Author: Herbert Schildt
Publisher: McGraw-Hill Companies
ISBN: 9780078823060
Category : Computers
Languages : en
Pages : 836
Book Description
Comprehensive, self-paced guide filled with new options, and new features.
Windows 98 Programming from the Ground Up
Author: Herbert Schildt
Publisher: McGraw-Hill Companies
ISBN: 9780078823060
Category : Computers
Languages : en
Pages : 836
Book Description
Comprehensive, self-paced guide filled with new options, and new features.
Publisher: McGraw-Hill Companies
ISBN: 9780078823060
Category : Computers
Languages : en
Pages : 836
Book Description
Comprehensive, self-paced guide filled with new options, and new features.
Windows 2000 Programming from the Ground Up
Author: Herbert Schildt
Publisher: McGraw-Hill Companies
ISBN:
Category : Computers
Languages : en
Pages : 812
Book Description
Fans are raving about "Windows 2000 Programming from the Ground up, " a useful, real-world tool with in-depth coverage and explanations of the Windows 2000 programming environment. Easy-to-find referencing, advanced coverage of difficult techniques, and tips makes sifting through the muck an easier task.
Publisher: McGraw-Hill Companies
ISBN:
Category : Computers
Languages : en
Pages : 812
Book Description
Fans are raving about "Windows 2000 Programming from the Ground up, " a useful, real-world tool with in-depth coverage and explanations of the Windows 2000 programming environment. Easy-to-find referencing, advanced coverage of difficult techniques, and tips makes sifting through the muck an easier task.
MFC Programming from the Ground Up
Author: Herbert Schildt
Publisher: McGraw-Hill Companies
ISBN:
Category : Computers
Languages : en
Pages : 698
Book Description
A clear, comprehensive, well-paced description of all MFC essentials with numerous, ready-to-run examples, tips, and suggestions for those programmers transitioning from API for Windows programming. Includes in-depth boxes covering specific MFC programming topics and margin notes that provide concise information of critical terms without interrupting the text flow.
Publisher: McGraw-Hill Companies
ISBN:
Category : Computers
Languages : en
Pages : 698
Book Description
A clear, comprehensive, well-paced description of all MFC essentials with numerous, ready-to-run examples, tips, and suggestions for those programmers transitioning from API for Windows programming. Includes in-depth boxes covering specific MFC programming topics and margin notes that provide concise information of critical terms without interrupting the text flow.
C++: A Beginner's Guide, Second Edition
Author: Herbert Schildt
Publisher: McGraw Hill Professional
ISBN: 0071811729
Category : Computers
Languages : en
Pages : 616
Book Description
Essential skills made easy! Written by Herb Schildt, the world’s leading programming author, this step-by-step book is ideal for first-time programmers or those new to C++. The modular approach of this series, including sample projects and progress checks, makes it easy to learn to use C++ at your own pace.
Publisher: McGraw Hill Professional
ISBN: 0071811729
Category : Computers
Languages : en
Pages : 616
Book Description
Essential skills made easy! Written by Herb Schildt, the world’s leading programming author, this step-by-step book is ideal for first-time programmers or those new to C++. The modular approach of this series, including sample projects and progress checks, makes it easy to learn to use C++ at your own pace.
Sams Teach Yourself Microsoft Windows XP in 24 Hours
Author: Greg M. Perry
Publisher: Sams Publishing
ISBN: 9780672322174
Category : Computers
Languages : en
Pages : 458
Book Description
A tutorial demonstration of the updated operating system covers installation, configuration, desktop activation, Internet connectivity, system maintenance, peripherals, e-mail, software, and remote computing.
Publisher: Sams Publishing
ISBN: 9780672322174
Category : Computers
Languages : en
Pages : 458
Book Description
A tutorial demonstration of the updated operating system covers installation, configuration, desktop activation, Internet connectivity, system maintenance, peripherals, e-mail, software, and remote computing.
COM+ Programming from the Ground Up
Author: Mark Michaelis
Publisher: McGraw-Hill Companies
ISBN:
Category : Computers
Languages : en
Pages : 684
Book Description
Learn the latest version of the Component Object Model language with this guide, which provides thorough coverage of all programming essentials in a concise, accelerated from-the-Ground-Up format.
Publisher: McGraw-Hill Companies
ISBN:
Category : Computers
Languages : en
Pages : 684
Book Description
Learn the latest version of the Component Object Model language with this guide, which provides thorough coverage of all programming essentials in a concise, accelerated from-the-Ground-Up format.
C++ from the Ground Up, Third Edition
Author: Herbert Schildt
Publisher: McGraw-Hill Companies
ISBN:
Category : Computers
Languages : en
Pages : 628
Book Description
Programming guru Schildt provides the ultimate C++ resource for beginning to intermediate programmers using his clear, informative, step-by-step style.
Publisher: McGraw-Hill Companies
ISBN:
Category : Computers
Languages : en
Pages : 628
Book Description
Programming guru Schildt provides the ultimate C++ resource for beginning to intermediate programmers using his clear, informative, step-by-step style.
Programming from the Ground Up
Author: Jonathan Bartlett
Publisher: Orange Grove Texts Plus
ISBN: 9781616100643
Category :
Languages : en
Pages : 0
Book Description
Programming from the Ground Up uses Linux assembly language to teach new programmers the most important concepts in programming. It takes you a step at a time through these concepts: * How the processor views memory * How the processor operates * How programs interact with the operating system * How computers represent data internally * How to do low-level and high-level optimization Most beginning-level programming books attempt to shield the reader from how their computer really works. Programming from the Ground Up starts by teaching how the computer works under the hood, so that the programmer will have a sufficient background to be successful in all areas of programming. This book is being used by Princeton University in their COS 217 "Introduction to Programming Systems" course.
Publisher: Orange Grove Texts Plus
ISBN: 9781616100643
Category :
Languages : en
Pages : 0
Book Description
Programming from the Ground Up uses Linux assembly language to teach new programmers the most important concepts in programming. It takes you a step at a time through these concepts: * How the processor views memory * How the processor operates * How programs interact with the operating system * How computers represent data internally * How to do low-level and high-level optimization Most beginning-level programming books attempt to shield the reader from how their computer really works. Programming from the Ground Up starts by teaching how the computer works under the hood, so that the programmer will have a sufficient background to be successful in all areas of programming. This book is being used by Princeton University in their COS 217 "Introduction to Programming Systems" course.
Programming Multiplayer Games
Author: Andrew Mulholland
Publisher: Wordware Publishing, Inc.
ISBN: 1556220766
Category : Computer games
Languages : en
Pages : 576
Book Description
This book covers all the major aspects and theory behind creating a fully functional network game, from setting up a stable MySQL back-end database for storing player information to developing a reusable TCP/IP network library for online games as well as developing web-based server interfaces. This title focuses on sockets rather than DirectPlay, which allows for multiplatform development as opposed to developing game servers solely for Windows-based servers and focuses on MySQL and PHP4 as development tools as well as the multiplatform use of OpenGL. Includes CD.
Publisher: Wordware Publishing, Inc.
ISBN: 1556220766
Category : Computer games
Languages : en
Pages : 576
Book Description
This book covers all the major aspects and theory behind creating a fully functional network game, from setting up a stable MySQL back-end database for storing player information to developing a reusable TCP/IP network library for online games as well as developing web-based server interfaces. This title focuses on sockets rather than DirectPlay, which allows for multiplatform development as opposed to developing game servers solely for Windows-based servers and focuses on MySQL and PHP4 as development tools as well as the multiplatform use of OpenGL. Includes CD.