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Spatial Augmented Reality. The Development of Edutainment for Augmented Digital Spaces. Ediz. Integrale

Spatial Augmented Reality. The Development of Edutainment for Augmented Digital Spaces. Ediz. Integrale PDF Author: Donato Maniello
Publisher:
ISBN: 9788895315591
Category : Computers
Languages : en
Pages : 296

Book Description


Spatial Augmented Reality. The Development of Edutainment for Augmented Digital Spaces. Ediz. Integrale

Spatial Augmented Reality. The Development of Edutainment for Augmented Digital Spaces. Ediz. Integrale PDF Author: Donato Maniello
Publisher:
ISBN: 9788895315591
Category : Computers
Languages : en
Pages : 296

Book Description


Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications

Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications PDF Author: Maiga Chang
Publisher: Springer Science & Business Media
ISBN: 3642234550
Category : Education
Languages : en
Pages : 582

Book Description
This book constitutes the refereed proceedings of the 6th International Conference on E-learning and Games, Edutainment 2011, held in Taipeh, Taiwan, in September 2011. The 42 full papers were carefully reviewed and selected from 130 submissions. The papers are organized in topical sections on: augemented and mixed reality in education; effectiveness of virtual reality for education; ubiquituous games and ubiquitous technology & learning; future classroom; e-reader and multi-touch; learning performance and achievement; learning by playing; game design and development; game-based learning/training; interactions in games; digital museum and technology, and behavior in games; educational robots and toys; e-learning platforms and tools; game engine/rendering/animations; game-assisted language learning; learning with robots and robotics education; e-portfolio and ICT-enhanced learning; game-based testing and assessment; trend, development and learning process of educational mini games; VR and edutainment.

Beyond Digital Representation

Beyond Digital Representation PDF Author: Andrea Giordano
Publisher: Springer Nature
ISBN: 3031361555
Category : Technology & Engineering
Languages : en
Pages : 830

Book Description
This book collects contributions which showcase the impact of new augmented reality (AR) and artificial intelligence (AI) technologies considered jointly in the fields of cultural heritage and innovative design. AR is an alternative path of analysis and communication if applied to several fields of research, in particular if related to space and artifacts in it. This happens because the neural network development strengthens the relationship between augmented reality and artificial intelligence, creating processes close to human thought in shorter times. In the last years, the AR/AI expansion and the future scenarios have raised a deep trans-disciplinary speculation. The disciplines of representation (drawing, surveying, visual communication), as a convergence place of multidisciplinary theoretical and applicative studies related to architecture, city, environment, tangible and intangible cultural heritage, are called to contribute to the international debate. The book chapters deal with augmented reality and artificial intelligence, analyzing their connections as research tools for knowing the environment. In particular, the topics focus on the intersection between real and virtual world and on the heuristic role of drawing in the enhancement and management of cultural heritage, in planning and monitoring the architecture, the environment, or the infrastructures. Scientists involved in AR and AI research applied separately or together in the field of cultural heritage, architectural design, urban planning, and infrastructures analysis, as well as members of public and private organizations make up interdisciplinary groups that fuel the discussion focusing on the priorities and aims of the research related to the disciplines of representation.

Virtual and Augmented Reality in Education, Art, and Museums

Virtual and Augmented Reality in Education, Art, and Museums PDF Author: Guazzaroni, Giuliana
Publisher: IGI Global
ISBN: 1799817989
Category : Computers
Languages : en
Pages : 385

Book Description
Due to the growing prevalence of artificial intelligence technologies, schools, museums, and art galleries will need to change traditional ways of working and conventional thought processes to fully embrace their potential. Integrating virtual and augmented reality technologies and wearable devices into these fields can promote higher engagement in an increasingly digital world. Virtual and Augmented Reality in Education, Art, and Museums is an essential research book that explores the strategic role and use of virtual and augmented reality in shaping visitor experiences at art galleries and museums and their ability to enhance education. Highlighting a range of topics such as online learning, digital heritage, and gaming, this book is ideal for museum directors, tour developers, educational software designers, 3D artists, designers, curators, preservationists, conservationists, education coordinators, academicians, researchers, and students.

Innovating with Augmented Reality

Innovating with Augmented Reality PDF Author: P Kaliraj
Publisher: CRC Press
ISBN: 1000504239
Category : Computers
Languages : en
Pages : 208

Book Description
Augmented Reality (AR) has many advantages that include increased engagement and interaction as well as enhanced innovation and responsiveness. AR technology has applications in almost all domains such as medical training, retail, repair and maintenance of complex equipment, interior design in architecture and construction, business logistics, tourism, and classroom education. Innovating with Augmented Reality: Applications in Education and Industry explains the concepts behind AR, explores some of its application areas, and gives an in-depth look at how this technology aligns with Education 4.0. Due to the rapid advancements in technology, future education systems must prepare students to work with the latest technologies by enabling them to learn virtually in augmented ways in varied platforms. By providing an illusion of physical objects, which takes the students to a new world of imagination, AR and Virtual Reality (VR) create virtual and interactive environments for better learning and understanding. AR applications in education are covered in four chapters of this book, including a chapter on how gamification can be made use of in the teaching and learning process. The book also covers other application areas of AR and VR. One such application area is the food and beverage industry with case studies on virtual 3D food, employee training, product–customer interaction, restaurant entertainment, restaurant tours, and product packaging. The application of AR in the healthcare sector, medical education, and related devices and software are examined in the book’s final chapter. The book also provides an overview of the game development software, Unity, a real-time development platform for 2D and 3D AR and VR, as well as the software tools and techniques used in developing AR-based apps.

