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Code-It Workbook 4: Problem Solving Using Scratch

Code-It Workbook 4: Problem Solving Using Scratch PDF Author: Phil Bagge
Publisher: Legend Press Ltd
ISBN: 1800317964
Category : Computers
Languages : en
Pages : 41

Book Description
Code IT Primary Programming SeriesBasic computer coding is now among the most important skills a child can have for their future.

Code-It Workbook 4: Problem Solving Using Scratch

Code-It Workbook 4: Problem Solving Using Scratch PDF Author: Phil Bagge
Publisher: Legend Press Ltd
ISBN: 1800317964
Category : Computers
Languages : en
Pages : 41

Book Description
Code IT Primary Programming SeriesBasic computer coding is now among the most important skills a child can have for their future.

Code-IT Workbook 4

Code-IT Workbook 4 PDF Author: Phil Bagge
Publisher:
ISBN: 9781908684578
Category : Computers
Languages : en
Pages : 0

Book Description
Work book 4 to accompany the Teacher handbook

Learn to Code by Solving Problems

Learn to Code by Solving Problems PDF Author: Daniel Zingaro
Publisher: No Starch Press
ISBN: 1718501331
Category : Computers
Languages : en
Pages : 392

Book Description
Learn to Code by Solving Problems is a practical introduction to programming using Python. It uses coding-competition challenges to teach you the mechanics of coding and how to think like a savvy programmer. Computers are capable of solving almost any problem when given the right instructions. That’s where programming comes in. This beginner’s book will have you writing Python programs right away. You’ll solve interesting problems drawn from real coding competitions and build your programming skills as you go. Every chapter presents problems from coding challenge websites, where online judges test your solutions and provide targeted feedback. As you practice using core Python features, functions, and techniques, you’ll develop a clear understanding of data structures, algorithms, and other programming basics. Bonus exercises invite you to explore new concepts on your own, and multiple-choice questions encourage you to think about how each piece of code works. You’ll learn how to: Run Python code, work with strings, and use variables Write programs that make decisions Make code more efficient with while and for loops Use Python sets, lists, and dictionaries to organize, sort, and search data Design programs using functions and top-down design Create complete-search algorithms and use Big O notation to design more efficient code By the end of the book, you’ll not only be proficient in Python, but you’ll also understand how to think through problems and tackle them with code. Programming languages come and go, but this book gives you the lasting foundation you need to start thinking like a programmer.

DK Workbooks: Scratch Challenge Workbook

DK Workbooks: Scratch Challenge Workbook PDF Author: Steve Setford
Publisher: DK Children
ISBN: 9781465456861
Category : Juvenile Nonfiction
Languages : en
Pages : 0

Book Description
"Get ready to learn a whole new language: computer coding! Do you love to create computer projects? Take the challenge and create your own amazing games with this Scratch programming workbook. A playful, hands-on workbook that lets your code your own games in Scratch, the free online coding platform. Helps develop the essential skills needed to work with code, including problem-solving and critical thinking. Perfect for learners already familiar with Scratch, with clear instructions and no complicated jargon."--Page [4] of cover.

Code It Workbook 1: First Steps in Programming Using Scratch (Code-It Primary Programming)

Code It Workbook 1: First Steps in Programming Using Scratch (Code-It Primary Programming) PDF Author: Phil Bagge
Publisher:
ISBN: 9781908684547
Category : Computers
Languages : en
Pages : 80

Book Description
Code IT Primary Programming Series Basic computer coding is now among the most important skills a child can have for their future. There are many programming languages designed specifically for children to begin their studies, but the Scratch programming language, already recognised in schools around the world, is widely considered as the ideal place to begin programming in early education. The highly successful Code-It series is a comprehensive guide to teaching Scratch to children in a classroom setting. It is designed for the UK-based KS2 curriculum but can easily be used to supplement other programming courses for children between the ages of 7 and 11. There are four pupil workbooks designed to work in conjunction with the Code-It teacher handbook. They provide structure and resources for the children, including optional homework activities to extend to learning outside the classroom. Workbook 1 provides all the pupil resources to accompany Year 3, Chapter 2 of the teacher resource book How to Teach Primary Programming Using Scratch, including optional homework activities to extend learning outside the classroom. It explains how to think, program and debug exciting programming projects such as Smoking Car Game, Music Machine, Conversation, Interactive Display and Dressing up Game. It also outlines how to use analytical computational thinking skills for algorithm design, algorithm evaluation, decomposition and generalisation.

