Time

Time PDF Author: Joel Burges
Publisher: NYU Press
ISBN: 1479821705
Category : Literary Criticism
Languages : en
Pages : 382

Book Description
The critical condition and historical motivation behind Time Studies The concept of time in the post-millennial age is undergoing a radical rethinking within the humanities. Time: A Vocabulary of the Present newly theorizes our experiences of time in relation to developments in post-1945 cultural theory and arts practices. Wide ranging and theoretically provocative, the volume introduces readers to cutting-edge temporal conceptualizations and investigates what exactly constitutes the scope of time studies. Featuring twenty essays that reveal what we talk about when we talk about time today, especially in the areas of history, measurement, and culture, each essay pairs two keywords to explore the tension and nuances between them, from “past/future” and “anticipation/unexpected” to “extinction/adaptation” and “serial/simultaneous.” Moving beyond the truisms of postmodernism, the collection newly theorizes the meanings of temporality in relationship to aesthetic, cultural, technological, and economic developments in the postwar period. This book thus assumes that time—not space, as the postmoderns had it—is central to the contemporary period, and that through it we can come to terms with what contemporaneity can be for human beings caught up in the historical present. In the end, Time reveals that the present is a cultural matrix in which overlapping temporalities condition and compete for our attention. Thus each pair of terms presents two temporalities, yielding a generative account of the time, or times, in which we live.

Amstrad Games Book

Amstrad Games Book PDF Author: Kevin Bergin
Publisher: Andrews UK Limited
ISBN: 1789825385
Category : Computers
Languages : en
Pages : 200

Book Description
First published in 1985, the Amstrad Games Book helped owners of the CPC464 and CPC664 home computers to learn more about their machines, including how to program a range of games. For many readers, their Amstrad would be the first computer they would ever use in their lives, meaning the book had a very important job to do - to introduce people to the very concept of computer programming. * * * As the original publisher Beam Software wrote: The AMSTRAD GAMES BOOK is the best new games book for your Amstrad computer. This book contains 30 different programs, each fully listed and explained. There is a complete range of games included from arcade games to simulations, adventure games, educational, strategy and more. All you need to do to enjoy this wide range of entertainment is to type the programs in. The games make the best use of the Amstrad's features, sound and graphics, including such advanced features as using interrupts from BASIC. Each program listing has been specially designed to help you, and includes a screenshot so you can see exactly what your program will look like. The unique CHEXSUM program also enables you to immediately pinpoint any typing errors you may make in entering the programs. For more advanced programmers, each program contains a full outline of what the program is doing, so that you can modify and extend these games to your own specifications! This is the easiest way to learn how to program your Amstrad. The AMSTRAD GAMES BOOK will open the door for all Amstrad owners to a fascinating new dimension of computer games, action and excitement * * * Acorn Books is proud to present its Retro Reproduction Series, a collection of classic computing works from the 1980s and 90s, lovingly reproduced in the 21st century. From standards of programming reference no self-respecting microcomputer programmer would be without, to obscure works not found in print anywhere else, these modern reprints are perfect for any connoisseur of retro computing.

10 PRINT CHR$(205.5+RND(1)); : GOTO 10

10 PRINT CHR$(205.5+RND(1)); : GOTO 10 PDF Author: Nick Montfort
Publisher: MIT Press
ISBN: 0262304570
Category : Computers
Languages : en
Pages : 323

Book Description
A single line of code offers a way to understand the cultural context of computing. This book takes a single line of code—the extremely concise BASIC program for the Commodore 64 inscribed in the title—and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture. The authors of this collaboratively written book treat code not as merely functional but as a text—in the case of 10 PRINT, a text that appeared in many different printed sources—that yields a story about its making, its purpose, its assumptions, and more. They consider randomness and regularity in computing and art, the maze in culture, the popular BASIC programming language, and the highly influential Commodore 64 computer.

Programming the Commodore 64

Programming the Commodore 64 PDF Author: Raeto Collin West
Publisher: Compute Publications International
ISBN:
Category : BASIC (Computer program language)
Languages : en
Pages : 642

Book Description


Response Opportunity Time as an Instructional Design Variable in Concept Learning Using Computer-based Instruction

Response Opportunity Time as an Instructional Design Variable in Concept Learning Using Computer-based Instruction PDF Author: Seong-Ik Park
Publisher:
ISBN:
Category :
Languages : en
Pages : 364

Book Description


1001 Things to Do with Your Macintosh

1001 Things to Do with Your Macintosh PDF Author: Mark Sawusch
Publisher:
ISBN: 9780830608461
Category : Computers
Languages : en
Pages : 260

Book Description
Contains Applications for Home, Business & Educational Uses as Well as Games. Includes Programs, Printouts, Flowcharts, Diagrams & Illustrations

Apple II User's Guide

Apple II User's Guide PDF Author: Lon Poole
Publisher: Osborne Publishing
ISBN: 9780881341041
Category : Apple II (Computer)
Languages : en
Pages : 482

Book Description


Your Commodore 64

Your Commodore 64 PDF Author: John Heilborn
Publisher:
ISBN: 9780070478534
Category :
Languages : en
Pages : 464

Book Description
Offers Step-by-Step Operating Instructions for the 64 & Its Peripherals, Includes a Tutorial on BASIC Programming

Mapping the Commodore 64

Mapping the Commodore 64 PDF Author: Sheldon Leemon
Publisher:
ISBN: 9780942386233
Category : Commodore 64 (Computer)
Languages : en
Pages : 268

Book Description
Specifies the Functions of Pointers, the Stack, ROM & Kernal Routines. Offers Locations & Ideas for Programming When Using Machine Language

Programming the Z80

Programming the Z80 PDF Author: Rodnay Zaks
Publisher: Sybex
ISBN:
Category : Computers
Languages : en
Pages : 632

Book Description
Covers Programming the Z80 in Assembly Language & Teaches Both Novices & Advanced Programmers to Write Complete Z80 Programs. Requires No Prior Knowledge of Programming