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Advanced Graphics in C

Advanced Graphics in C PDF Author: Nelson Johnson
Publisher: Osborne Publishing
ISBN:
Category : C (Computer program language)
Languages : en
Pages : 692

Book Description
Graphics programming. Graphics software design. GRAPHIQ: a prototypical application. Graphics algorithms. Transformations. Edit mode. Text mode. Printing and plotting. Menu design. Locators. Parallel and serial interfacing. Maintenance modes. Graphics documentation. Using the compiler. Linking the toolkit. GRAPHIQ source code listing. GRAPHIQ command syntax. Optimizing using assembler. Making commands accessible. Television graphics.

Advanced Graphics in C

Advanced Graphics in C PDF Author: Nelson Johnson
Publisher: Osborne Publishing
ISBN:
Category : C (Computer program language)
Languages : en
Pages : 692

Book Description
Graphics programming. Graphics software design. GRAPHIQ: a prototypical application. Graphics algorithms. Transformations. Edit mode. Text mode. Printing and plotting. Menu design. Locators. Parallel and serial interfacing. Maintenance modes. Graphics documentation. Using the compiler. Linking the toolkit. GRAPHIQ source code listing. GRAPHIQ command syntax. Optimizing using assembler. Making commands accessible. Television graphics.

Advanced Graphics Programming Using OpenGL

Advanced Graphics Programming Using OpenGL PDF Author: Tom McReynolds
Publisher: Elsevier
ISBN: 0080475728
Category : Computers
Languages : en
Pages : 672

Book Description
Today truly useful and interactive graphics are available on affordable computers. While hardware progress has been impressive, widespread gains in software expertise have come more slowly. Information about advanced techniques—beyond those learned in introductory computer graphics texts—is not as easy to come by as inexpensive hardware. This book brings the graphics programmer beyond the basics and introduces them to advanced knowledge that is hard to obtain outside of an intensive CG work environment. The book is about graphics techniques—those that don’t require esoteric hardware or custom graphics libraries—that are written in a comprehensive style and do useful things. It covers graphics that are not covered well in your old graphics textbook. But it also goes further, teaching you how to apply those techniques in real world applications, filling real world needs. Emphasizes the algorithmic side of computer graphics, with a practical application focus, and provides usable techniques for real world problems. Serves as an introduction to the techniques that are hard to obtain outside of an intensive computer graphics work environment. Sophisticated and novel programming techniques are implemented in C using the OpenGL library, including coverage of color and lighting; texture mapping; blending and compositing; antialiasing; image processing; special effects; natural phenomena; artistic and non-photorealistic techniques, and many others.

Advanced Graphics Programming C and C++

Advanced Graphics Programming C and C++ PDF Author: Roger T. Stevens
Publisher:
ISBN: 9788170292289
Category : C (Computer program language)
Languages : en
Pages : 0

Book Description
Advanced Graphics Programming In C & C++ Is Packed With Example And Sample Program. And Because It Contains All Of The Source Code, You Can Easily Modify The Function To Suit Your Specific Needs. The Listings Are Also Available On Disk In Ms/Pc-Dos Format And Require An Ibm Pc Or Compatible With A Vga Card, A Vga Monitor, And Borland C++

Advanced Methods in Computer Graphics

Advanced Methods in Computer Graphics PDF Author: Ramakrishnan Mukundan
Publisher: Springer Science & Business Media
ISBN: 1447123395
Category : Computers
Languages : en
Pages : 319

Book Description
This book brings together several advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering. The book is designed for final-year undergraduate or first-year graduate students, who are already familiar with the basic concepts in computer graphics and programming. It aims to provide a good foundation of advanced methods such as skeletal animation, quaternions, mesh processing and collision detection. These and other methods covered in the book are fundamental to the development of algorithms used in commercial applications as well as research.

Advanced Graphics Programming in C and C++

Advanced Graphics Programming in C and C++ PDF Author: Roger T. Stevens
Publisher:
ISBN: 9780130104632
Category : C (Computer program language)
Languages : en
Pages : 541

Book Description


Computer Graphics Programming in OpenGL with C++

Computer Graphics Programming in OpenGL with C++ PDF Author: V. Scott Gordon
Publisher: Mercury Learning and Information
ISBN: 1683926706
Category : Computers
Languages : en
Pages : 641

Book Description
This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with C++, along with its theoretical foundations. It is appropriate both for computer science graphics courses and for professionals interested in mastering 3D graphics skills. It has been designed in a 4-color, “teach-yourself” format with numerous examples that the reader can run just as presented. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, normal mapping, noise maps, as well as new chapters on simulating water, stereoscopy, and ray tracing. FEATURES: Covers modern OpenGL 4.0+ shader programming in C++, with instructions for both PC/Windows and Macintosh Adds new chapters on simulating water, stereoscopy, and ray tracing Includes companion files with code, object models, figures, and more (also available for downloading by writing to the publisher) Illustrates every technique with running code examples. Everything needed to install the libraries, and complete source code for each example Includes step-by-step instruction for using each GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment) Explores practical examples for modeling, lighting, and shadows (including soft shadows), terrain, water, and 3D materials such as wood and marble Explains how to optimize code for tools such as Nvidia’s Nsight debugger. The companion files and instructor resources are available online by emailing the publisher with proof of purchase at [email protected].

