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Wizards & Spells (Dungeons & Dragons)

Wizards & Spells (Dungeons & Dragons) PDF Author: Jim Zub
Publisher: Ten Speed Press
ISBN: 1984856472
Category : Juvenile Nonfiction
Languages : en
Pages : 114

Book Description
An immersive illustrated primer to the enchanted beings, magic users, and spells of Dungeons & Dragons, the leading fantasy role-playing game. This illustrated guide transports new players to the magical world of Dungeons & Dragons and presents a one-of-a-kind course on the wizards, sorcerers, and other magic-makers for which the game is known. Featuring easy-to-follow and entertaining explanations of how spells are created and used in the game, along with original illustrations of the game's essential magical characters, this book shines a spotlight on the mystical side of D&D. The perfect jumping-on point for young fans of fantasy looking to give D&D a try, Wizards and Spells also features prompts to encourage creative problem-solving skills in the dangerous situations that may be encountered in a Dungeons & Dragons adventure.

Wizards & Spells (Dungeons & Dragons)

Wizards & Spells (Dungeons & Dragons) PDF Author: Jim Zub
Publisher: Ten Speed Press
ISBN: 1984856472
Category : Juvenile Nonfiction
Languages : en
Pages : 114

Book Description
An immersive illustrated primer to the enchanted beings, magic users, and spells of Dungeons & Dragons, the leading fantasy role-playing game. This illustrated guide transports new players to the magical world of Dungeons & Dragons and presents a one-of-a-kind course on the wizards, sorcerers, and other magic-makers for which the game is known. Featuring easy-to-follow and entertaining explanations of how spells are created and used in the game, along with original illustrations of the game's essential magical characters, this book shines a spotlight on the mystical side of D&D. The perfect jumping-on point for young fans of fantasy looking to give D&D a try, Wizards and Spells also features prompts to encourage creative problem-solving skills in the dangerous situations that may be encountered in a Dungeons & Dragons adventure.

Warriors & Weapons (Dungeons & Dragons)

Warriors & Weapons (Dungeons & Dragons) PDF Author: Jim Zub
Publisher: Ten Speed Press
ISBN: 198485643X
Category : Juvenile Nonfiction
Languages : en
Pages : 114

Book Description
This introductory guide to DUNGEONS & DRAGONS is an illustrated primer to many of the characters you can play in D&D, along with their essential weapons and adventuring tools. In this illustrated guide, you're transported to the legendary and magical worlds of Dungeons & Dragons, where you are presented with one-of-a-kind entries for different types of warriors, as well as the weaponry these fighters need for D&D adventuring. This guide includes detailed illustrations of the weapons, armor, clothing, and other equipment that fighters use, and offers the tools young, aspiring adventurers need for learning how to build their own characters, including sample profiles, a flowchart to help you decide what type of warrior to be, and brainstorming challenges to start you thinking like an adventurer whether on your own or in the midst of an exciting quest with friends and fellow players.

Eldest

Eldest PDF Author: Christopher Paolini
Publisher: Knopf Books for Young Readers
ISBN: 0375840400
Category : Young Adult Fiction
Languages : en
Pages : 721

Book Description
Don’t miss the eagerly anticipated epic new fantasy from Christopher Paolini—Murtagh! New magic and new threats take flight in Book Two of the Inheritance Cycle, perfect for fans of Lord of the Rings! This New York Times bestselling series has sold over 40 million copies and is an international fantasy sensation. "Christopher Paolini is a true rarity." —The Washington Post Darkness falls… despair abounds… evil reigns… Eragon and his dragon, Saphira, have just saved the rebel state from destruction by the mighty forces of King Galbatorix. Now Eragon must travel to Ellésmera, land of the elves, for further training in the skills of the Dragon Rider: magic and swordsmanship. But chaos and betrayal plague him at every turn, and nothing is what it seems. Before long, Eragon doesn’t know whom he can trust. Will the king’s dark hand strangle all resistance? Eragon may not escape with even his life. . . . This updated edition of Eldest includes: · A sneak peek of Murtagh · One section of a brand-new Alagaësia map by Christopher, with a unique code that will unlock a different piece of exclusive digital content. Collect all 4 books in the Inheritance Cycle to see the full map and unlock all bonus content! · A redesigned cover using the iconic original art

Encyclopedia Magica

Encyclopedia Magica PDF Author: Dale S. Henson
Publisher: TSR
ISBN: 9781560768425
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0

Book Description


Mordenkainen Presents: Monsters of the Multiverse (Dungeons & Dragons Book)

Mordenkainen Presents: Monsters of the Multiverse (Dungeons & Dragons Book) PDF Author: Dungeons & Dragons
Publisher: National Geographic Books
ISBN: 0786967870
Category : Games & Activities
Languages : en
Pages : 0

