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Why It's Ok to be a Gamer

Why It's Ok to be a Gamer PDF Author: Sarah Malanowski
Publisher:
ISBN: 9781003308638
Category : Video gamers
Languages : en
Pages : 0

Book Description
"If you enjoy video games as a pastime, you are certainly not alone-billions of people worldwide now play video games. However, you may still find yourself reluctant to tell others this fact about yourself. After all, we are routinely warned that video games have the potential to cause addiction and violence. And when we aren't being warned of their outright harms, we are told we should be doing something better with our time, like going outside, socializing with others, or reading a book. Playing video games is thus often seen at best as a waste of time, and at worst a source of violent tragedy. Why It's OK to Be a Gamer takes on the pervasive assumption that playing video games is a childish and time-wasting hobby, and a potentially addictive and dangerous one at that. It argues instead that there are many ways in which gaming can help us flourish, for example by: developing genuine friendships and other meaningful relationships with others, helping us cultivate a virtuous personal character, giving us a unique aesthetic experience, providing us with psychological benefits, and just plain helping us relax and enjoy ourselves. Video games are not just for those with no life; on the contrary, they can help contribute to a rich and meaningful life"--

Why It's Ok to be a Gamer

Why It's Ok to be a Gamer PDF Author: Sarah Malanowski
Publisher:
ISBN: 9781003308638
Category : Video gamers
Languages : en
Pages : 0

Book Description
"If you enjoy video games as a pastime, you are certainly not alone-billions of people worldwide now play video games. However, you may still find yourself reluctant to tell others this fact about yourself. After all, we are routinely warned that video games have the potential to cause addiction and violence. And when we aren't being warned of their outright harms, we are told we should be doing something better with our time, like going outside, socializing with others, or reading a book. Playing video games is thus often seen at best as a waste of time, and at worst a source of violent tragedy. Why It's OK to Be a Gamer takes on the pervasive assumption that playing video games is a childish and time-wasting hobby, and a potentially addictive and dangerous one at that. It argues instead that there are many ways in which gaming can help us flourish, for example by: developing genuine friendships and other meaningful relationships with others, helping us cultivate a virtuous personal character, giving us a unique aesthetic experience, providing us with psychological benefits, and just plain helping us relax and enjoy ourselves. Video games are not just for those with no life; on the contrary, they can help contribute to a rich and meaningful life"--

The Kids are Alright

The Kids are Alright PDF Author: John C. Beck
Publisher: Harvard Business Press
ISBN: 9781422166499
Category : Business & Economics
Languages : en
Pages : 228

Book Description
Think video games are kids’ stuff? Think again. According to authors John C. Beck and Mitchell Wade all those hours immersed in game culture have created masses of employees with unique attributes. This new generation that’s ninety-million strong has an amazing ability to multitask, solves problems creatively, and brings unexpected leadership to the table. But to tap these skills, we need to understand and appreciate the different ways gamers think and behave. The Kids Are Alright dispels common myths about gamers and reveals them as committed, team-oriented people who play to win.

Why Video Games are Good for Your Soul

Why Video Games are Good for Your Soul PDF Author: James Paul Gee
Publisher: Common Ground
ISBN: 186335574X
Category : Computers
Languages : en
Pages : 132

Book Description
Imprint. In this text, built entirely around computer games and game play, the author shows how good video games marry pleasure and learning and, at the same time, have the potential to empower people.

Game Design

Game Design PDF Author: Lewis Pulsipher
Publisher: McFarland
ISBN: 0786491051
Category : Games & Activities
Languages : en
Pages : 277

Book Description
Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential for the nascent game designer and offers food for thought for even the most experienced professional.

The Evolution and Social Impact of Video Game Economics

The Evolution and Social Impact of Video Game Economics PDF Author: Casey B. Hart
Publisher: Lexington Books
ISBN: 1498543421
Category : Language Arts & Disciplines
Languages : en
Pages : 182

Book Description
Today, consumers of video games spend over $22.4 billion each year; using more complex and multi-layered strategies, game developers attempt to extend the profitability of their products from a simple one-time sale, to continuous engagement with the consumer. The Evolution and Social Impact of Video Game Economics examines paradigmatic changes in the economic structure of the video game industry from a media effects and game design perspective. This book explores how game developers have changed how they engage players in order to facilitate continuous financial transactions. Contributors look from the advent of microtransactions and downloadable content (DLCs) to the impact of planned obsolescence, impulse buying, and emotional control. This collection takes a broad view of the game dynamics and market forces that drive the video game industry, and features international contributors from Asia, Europe, and Australia.

Didn’t Anyone Ever Tell You? It’s All A Game!

Didn’t Anyone Ever Tell You? It’s All A Game! PDF Author: Andrew J. Mullaney
Publisher: Troubador Publishing Ltd
ISBN: 1800466536
Category : Self-Help
Languages : en
Pages : 384

Book Description
If you are a mentor, wish to be mentored, or are seeking to be the very best version of yourself, then this book is for you. It cuts across the generations in the form of a handy, easy to read guide to surviving and sometimes winning at life.

But It's Just a Game

But It's Just a Game PDF Author: Julia Cook
Publisher: National Center for Youth Issues
ISBN: 1937870936
Category : Juvenile Fiction
Languages : en
Pages : 33

Book Description
"But Mom, it's just a game." Meet Jasper! A young boy who is totally absorbed with playing video games... "With my game controller in my hands, I'm the boss of my whole world! I can be who I want and do as I please. I can get the highest score. I get all the chances that I need. If I make a mistake it's ok. Everyone thinks I'm 'it on a stick!' And the bad stuff all goes away." Video game addiction is on the rise, but it can be prevented. This creative story book teaches both kids and adults how to switch out their game controller for a "life controller." Video gaming is becoming a part of our culture, and we must be strategic in creating a healthy gaming balance.

The Game Breeder and Sportsman

The Game Breeder and Sportsman PDF Author:
Publisher:
ISBN:
Category : Game and game-birds
Languages : en
Pages : 410

Book Description


My Life as a Gamer

My Life as a Gamer PDF Author: Janet Tashjian
Publisher: Henry Holt and Company (BYR)
ISBN: 0805098658
Category : Juvenile Fiction
Languages : en
Pages : 272

Book Description
Derek Fallon gets the chance of a lifetime—to participate in a gaming company focus group and to test out a new video game called "Arctic Ninja." Together with his friends Carly, Matt, and Umberto, Derek thinks his gaming talents will be showcased. But he soon realizes that everyone has got him beat, including whiz kid El Cid. On top of that, school reading tests have begun and Derek feels doubly off his game. Isn't there anything he's good at?

What's in a Game?

What's in a Game? PDF Author: United States. Congress. Senate. Committee on the Judiciary. Subcommittee on the Constitution, Civil Rights, and Property Rights
Publisher:
ISBN:
Category : Games & Activities
Languages : en
Pages : 240

Book Description