Geogames and Geoplay

Geogames and Geoplay PDF Author: Ola Ahlqvist
Publisher: Springer
ISBN: 3319227742
Category : Science
Languages : en
Pages : 238

Book Description
This book brings together contributions from researchers, GIS professionals and game designers to provide a first overview of this highly interdisciplinary field. Its scope ranges from fundamentals about games and play, geographic information technologies, game design and culture, to current examples and forward looking analysis. Of interest to anyone interested in creating and using Geogames, this volume serves as a channel for sharing early experiences, discussing technological challenges and solutions, and outlines a future research agenda. Games and play are part of human life, and in many game activities, place, space and geography plays a central role in determining the rules and interactions that are characteristic of each game. Recent developments and widespread access to mobile information, communication, and geospatial technologies have spurred a flurry of developments, including many variations of gaming activities that are situated in, or otherwise connected to the real world.

Societal Geo-innovation

Societal Geo-innovation PDF Author: Arnold Bregt
Publisher: Springer
ISBN: 3319567594
Category : Science
Languages : en
Pages : 367

Book Description
This book contains the full research papers presented at the 20th AGILE Conference on Geographic Information Science, held in 2017 at Wageningen University & Research in Wageningen, the Netherlands. The selected contributions show trends in the domain of geographic information science directed to spatio-temporal perception and spatio-temporal analysis. For that reason the book is also of interest to professionals and researchers in fields outside geographic information science, in which the application of geoinformation could be instrumental in sparking societal innovation.

Games and Play in the Creative, Smart and Ecological City

Games and Play in the Creative, Smart and Ecological City PDF Author: Dale Leorke
Publisher: Routledge
ISBN: 1000217728
Category : Architecture
Languages : en
Pages : 258

Book Description
This book explores what games and play can tell us about contemporary processes of urbanization and examines how the dynamics of gaming can help us understand the interurban competition that underpins the entrepreneurialism of the smart and creative city. Games and Play in the Creative, Smart and Ecological City is a collection of chapters written by an interdisciplinary group of scholars from game studies, media studies, play studies, architecture, landscape architecture and urban planning. It situates the historical evolution of play and games in the urban landscape and outlines the scope of the various ways games and play contribute to the city’s economy, cultural life and environmental concerns. In connecting games and play more concretely to urban discourses and design strategies, this book urges scholars to consider their growing contribution to three overarching sets of discourses that dominate urban planning and policy today: the creative and cultural economies of cities; the smart and playable city; and ecological cities. This interdisciplinary work will be of great interest to students and scholars of game studies, play studies, landscape architecture (and allied design fields), urban geography, and art history.

Games and Learning Alliance

Games and Learning Alliance PDF Author: Antonios Liapis
Publisher: Springer Nature
ISBN: 3030343502
Category : Computers
Languages : en
Pages : 613

Book Description
This book constitutes the refereed proceedings of the 8th International Conference on Games and Learning Alliance, GALA 2019, held in Athens, Greece, in November 2019. The 38 regular papers presented together with 19 poster papers were carefully reviewed and selected from 76 submissions. The papers cover the following topics: serious game design and pedagogical foundations; AI and technology for SG; gamification; applications and case studies; and posters. The chapter "Cyber Chronix, Participatory Research Approach to Develop and Evaluate a Storytelling Game on Personal Data Protection Rights and Privacy Risks" is available open access under a CC BY 4.0 license at link.springer.com.

Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection

Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection PDF Author: Marinos Ioannides
Publisher: Springer
ISBN: 3319484966
Category : Computers
Languages : en
Pages : 914

Book Description
This two-volume set LNCS 10058 and LNCS 10059 constitutes the refereed proceedings of the 6th International Conference on Digital Heritage, EuroMed 2016, held in Nicosia, Cyprus, in October/November 2016. The 29 full papers, 44 project papers, and 32 short papers presented were carefully reviewed and selected from 502 submissions. The papers are organized in topical sections on 3D Reconstruction and 3D Modelling; Heritage Building Information Models; Innovative Methods on Risk Assesment, Monitoring and Protection of Cultural Heritage; Intangible Cultural Heritage Documentation; Digital Applications for Materials' Preservation and Conservation in Cultural Heritage; Non-Destructive Techniques in Cultural Heritage Conservation; Visualisation, VR and AR Methods and Applications; The New Era of Museums and Exhibitions: Digital Engagement and Dissemination; Digital Cultural Heritage in Education, Learning and Training; Data Acquisition, Process and Management in Cultural Heritage; Data, Metadata, Semantics and Ontologies in Cultural Heritage; Novel Approaches to Landscapes in Cultural Heritage; Digital Applications for Materials' Preservation and Conservation in Cultural Heritage; and Serious Games for Cultural Heritage.

