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The Arts of LARP

The Arts of LARP PDF Author: David Simkins
Publisher: McFarland
ISBN: 1476617309
Category : Games & Activities
Languages : en
Pages : 224

Book Description
This ethnography of a live-action role play (LARP) community examines the structure of play, how new participants are introduced and apprenticed into the culture, player expectations and motivations, and games as they are designed and as they are performed. The main focus is on LARP’s affordance for learning across a variety of disciplines and interests. The book is intended for LARP participants, academics interested in play or in collaborative development, those interested in new uses of familiar learning environments, and game developers with an interest in creating games with highly interactive narratives and co-creative play experiences in which the role of designer and player is blurred.

The Arts of LARP

The Arts of LARP PDF Author: David Simkins
Publisher: McFarland
ISBN: 1476617309
Category : Games & Activities
Languages : en
Pages : 224

Book Description
This ethnography of a live-action role play (LARP) community examines the structure of play, how new participants are introduced and apprenticed into the culture, player expectations and motivations, and games as they are designed and as they are performed. The main focus is on LARP’s affordance for learning across a variety of disciplines and interests. The book is intended for LARP participants, academics interested in play or in collaborative development, those interested in new uses of familiar learning environments, and game developers with an interest in creating games with highly interactive narratives and co-creative play experiences in which the role of designer and player is blurred.

Leaving Mundania

Leaving Mundania PDF Author: Lizzie Stark
Publisher: Chicago Review Press
ISBN: 1613740670
Category : Games & Activities
Languages : en
Pages : 274

Book Description
Exposing a subculture only beginning to enter the imagination of mainstream America, this is the story of live action role-playing (LARP) games. A hybrid of games—such as Dungeons & Dragons, historical reenactment, fandom, and good old-fashioned pretend—LARP games are thriving and this book explores its multifaceted culture and related phenomenon, including the Society for Creative Anachronism, a medieval reenactment group that boasts more than 32,000 members. The history of LARP is detailed and is shown to have arisen from the pageantry of Tudor England and is currently being used as a training tool for the U.S. military. Along the way, the author duels foes with foam-padded weapons, lets the great elder god Cthulhu destroy her parents' beach house, and endures an existential awakening in the high-art LARP scene of Scandinavia.

Nordic Larp

Nordic Larp PDF Author:
Publisher:
ISBN: 9789163378560
Category : Acting games
Languages : en
Pages : 315

Book Description


LARP

LARP PDF Author:
Publisher: Kehrer Verlag
ISBN: 9783868287394
Category : Cosplay
Languages : en
Pages : 0

Book Description
Warriors of Chaos, orcs, dwarfs, gunfighters, streetwalkers, zombies, mutants, Soldiers of the Apocalypse and vampires... the Duesseldorf-based photographer Boris Leist transports us into the world of Live Action Role Playing. The players in this book create characters, which have the power to shut out the modern world and one's own social surroundings. Liberated from customary structures, rules and conditions, they immerse themselves and move about in an alien world. After nearly four years, the photographer describes this project as an 'impressive journey through time and space'.

The Cutting Edge of Nordic Larp

The Cutting Edge of Nordic Larp PDF Author: Jon Back
Publisher: Knutpunkt
ISBN: 9163752182
Category :
Languages : en
Pages : 200

Book Description
Official book of Knutpunkt 2014. Published in conjunc- tion with the Knutpunkt 2014 conference.

Larp - the Battle for Verona

Larp - the Battle for Verona PDF Author: Justin Calderone
Publisher: Createspace Independent Publishing Platform
ISBN: 9781515336266
Category :
Languages : en
Pages : 210

Book Description
Sometimes even a geek can become a hero. Dennis and his friends have been LARPing (Live Action Role Playing) since high school. Now, in his 20s, Dennis is seriously considering giving up LARPing for good. He's tired of dealing with his overzealous friend Mark; he's tired of his older brother Brad's constant put-downs; and he's tired of the fact that he doesn't have a girlfriend. Check that. Not a girlfriend, but the girlfriend. Alyssa--the one woman he's been pining over for years. Dennis and his fellow LARPers have never been considered cool, in their small island community of Verona, located off the coast of Washington State. But all of that is about to change . . . While Dennis and his friends are attending a big LARP tournament on the mainland, a rogue terrorist group of Mongolians in medieval garb, led by an American madman, invade Verona and take its citizens hostage--including their families and friends. When the LARPers find out what's happening in their home-town, they do what any dedicated LARPer would do: they put on their armor, strap on their swords, and fight their way home--LARP-style!

Simulation and Gaming in the Network Society

Simulation and Gaming in the Network Society PDF Author: Toshiyuki Kaneda
Publisher: Springer
ISBN: 9811005753
Category : Mathematics
Languages : en
Pages : 466

Book Description
This book provides the state of the art in the simulation and gaming study field by systematically collecting excellent papers presented at the 46th International Simulation and Gaming Association annual conference held in Kyoto 17–25 July 2015. Simulation and gaming has been used in a wide variety of areas ranging from early childhood education and school-age children, universities, and professional education, to policy exploration and social problem solving. Moreover, it now been drastically changing its features in the Internet Of Things (IOT) society while taking over a wide variety of aliases, such as serious games and gamification. Most of the papers on which this book’s chapters are based were written by academic researchers, both up-and-coming and well known. In addition, simulation and gaming is a translational system science going from theory to clinical cross-disciplinary topics. With this book, therefore, graduate students and higher-level researchers, educators, and practitioners can become familiar with the state-of-the-art academic research on simulation and gaming in the network society of the twenty-first century.

The Foundation Stone of Nordic Larp

The Foundation Stone of Nordic Larp PDF Author: Eleanor Saitta
Publisher: Knutpunkt
ISBN: 9163745666
Category :
Languages : en
Pages : 318

Book Description
Official book of Knutpunkt 2014. Published in conjunction with the Knutpunkt 2014 conference.

Immersive Theater and Activism

Immersive Theater and Activism PDF Author: Nandita Dinesh
Publisher: McFarland
ISBN: 1476634114
Category : Performing Arts
Languages : en
Pages : 252

Book Description
 Immersive theater calls upon audience members to become participants, actors and “others.” It traditionally offers binary roles—that of oppressor or that of victim—and thereby stands the risk of simplifying complex social situations. Challenging such binaries, this book articulates theatrical “grey zones” when addressing juvenile detention, wartime interventions and immigration processes. It presents scripts and strategies for directors and playwrights who want to create theatrical environments that are immersive and pedagogical; aesthetically evocative and politically provocative; simple and complex.

The Routledge Handbook of Role-Playing Game Studies

The Routledge Handbook of Role-Playing Game Studies PDF Author: José P. Zagal
Publisher: Taylor & Francis
ISBN: 1040029760
Category : Games & Activities
Languages : en
Pages : 588

Book Description
This Handbook provides a comprehensive guide to the latest research on role-playing games (RPGs) across disciplines, cultures, and media in one single, accessible volume. Collaboratively authored by more than 40 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live-action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Baldur’s Gate, Genshin Impact, and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like worldbuilding, immersion, and player-character relations, as well as explore actual play and streaming, diversity, equity, inclusion, jubensha, therapeutic uses of RPGs, and storygames, journaling games, and other forms of text-based RPGs. Each chapter includes definitions of key terms and recommended readings to help students and scholars new to RPG studies find their way into this interdisciplinary field. A comprehensive reference volume ideal for students and scholars of game studies and immersive experiences and those looking to learn more about the ever-growing, interdisciplinary field of RPG studies.