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New Pedagogical Approaches in Game Enhanced Learning

New Pedagogical Approaches in Game Enhanced Learning PDF Author: Sara de Freitas
Publisher: IGI Global
ISBN: 1466639512
Category : Education
Languages : en
Pages : 321

Book Description
"This book addresses the major challenges associated with adopting digital games into a standard curriculum, providing fresh perspectives from current practitioners in the education field"--Provided by publisher.

New Pedagogical Approaches in Game Enhanced Learning

New Pedagogical Approaches in Game Enhanced Learning PDF Author: Sara de Freitas
Publisher: IGI Global
ISBN: 1466639512
Category : Education
Languages : en
Pages : 321

Book Description
"This book addresses the major challenges associated with adopting digital games into a standard curriculum, providing fresh perspectives from current practitioners in the education field"--Provided by publisher.

New Pedagogical Approaches in Game Enhanced Learning

New Pedagogical Approaches in Game Enhanced Learning PDF Author: Sara de Freitas
Publisher:
ISBN: 9781466639522
Category : Computer games
Languages : en
Pages : 308

Book Description
"This book addresses the major challenges associated with adopting digital games into a standard curriculum, providing fresh perspectives from current practitioners in the education field"--Provided by publisher

Using Games to Enhance Learning and Teaching

Using Games to Enhance Learning and Teaching PDF Author: Nicola Whitton
Publisher: Routledge
ISBN: 1136341307
Category : Education
Languages : en
Pages : 234

Book Description
Using Games to Enhance Learning and Teaching provides educators with easy and practical ways of using games to support student engagement and learning. Despite growing interest in digital game-based learning and teaching, until now most teachers have lacked the resources or technical knowledge to create games that meet their needs. The only realistic option for many has been to use existing games which too often are out of step with curriculum goals, difficult to integrate, and require high-end technology. Using Games to Enhance Learning and Teaching offers a comprehensive solution, presenting five principles for games that can be embedded into traditional or online learning environments to enhance student engagement and interactivity. Extensive case studies explore specific academic perspectives, and featured insights from professional game designers show how educational games can be designed using readily accessible, low-end technologies, providing an explicit link between theory and practice. Practical in nature, the book has a sound theoretical base that draws from a range of international literature and research.

Game-Based Learning Across the Lifespan

Game-Based Learning Across the Lifespan PDF Author: Margarida Romero
Publisher: Springer
ISBN: 3319417975
Category : Education
Languages : en
Pages : 154

Book Description
The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers. In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations.

Design of Technology-Enhanced Learning

Design of Technology-Enhanced Learning PDF Author: Matt Bower
Publisher: Emerald Group Publishing
ISBN: 1787149110
Category : Education
Languages : en
Pages : 472

Book Description
This book explains how educational research can inform the design of technology-enhanced learning environments. After laying pedagogical, technological and content foundations, it analyses learning in Web 2.0, Social Networking, Mobile Learning and Virtual Worlds to derive nuanced principles for technology-enhanced learning design.

Using Games to Enhance Learning and Teaching

Using Games to Enhance Learning and Teaching PDF Author: Nicola Whitton
Publisher: Routledge
ISBN: 1136341315
Category : Education
Languages : en
Pages : 232

Book Description
Using Games to Enhance Learning and Teaching provides educators with easy and practical ways of using games to support student engagement and learning. Despite growing interest in digital game-based learning and teaching, until now most teachers have lacked the resources or technical knowledge to create games that meet their needs. The only realistic option for many has been to use existing games which too often are out of step with curriculum goals, difficult to integrate, and require high-end technology. Using Games to Enhance Learning and Teaching offers a comprehensive solution, presenting five principles for games that can be embedded into traditional or online learning environments to enhance student engagement and interactivity. Extensive case studies explore specific academic perspectives, and featured insights from professional game designers show how educational games can be designed using readily accessible, low-end technologies, providing an explicit link between theory and practice. Practical in nature, the book has a sound theoretical base that draws from a range of international literature and research.

