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The Killer's Game

The Killer's Game PDF Author: Jay R. Bonansinga
Publisher:
ISBN: 9780786211326
Category : Fiction
Languages : en
Pages : 536

Book Description
Joe, an aging assassin in Chicago, is diagnosed with leukemia. Being Catholic he cannot commit suicide so he puts out a six-million-dollar contract on himself. A few days later his doctor calls to say the diagnosis was a mistake. Too late, the assassins are on the way. Joe's only hope is to kill them first with the help of his girlfriend, a theater make-up artist who provides the disguise.

The Killer's Game

The Killer's Game PDF Author: Jay R. Bonansinga
Publisher:
ISBN: 9780786211326
Category : Fiction
Languages : en
Pages : 536

Book Description
Joe, an aging assassin in Chicago, is diagnosed with leukemia. Being Catholic he cannot commit suicide so he puts out a six-million-dollar contract on himself. A few days later his doctor calls to say the diagnosis was a mistake. Too late, the assassins are on the way. Joe's only hope is to kill them first with the help of his girlfriend, a theater make-up artist who provides the disguise.

The Killer's Game [Movie Tie-in]

The Killer's Game [Movie Tie-in] PDF Author: Jay Bonansinga
Publisher: HarperCollins
ISBN: 0063418762
Category : Fiction
Languages : en
Pages : 0

Book Description
Soon to be a major motion picture starring Dave Bautista, Ben Kingsley, Ice Cube, and Sofia Boutella! An action-packed thrill ride about a legendary hit man faced with a terminal diagnosis who takes out a hit on himself, only to find that he's been misdiagnosed just when an army of talented assassins are coming for him. Vietnam veteran Joe Flood is a professional assassin known in the business as “the Slugger.” A hard-bitten Chicago native, he’s made a career out of killing, but only those who deserve it. Then a routine physical turns into a reckoning. Joe’s recurring stomach pain is cancer, his doctor tells him. He has six months to live. Joe hates hospitals, so he decides to take fate into his own hands. Accessing the underground network of fellow hit men, he puts out a contract on himself: six million dollars from a Swiss bank account to the professional who will end his suffering quickly. The money and bragging rights for putting away one of the world’s most accomplished assassins draws his colleagues from around the world. The killer’s game is on. But then Joe gets a follow-up from his doctors. He was misdiagnosed. It’s not cancer; he should have many years to live. Except that now there’s no way to call off the hit. Armed with only a few dollars and a credit card, Joe is on the run from a formidable lineup of talented killers. Will the Slugger have what it takes to outrun the competition? The Killer's Game is an action-packed thrill ride full of suspense and dark humor from a master of the craft.

Ethics and Game Design: Teaching Values through Play

Ethics and Game Design: Teaching Values through Play PDF Author: Schrier, Karen
Publisher: IGI Global
ISBN: 1615208461
Category : Education
Languages : en
Pages : 396

Book Description
"This book addressing an emerging field of study, ethics and gamesand answers how we can better design and use games to foster ethical thinking and discourse in classrooms"--Provided by publisher.

Aaargh to Zizz: 135 Drama Games

Aaargh to Zizz: 135 Drama Games PDF Author: Graeme K Talboys
Publisher: Dramatic Lines Publishers
ISBN: 9780953777051
Category : Acting
Languages : en
Pages : 201

Book Description
Contains games for children ages 10 to 18 that can be used to stimulate creativity in formal drama lessons or just for fun in more informal settings.

Killer Book of Serial Killers

Killer Book of Serial Killers PDF Author: Tom Philbin
Publisher: Sourcebooks, Inc.
ISBN: 1402226470
Category : History
Languages : en
Pages : 353

Book Description
The Killer Book of Serial Killers is the ultimate resource (and gift) for any true crime fan and student of the bizarre world of serial killers. Filled with stories, trivia, quizzes, quotes, photos, and odd facts about the world's most notorious murderers, this is the perfect bathroom reader for anyone fascinated with serial killers. The stories and trivia cover such killers as: John Wayne Gacy Ted Bundy The BTK Killer Jack the Ripper The Green River Killer Serial killers around the world And many more Bathroom readers have enjoyed considerable success as a format, selling millions of copies. The Killer Book series brings this format to the rabid true crime audience. Including more than 40 black & white photos, this is a must for true crime fans.