Book Description
A bestiary of wondrous friends and foes for the world’s greatest roleplaying game Sparkling with the musings of the wizard Mordenkainen, this tome features a host of creatures for use in the Dungeons & Dragons roleplaying game. Compiling and updating monsters that originally appeared in previous D&D fifth edition releases, these creatures represent some of the most benevolent and malevolent forces that D&D heroes might face. The book also gathers together fantastical peoples from many different worlds. Each of these peoples represents a race option when you create your D&D character, expanding on the choices in the Player’s Handbook. Includes more than 250 monsters—updates to the monsters include making spellcasters easier for Dungeon Masters to run, giving many monsters more damage and resilience, and improving the organization of the stat blocks themselves Includes more than 30 playable races—brings the game’s setting-agnostic races into one book, complementing the races in the Player’s Handbook A multiverse of lore—includes updates to monster lore that refocuses their stories on the D&D multiverse, rather than on any particular world

Spells & Magic

Spells & Magic PDF Author:
Publisher: Bastion Press, Inc.
ISBN: 9780971439252
Category : Games & Activities
Languages : en
Pages : 104

Book Description
Magic is a powerful force in most fantasy worlds, and many are the paths open to those who seek magical power. From the arcane to the divine, Spells & Magic provides information for both players and DMs and is easily useable in any d20 campaign world. This is more than just a book of spells and magical items. New prestige classes focusing on new thoughts of magic also fill the book. And like all Bastion Press products, it's designed to be used with any d20 campaign world.

The Dying Earth

The Dying Earth PDF Author: Jack Vance
Publisher: Hachette UK
ISBN: 0575109483
Category : Fiction
Languages : en
Pages : 90

Book Description
New races of man had evolved, new species of beast; science had vanished and magic had arisen to dominate the twilight of our world as it dominated the earth's morning. The Dying Earth is Jack Vance's finest work - a stunning evocation of a world peopled by wizards, witches, demons, monsters, dashing princes and forlorn maidens. A bejewelled gallery of strange and wonderful beings in the eminent tradition of Tolkien and William Morris. Jack Vance's preferred title for this collection is Mazirian the Magician, but while we have elsewhere deferred to his wishes, in this case the book is so famous under a title of which he apparently strongly disapproves that we concluded it would be absurd to change it. All Jack Vance titles in the SFGateway use the author's preferred texts, as restored for the Vance Integral Edition (VIE), an extensive project masterminded by an international online community of Vance's admirers. In general, we also use the VIE titles, and have adopted the arrangement of short story collections to eliminate overlaps.

Spellbook Cards: Arcane

Spellbook Cards: Arcane PDF Author: Dungeons & Dragons
Publisher: National Geographic Books
ISBN: 0786966548
Category : Games & Activities
Languages : en
Pages : 0

Book Description
Hurl Spells Faster than Ever Before with this Invaluable Accessory from Wizards of the Coast and GaleForce 9 The Spellbook cards are an invaluable resource for both players and Dungeon Masters. With these spell details at their fingertips, they can save time, keep the action up, and avoid stalling the game by flipping through books. Each deck contains laminated cards that players and Dungeon Masters can use as a quick reference resource during Dungeon & Dragons tabletop play. There are currently eight decks (each sold separately): Arcane Spell Deck (For any class that utilizes arcane cantrips and spells like wizards and sorcerers), Bard Spell Deck, Cleric Spell Deck, Druid Spell Deck, Paladin Spell Deck, Martial Powers & Races Deck (Includes spell-like racial abilities, Monk and Barbarian spell-like abilities, and fighter maneuvers), Ranger Spell Deck, Xanathar's Guide to Everything Spell Deck (Contains spells found in the D&D supplement, Xanathar's Guide to Everything)

Writing Down the Words

Writing Down the Words PDF Author: Dan Carleton
Publisher:
ISBN: 9780578362601
Category :
Languages : en
Pages : 0

Book Description
These poems are bits of my life, pieces of family, parts of childhood, smatterings of love, friends, politics, travel and work. My old writing professor, Nuel Pharr Davis, hunched over in his creaking old office chair, an unfiltered Kool curling smoke past his left eye put it best: that good writing is like standing naked in front of the world. So, here I am, hoping that I haven't scarred you for life with that image.

Magic of Incarnum

Magic of Incarnum PDF Author: James Wyatt
Publisher:
ISBN: 9780786937011
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0

Book Description
A new source of power for the Dungeons & Dragons(R) roleplaying game! This supplement introduces a magical substance called incarnum into the D&D game. With this book, the players characters can meld incarnum--the power of souls living, dead, and unborn--into magical items and even their own bodies, granting them special attacks, defenses, and other abilities (much as magic items and spells do). Incarnum can be shaped and reshaped into new forms, giving characters tremendous versatility in the dungeon and on any battlefield. This book also features new classes, prestige classes, feats, and other options for characters wishing to explore the secrets of incarnum, as well as rules and advice for including incarnum in a D&D campaign.