Creative Code

Creative Code PDF Author: John Maeda
Publisher:
ISBN: 9780500285176
Category : Computers
Languages : en
Pages : 239

Book Description
The creator of the designer website, maeda@media, explores the computer as an artistic medium, recounting how his students and he have rendered some of the most digitally sophisticated pieces of design in modern history, in a compilation that showcases some of the ACG's key achievements in the fields of digital typography, interaction design, education, and more. Original.

Code as Creative Medium

Code as Creative Medium PDF Author: Golan Levin
Publisher: MIT Press
ISBN: 0262542048
Category : Education
Languages : en
Pages : 289

Book Description
An essential guide for teaching and learning computational art and design: exercises, assignments, interviews, and more than 170 illustrations of creative work. This book is an essential resource for art educators and practitioners who want to explore code as a creative medium, and serves as a guide for computer scientists transitioning from STEM to STEAM in their syllabi or practice. It provides a collection of classic creative coding prompts and assignments, accompanied by annotated examples of both classic and contemporary projects, and more than 170 illustrations of creative work, and features a set of interviews with leading educators. Picking up where standard programming guides leave off, the authors highlight alternative programming pedagogies suitable for the art- and design-oriented classroom, including teaching approaches, resources, and community support structures.

The Creativity Code

The Creativity Code PDF Author: Marcus Du Sautoy
Publisher: Harvard University Press
ISBN: 0674244710
Category : Computers
Languages : en
Pages : 321

Book Description
“A brilliant travel guide to the coming world of AI.” —Jeanette Winterson What does it mean to be creative? Can creativity be trained? Is it uniquely human, or could AI be considered creative? Mathematical genius and exuberant polymath Marcus du Sautoy plunges us into the world of artificial intelligence and algorithmic learning in this essential guide to the future of creativity. He considers the role of pattern and imitation in the creative process and sets out to investigate the programs and programmers—from Deep Mind and the Flow Machine to Botnik and WHIM—who are seeking to rival or surpass human innovation in gaming, music, art, and language. A thrilling tour of the landscape of invention, The Creativity Code explores the new face of creativity and the mysteries of the human code. “As machines outsmart us in ever more domains, we can at least comfort ourselves that one area will remain sacrosanct and uncomputable: human creativity. Or can we?...In his fascinating exploration of the nature of creativity, Marcus du Sautoy questions many of those assumptions.” —Financial Times “Fascinating...If all the experiences, hopes, dreams, visions, lusts, loves, and hatreds that shape the human imagination amount to nothing more than a ‘code,’ then sooner or later a machine will crack it. Indeed, du Sautoy assembles an eclectic array of evidence to show how that’s happening even now.” —The Times

Getting Started with Coding

Getting Started with Coding PDF Author: Camille McCue
Publisher: John Wiley & Sons
ISBN: 1119177200
Category : Juvenile Nonfiction
Languages : en
Pages : 140

Book Description
A cool coding book—just for kids! When your kid is ready to add coding to their creativity toolbox but you’re not ready to ship them off to coding camp, Getting Started with Coding is here to help them get started with the basics of coding. It walks young readers through fun projects that were tested in the classroom. Each project has an end-goal to instill confidence and a sense of achievement in young coders. Steering clear of jargon and confusing terminology, Getting Started with Coding is written in a language your child can understand. Plus, the full-color design is heavy on eye-catching graphics and the format is focused on the steps to completing a project, making it approachable for any youngster with an interest in exploring the wonderful world of coding. So why send your kid to a camp when they can become a coding champ—right in the comfort of your living room? Introduces the basics of coding to create a drawing tool Teaches how to create graphics and apply code to make them do things Shows how to make things that respond to motion and collision commands Introduces score-keeping and timing into coding If your child is a burgeoning techy with a desire to learn coding, Getting Started with Coding is the perfect place to start.

The Innovation Code

The Innovation Code PDF Author: Jeff DeGraff
Publisher: Berrett-Koehler Publishers
ISBN: 1523084774
Category : Business & Economics
Languages : en
Pages : 159

Book Description
Using vivid examples, this rigorous but highly accessible guide offers four steps to normalize conflict and channel it to develop breakthrough innovations that are both good for you and your customers. --

Build and Code Creative Robots with LEGO BOOST

Build and Code Creative Robots with LEGO BOOST PDF Author: Ashwin Shah
Publisher: Packt Publishing Ltd
ISBN: 1801076383
Category : Computers
Languages : en
Pages : 429

