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Press Start to Play

Press Start to Play PDF Author: Daniel H. Wilson
Publisher: Vintage
ISBN: 1101873302
Category : Fiction
Languages : en
Pages : 530

Book Description
IT’S DANGEROUS TO GO ALONE! TAKE THIS. You are standing in a room filled with books, faced with a difficult decision. Suddenly, one with a distinctive cover catches your eye. It is a groundbreaking anthology of short stories from award-winning writers and game-industry titans who have embarked on a quest to explore what happens when video games and science fiction collide. From text-based adventures to first-person shooters, dungeon crawlers to horror games, these twenty-six stories play with our notion of what video games can be—and what they can become—in smart and singular ways. With a foreword from Ernest Cline, bestselling author of Ready Player One, Press Start to Play includes work from: Daniel H. Wilson, Charles Yu, Hiroshi Sakurazaka, S.R. Mastrantone, Charlie Jane Anders, Holly Black, Seanan McGuire, Django Wexler, Nicole Feldringer, Chris Avellone, David Barr Kirtley,T.C. Boyle, Marc Laidlaw, Robin Wasserman, Micky Neilson, Cory Doctorow, Jessica Barber, Chris Kluwe, Marguerite K. Bennett, Rhianna Pratchett, Austin Grossman, Yoon Ha Lee, Ken Liu, Catherynne M. Valente, Andy Weir, and Hugh Howey. Your inventory includes keys, a cell phone, and a wallet. What would you like to do?

Press Start to Play

Press Start to Play PDF Author: Daniel H. Wilson
Publisher: Vintage
ISBN: 1101873302
Category : Fiction
Languages : en
Pages : 530

Book Description
IT’S DANGEROUS TO GO ALONE! TAKE THIS. You are standing in a room filled with books, faced with a difficult decision. Suddenly, one with a distinctive cover catches your eye. It is a groundbreaking anthology of short stories from award-winning writers and game-industry titans who have embarked on a quest to explore what happens when video games and science fiction collide. From text-based adventures to first-person shooters, dungeon crawlers to horror games, these twenty-six stories play with our notion of what video games can be—and what they can become—in smart and singular ways. With a foreword from Ernest Cline, bestselling author of Ready Player One, Press Start to Play includes work from: Daniel H. Wilson, Charles Yu, Hiroshi Sakurazaka, S.R. Mastrantone, Charlie Jane Anders, Holly Black, Seanan McGuire, Django Wexler, Nicole Feldringer, Chris Avellone, David Barr Kirtley,T.C. Boyle, Marc Laidlaw, Robin Wasserman, Micky Neilson, Cory Doctorow, Jessica Barber, Chris Kluwe, Marguerite K. Bennett, Rhianna Pratchett, Austin Grossman, Yoon Ha Lee, Ken Liu, Catherynne M. Valente, Andy Weir, and Hugh Howey. Your inventory includes keys, a cell phone, and a wallet. What would you like to do?

Press Start! Game On, Super Rabbit Boy!

Press Start! Game On, Super Rabbit Boy! PDF Author: Thomas Flintham
Publisher: Nosy Crow
ISBN: 1839949198
Category : Juvenile Fiction
Languages : en
Pages : 88

Book Description
For 5+ kids who love video games but aren't allowed to play as often as they'd like... Sunny's favourite game is Super Rabbit Boy and he loves to pit his skills against King Viking who hates fun and happiness and wants to steal Singing Dog and bring sadness to Animal Town FOR EVER! Can Sunny help Super Rabbit Boy get to Level 6 and rescue Singing Dog and restore joy to Animal Town? Only if he defeats the Robot Army, dodges the Robo-Crabs and Lakes of Lava before battling King Viking himself! Has Sunny got the skills? Has Super Rabbit Boy eaten enough super magical carrots (SPOILER: origin story)? You'll have to read and find out... The first in a full-colour series of graphic novels about - and for - kids who love gaming! Join Sunny as he and Super Rabbit Boy take on the world, one move at a time!

Press Start

Press Start PDF Author: Daniel Griffin
Publisher: Bloomsbury Publishing
ISBN: 1472970497
Category : Business & Economics
Languages : en
Pages : 289

Book Description
Shortlisted for the 2020 Business Book Awards Do you know someone obsessed with a mobile game like Candy Crush? Have you ever felt a rush when you completed a task... and perhaps another when you crossed it off your to-do list? Or maybe you have that one running-obsessed friend who has to log everything on their fitness app? The fact is, these obsessions and 'highs' affect all of us, and they can be powerful drivers in terms of how we behave. In an increasingly commoditized world, marketers are always looking for new ways to influence or motivate us to be better engaged with their products, services, and brands. This is marketing gamification: the practice of taking the motivational elements of games (like challenges, achievements and teams) and applying them intelligently in real-life situations to improve engagement and performance. With many success stories from the likes of LinkedIn, Delta Airlines, Starbucks, and Duolingo, marketing gamification is already a well-established practice, but many businesses are wary of jumping in without a guide - especially as there have been so many high-profile failures. Written specifically for marketing professionals, Press Start explores the benefits and uses of gamification, and ties together motivational psychology and case studies with popular game mechanics and design principles. More importantly, the book will provide readers with a step-by-step guide for successfully designing their own marketing gamification solutions.

