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Game for Anything

Game for Anything PDF Author: Gideon Haigh
Publisher: Aurum Press Limited
ISBN: 178131005X
Category : Sports & Recreation
Languages : en
Pages : 256

Book Description
DIV Gideon Haigh's new book covers all the great figures and major issues of cricket, by collecting all his best writing about the game. There are profiles of players past and present - Bradman, Ranjitsinhji, Benaud and Sobers from the past, Steve Waugh, Shane Warne and Wasim Akram from the present. He covers the big issues in the game: sledging, match-fixing, Kerry Packer, Zimbabwe, umpiring. He writes about cricket's best writers - Swanton, C.L.R. James - and ponders the game's most halcyon and unique aspects: slow bowling, captaincy, the essence of good batting. Haigh has now established himself as one of the finest writers on the game - author of one acknowledged masterpiece, Mystery Spinner, a comic classic, Many a Slip - and one of its most most shrewd commentators, who gets widely reviewed both by the cricket media and the national press. This book is likely to attract the same attention. /div

Game for Anything

Game for Anything PDF Author: Gideon Haigh
Publisher: Aurum Press Limited
ISBN: 178131005X
Category : Sports & Recreation
Languages : en
Pages : 256

Book Description
DIV Gideon Haigh's new book covers all the great figures and major issues of cricket, by collecting all his best writing about the game. There are profiles of players past and present - Bradman, Ranjitsinhji, Benaud and Sobers from the past, Steve Waugh, Shane Warne and Wasim Akram from the present. He covers the big issues in the game: sledging, match-fixing, Kerry Packer, Zimbabwe, umpiring. He writes about cricket's best writers - Swanton, C.L.R. James - and ponders the game's most halcyon and unique aspects: slow bowling, captaincy, the essence of good batting. Haigh has now established himself as one of the finest writers on the game - author of one acknowledged masterpiece, Mystery Spinner, a comic classic, Many a Slip - and one of its most most shrewd commentators, who gets widely reviewed both by the cricket media and the national press. This book is likely to attract the same attention. /div

Game for Anything

Game for Anything PDF Author: Cara Summers
Publisher: Harlequin
ISBN: 9781426881299
Category : Fiction
Languages : en
Pages : 224

Book Description
A year ago, Tracker McBride saved Sophie Wainwright's life, and the sexy loner has been starring in her nightly fantasies ever since. But now Sophie's tired of dreaming. She needs to have Tracker in her life, in her bed. So when she learns she's in danger--and that, once again, Tracker is watching her every move--she decides to take what she wants. And poor Tracker doesn't stand a chance.... Tracker isn't thrilled with his latest assignment. For a year he hasn't been able to get Sophie out of his head. But the spoiled princess is way out of his league. Still, guarding Sophie's delectable body has its perks, especially since she's quite willing to share it. So he's going to Plan B. He'll seduce her right out of his system. Only, the more games they play, the more he's hoping they'll end up tied....

A Game of Fox & Squirrels

A Game of Fox & Squirrels PDF Author: Jenn Reese
Publisher: Henry Holt and Company (BYR)
ISBN: 1250243025
Category : Juvenile Fiction
Languages : en
Pages : 160

Book Description
A 2021 Oregon Book Award Winner An NPR Best Book of 2020 A Finalist for the 2021-22 Maine Student Book Award A 2021 Mythopoeic Awards Finalist Andre Norton Award finalist Jenn Reese explores the often thin line between magic and reality, light and darkness in her enchanting middle grade standalone. "Brings to life, viscerally, what it is like to live in fear of abuse—even after the abuse itself is over. But there is magic here too, and the promise of a better future that comes with learning to let people who care about you into your world." —Alan Gratz, New York Times-bestselling author of Refugee “A captivating and touching story... both whimsical and emotionally—sometimes frighteningly—compelling.” —Ingrid Law, Newbery Honor-winning author of Savvy "Magically creative and deeply honest, A Game of Fox & Squirrels merges games and grimness in a fantasy tale that tells the truth." —Elana K. Arnold, Printz Honor-winning author of Damsel and A Boy Called Bat After an incident shatters their family, eleven-year old Samantha and her older sister Caitlin are sent to live in rural Oregon with an aunt they've never met. Sam wants nothing more than to go back to the way things were... before she spoke up about their father's anger. When Aunt Vicky gives Sam a mysterious card game called "A Game of Fox & Squirrels," Sam falls in love with the animal characters, especially the charming trickster fox, Ashander. Then one day Ashander shows up in Sam’s room and offers her an adventure and a promise: find the Golden Acorn, and Sam can have anything she desires. But the fox is hiding rules that Sam isn't prepared for, and her new home feels more tempting than she'd ever expected. As Sam is swept up in the dangerous quest, the line between magic and reality grows thin. If she makes the wrong move, she'll lose far more than just a game. Perfect for fans of Barbara O'Connor, Lauren Wolk, and Ali Benjamin, A Game of Fox & Squirrels is a stunning, heartbreaking novel about a girl who finds the light in the darkness... and ultimately discovers the true meaning of home.