Augmented Reality Games II

Augmented Reality Games II PDF Author: Vladimir Geroimenko
Publisher: Springer
ISBN: 3030156206
Category : Computers
Languages : en
Pages : 306

Book Description
This is the second of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues. These first ever research monographs on augmented reality games have been written by a team of 70 leading researchers, practitioners and artists from 20 countries. Volume II explores the most important and challenging issues that have been raised by the use of the Augmented Reality approach and technology in the gamification of education, healthcare, medicine and art. The volume deals with a systematic analysis of educational augmented reality games, their use for health promotion in old age and for improving people’s well-being, the gamification of augmented reality art and immersive reading experiences, among other topics. Augmented Reality Games II is essential reading not only for researchers, practitioners, game developers and artists, but also for students (graduates and undergraduates) and all those interested in the rapidly developing area of augmented reality games.

Augmented and Mixed Reality for Communities

Augmented and Mixed Reality for Communities PDF Author: Joshua A. Fisher
Publisher: CRC Press
ISBN: 1000378411
Category : Computers
Languages : en
Pages : 316

Book Description
Using mixed and augmented reality in communities is an emerging media practice that is reshaping how we interact with our cities and neighbors. From the politics of city hall to crosswalks and playgrounds, mixed and augmented reality will offer a diverse range of new ways to interact with our communities. In 2016, apps for augmented reality politics began to appear in app stores. Similarly, the blockbuster success of Pokémon Go illustrated how even forgotten street corners can become a magical space for play. In 2019, a court case in Milwaukee, Wisconsin, extended first amendment rights to augmented reality. For all the good that these emerging media provide, there will and have been consequences. Augmented and Mixed Reality for Communities will help students and practitioners navigate the ethical design and development of these kinds of experiences to transform their cities. As one of the first books of its kind, each chapter in the book prepares readers to contribute to the Augmented City. By providing insight into how these emerging media work, the book seeks to democratize the augmented and mixed reality space. Authors within this volume represent some of the leading scholars and practitioners working in the augmented and mixed reality space for civic media, cultural heritage, civic games, ethical design, and social justice. Readers will find practical insights for the design and development to create their own compelling experiences. Teachers will find that the text provides in-depth, critical analyses for thought-provoking classroom discussions.

Augmented Reality

Augmented Reality PDF Author:
Publisher:
ISBN: 9781642240566
Category :
Languages : en
Pages : 364

Book Description
The field of Augmented Reality (AR) has its roots back in the 1960s and earlier, but, the technology space of augmented reality (AR) is one of the more thrilling frontiers to emerge research in recent years. However, similar to many frontiers, it is hectic, overhyped, and misunderstood. In the deficiency of existing best practice to guide development of this new design space, a number of competing visions have taken hold, each of which seeks to colonize the future of our digitally augmented world. The rise of powerful mobile phones means that almost everyone with a smart phone in their pocket can have an AR experience, while there are many head-mounted displays becoming available that provide a more compelling application of the technology. Applications like Pokémon Go are used by hundreds of millions of users, and Microsoft, DAQRI, Meta, and others are selling display technologies could dramatically change work and play over the next few years.Augmented Reality: Principles and Practice as the name suggests provides an overview of augmented reality and some of its important and popular areas of application integrating 3D virtual objects into a real 3D environment, in real time. The book chapters present the areas of everyday life where AR can be used - medical informatics, production repair, visualization, route planning, entertainment and military applications, marketing tasks and education. This book opens with a literature review of Augmented Reality (AR) following with several new applications in health care and education disciplines. It also contains applications in outdoor and mobile AR, such as construction, restoration, security and surveillance. This book will be useful for researchers, engineers and students.

Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection

Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection PDF Author: Marinos Ioannides
Publisher: Springer Nature
ISBN: 3030730433
Category : Computers
Languages : en
Pages : 763

Book Description
This book constitutes the refereed post-conference proceedings of the 8th International Conference on Digital Heritage, EuroMed 2020, held virtually in November 2020. The 37 revised project papers and 30 revised short papers presented were carefully reviewed and selected from 326 submissions. The papers are on topics such as digital data acquisition technologies in CH/2D and 3D data capture methodologies and data processing; remote sensing for archaeology and cultural heritage management and monitoring; interactive environments and applications; reproduction techniques and rapid prototyping in CH; e-Libraries and e-Archives in cultural heritage; virtual museum applications (e-Museums and e-Exhibitions); visualisation techniques (desktop, virtual and augmented reality); storytelling and authoring tools; tools for education; 2D and 3D GIS in cultural heritage; and on-site and remotely sensed data collection.

Pick Up and Oocyte Management

Pick Up and Oocyte Management PDF Author: Antonio Malvasi
Publisher: Springer
ISBN: 9783030287436
Category : Health & Fitness
Languages : en
Pages : 373

Book Description
This richly illustrated book focuses on one of the specific and crucial steps of the Medically Assisted Procreation techniques that is often overlooked: the oocyte pick-up. Enhanced by a large number of high-quality pictures, this atlas of oocyte retrieval comprehensively describes important aspects such as the setting of the ultrasonic equipment, the choice of needle, the layout of the devices in the room and the technique to be used, which, if not properly handled, can lead to erroneous behaviors. The original and detailed illustrations, mainly microscopic images and explanatory drawings, help readers to better understand how to manage all the phases of the ovarian pick-up and oocyte management. This practical atlas provides a valuable guide for all specialists who want to improve their skills and gain confidence with the MPA techniques.