Geography Education in the Digital World

Geography Education in the Digital World PDF Author: Nicola Walshe
Publisher: Routledge
ISBN: 1000196704
Category : Education
Languages : en
Pages : 248

Book Description
Geography Education in the Digital World draws on theory and practice to provide a critical exploration of the role and practice of geography education within the digital world. It considers how living within a digital world influences teacher identity and professionalism and is changing young people’s lives. The book moves beyond the applied perspective of educational technology to engage with wider social and ethical issues of technology implementation and use of digital data within geography education. Situated at the intersection between research and practice, chapters draw on a wide range of theory to consider the role, adoption and potential challenges of a range of digital technologies in furthering geographical education for future generations. Bringing together academics from the fields of geography, geography education and teacher education, the book engages with four key themes within the digital world: Professional practice and personal identities. Geographical sources and connections. Geospatial technologies. Geographical fieldwork. This is a crucial read for geographers, geography educators and geography teacher educators, as well as those engaging with existing and new technologies to support geographical learning in the dynamic context of the digital world. It will also be of interest to any students, academics and policymakers wanting to better understand the impact of digital media on education.

Videogame Sciences and Arts

Videogame Sciences and Arts PDF Author: Liliana Vale Costa
Publisher: Springer Nature
ISBN: 3031514521
Category : Computers
Languages : en
Pages : 347

Book Description
This book constitutes the revised selected papers of the 13th International Conference on Videogame Sciences and Arts, VJ 2023, held in Aveiro, Portugal, during November 28–30, 2023. The 17 full papers and the 6 short papers presented were carefully reviewed and selected from 64 submissions. They are organized in topical sections named: game experience and evaluation; game-based learning and edutainment; games and culture; game design and development.

Making Smart Cities More Playable

Making Smart Cities More Playable PDF Author: Anton Nijholt
Publisher: Springer
ISBN: 9811397651
Category : Technology & Engineering
Languages : en
Pages : 377

Book Description
This book explores the ways in which the broad range of technologies that make up the smart city infrastructure can be harnessed to incorporate more playfulness into the day-to-day activities that take place within smart cities, making them not only more efficient but also more enjoyable for the people who live and work within their confines. The book addresses various topics that will be of interest to playable cities stakeholders, including the human–computer interaction and game designer communities, computer scientists researching sensor and actuator technology in public spaces, urban designers, and (hopefully) urban policymakers. This is a follow-up to another book on Playable Cities edited by Anton Nijholt and published in 2017 in the same book series, Gaming Media and Social Effects.

The Virtual and the Real in Planning and Urban Design

The Virtual and the Real in Planning and Urban Design PDF Author: Claudia Yamu
Publisher: Routledge
ISBN: 1351981498
Category : Architecture
Languages : en
Pages : 288

Book Description
The Virtual and the Real in Planning and Urban Design: Perspectives, Practices and Applications explores the merging relationship between physical and virtual spaces in planning and urban design. Technological advances such as smart sensors, interactive screens, locative media and evolving computation software have impacted the ways in which people experience, explore, interact with and create these complex spaces. This book draws together a broad range of interdisciplinary researchers in areas such as architecture, urban design, spatial planning, geoinformation science, computer science and psychology to introduce the theories, models, opportunities and uncertainties involved in the interplay between virtual and physical spaces. Using a wide range of international contributors, from the UK, USA, Germany, France, Switzerland, Netherlands and Japan, it provides a framework for assessing how new technology alters our perception of physical space.

Urban Informatics and Future Cities

Urban Informatics and Future Cities PDF Author: S. C. M. Geertman
Publisher: Springer Nature
ISBN: 3030760596
Category : Computers
Languages : en
Pages : 632

Book Description
This book forms a selection of chapters submitted for the CUPUM (Computational Urban Planning and Urban Management) conference, held in the second week of June 2021 at Aalto University in Helsinki, Finland. Chapters were selected from a double-blind review process by the conference's scientific committee. The chapters in the book cover developments and applications with big data and urban analytics, collaborative urban planning, applications of geodesign and innovations, and planning support science.