Handbook of Research on Instructional Systems and Educational Technology

Handbook of Research on Instructional Systems and Educational Technology PDF Author: Kidd, Terry
Publisher: IGI Global
ISBN: 1522524002
Category : Education
Languages : en
Pages : 493

Book Description
Incorporating new methods and approaches in learning environments is imperative to the development of education systems. By enhancing learning processes, education becomes more attainable at all levels. The Handbook of Research on Instructional Systems and Educational Technology is an essential reference source for the latest scholarly research on new models, trends, and data for solving instructional and learning challenges in education. Featuring extensive coverage on a wide range of topics such as distance education, online learning, and blended learning, this publication is ideally designed for academicians, practitioners, researchers, and students seeking current research on the latest improvements in instructional systems.

The New Development of Technology Enhanced Learning

The New Development of Technology Enhanced Learning PDF Author: Ronghuai Huang
Publisher: Springer
ISBN: 3642382916
Category : Education
Languages : en
Pages : 244

Book Description
The book addresses the main issues concerned with the new development of learning processes, innovative pedagogical changes, the effects of new technologies on education, future learning content, which aims to gather the newest concepts, research and best practices on the frontiers of technology enhanced learning from the aspects of learning, pedagogies and technologies in learning in order to draw a picture of technology enhanced learning in the near future. Some issues like “e-learning ... m-learning ... u-learning – innovative approaches,” “the Framework and Method for Understanding the New Generation Students,” “Context-aware Mobile Role Playing Game for Learning,” “ Pedagogical issues in content creation and use: IT literacy through Spoken Tutorials,” “Supporting collaborative knowledge construction and discourse in the classroom,” “Digital Systems for Hierarchical Open Access to Education,” “ Using Annotated Patient Records to Teach Clinical Reasoning to Undergraduate Students of Medicine,” “ Utilizing Cognitive Skills Ontology for Designing Personalized Learning Environments” and “Using Interactive Mobile Technologies to Develop Operating Room Technologies Competency” are discussed in separate chapters.

Educational Technology Use and Design for Improved Learning Opportunities

Educational Technology Use and Design for Improved Learning Opportunities PDF Author: Khosrow-Pour, Mehdi
Publisher: IGI Global
ISBN: 1466661038
Category : Education
Languages : en
Pages : 359

Book Description
The rise of technology within educational settings has allowed for a substantial shift in the way in which educators teach learners of all ages. In order to implement these new learning tools, school administrators and teachers alike must seek new research outlining the latest innovations in the field. Educational Technology Use and Design for Improved Learning Opportunities presents broad coverage of topics pertaining to the development and use of technology both in and out of the classroom. Including research on technology integration in K-12, higher education, and adult learning, this publication is ideal for use by school administrators, academicians, and upper-level students seeking the most up-to-date tools and methodologies surrounding educational technology.

Global Perspectives on Gameful and Playful Teaching and Learning

Global Perspectives on Gameful and Playful Teaching and Learning PDF Author: Farber, Matthew
Publisher: IGI Global
ISBN: 1799820173
Category : Education
Languages : en
Pages : 330

Book Description
In the fast-changing field of education, the incorporation of game-based learning has been increasing in order to promote more successful learning instruction. Improving the interaction between learning outcomes and motivation in games (both digital and analog) and promoting best practices for the integration of games in instructional settings are imperative for supporting student academic achievement. Global Perspectives on Gameful and Playful Teaching and Learning is a collection of innovative research on the methods and applications that explore the cognitive and psychological aspects underpinning successful educational video games. While highlighting topics including nontraditional exercise, mobile computing, and interactive technologies, this book is ideally designed for teachers, curriculum developers, instructional designers, course designers, IT consultants, educational software developers, principals, school administrators, academicians, researchers, and students seeking current research on the design and integration of game-based learning environments.