF Author: Stefania Serafin
Publisher:
ISBN:
Category : Acoustical engineering
Languages : en
Pages :

Book Description


2018 IEEE 4th VR Workshop on Sonic Interactions for Virtual Environments (SIVE).

2018 IEEE 4th VR Workshop on Sonic Interactions for Virtual Environments (SIVE). PDF Author:
Publisher:
ISBN: 9781538657133
Category :
Languages : en
Pages :

Book Description


2018 IEEE 4th VR Workshop on Sonic Interactions for Virtual Environments (SIVE)

2018 IEEE 4th VR Workshop on Sonic Interactions for Virtual Environments (SIVE) PDF Author: IEEE Staff
Publisher:
ISBN: 9781538657140
Category :
Languages : en
Pages :

Book Description
Sonic interaction design is defined as the study and exploitation of sound as one of the principal channels conveying information, meaning, and aesthetic emotional qualities in interactive contexts This field lies at the intersection of interaction design and sound and music computing The main goal of this workshop is to increase among the virtual reality community the awareness of the importance of sonic elements when designing virtual augmented mixed reality (VR AR MR) environments We also discuss how research in other related fields such as film sound theory, product sound design, sound and music computing, game sound design and computer music can inform designers of VR AR MR environments

2015 IEEE 2nd VR Workshop on Sonic Interactions for Virtual Environments (SIVE)

2015 IEEE 2nd VR Workshop on Sonic Interactions for Virtual Environments (SIVE) PDF Author: SIVE
Publisher:
ISBN: 9781479919697
Category : Acoustical engineering
Languages : en
Pages : 0

Book Description


2014 IEEE VR Workshop Sonic Interaction in Virtual Environments (SIVE)

2014 IEEE VR Workshop Sonic Interaction in Virtual Environments (SIVE) PDF Author: IEEE Staff
Publisher:
ISBN: 9781479957828
Category :
Languages : en
Pages :

Book Description
Sonic interaction design is defined as the study and exploitation of sound as one of the principal channels conveying information, meaning, and aesthetic emotional qualities in interactive contexts This field lies at the intersection of interaction design and sound and music computing In the virtual reality community, the focus on research in topics related to auditory feedback has been rather limited when compared, for example, to the focus placed on visual feedback or even on haptic feedback However, in communities such as the film community or the product sound design community it is well known that sound is a powerful way to communicate meaning and emotion to a scene or a product The main goal of this workshop is to increase among the virtual reality community the awareness of the importance of sonic elements when designing virtual environments

Designing Interactions for Music and Sound

Designing Interactions for Music and Sound PDF Author: Michael Filimowicz
Publisher: CRC Press
ISBN: 1000575977
Category : Music
Languages : en
Pages : 223

Book Description
Designing Interactions for Music and Sound presents multidisciplinary research and case studies in electronic music production, dance-composer collaboration, AI tools for live performance, multimedia works, installations in public spaces, locative media, AR/VR/MR/XR and health. As the follow-on volume to Foundations in Sound Design for Interactive Media, the authors cover key practices, technologies and concepts such as: classifications, design guidelines and taxonomies of programs, interfaces, sensors, spatialization and other means for enhancing musical expressivity; controllerism, i.e. the techniques of non-musician performers of electronic music who utilize MIDI, OSC and wireless technologies to manipulate sound in real time; artificial intelligence tools used in live club music; soundscape poetics and research creation based on audio walks, environmental attunement and embodied listening; new sound design techniques for VR/AR/MR/XR that express virtual human motion; and the use of interactive sound in health contexts, such as designing sonic interfaces for users with dementia. Collectively, the chapters illustrate the robustness and variety of contemporary interactive sound design research, creativity and its many applied contexts for students, teachers, researchers and practitioners.

2015 IEEE 2nd VR Workshop on Sonic Interactions for Virtual Environments (SIVE)

2015 IEEE 2nd VR Workshop on Sonic Interactions for Virtual Environments (SIVE) PDF Author: IEEE Staff
Publisher:
ISBN: 9781479919703
Category :
Languages : en
Pages :

Book Description
The main goal of this workshop is to increase among the virtual reality community the awareness of the importance of sonic elements when designing virtual environments We will also discuss how research in other related fields such as film sound theory, product sound design, sound and music computing, game sound design and computer music can inform designers of virtual reality environments The workshop will feature state of the art research on the field of sound for virtual environments We will also discuss how research in other related fields such as film sound theory, product sound design, sound and music computing, game sound design and computer music can inform designers of virtual reality environments

Sonic Interaction Design

Sonic Interaction Design PDF Author: Karmen Franinovic
Publisher: MIT Press
ISBN: 0262018683
Category : Computers
Languages : en
Pages : 391

Book Description
An overview of emerging topics, theories, methods, and practices in sonic interactive design, with a focus on the multisensory aspects of sonic experience. Sound is an integral part of every user experience but a neglected medium in design disciplines. Design of an artifact's sonic qualities is often limited to the shaping of functional, representational, and signaling roles of sound. The interdisciplinary field of sonic interaction design (SID) challenges these prevalent approaches by considering sound as an active medium that can enable novel sensory and social experiences through interactive technologies. This book offers an overview of the emerging SID research, discussing theories, methods, and practices, with a focus on the multisensory aspects of sonic experience. Sonic Interaction Design gathers contributions from scholars, artists, and designers working at the intersections of fields ranging from electronic music to cognitive science. They offer both theoretical considerations of key themes and case studies of products and systems created for such contexts as mobile music, sensorimotor learning, rehabilitation, and gaming. The goal is not only to extend the existing research and pedagogical approaches to SID but also to foster domains of practice for sound designers, architects, interaction designers, media artists, product designers, and urban planners. Taken together, the chapters provide a foundation for a still-emerging field, affording a new generation of designers a fresh perspective on interactive sound as a situated and multisensory experience. Contributors Federico Avanzini, Gerold Baier, Stephen Barrass, Olivier Bau, Karin Bijsterveld, Roberto Bresin, Stephen Brewster, Jeremy Coopersotck, Amalia De Gotzen, Stefano Delle Monache, Cumhur Erkut, George Essl, Karmen Franinović, Bruno L. Giordano, Antti Jylhä, Thomas Hermann, Daniel Hug, Johan Kildal, Stefan Krebs, Anatole Lecuyer, Wendy Mackay, David Merrill, Roderick Murray-Smith, Sile O'Modhrain, Pietro Polotti, Hayes Raffle, Michal Rinott, Davide Rocchesso, Antonio Rodà, Christopher Salter, Zack Settel, Stefania Serafin, Simone Spagnol, Jean Sreng, Patrick Susini, Atau Tanaka, Yon Visell, Mike Wezniewski, John Williamson