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The Girls with Games of Blood

The Girls with Games of Blood PDF Author: Alex Bledsoe
Publisher: St. Martin's Press
ISBN: 9780765363565
Category : Fiction
Languages : en
Pages : 388

Book Description
A tale of vampires and revenge.... "Listen to what I tell you, son, every word is true / The sisters haunt the night, and might fight over you Nothing can steal your soul and stamp it in the mud / Like being the new play-pretty for the girls with the games of blood"

The Girls with Games of Blood

The Girls with Games of Blood PDF Author: Alex Bledsoe
Publisher: St. Martin's Press
ISBN: 9780765363565
Category : Fiction
Languages : en
Pages : 388

Book Description
A tale of vampires and revenge.... "Listen to what I tell you, son, every word is true / The sisters haunt the night, and might fight over you Nothing can steal your soul and stamp it in the mud / Like being the new play-pretty for the girls with the games of blood"

Blood Games

Blood Games PDF Author: Richard Laymon
Publisher: 47North
ISBN: 9781477837030
Category : Fiction
Languages : en
Pages : 0

Book Description
Now in print for the very first time, Laymon's restored version of his 1992 horror novel that tells of a group of four former college friends who hold a reunion at a deserted resort lodge only to find they're sharing it with a maniac.

Games for Dead Girls

Games for Dead Girls PDF Author: Jen Williams
Publisher: Crooked Lane Books
ISBN: 164385917X
Category : Fiction
Languages : en
Pages : 339

Book Description
Exploring the fine line where supernatural ends and real human monstrosity begins, Games for Dead Girls is a haunting, dark read from award-winning author Jen Williams. In the vein of Jennifer Hillier and Alex North, and told in alternating timelines, a ritualistic game turns deadly for two young girls, but it will be years before they must face the true horrors of their past. When Charlie was eleven, she created a monster… For Charlie and her niece Katie, it’s supposed to be a quiet holiday in the peaceful, out-of-the-way seaside town of Hithechurch, England. Charlie is researching a book on the folklore of the area, and the gloomy sea and dangerous caves seem to offer up plenty of material, while Katie is just there to run wild and get some fresh air. But Charlie’s research reveals a deeper, darker secret, one that uncovers her own, carefully hidden past. Because young women are going missing again: a teenage girl snatched from the beach in broad daylight, and before that, other girls through the decades have vanished from the area, their families left with no answers and no bodies to bury. Charlie’s creation was a thing of felt, straw, fury, and a rusty pair of scissors in the dark. It couldn’t be her monster. Could it? Charlie is set on discovering the truth about the girls’ disappearances, but she’s about to encounter a force of pure, obsessive malevolence that threatens to destroy anything in its path.

Serious Games

Serious Games PDF Author: Ute Ritterfeld
Publisher: Routledge
ISBN: 1135848912
Category : Education
Languages : en
Pages : 553

Book Description
The central purpose of this book is to examine critically the claim that playing games can provide learning that is deep, sustained and transferable to the "real world."

Unlocking the Clubhouse

Unlocking the Clubhouse PDF Author: Jane Margolis
Publisher: MIT Press
ISBN: 9780262632690
Category : Computers
Languages : en
Pages : 188

Book Description
Looks at the gender gap that exists in computer science.

Horror Films of the 1990s

Horror Films of the 1990s PDF Author: John Kenneth Muir
Publisher: McFarland
ISBN: 0786484802
Category : Performing Arts
Languages : en
Pages : 716

Book Description
This filmography covers more than 300 horror films released from 1990 through 1999. The horror genre's trends and cliches are connected to social and cultural phenomena, such as Y2K fears and the Los Angeles riots. Popular films were about serial killers, aliens, conspiracies, and sinister "interlopers," new monsters who shambled their way into havoc. Each of the films is discussed at length with detailed credits and critical commentary. There are six appendices: 1990s cliches and conventions, 1990s hall of fame, memorable ad lines, movie references in Scream, 1990s horrors vs. The X-Files, and the decade's ten best. Fully indexed, 224 photographs.

