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Transnational Contexts of Culture, Gender, Class, and Colonialism in Play

Transnational Contexts of Culture, Gender, Class, and Colonialism in Play PDF Author: Alexis Pulos
Publisher: Springer
ISBN: 3319438174
Category : Social Science
Languages : en
Pages : 223

Book Description
This book examines the local, regional and transnational contexts of video games through a focused analysis on gaming communities, the ways game design regulates gender and class relations, and the impacts of colonization on game design. The critical interest in games as a cultural artifact is covered by a wide range of interdisciplinary work. To highlight the social impacts of games the first section of the book covers the systems built around high score game competitions, the development of independent game design communities, and the formation of fan communities and cosplay. The second section of the book offers a deeper analysis of game structures, gender and masculinity, and the economic constraints of empire that are built into game design. The final section offers a macro perspective on transnational and colonial discourses built into the cultural structures of East Asian game play.

Transnational Contexts of Culture, Gender, Class, and Colonialism in Play

Transnational Contexts of Culture, Gender, Class, and Colonialism in Play PDF Author: Alexis Pulos
Publisher: Springer
ISBN: 3319438174
Category : Social Science
Languages : en
Pages : 223

Book Description
This book examines the local, regional and transnational contexts of video games through a focused analysis on gaming communities, the ways game design regulates gender and class relations, and the impacts of colonization on game design. The critical interest in games as a cultural artifact is covered by a wide range of interdisciplinary work. To highlight the social impacts of games the first section of the book covers the systems built around high score game competitions, the development of independent game design communities, and the formation of fan communities and cosplay. The second section of the book offers a deeper analysis of game structures, gender and masculinity, and the economic constraints of empire that are built into game design. The final section offers a macro perspective on transnational and colonial discourses built into the cultural structures of East Asian game play.

Soulcalibur® III

Soulcalibur® III PDF Author: Adam Davis
Publisher: BradyGames
ISBN: 9780744005981
Category : Games & Activities
Languages : en
Pages : 208

Book Description
BradyGames' SOULCALIBURIII Official Fighter's Guide includes the following: Extensive "versus" strategy. Detailed area maps pinpointing unlockables. Complete coverage of all character movelists and techniques. In-depth content of the various game modes such as create your own fighter and edge master mode Signature Series guide provides bonus poster and much more! Platform: PlayStation 2 Genre: Action/AdventureThis product is available for sale North America only.

Japanese Culture Through Videogames

Japanese Culture Through Videogames PDF Author: Rachael Hutchinson
Publisher: Routledge
ISBN: 0429655940
Category : Games & Activities
Languages : en
Pages : 534

Book Description
Examining a wide range of Japanese videogames, including arcade fighting games, PC-based strategy games and console JRPGs, this book assesses their cultural significance and shows how gameplay and context can be analyzed together to understand videogames as a dynamic mode of artistic expression. Well-known titles such as Final Fantasy, Metal Gear Solid, Street Fighter and Katamari Damacy are evaluated in detail, showing how ideology and critique are conveyed through game narrative and character design as well as user interface, cabinet art, and peripherals. This book also considers how ‘Japan’ has been packaged for domestic and overseas consumers, and how Japanese designers have used the medium to express ideas about home and nation, nuclear energy, war and historical memory, social breakdown and bioethics. Placing each title in its historical context, Hutchinson ultimately shows that videogames are a relatively recent but significant site where cultural identity is played out in modern Japan. Comparing Japanese videogames with their American counterparts, as well as other media forms, such as film, manga and anime, Japanese Culture Through Videogames will be useful to students and scholars of Japanese culture and society, as well as Game Studies, Media Studies and Japanese Studies more generally.