Play Anything

Play Anything PDF Author: Ian Bogost
Publisher:
ISBN: 0465051723
Category : Science
Languages : en
Pages : 290

Book Description
"An essential read for those seeking to understand how a new idea of play can be positive for our lives." u- Library Journal (STARRED review) /u Play Anything is a profound book: both a striking assessment of our current cultural landscape, and at the same time a smart self-improvement guide, teaching us the virtues of a life lived playfully." u- Steven Johnson, author of How We Got To Now and Everything Bad Is Good For You /u

Game for Seduction

Game for Seduction PDF Author: Bella Andre
Publisher: Simon and Schuster
ISBN: 143917556X
Category : Fiction
Languages : en
Pages : 273

Book Description
In this sizzling novel from New York Times bestselling author Bella Andre, a pro football star meets his match when he realizes his childhood friend who also happens to be the daughter of his agent has grown up, and then some. The daughter of a powerful sports agent, Melissa McKnight has harbored lust-filled fantasies for Dominic DiMarco ever since she was an awkward teenager, when the San Francisco Outlaws' gorgeous wide receiver became her father's superstar client. Now Melissa's a beautiful, tenacious associate in her father's firm, and being around to-die-for hard-bodies is all in a day's work...until tangling with Dominic at a photo shoot blindsides her with passion. Dominic has built a flawless career by being in control—on and off the field. And despite his intense desire for Melissa, he's not about to seduce his agent's daughter—until Melissa stages a power play to break free from her domineering father and winds up at an edgy bar on the wrong side of town. Dominic thinks he's rescuing the innocent Melissa he met years ago...but one night of sizzling passion reveals a woman with no limits—including a penchant for hot sex in public places. If anyone's breaking all the rules of seduction, it's sexy, irresistible Melissa. But Dominic has a secret from years ago—one that could ruin his sterling reputation and take Melissa along with him. Will his bad-boy past bind them closer together? Or will they crash and burn?

I Can Be Anything

I Can Be Anything PDF Author: Shinsuke Yoshitake
Publisher: Chronicle Books
ISBN: 1452180571
Category : Juvenile Fiction
Languages : en
Pages : 57

Book Description
A laugh-out-loud guessing game bedtime book! It's time for bed, but Natsumi has a brilliant idea, even better than going to sleep: She'll pretend to be something and Mom will guess what she is! Ready? Is she a caterpillar? An arrow sign? An upside-down bug? Take your best guess, then laugh along with Natsumi and her mom as they play a pre-bedtime game of charades full of silliness and surprises! • A delightfully silly read-aloud book for young children that helps soften bedtime routines • Part picture book, part guessing game! The interactive nature will keep kids turning the page! • Perfect book for toddlers Fans of Guess Again, Interrupting Chicken, and Max and the Won't Go to Bed Show will love the clever kid-friendly humor of I Can Be Anything. • Family read-aloud books for ages 3–5 • Guessing game books for toddlers

The Game

The Game PDF Author: Neil Strauss
Publisher: Harper Collins
ISBN: 0062130110
Category : Biography & Autobiography
Languages : en
Pages : 466

Book Description
Hidden somewhere, in nearly every major city in the world, is an underground seduction lair. And in these lairs, men trade the most devastatingly effective techniques ever invented to charm women. This is not fiction. These men really exist. They live together in houses known as Projects. And Neil Strauss, the bestselling author and journalist, spent two years living among them, using the pseudonym Style to protect his real-life identity. The result is one of the most explosive and controversial books of the last decade—guaranteed to change the lives of men and transform the way women understand the opposite sex forever. On his journey from AFC (average frustrated chump) to PUA (pick-up artist) to PUG (pick-up guru), Strauss not only shares scores of original seduction techniques but also has unforgettable encounters with the likes of Tom Cruise, Britney Spears, Paris Hilton, Heidi Fleiss, and Courtney Love. And then things really start to get strange—and passions lead to betrayals lead to violence. The Game is the story of one man's transformation from frog to prince to prisoner in the most unforgettable book of this generation.