The 21st Century in 100 Games

The 21st Century in 100 Games PDF Author: Aditya Deshbandhu
Publisher: Taylor & Francis
ISBN: 1040044352
Category : Games & Activities
Languages : en
Pages : 142

Book Description
The 21st Century in 100 Games is an interactive public history of the contemporary world. It creates a ludological retelling of the 21st century through 100 games that were announced, launched, and played from the turn of the century. The book analyzes them and then uses the games as a means of entry to examine both key events in the 21st century and the evolution of the gaming industry. Adopting a tri-pronged perspective — the reviewer, the academic, and an industry observer — it studies games as ludo-narratological artefacts and resituates games in a societal context by examining how they affect and are engaged with by players, reviewers, the gaming community, and the larger gaming industry. This book will be a must read for readers interested in video games, new media, digital culture (s), culture studies, and history.

Video Games

Video Games PDF Author: Kevin Hile
Publisher: Greenhaven Publishing LLC
ISBN: 1420503065
Category : Young Adult Nonfiction
Languages : en
Pages : 106

Book Description
The evolution of the video game is incredible; from a two-colored screen with paddle and pong to fully immersive alternate playing worlds, it is one technology that seems to be constantly evolving. This volume explains the history of video games, the considerations of their impact on players and society, and how they can be used as educational tools. Readers will learn about the future of video games as well.

Writing for Animation, Comics, and Games

Writing for Animation, Comics, and Games PDF Author: Christy Marx
Publisher: CRC Press
ISBN: 1136144463
Category : Art
Languages : en
Pages : 249

Book Description
Writing for Animation, Comics, and Games explains the practical aspects of creating scripts for animation, comics, graphic novels, and computer games. It details how you can create scripts that are in the right industry format, and follow the expected rules for you to put your best foot forward to help you break-in to the trade. This book explains approaches to writing for exterior storytelling (animation, games); interior/exterior storytelling (comics and graphic novels), as well as considerations for non-linear computer games in the shortest, pithiest, and most economical way. The author offers insider's advice on how you can present work as professional, how to meet deadlines, how visual writing differs from prose, and the art of collaboration.

Game Addiction

Game Addiction PDF Author: Neils Clark
Publisher: McFarland
ISBN: 0786453494
Category : Games & Activities
Languages : en
Pages : 211

Book Description
An eleven-year-old boy strangled an elderly woman for the equivalent of five dollars in 2007, then buried her body under a thin layer of sand. He told the police that he needed the money to play online videogames. Just a month later, an eight-year-old Norwegian boy saved his younger sister’s life by threatening an attacking moose and then feigning death when the moose attacked him—skills he said he learned while playing World of Warcraft. As these two instances show, videogames affect the minds, bodies, and lives of millions of gamers, negatively and positively. This book approaches videogame addiction from a cross-disciplinary perspective, bridging the divide between liberal arts academics and clinical researchers. The topic of addiction is examined neutrally, using accepted research in neuroscience, media studies, and developmental psychology.

The Game Design Reader

The Game Design Reader PDF Author: Katie Salen Tekinbas
Publisher: MIT Press
ISBN: 0262303175
Category : Computers
Languages : en
Pages : 955

Book Description
Classic and cutting-edge writings on games, spanning nearly 50 years of game analysis and criticism, by game designers, game journalists, game fans, folklorists, sociologists, and media theorists. The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies. A companion work to Katie Salen and Eric Zimmerman's textbook Rules of Play: Game Design Fundamentals, The Game Design Reader is a classroom sourcebook, a reference for working game developers, and a great read for game fans and players. Thirty-two essays by game designers, game critics, game fans, philosophers, anthropologists, media theorists, and others consider fundamental questions: What are games and how are they designed? How do games interact with culture at large? What critical approaches can game designers take to create game stories, game spaces, game communities, and new forms of play? Salen and Zimmerman have collected seminal writings that span 50 years to offer a stunning array of perspectives. Game journalists express the rhythms of game play, sociologists tackle topics such as role-playing in vast virtual worlds, players rant and rave, and game designers describe the sweat and tears of bringing a game to market. Each text acts as a springboard for discussion, a potential class assignment, and a source of inspiration. The book is organized around fourteen topics, from The Player Experience to The Game Design Process, from Games and Narrative to Cultural Representation. Each topic, introduced with a short essay by Salen and Zimmerman, covers ideas and research fundamental to the study of games, and points to relevant texts within the Reader. Visual essays between book sections act as counterpoint to the writings. Like Rules of Play, The Game Design Reader is an intelligent and playful book. An invaluable resource for professionals and a unique introduction for those new to the field, The Game Design Reader is essential reading for anyone who takes games seriously.