Virtual Character Design for Games and Interactive Media

Virtual Character Design for Games and Interactive Media PDF Author: Robin James Stuart Sloan
Publisher: CRC Press
ISBN: 1466598204
Category : Computers
Languages : en
Pages : 256

Book Description
While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and lifelike. These are characters that have the potential to make a powerful and emotional connection with gamers. As virtual characters become more intricate and varied, there is a growing need to examine the theory and practice of virtual character design. This book seeks to develop a series of critical frameworks to support the analysis and design of virtual characters. Virtual Character Design for Games and Interactive Media covers a breadth of topics to establish a relationship between pertinent artistic and scientific theories and good character design practice. Targeted at students, researchers, and professionals, the book aims to show how both character presentation and character performance can be enhanced through careful consideration of underlying theory. The book begins with a focus on virtual character presentation, underpinned by a discussion of biological, artistic, and sociological principles. Next it looks at the performance of virtual characters, encompassing the psychology of emotion and personality, narrative and game design theories, animation, and acting. The book concludes with a series of applied virtual character design examples. These examples examine the aesthetics of player characters, the design and performance of the wider cast of game characters, and the performance of characters within complex, hyperreal worlds.

Devil May Cry Series

Devil May Cry Series PDF Author:
Publisher: PediaPress
ISBN:
Category :
Languages : en
Pages : 127

Book Description


Soul Calibur V

Soul Calibur V PDF Author: FuturePress (Firm)
Publisher: Prima Games
ISBN: 9783869930558
Category : Imaginary wars and battles
Languages : en
Pages : 0

Book Description
SoulCalibur V picks up 17 years after the events of SoulCalibur IV with new heroes and returning warriors clashing in an epic showdown between good and evil. The tale of Patroklos, son of Sophitia Alexandra, unfolds as his family's destiny intertwines with the Soul swords.

Terms of Play

Terms of Play PDF Author: Zach Waggoner
Publisher: McFarland
ISBN: 0786469706
Category : Games & Activities
Languages : en
Pages : 245

Book Description
This edited collection of new essays is devoted to the terminology used in the fields of videogame theory and videogame studies. Videogame scholars provide theoretical critiques of existing terminology, mount arguments for the creation of new terminology, articulate terminological gaps in the current literature devoted to videogame studies, and share phenomenological studies of videogames that facilitate terminological theory.

Soul Calibur(R) II Official Fighter's Guide Limited Edition

Soul Calibur(R) II Official Fighter's Guide Limited Edition PDF Author: Michael Lummis
Publisher: Bradygames
ISBN: 9780744003062
Category : Games & Activities
Languages : en
Pages : 184

Book Description


SPIN

SPIN PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 112

Book Description
From the concert stage to the dressing room, from the recording studio to the digital realm, SPIN surveys the modern musical landscape and the culture around it with authoritative reporting, provocative interviews, and a discerning critical ear. With dynamic photography, bold graphic design, and informed irreverence, the pages of SPIN pulsate with the energy of today's most innovative sounds. Whether covering what's new or what's next, SPIN is your monthly VIP pass to all that rocks.

1000 Incredible Costume & Cosplay Ideas

1000 Incredible Costume & Cosplay Ideas PDF Author: Yaya Han
Publisher: Quarto Publishing Group USA
ISBN: 1610587634
Category : Design
Languages : en
Pages : 322

Book Description
If you think only Hollywood and Broadway costume designers can do spectacular, think again! A gallery of stunning and inspiring cosplay photography. 1000 Incredible Costume and Cosplay Ideas provides a broad and detailed glimpse into the ingenious artistry and attention to detail behind some of the most fabulous costumes you’ll find anywhere . . . and most of them are designed by just regular folks who have a passion for the character they’re looking to emulate. From clothing to makeup to accessories, these costumes are like nothing you’ve seen before. Featuring costumes from popular convention-goers to professional craftsmen, this stunning, photo-filled book by Joey Marsocci and Allison DeBlasio of Dr. Grymm Laboratories and Yaya Han walks you through scads of favorite characters as imagined and created by fans. Use it as inspiration for your next costume creation!