Blood of the Zombies

Blood of the Zombies PDF Author: Ian Livingstone
Publisher: Wizard Books
ISBN: 9781848314054
Category : Children's stories
Languages : en
Pages : 240

Book Description
Fighting Fantasy co-creator Ian Livingstone OBE brings the world's original gamebook series - 30 years old in August 2012 - to the world of the zombie. Terrible things are happening in Goraya castle... Insane megalomaniac Gingrich Yurr is preparing to unleash an army of monstrous zombies upon the world. He must be stopped and his undead horde defeated. In this life-or-death adventure the decisions YOU make will decide the fate of the world. Can YOU survive or will YOU become a zombie too? A Fighting Fantasy gamebook in which YOU are the hero.

Blood Meridian

Blood Meridian PDF Author: Cormac McCarthy
Publisher: Vintage
ISBN: 0307762521
Category : Fiction
Languages : en
Pages : 349

Book Description
25th ANNIVERSARY EDITION • From the bestselling author of The Passenger and the Pulitzer Prize–winning novel The Road: an epic novel of the violence and depravity that attended America's westward expansion, brilliantly subverting the conventions of the Western novel and the mythology of the Wild West. Based on historical events that took place on the Texas-Mexico border in the 1850s, Blood Meridian traces the fortunes of the Kid, a fourteen-year-old Tennesseean who stumbles into the nightmarish world where Indians are being murdered and the market for their scalps is thriving. Look for Cormac McCarthy's latest bestselling novels, The Passenger and Stella Maris.

Professional Techniques for Video Game Writing

Professional Techniques for Video Game Writing PDF Author: Wendy Despain
Publisher: CRC Press
ISBN: 1439875383
Category : Computers
Languages : en
Pages : 241

Book Description
This book by the International Game Developers Association (IGDA) Game Writing Special Interest Group focuses on various aspects of working as a professional game writer, including how to break in to game writing, writing manuals, narrative design, writing in a team, working as a freelancer, working with new intellectual property, and more. It incl

Education Redux

Education Redux PDF Author: Eli Fishman
Publisher: IAP
ISBN: 1607524066
Category : Education
Languages : en
Pages : 199

Book Description
Education Redux is a timely and incisive work answering the myriad of questions about the future of America. It is a general interest book of particular consequence to the current political and education debate. The U.S. is facing a surfeit of crises—social, political, economic and environmental. These challenges continue to be met with traditional shortterm, feel-good, snake oil remedies. None of these actions begin to address the real structural problems in the U.S. economy or in its schools. Education Redux examines the evolution of our economic despair. The popular perception is that the definitive cure is better education. There is a problem. K-12 schools do not work. Per student spending, on a constant dollar basis, is up 600% over the past few decades. Yet, standardized test scores remain flat. The proposed solutions never change—more money, better teacher performance, more parental involvement. Researchers dependably provide nothing more than minor variations on these themes, reiterating hackneyed predicaments and fixes. The school problem is essentially twofold. First, school curriculum and instructional design are incompatible with the predisposition of the New Kids (Millennial cohort). Second, schools are perceived by students as not relevant. Education professionals treat schools as though they operate in a vacuum, which is a lethal error. School reform agendas have to be responsive to students within the context of social and economic realities. The loss of gainful employment opportunities in our economy is directly related to the dismantling of the American manufacturing sector. The restoration of a 21st century manufacturing economy is predicated on our ability to infuse young people with the technical and entrepreneurial skills necessary to pursue productive careers. For the New Kids, video games define their reality. Games are based on skill, not following orders. Education Redux offers an operational guide, predicated on the use of up-to-date video game technology, for making schools both relevant and enjoyable. The requirement for individual expression and building a community through the development of group skills can be attained using a program called the e-OneRoom Schoolhouse. Education Redux is the product of comprehensive research by the author, who has extensive formal training and experience in manufacturing, finance, teaching and community affairs. The book answers questions most people are afraid to ask.