Book Description
Have fun with LEGO BOOST and Scratch programming while building smart robots that can interact with the world around you Key FeaturesGet up to speed with building your first LEGO BOOST robotic modelBuild interesting robotics prototypes that can perform tasks just like real-life machinesDiscover exciting projects to bring classic LEGO bricks to life using motors and sensorsBook Description LEGO BOOST is a feature-rich creative toolbox that helps kids to develop science, technology, engineering, and mathematics (STEM) skills in a fun way. The LEGO BOOST kit consists of motors, sensors, and more than 840 LEGO pieces to bring various multifunctional robots to life. This book will take you on an interesting and enjoyable journey where you will have fun building robots while developing your problem-solving and logical thinking skills. This book is an end-to-end guide that will take you from a beginner to expert level of robot building with LEGO BOOST and Scratch. Starting with the unboxing and a brief introduction to LEGO BOOST, you'll quickly get your first robotic model up and running. You'll understand how to use the electronic and non-electronic components and have fun building a range of intriguing robotics projects with increasing complexity and advanced functionality. Throughout the book, you'll work on a variety of amazing projects, such as building your own R2D2, a fictional character from Star Wars, that will pique your curiosity to learn robotics and help you explore the full potential of the LEGO BOOST kit. Once you've had fun working with the projects, you'll be introduced to an interesting challenge for you to solve by yourself! By the end of this book, you'll have gained the skills to build creative robotics projects with the LEGO BOOST creative toolbox, and have built on your logical thinking and problem-solving skills. What you will learnUnbox the LEGO BOOST kit and understand how to get startedBuild simple robots with gears and sensorsDiscover the right parts to assemble your robotsProgram your BOOST robot using the Scratch 3.0 programming languageUnderstand complex mechanisms for advanced robotsDevelop engaging and intelligent robots using electronic and non-electronic componentsCreate more than 10 complete robotics projects from scratchDevelop logical thinking and unleash your creativityWho this book is for This book will help 7 to 12-year-old children who want to learn robotics with LEGO BOOST develop their creativity, logical thinking, and problem-solving skills. Teachers, trainers, and parents who wish to teach robotics with LEGO BOOST and Scratch will also find this book useful.

Processing

Processing PDF Author: Ira Greenberg
Publisher: Apress
ISBN: 1430203102
Category : Computers
Languages : en
Pages : 738

Book Description
First Processing book on the market Processing is a nascent technology rapidly increasing in popularity Links with the creators of Processing will help sell the book

The Genius Code

The Genius Code PDF Author: Jerry Lodovico
Publisher: iUniverse
ISBN: 0595452043
Category : Psychology
Languages : en
Pages : 198

Book Description
Creative Genius is a universal thing--not just for some but for everyone! Master The Twelve Pillars of Creative Genius and seize your birthright, the right to "access and unleash your limitless creative genius potential" at will. Creative genius is the "ultimate personal power!" It flows constantly through your voices of inspiration & intuition. Master The Code, connect with these voices, and you will meet with an abundance & prosperity in your life that will literally--blow you away! Unlike many popular self-help books that seem to promise more and deliver less, The Genius Code will unlock within you a creative power that will enable you to "live the ultimate dream"--the ability to imagine, create, & manifest at will! Master these twelve steps and live your true destiny--a destiny of limitless creative expression & abundance! The distance between creative genius and you are simply matters of trust & focus--people of genius trust their inner worlds & focus on their visions--average folks trust the outside world and focus on someone else's vision! Master The Code and live "your creative genius vision"--a vision worthy of you!

Code as Creative Medium

Code as Creative Medium PDF Author: Golan Levin
Publisher: MIT Press
ISBN: 0262362031
Category : Education
Languages : en
Pages : 289

Book Description
An essential guide for teaching and learning computational art and design: exercises, assignments, interviews, and more than 170 illustrations of creative work. This book is an essential resource for art educators and practitioners who want to explore code as a creative medium, and serves as a guide for computer scientists transitioning from STEM to STEAM in their syllabi or practice. It provides a collection of classic creative coding prompts and assignments, accompanied by annotated examples of both classic and contemporary projects, and more than 170 illustrations of creative work, and features a set of interviews with leading educators. Picking up where standard programming guides leave off, the authors highlight alternative programming pedagogies suitable for the art- and design-oriented classroom, including teaching approaches, resources, and community support structures.

Coding Art

Coding Art PDF Author: Yu Zhang
Publisher: Apress
ISBN: 9781484262634
Category : Architecture
Languages : en
Pages : 280

Book Description
Finally, a book on creative programming, written directly for artists and designers! Rather than following a computer science curriculum, this book is aimed at creatives who are working in the intersection of design, art, and education. In this book you'll learn to apply computation into the creative process by following a four-step process, and through this, land in the cross section of coding and art, with a focus on practical examples and relevant work structures. You'll follow a real-world use case of computation art and see how it relates back to the four key pillars, and addresses potential pitfalls and challenges in the creative process. All code examples are presented in a fully integrated Processing example library, making it easy for readers to get started. This unique and finely balanced approach between skill acquisition and the creative process and development makes Coding Art a functional reference book for both creative programming and the creative process for professors and students alike. What You’ll Learn Review ideas and approaches from creative programming to different professional domains Work with computational tools like the Processing language Understand the skills needed to move from static elements to animation to interaction Use interactivity as input to bring creative concepts closer to refinement and depth Simplify and extend the design of aesthetics, rhythms, and smoothness with data structures Leverage the diversity of art code on other platforms like the web or mobile applications Understand the end-to-end process of computation art through real world use cases Study best practices, common pitfalls, and challenges of the creative process Who This Book Is For Those looking to see what computation and data can do for their creative expression; learners who want to integrate computation and data into their practices in different perspectives; and those who already know how to program, seeking creativity and inspiration in the context of computation and data.