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Introduction to Video Game Design and Development

Introduction to Video Game Design and Development PDF Author: Joseph Saulter
Publisher: McGraw-Hill Companies
ISBN: 9780073403007
Category : Computer games
Languages : en
Pages : 0

Book Description


Introduction to Video Game Design and Development

Introduction to Video Game Design and Development PDF Author: Joseph Saulter
Publisher: McGraw-Hill Companies
ISBN: 9780073403007
Category : Computer games
Languages : en
Pages : 0

Book Description


Introduction to Game Design, Prototyping, and Development

Introduction to Game Design, Prototyping, and Development PDF Author: Jeremy Gibson Bond
Publisher: Addison-Wesley Professional
ISBN: 0134659880
Category : Computers
Languages : en
Pages : 1940

Book Description
Master the Unity Game Engine to Design and Develop Games for Web, Mobile, Windows, macOS, and More! If you want to design and develop games, there’s no substitute for strong hands-on experience with modern techniques and tools—and that is exactly what this book provides. The first edition was frequently the top-selling game design book on Amazon, with more than 70% of the reviews being 5 stars. In a testament to the iterative process of design, this new edition includes hundreds of improvements throughout the text, all designed to make the book easier to understand and even more useful. This book was written with Unity 2017; the book.prototools.net website will cover changes for later versions of the software. Award-winning game designer and professor Jeremy Gibson Bond has spent more than a decade teaching game design and building great games. In that time, his most successful students have been those who combine knowledge of three critical disciplines: game design theory, rapid iterative prototyping, and practical programming. In this book, Bond distills the most important aspects of all three disciplines into one place. Part I: Game Design and Paper Prototyping • The Layered Tetrad framework: a synthesis of 50 years of game design theory • Proven practices for brainstorming and refining game designs through the iterative process of design • Methods and tools to manage game projects and small teams • Processes to make playtesting and feedback easier Part II: Digital Prototyping with Unity and C# • Chapters that guide you through learning C# the right way • Instruction that takes you from no prior programming knowledge through object-oriented programming • Deep exploration of Unity, today’s most popular game engine on both macOS and Windows • Methods for understanding and debugging code issues you encounter Part III: Game Prototype Examples and Tutorials • In-depth tutorials for seven different game prototypes, including a simple action game, a space shooter, a solitaire card game, a word game, and a top-down adventure • Instructions to compile these games for PC, web, or any of the dozens of other release platforms supported by Unity • Improved structure and layout that makes the steps of each tutorial easier to follow • A completely new Dungeon Delver prototype not present in the first edition

Introduction to Game Design, Prototyping, and Development

Introduction to Game Design, Prototyping, and Development PDF Author: Jeremy Gibson
Publisher: Pearson Education
ISBN: 0321933168
Category : Computers
Languages : en
Pages : 944

Book Description
This hands-on guide covers both game development and design, and both Unity and C♯. This guide illuminates the basic tenets of game design and presents a detailed, project-based introduction to game prototyping and development, using both paper and the Unity game engine.

Introduction to Video Game Design Instructor's Manual

Introduction to Video Game Design Instructor's Manual PDF Author: D. Michael Ploor
Publisher: Goodheart-Willcox Pub
ISBN: 9781605254692
Category : Computers
Languages : en
Pages : 136

Book Description
Included in the Instructor's Manual are chapter objectives, test answers, and solutions to the activities in the textbook/software design guide. A detailed scope and sequence chart is provided that outlines the activities for each day in the 15, 20, 30, 45, and 90 day curricula. Sample bellwork is provided on which development of daily bellwork can be based. Unit exams are also provided.