Press Start to Play

Press Start to Play PDF Author: Daniel H. Wilson
Publisher: Vintage
ISBN: 1101873310
Category : Fiction
Languages : en
Pages : 496

Book Description
IT’S DANGEROUS TO GO ALONE! TAKE THIS. You are standing in a room filled with books, faced with a difficult decision. Suddenly, one with a distinctive cover catches your eye. It is a groundbreaking anthology of short stories from award-winning writers and game-industry titans who have embarked on a quest to explore what happens when video games and science fiction collide. From text-based adventures to first-person shooters, dungeon crawlers to horror games, these twenty-six stories play with our notion of what video games can be—and what they can become—in smart and singular ways. With a foreword from Ernest Cline, bestselling author of Ready Player One, Press Start to Play includes work from: Daniel H. Wilson, Charles Yu, Hiroshi Sakurazaka, S.R. Mastrantone, Charlie Jane Anders, Holly Black, Seanan McGuire, Django Wexler, Nicole Feldringer, Chris Avellone, David Barr Kirtley,T.C. Boyle, Marc Laidlaw, Robin Wasserman, Micky Neilson, Cory Doctorow, Jessica Barber, Chris Kluwe, Marguerite K. Bennett, Rhianna Pratchett, Austin Grossman, Yoon Ha Lee, Ken Liu, Catherynne M. Valente, Andy Weir, and Hugh Howey. Your inventory includes keys, a cell phone, and a wallet. What would you like to do?

Super Rabbit All-Stars!: a Branches Book (Press Start! #8)

Super Rabbit All-Stars!: a Branches Book (Press Start! #8) PDF Author: Thomas Flintham
Publisher: Press Start!
ISBN: 9781338239843
Category : Juvenile Fiction
Languages : en
Pages : 0

Book Description
It is time for the All-Star games, and Super Rabbit Boy wants to be crowned the Ultimate All-Star Champion, but with so many contestants, including the evil King Viking, he will need help from Sunny and his video game console to claim his prize.

Super Rabbit All-Stars!: A Branches Book (Press Start! #8)

Super Rabbit All-Stars!: A Branches Book (Press Start! #8) PDF Author: Thomas Flintham
Publisher: Scholastic Inc.
ISBN: 1338239864
Category : Juvenile Fiction
Languages : en
Pages : 86

Book Description
Super Rabbit Boy is competing in the All-Star Games Tournament! Pick a book. Grow a Reader!This series is part of Scholastic's early chapter book line, Branches, aimed at newly independent readers. With easy-to-read text, high-interest content, fast-paced plots, and illustrations on every page, these books will boost reading confidence and stamina. Branches books help readers grow!It's the All-Star Games Tournament! Heroes and villains far and wide have come to play. Hero Super Rabbit Boy wants to be the top player, but with old enemies, new friends, and lots of games to play, it won't be easy. Which all-star will be the winner? Get ready for a star-studded, action-packed adventure!

Super Cheat Codes and Secret Modes!: A Branches Book (Press Start #11)

Super Cheat Codes and Secret Modes!: A Branches Book (Press Start #11) PDF Author: Thomas Flintham
Publisher: Scholastic Inc.
ISBN: 133856904X
Category : Juvenile Fiction
Languages : en
Pages : 86

Book Description
Super Rabbit Boy has to fight through gaming gaffs and glitches in the latest installment of this USA Today bestselling series! Pick a book. Grow a Reader!This series is part of Scholastic's early chapter book line, Branches, aimed at newly independent readers. With easy-to-read text, high-interest content, fast-paced plots, and illustrations on every page, these books will boost reading confidence and stamina. Branches books help readers grow!When Sunny finds a list of cheat codes for his game, Animal Land gets turned topsy-turvy! With new weird and wonderful powers and effects, Super Rabbit Boy finds his latest adventure filled with easy modes, hard modes, and secret levels. It's more fun than ever... until the game starts to glitch! Can Super Rabbit Boy make his way through the madness and still save the day?Thomas Flintham's full-color art on every page brings energy and fun to this action-packed series!

Video Games and Well-being

Video Games and Well-being PDF Author: Rachel Kowert
Publisher: Springer Nature
ISBN: 3030327701
Category : Psychology
Languages : en
Pages : 176

Book Description
This book examines how video game mechanics and narratives can teach players skills associated with increased psychological well-being. It integrates research from psychology, education, ludology, media studies, and communication science to demonstrate how game play can teach skills that have long been associated with increased happiness and prolonged life satisfaction, including flexible thinking, openness to experience, self-care, a growth mindset, solution-focused thinking, mindfulness, persistence, self-discovery and resilience. The chapters in this volume are written by leading voices in the field of game studies, including researchers from academia, the video gaming industry, and mental health practitioners paving the way in the field of “geek therapy.” This book will advance our understanding of the potential of video games to increase our psychological well-being by helping to mitigate depression, anxiety, and stress and foster persistence, self-care, and resilience.

Anda's Game

Anda's Game PDF Author: Cory Doctorow
Publisher:
ISBN: 9789635239283
Category :
Languages : en
Pages : 0

Book Description


Super Rabbit Boy’s Time Jump!: A Branches Book (Press Start! #9)

Super Rabbit Boy’s Time Jump!: A Branches Book (Press Start! #9) PDF Author: Thomas Flintham
Publisher: Scholastic Inc.
ISBN: 1338568981
Category : Juvenile Fiction
Languages : en
Pages : 86

Book Description
Super Rabbit Boy must travel back in time to stop King Viking! Pick a book. Grow a Reader!This series is part of Scholastic's early chapter book line, Branches, aimed at newly independent readers. With easy-to-read text, high-interest content, fast-paced plots, and illustrations on every page, these books will boost reading confidence and stamina. Branches books help readers grow!King Viking has built a Super Mega Robot Time Machine! Now he has gone back in time to team up with his younger self, Prince Viking. Together, they want to stop Baby Rabbit Boy from ever finding the magical carrot power-up that turned him into Super Rabbit Boy. Super Rabbit Boy must go on a quest through time to stop King Viking from stealing his powers! Will he be on time to save the day?