Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning PDF Download

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Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning

Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning PDF Author: Lane, Carol-Ann
Publisher: IGI Global
ISBN: 1799872734
Category : Language Arts & Disciplines
Languages : en
Pages : 958

Book Description
Emerging technologies are becoming more prevalent in global classrooms. Traditional literacy pedagogies are shifting toward game-based pedagogy, addressing 21st century learners. Therefore, within this context there remains a need to study strategies to engage learners in meaning-making with some element of virtual design. Technology supports the universal design learning framework because it can increase the access to meaningful engagement in learning and reduce barriers. The Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning provides theoretical frameworks and empirical research findings in digital technology and multimodal ways of acquiring literacy skills in the 21st century. This book gains a better understanding of how technology can support leaner frameworks and highlights research on discovering new pedagogical boundaries by focusing on ways that the youth learn from digital sources such as video games. Covering topics such as elementary literacy learning, indigenous games, and student-worker training, this book is an essential resource for educators in K-12 and higher education, school administrators, academicians, pre-service teachers, game developers, researchers, and libraries.

Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning

Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning PDF Author: Lane, Carol-Ann
Publisher: IGI Global
ISBN: 1799872734
Category : Language Arts & Disciplines
Languages : en
Pages : 958

Book Description
Emerging technologies are becoming more prevalent in global classrooms. Traditional literacy pedagogies are shifting toward game-based pedagogy, addressing 21st century learners. Therefore, within this context there remains a need to study strategies to engage learners in meaning-making with some element of virtual design. Technology supports the universal design learning framework because it can increase the access to meaningful engagement in learning and reduce barriers. The Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning provides theoretical frameworks and empirical research findings in digital technology and multimodal ways of acquiring literacy skills in the 21st century. This book gains a better understanding of how technology can support leaner frameworks and highlights research on discovering new pedagogical boundaries by focusing on ways that the youth learn from digital sources such as video games. Covering topics such as elementary literacy learning, indigenous games, and student-worker training, this book is an essential resource for educators in K-12 and higher education, school administrators, academicians, pre-service teachers, game developers, researchers, and libraries.

Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning, VOL 1

Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning, VOL 1 PDF Author: Carol-Ann Lane
Publisher: Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning
ISBN: 9781668449790
Category :
Languages : en
Pages : 700

Book Description


Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning, VOL 2

Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning, VOL 2 PDF Author: Carol-Ann Lane
Publisher: Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning
ISBN: 9781668449806
Category :
Languages : en
Pages : 716

Book Description


Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-based Learning

Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-based Learning PDF Author: Carol-Ann Lane
Publisher:
ISBN:
Category : Reading
Languages : en
Pages :

Book Description


Acquiring 21st Century Literacy Skills Through Game-based Learning

Acquiring 21st Century Literacy Skills Through Game-based Learning PDF Author: Carol-Ann Lane
Publisher:
ISBN: 9781799872726
Category : Reading
Languages : en
Pages :

Book Description
"This book offers findings in digital technology and multimodal ways of acquiring literacy skills in the 21st century, highlighting research in discovering new pedagogical boundaries by focusing on ways that youth learn from digital sources such as video games"--

Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning

Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning PDF Author: Carol-Ann Lane
Publisher: Information Science Reference
ISBN: 9781799872719
Category :
Languages : en
Pages :

Book Description
Emerging technologies are becoming more prevalent in global classrooms. Traditional literacy pedagogies are shifting toward game-based pedagogy, addressing 21st century learners. Therefore, within this context there remains a need to study strategies to engage learners in meaning-making with some element of virtual design. Technology supports the universal design learning framework because it can increase the access to meaningful engagement in learning and reduce barriers. The Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning provides theoretical frameworks and empirical research findings in digital technology and multimodal ways of acquiring literacy skills in the 21st century. This book gains a better understanding of how technology can support leaner frameworks and highlights research on discovering new pedagogical boundaries by focusing on ways that the youth learn from digital sources such as video games. Covering topics such as elementary literacy learning, indigenous games, and student-worker training, this book is an essential resource for educators in K-12 and higher education, school administrators, academicians, pre-service teachers, game developers, researchers, and libraries.