Introduction to Game Development

Introduction to Game Development PDF Author: Steve Rabin
Publisher:
ISBN: 9780840031037
Category : Computer games
Languages : en
Pages : 980

Book Description
Based on the most recent curriculum guidelines of the IGDA, updated in 2008, "Introduction to Game Development, Second Edition" surveys all aspects of the theory and practice of game development, design, and production. Divided into seven independent parts: Critical Game Studies, Game Design, Game Programming (Languages and Architecture), Game Programming Mathematics, Collision Detection, and Physics), Game Programming (Graphics, Animation, Artificial Intelligence, Audio, and Networking), Audio Visual Design and Production, and Game Production and the Business of Games, it features contributions from twenty seven of the leading game developers, programmers, and designers. A must-have resource for anyone looking to understand the entire game development process, the accompanying CD-ROM includes tutorials, animations, images, demos, source code, and PowerPoint lecture slides that reinforce the concepts presented in the book.

Basic Game Design and Creation for Fun & Learning

Basic Game Design and Creation for Fun & Learning PDF Author: Nanu Swamy
Publisher:
ISBN: 9781584504467
Category : Computers
Languages : en
Pages : 320

Book Description
Provides step-by-step instructions on creating computer games without any programming skills.

Game Design

Game Design PDF Author: Paul Schuytema
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 420

Book Description
The author teaches game design from concept to delivery through the creation of a sample game using a simple scripting language called Lua and a DX9 game shell. Techniques covered are applicable across the PC and game console platforms. Game design industry veterans reveal their secrets in sidebars throughout the book, and techniques are illustrated with b&w screen shots. The accompanying CD-ROM contains the demo game, a 2D game engine, Lua scripts, and other tools.

Fundamentals of Game Design

Fundamentals of Game Design PDF Author: Ernest Adams
Publisher: Pearson Education
ISBN: 0321929675
Category : Computers
Languages : en
Pages : 577

Book Description
Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They'll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay. They'll learn how indie developers are pushing the envelope and how new business models such as free-to-play are influencing design. In an easy-to-follow approach, Adams offers a first-hand look into the process of designing a game, from initial concept to final tuning. This in-depth resource also comes with engaging end-of-chapter exercises, design worksheets, and case studies.

Introduction to the Game Industry

Introduction to the Game Industry PDF Author: Michael E. Moore
Publisher: Prentice Hall
ISBN:
Category : Computer games
Languages : en
Pages : 766

Book Description
This book "gives you a complete overview of how to create and market electronic games. You learn how the process works: from creating an idea for a game; describing the game concept in production documents ; building game assets such as artwork, game data, and code; to final packaging and marketing of the product. Author Michael Moore provides comprehensive coverage of key game-industry concepts such as the elements of gameplay, interface design, storytelling, and the economics of producing a successful game." - back cover.

Introduction to Game Systems Design

Introduction to Game Systems Design PDF Author: Dax Gazaway
Publisher: Pearson
ISBN: 0137440782
Category : Computers
Languages : en
Pages : 522

Book Description
As games grow more complex and gamers' expectations soar, the discipline of game systems design becomes ever more important. Game systems designers plan a game's rules and balance, its characters' attributes, most of its data, and how its AI, weapons, and objects work and interact. Introduction to Game Systems Design is the first complete beginner's guide to this crucial discipline. Writing for all aspiring game professionals, even those with absolutely no experience, leading game designer and instructor Dax Gazaway presents a step-by-step, hands-on approach to designing game systems with industry-standard tools. Drawing on his experience building AAA-level game systems (including games in the Star Wars and Marvel franchises), Gazaway covers all this, and more: Exploring the essentials of game design and its emerging subdisciplines Asking the essential questions at the heart of all design Getting started with modern game system design tools, including the spreadsheets most professionals now use Creating systems and data from a blank page Populating and quantifying a world of data into a game Tuning and balancing game systems Testing game systems and data Leveraging communication, psychology, and rewards within your games Balancing game probability within systems Whether you're a college freshman entering a game design program, an indie developer using Unreal or Unity, a Dungeon Master, or anyone who wants to really understand modern games, this guide will help you get where you want to go.