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The Monsters Know What They're Doing

The Monsters Know What They're Doing PDF Author: Keith Ammann
Publisher: Simon and Schuster
ISBN: 1982122684
Category : Games & Activities
Languages : en
Pages : 560

Book Description
From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.

The Monsters Know What They're Doing

The Monsters Know What They're Doing PDF Author: Keith Ammann
Publisher: Simon and Schuster
ISBN: 1982122684
Category : Games & Activities
Languages : en
Pages : 560

Book Description
From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.

MOAR! Monsters Know What They're Doing

MOAR! Monsters Know What They're Doing PDF Author: Keith Ammann
Publisher: Simon and Schuster
ISBN: 1982171340
Category : Games & Activities
Languages : en
Pages : 624

Book Description
From the author of The Monsters Know What They’re Doing comes a follow-up strategy guide with MOAR! monster tactics for Dungeon Masters playing fifth edition Dungeons & Dragons. Keith Ammann’s first book based on his popular blog, The Monsters Know What They’re Doing, unpacks strategies, tactics, and motivations for creatures found in the Dungeons & Dragons Monster Manual. Now, in MOAR! Monsters Know What They’re Doing, he analyzes the likely combat behaviors of more than 100 new enemies found in Volo’s Guide to Monsters and Mordenkainen’s Tome of Foes. Your campaign will never be the same!

Live to Tell the Tale

Live to Tell the Tale PDF Author: Keith Ammann
Publisher: Gallery / Saga Press
ISBN: 1982122692
Category : Games & Activities
Languages : en
Pages : 240

Book Description
From the author of The Monsters Know What They’re Doing comes an introduction to combat tactics for Dungeons & Dragons players. In his first book, The Monsters Know What They’re Doing (based on his popular blog), Keith Ammann unleashed upon the D&D world a wave of clever, highly evolved monster tactics. Now it’s only fair that he gives players the tools they need to fight back…and prevail! An introduction to combat tactics for fifth-edition Dungeons & Dragons players, Live to Tell the Tale evens the score. It examines the fundamentals of D&D battles: combat roles, party composition, attacking combos, advantage and disadvantage, Stealth and Perception, and more…including the ever-important consideration of how to run away! Don’t worry about creating a mathematically perfect character from square one. Survival isn’t about stats—it’s about behavior! With four turn-by-turn, roll-by-roll, blow-by-blow sample battles, Live to Tell the Tale breaks down how to make the best choices for your cherished characters so that they can survive their adventures, retire upon their accumulated riches, and tell stories about the old days that nobody will ever believe.

How to Defend Your Lair

How to Defend Your Lair PDF Author: Keith Ammann
Publisher: Simon and Schuster
ISBN: 1982171375
Category : Games & Activities
Languages : en
Pages : 352

Book Description
Defend yourself and protect your assets in a lair that feels as real and alive as your monsters with advice from Keith Ammann, author of The Monsters Know What They’re Doing: Combat Tactics for Dungeon Masters. The world is a dangerous place—especially when you’re up to no good. Whether you’re a rampaging monster, a calculating mastermind, or the current possessor of the Golden MacGuffin, someone’s going to come at you. Probably more than one someone. You can’t know when, but you can choose where. You need to be ready. You need a lair. In How to Defend Your Lair, gamemaster Keith Ammann pulls back the curtain on an underrated but crucial part of any tabletop roleplaying game: the theater of battle. Say goodbye to encounters in randomly generated dungeons and hello to a game in which where the fight takes place is just as important as who is doing the fighting. This book teaches you how to use real-world principles of building security and area defense to create strongholds infused with flavor, informed by narrative, and complex enough to force your players to think strategically. You’ll look at the strengths and weaknesses of both defenders and potential attackers, creating spaces that are strong enough to keep out ordinary intruders...and to provide thrilling challenges to extraordinary ones. Including more than a dozen fleshed-out sample strongholds, How to Defend Your Lair is a crucial resource for any RPG gamemaster who wants to push players to think about how to solve problems before running at them head-on.

How I Met My Monster

How I Met My Monster PDF Author: Amanda Noll
Publisher: Flashlight Press
ISBN: 1947277111
Category : Juvenile Fiction
Languages : en
Pages : 32

Book Description
One night, when Ethan reaches under his bed for a toy truck, he finds this note instead: "Monsters! Meet here for final test." Ethan is sure his parents are trying to trick him into staying under the covers, until he sees five colorful sets of eyes blinking at him from beneath the bed. Soon, a colorful parade of quirky, squeaky little monsters compete to become Ethan's monster. But only the little green monster, Gabe, has the perfect blend of stomach-rumbling and snorting needed to get Ethan into bed and keep him there so he falls asleep—which as everyone knows, is the real reason for monsters under beds. With its perfect balance of giggles and shivers, this silly-spooky prequel to the award-winning I Need My Monster and Hey, That's MY Monster! will keep young readers entertained.

