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Gaming, Simulations and Society

Gaming, Simulations and Society PDF Author: International Simulation and Gaming Association. International Conference
Publisher: Springer Science & Business Media
ISBN: 9784431223085
Category : Business & Economics
Languages : en
Pages : 340

Book Description
Annotation This book presents a current research scope and perspective of Simulation and Gaming. Theoretical problems of Simulation and Gaming will be examined with a view to improving the social sciences through the introduction of the techniques and concepts of Simulation and Gaming. The fields of economics, political science, psychology and business management can all be radically improved by introducing such techniques of Simulation and Gaming as the Agent-Based Modelling. Other important topics are the analysis of philosophical foundations in Simulation and Gaming as an academic discipline. The ever growing and massive popularity of PC and arcade games cannot be ignored. Their potential as agents of education and their essentially violent nature raise many ethical and moral problems that need to be addressed.

Gaming, Simulations and Society

Gaming, Simulations and Society PDF Author: International Simulation and Gaming Association. International Conference
Publisher: Springer Science & Business Media
ISBN: 9784431223085
Category : Business & Economics
Languages : en
Pages : 340

Book Description
Annotation This book presents a current research scope and perspective of Simulation and Gaming. Theoretical problems of Simulation and Gaming will be examined with a view to improving the social sciences through the introduction of the techniques and concepts of Simulation and Gaming. The fields of economics, political science, psychology and business management can all be radically improved by introducing such techniques of Simulation and Gaming as the Agent-Based Modelling. Other important topics are the analysis of philosophical foundations in Simulation and Gaming as an academic discipline. The ever growing and massive popularity of PC and arcade games cannot be ignored. Their potential as agents of education and their essentially violent nature raise many ethical and moral problems that need to be addressed.

Simulation and Gaming in the Network Society

Simulation and Gaming in the Network Society PDF Author: Toshiyuki Kaneda
Publisher: Springer
ISBN: 9811005753
Category : Mathematics
Languages : en
Pages : 466

Book Description
This book provides the state of the art in the simulation and gaming study field by systematically collecting excellent papers presented at the 46th International Simulation and Gaming Association annual conference held in Kyoto 17–25 July 2015. Simulation and gaming has been used in a wide variety of areas ranging from early childhood education and school-age children, universities, and professional education, to policy exploration and social problem solving. Moreover, it now been drastically changing its features in the Internet Of Things (IOT) society while taking over a wide variety of aliases, such as serious games and gamification. Most of the papers on which this book’s chapters are based were written by academic researchers, both up-and-coming and well known. In addition, simulation and gaming is a translational system science going from theory to clinical cross-disciplinary topics. With this book, therefore, graduate students and higher-level researchers, educators, and practitioners can become familiar with the state-of-the-art academic research on simulation and gaming in the network society of the twenty-first century.

Gaming, Simulations and Society

Gaming, Simulations and Society PDF Author: R. Shiratori
Publisher: Springer Science & Business Media
ISBN: 9784431267973
Category : Social Science
Languages : en
Pages : 320

Book Description
The Japan Association of Simulation & Gaming (JASAG) and the Science Council of Japan (SCJ) hosted ISAGA 2003, the 34th annual conference of the International Simulation and Gaming Association (ISAGA), at Kazusa Akademia Park in Kisarazu, Japan,August 25–29, 2003. About 450 participants and guests attended,with 330 from Japan and 101 from 34 other countries. The number of submitted papers and reports exceeded 210, and in addition, many poster presentations and experiential sessions were held. This book is made up of 30 papers submitted to ISAGA 2003 and provides a good example of the diverse scope and standard of research achieved in simu- tion and gaming today.The theme of ISAGA 2003 was “Social Contributions and Responsibilities of Simulation and Gaming.” Looking back over the history of simulation and gaming research in Japan,in 1991 JASAG hosted ISAGA 1991 in Kyoto. However,even though there were only 12 years between ISAGA 1991 and ISAGA 2003,and both conferences were held in the same country,Japan,for Japanese researchers,the meaning of hosting these two international conferences of simulation and gaming research was very different.