Advanced Graphics Programming Using C/C++

Advanced Graphics Programming Using C/C++ PDF Author: Loren Heiny
Publisher: Wiley
ISBN: 9780471571599
Category : Computers
Languages : en
Pages : 432

Book Description
A source for advanced PC graphics topics currently being used in a wide variety of fields. Stresses a hands-on approach, providing numerous program examples written in C and applicable to any C compiler with correct, ready-to-use and well-described code. Covers ray tracing, used to create realistic 3-D graphics. Includes information on graphical file formats and manipulating digital images. Also focuses on printing screens and images.

Advanced Graphics Programming Using OpenGL

Advanced Graphics Programming Using OpenGL PDF Author: Tom McReynolds
Publisher: Elsevier
ISBN: 9780123814999
Category : Computers
Languages : en
Pages : 0

Book Description
Advanced Graphics Programming Using OpenGL bridges the gap between theory and practice, showing how to create compelling and novel computer graphics programming techniques. The book contains the theory to put techniques in context, and is organized to emphasize the connections and common themes found in computer graphics approaches. Additionally, it contains "behind the scenes" insights gathered from the authors’ tremendous experience creating graphics implementations and developing graphics standards. This new edition includes more current, concrete examples and expands coverage on OpenGL ES. The techniques explained and demonstrated in this book enable the playback of dynamic 3D media on portable consoles, GPS systems, and more. The authors provide background essentials, detailed examples, and real working code in the two most popular programming interfaces. The right mix of theory, practice, and craft makes this book’s techniques a stepping stone for deeper understanding and development of a complete "graphics intuition" for the computer graphics application developer, advanced student, or experienced hobbyist. Up-to-date revision of the best-selling text on OpenGL that includes new sections on shaders and compute technologies and an increased emphasis on concrete examples, to make it more helpful and clearer as a reference. Includes full coverage of OpenGL ES, the best and most widely available graphics API available today, with a companion website that houses example programs for virtually every algorithm. Written by experts at NVIDIA and Microsoft whose workshops at industry conferences are blockbusters.

Advanced Graphics Programming in C and C++

Advanced Graphics Programming in C and C++ PDF Author: Roger T. Stevens
Publisher: Prentice Hall
ISBN: 9780130054975
Category : C (Computer program language)
Languages : en
Pages : 541

Book Description
Companion to Graphics Programming in C, this comprehensive text is intended for C and C++ programmers who want to create graphic designs on their IBM PC or compatible. Through in-depth discussions and sample programs, readers are shown how to create advanced 3-D shapes, wireframe graphics and solid images. The book also covers object oriented programming techniques and presents practical tips and pointers for designing graphics applications with objects. All source code is available on disk in MS/PS-DOS format.

Computer Graphics Programming in OpenGL with Java

Computer Graphics Programming in OpenGL with Java PDF Author: V. Scott Gordon
Publisher: Mercury Learning and Information
ISBN: 1683927346
Category : Computers
Languages : en
Pages : 626

Book Description
This new edition provides both step-by-step instruction on modern 3D graphics shader programming in OpenGL with Java in addition to reviewing its theoretical foundations. It is appropriate both for computer science graphics courses and for professionals interested in mastering 3D graphics skills. It has been designed in a 4-color, “teach-yourself” format with numerous examples that the reader can run just as presented. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, normal mapping, noise maps, as well as new chapters on simulating water, stereoscopy, and ray tracing. FEATURES Covers modern OpenGL 4.0+ shader programming in Java, with instructions for both PC/Windows and Macintosh Illustrates every technique with running code examples. Everything needed to install the libraries, and complete source code for each example Includes step-by-step instruction for using each GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment) Explores practical examples for modeling, lighting and shadows (including soft shadows), terrain, water, and 3D materials such as wood and marble Adds new chapters on simulating water, stereoscopy, and ray tracing with compute shaders Explains how to optimize code with tools such as Nvidia’s Nsight debugger Includes companion files with code, object models, figures, and more. The companion files and instructor resources are available online by emailing the publisher with proof of purchase at [email protected].