Fight Write

Fight Write PDF Author: Carla Hoch
Publisher: Penguin
ISBN: 1440300739
Category : Language Arts & Disciplines
Languages : en
Pages : 240

Book Description
Whether a side-street skirmish or an all-out war, fight scenes bring action to the pages of every kind of fiction. But a poorly done or unbelievable fight scene can ruin a great book in an instant. In Fight Write you'll learn practical tips, terminology, and the science behind crafting realistic fight scenes for your fiction. Broken up into "Rounds," trained fighter and writer Carla Hoch guides you through the many factors you'll need to consider when developing battles and brawls. • In Round 1, you will consider how the Who, When, Where, and Why questions affect what type of fight scene you want to craft. • Round 2 delves into the human factors of biology (think fight or flight and adrenaline) and psychology (aggression and response to injuring or killing another person). • Round 3 explores different fighting styles that are appropriate for different situations: How would a character fight from a prone position versus being attacked in the street? What is the vocabulary used to describe these styles? • Round 4 considers weaponry and will guide you to select the best weapon for your characters, including nontraditional weapons of opportunity, while also thinking about the nitty-gritty details of using them. • In Round 5, you'll learn how to accurately describe realistic injuries sustained from the fights and certain weapons, and what kind of injuries will kill a character or render them unable to fight further. By taking into account where your character is in the world, when in history the fight is happening, what the character's motivation for fighting is, and much more, you'll be able write fight scenes unique to your plot and characters, all while satisfying your reader's discerning eye.

Friends With The Monsters

Friends With The Monsters PDF Author: Albany Walker
Publisher:
ISBN: 9781701806535
Category :
Languages : en
Pages : 422

Book Description
Gather round close, for I have a secret to tell.Late at night, while everyone is sleeping, dreaming of white knights and fairytales. I'm making friends with the monsters. They call to me, like finds like, right? My biggest secret, I'm the scariest monster I know. I think I'm the bad guy. MFMM Reverse Harem novel with adult themes not recommended for those under 18.

The Comfort of Monsters

The Comfort of Monsters PDF Author: Willa C. Richards
Publisher: HarperCollins
ISBN: 0063053047
Category : Fiction
Languages : en
Pages : 352

Book Description
Set in Milwaukee during the “Dahmer summer” of 1991, A remarkable debut novel for fans of Mary Gaitskill and Gillian Flynn about two sisters—one who disappears, and one who is left to pick up the pieces in the aftermath. In the summer of 1991, a teenage girl named Dee McBride vanished in the city of Milwaukee. Nearly thirty years later, her sister, Peg, is still haunted by her sister's disappearance. Their mother, on her deathbed, is desperate to find out what happened to Dee so the family hires a psychic to help find Dee’s body and bring them some semblance of peace. The appearance of the psychic plunges Peg back to the past, to those final carefree months when she last saw Dee—the summer the Journal Sentinel called “the deadliest . . . in the history of Milwaukee.” Serial killer Jeffrey Dahmer’s heinous crimes dominated the headlines and overwhelmed local law enforcement. The disappearance of one girl was easily overlooked. Peg’s hazy recollections are far from easy for her to interpret, assess, or even keep clear in her mind. And now digging deep into her memory raises doubts and difficult—even terrifying—questions. Was there anything Peg could have done to prevent Dee’s disappearance? Who was really to blame for the family's loss? How often are our memories altered by the very act of voicing them? And what does it mean to bear witness in a world where even our own stories are inherently suspect? A heartbreaking page-turner, Willa C. Richards’ debut novel is the story of a broken family looking for answers in the face of the unknown, and asks us to reconsider the power and truth of memory.

Traps & Treachery II

Traps & Treachery II PDF Author: Fantasy Flight Games
Publisher:
ISBN: 9781589940277
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0

Book Description
"Requires the use of the Dungeons & Dragons Player's Handbook, third edition, published by Wizards of the Coast"--Cover.

Tome of Beasts

Tome of Beasts PDF Author: Wolfgang Baur
Publisher:
ISBN: 9781936781560
Category : Games & Activities
Languages : en
Pages : 0

Book Description
"Whether you need dungeon vermin or a world-shaking personification of evil, the Tome of beasts has it. Here are more than 400 new foes for your 5th edition game--everything from tiny drakes and peculiar spiders, to demon lords and ancient dragons."--Back cover.