Trapped in a Video Game: The Complete Series

Trapped in a Video Game: The Complete Series PDF Author: Dustin Brady
Publisher: Andrews McMeel Publishing
ISBN: 1524862932
Category : Juvenile Fiction
Languages : en
Pages : 720

Book Description
Five books in one! With nonstop action, huge plot twists, and tons of humor, this series will quickly have your 7- to 12-year-old video game fan begging for just one more chapter. Getting sucked into a video game is not as much fun as you'd think. Sure, there are jetpacks, hover tanks, and infinite lives, but what happens when the game starts to turn on you? In this best-selling series, 12-year-old Jesse Rigsby finds out just how dangerous video games-and the people making those games - can be. Book One: Trapped in a Video Game Jesse hates video games - and for good reason. You see, a video game character is trying to kill him. After getting sucked into the new game Full Blast with his best friend, Eric, Jesse quickly discovers that he's being followed by a mysterious figure. If he doesn't figure out what's going on fast, he'll be trapped for good! Book Two: The Invisible Invasion Jesse's rescue mission has led him into the world of Go Wild, a Pokemon Go-style mobile game full of hidden danger and invisible monsters. Can Jesse stay alive long enough to sneak into the shady video game company and uncover what they're hiding? Book Three: Robots Revolt The robot villains from Super Bot World 3 have been released into the real world, and it's up to Jesse to get them back. This is Jesse's most dangerous mission yet, because this time, the video game is real. And in the real world, there are no extra lives. Book Four: Return to Doom Island In this retro adventure, Jesse will need to outsmart a superintelligent android, outlast a tireless drone, and outswim an eight-bit shark. If he can somehow pull all that off, Jesse will discover that he hasn't even gotten to the scary part yet. Book Five: The Final Boss Jesse and Eric have 10 minutes to save the world. In those 10 minutes, they're supposed to dive into a massive video game universe, track down an all-powerful madman, and stop his evil plan before it's too late. Sound impossible? It's super impossible. The clock is ticking.

Tiny Games for Trips

Tiny Games for Trips PDF Author: Hide&Seek,
Publisher: Bloomsbury Publishing
ISBN: 1472815955
Category : Games & Activities
Languages : en
Pages : 50

Book Description
“Amusing, raucous and inventive” -The Guardian From award winning game designers Hide&Seek come tons of brand new games for real-world play. Tiny Games takes traditional parlour games and adds a touch of modern game design know-how to allow any number of players to have fun whatever they're doing. Games for parks, pubs, and public transport. Wherever you're feeling playful, we've got you covered. Designed to give the maximum amount of fun for the minimum amount of rule-reading, Tiny Games will let you find the perfect game for whatever situation you're in. Tiny Games for Trips is a companion piece to Tiny Games for Work, Tiny Games for Home and Tiny Games for Kids, with games specially designed to suit your circumstances. Combine all the Tiny Games books for a more playful existence.

How to Do Things with Videogames

How to Do Things with Videogames PDF Author: Ian Bogost
Publisher: U of Minnesota Press
ISBN: 145293312X
Category : Games & Activities
Languages : en
Pages : 194

Book Description
In recent years, computer games have moved from the margins of popular culture to its center. Reviews of new games and profiles of game designers now regularly appear in the New York Times and the New Yorker, and sales figures for games are reported alongside those of books, music, and movies. They are increasingly used for purposes other than entertainment, yet debates about videogames still fork along one of two paths: accusations of debasement through violence and isolation or defensive paeans to their potential as serious cultural works. In How to Do Things with Videogames, Ian Bogost contends that such generalizations obscure the limitless possibilities offered by the medium’s ability to create complex simulated realities. Bogost, a leading scholar of videogames and an award-winning game designer, explores the many ways computer games are used today: documenting important historical and cultural events; educating both children and adults; promoting commercial products; and serving as platforms for art, pornography, exercise, relaxation, pranks, and politics. Examining these applications in a series of short, inviting, and provocative essays, he argues that together they make the medium broader, richer, and more relevant to a wider audience. Bogost concludes that as videogames become ever more enmeshed with contemporary life, the idea of gamers as social identities will become obsolete, giving rise to gaming by the masses. But until games are understood to have valid applications across the cultural spectrum, their true potential will remain unrealized. How to Do Things with Videogames offers a fresh starting point to more fully consider games’ progress today and promise for the future.