Simulation and Society

Simulation and Society PDF Author: John R. Raser
Publisher:
ISBN:
Category : Simulation methods
Languages : en
Pages : 200

Book Description


Games, Learning, and Society

Games, Learning, and Society PDF Author: Constance Steinkuehler
Publisher: Cambridge University Press
ISBN: 1139510215
Category : Psychology
Languages : en
Pages :

Book Description
This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first-century pedagogy, it demonstrates the depth and breadth of scholarship on games and learning to date. The chapters represent some of the most influential thinkers, designers and writers in the emerging field of games and learning - including James Paul Gee, Soren Johnson, Eric Klopfer, Colleen Macklin, Thomas Malaby, Bonnie Nardi, David Sirlin and others. Together, their work functions both as an excellent introduction to the field of games and learning and as a powerful argument for the use of games in formal and informal learning environments in a digital age.

How Do Video Games Affect Society?

How Do Video Games Affect Society? PDF Author: Patricia D. Netzley
Publisher:
ISBN: 9781601527493
Category : Video games
Languages : en
Pages :

Book Description
Video games can provide entertainment, mental stimulation, education, and social networks. But for some people they can also encourage addictive and/or aggressive behaviors that hurt both individuals and society. This book examines topics related to the physical and social costs and benefits of video gaming, quoting numerous experts on these issues.

Simulation and Games

Simulation and Games PDF Author: Society for Academic Gaming and Simulation in Education and Training (Great Britain)
Publisher: Nichols Publishing Company
ISBN:
Category : College teaching
Languages : en
Pages : 224

Book Description


Simulation and Gaming for Social Design

Simulation and Gaming for Social Design PDF Author: Toshiyuki Kaneda
Publisher: Springer Nature
ISBN: 9811620113
Category : Business & Economics
Languages : en
Pages : 309

Book Description
This book is a collection of research articles that deal with three aspects of simulation and gaming for social design: (1) Theory and methodology, including game system theory and agent-based modeling; (2) Sustainability, including global warming and the energy–food nexus);; and (3) Social entrepreneurship, including business, ethnic, and ethical understanding. The latter two especially form two major areas of clinical knowledge in contemporary life. Simulation and gaming, with its participatory approach, provides participants with a seamless integration of problem solving and education. It has been known as a tool for interdisciplinary communication since the 1960s, and now it is being developed to contribute to global society in the twenty-first century. This is the first book on simulation and gaming for social design that covers all aspects from the methodological foundations to practical examples in the fields of sustainability and social entrepreneurship. Regardless of the size of the problematics, societal system design involves (1) The visioning and conception aspects due to the long-term, overall nature of the goal; (2) Interdisciplinary thinking and communication for the exploration of new states of accommodation with technological systems; and (3) The “human dimension” aspect including education that must be dealt with, thus academic developments of simulation and gaming for social design as system thinking and practice methodologies are anticipated. Simulation and gaming has great potential for development as a tool to facilitate the transfer between theoretical and clinical knowledge.

Gaming-simulation--rationale, Design, and Applications

Gaming-simulation--rationale, Design, and Applications PDF Author: Cathy S. Greenblat
Publisher: John Wiley & Sons
ISBN:
Category : Social Science
Languages : en
Pages : 456

Book Description
Textbook on the theoretics, design and applications of gaming-simulation in the social sciences - covers contemporary problems of learning and communication, simulation techniques and model-building, the use of simulation as a teaching method, decision making applications, etc. Bibliography pp. 420 to 431, diagrams, flow charts and references.

Games, Learning, and Society

Games, Learning, and Society PDF Author: Constance Steinkuehler
Publisher: Cambridge University Press
ISBN: 052119623X
Category : Computers
Languages : en
Pages : 489

Book Description
Leaders in the field provide an introduction to video games and learning, including essays on game design and game culture.