Handbook of Research on International Approaches and Practices for Gamifying Mathematics

Handbook of Research on International Approaches and Practices for Gamifying Mathematics PDF Author: Huertas-Abril, Cristina A.
Publisher: IGI Global
ISBN: 1799896625
Category : Education
Languages : en
Pages : 422

Book Description
Game-based resources provide opportunities to consolidate and develop a greater knowledge and understanding of both mathematical concepts and numeracy skills, which present opportunities and challenges for both teachers and learners when engaging with subject content. For learners for whom the language of instruction is not their first or main language, this can present challenges and barriers to their progress. This requires teachers to reconsider and adapt their teaching strategies to ensure the needs of these learners are fully addressed, thereby promoting inclusion and inclusive practices. The Handbook of Research on International Approaches and Practices for Gamifying Mathematics provides relevant theoretical frameworks and the latest empirical research findings in teaching and learning mathematics in bilingual/plurilingual education by using active methodologies, specifically gamification and game-based learning and teaching. Covering a wide range of topics such as e-safety, bilingual education, and multimodal mathematics, this major reference work is ideal for policymakers, researchers, academicians, practitioners, scholars, instructors, and students.

ECGBL 2022 16th European Conference on Game-Based Learning

ECGBL 2022 16th European Conference on Game-Based Learning PDF Author: Conceição Costa
Publisher: Academic Conferences and publishing limited
ISBN: 1914587529
Category : Education
Languages : en
Pages : 842

Book Description


Handbook of Research on the Influence and Effectiveness of Gamification in Education

Handbook of Research on the Influence and Effectiveness of Gamification in Education PDF Author: Bernardes, Oscar
Publisher: IGI Global
ISBN: 1668442884
Category : Education
Languages : en
Pages : 869

Book Description
Gamification is an increasingly popular technology that has been utilized across a number of fields such as business, medicine, and education. As education continues to turn toward online teaching and learning, gamification is one of many new technologies that have been proven to assist educators in providing holistic and effective instruction. Additional research is required to ensure this technology is utilized appropriately within the classroom. The Handbook of Research on the Influence and Effectiveness of Gamification in Education considers the importance of gamification in the current learning environment and discusses the best practices, opportunities, and challenges of this innovative technology within an educational setting. Covering a wide range of critical topics such as engagement, serious games, and escape rooms, this major reference work is essential for policymakers, academicians, administrators, scholars, researchers, practitioners, instructors, and students.

Handbook of Research on Implementing Inclusive Educational Models and Technologies for Equity and Diversity

Handbook of Research on Implementing Inclusive Educational Models and Technologies for Equity and Diversity PDF Author: Escudeiro, Paula
Publisher: IGI Global
ISBN:
Category : Education
Languages : en
Pages : 493

Book Description
Despite the increased adoption of digital education materials during the pandemic, there is a persistent issue of educational inequity and exclusion, especially for students in rural areas and those with diverse disabilities. Digital technologies have the potential to expand and liberate education, but their inconsistent history raises questions about their effectiveness in addressing these challenges. Implementing Inclusive Educational Models and Technologies for Equity and Diversity offers a comprehensive and timely reference source that aims to provide an opportunity for reflection on the crucial issue of inclusion and equity in the context of educational improvements. This research book provides relevant academic work, empirical research findings, and an overview of this relevant field of study. It also covers recommended topics such as mobile and blended learning, teaching, and learning strategies, technological concerns, and ethical and sociological concerns such as accessibility for users with diverse disabilities and addressing individual differences. By providing a platform for research opportunities and increasing understanding of inclusion and equity in education, the book can contribute to the development of effective strategies and tactics to create inclusive educational environments that leverage digital technologies.