Code-It Workbook 2: Choices In Programming Using Scratch

Code-It Workbook 2: Choices In Programming Using Scratch PDF Author: Phil Bagge
Publisher: Legend Press Ltd
ISBN: 1800317948
Category : Computers
Languages : en
Pages : 31

Book Description
Code IT Primary Programming SeriesBasic computer coding is now among the most important skills a child can have for their future.

Code to It Workbook 3

Code to It Workbook 3 PDF Author: Phil Bagge
Publisher: Code-IT Primary Programming
ISBN: 9781908684561
Category : Computer programming
Languages : en
Pages : 80

Book Description
Code IT Primary Programming Series Basic computer coding is now among the most important skills a child can have for their future. There are many programming languages designed specifically for children to begin their studies, but the Scratch programming language, already recognised in schools around the world, is widely considered as the ideal place to begin programming in early education. The highly successful Code-It series is a comprehensive guide to teaching Scratch to children in a classroom setting. It is designed for the UK-based KS2 curriculum but can easily be used to supplement other programming courses for children between the ages of 7 and 11. There are four pupil workbooks designed to work in conjunction with the Code-It teacher handbook. They provide structure and resources for the children, including optional homework activities to extend to learning outside the classroom. Workbook 3 explains how to think, program and debug exciting programming projects such as Counting Machine, Music Abstraction, Random Word, Coin Sorter, Crab Maze, Toilet Fan, Car Park Barrier and Angle Menu. It also explains how to use analytical computational thinking skills for algorithm design, algorithm evaluation, decomposition, generalisation and abstraction; extend resilience and problem solving through the computational doing skills of converting algorithm into code and debugging; expand pupils' knowledge of sequence, repetition, selection and variable use; introduce the basic use of a list; and program Lego models using Lego Wedo and Scratch.

Code IT Work Book 2

Code IT Work Book 2 PDF Author: Phil Bagge
Publisher:
ISBN: 9781908684554
Category : Computer programming
Languages : en
Pages : 0

Book Description
Code IT Primary Programming Series Basic computer coding is now among the most important skills a child can have for their future. There are many programming languages designed specifically for children to begin their studies, but the Scratch programming language, already recognised in schools around the world, is widely considered as the ideal place to begin programming in early education. The highly successful Code-It series is a comprehensive guide to teaching Scratch to children in a classroom setting. It is designed for the UK-based KS2 curriculum but can easily be used to supplement other programming courses for children between the ages of 7 and 11. There are four pupil workbooks designed to work in conjunction with the Code-It teacher handbook. They provide structure and resources for the children, including optional homework activities to extend to learning outside the classroom. Workbook 2 explains how to think, program and debug exciting programming projects such as Maths Quiz, Music Algorithm to Music Code, Slug Trail Game, Selection Investigation and Teach Your Computer To Do Maths . It also outlines how to use analytical computational thinking skills for algorithm design, algorithm evaluation, decomposition and generalisation; extend resilience and problem solving through the computational doing skills of converting algorithm into code and debugging; and consolidate sequence and repetition in programming whilst introducing selection and variable use.

Learn to Program with Scratch

Learn to Program with Scratch PDF Author: Majed Marji
Publisher: No Starch Press
ISBN: 1593275439
Category : Juvenile Nonfiction
Languages : en
Pages : 291

Book Description
Scratch is a fun, free, beginner-friendly programming environment where you connect blocks of code to build programs. While most famously used to introduce kids to programming, Scratch can make computer science approachable for people of any age. Rather than type countless lines of code in a cryptic programming language, why not use colorful command blocks and cartoon sprites to create powerful scripts? In Learn to Program with Scratch, author Majed Marji uses Scratch to explain the concepts essential to solving real-world programming problems. The labeled, color-coded blocks plainly show each logical step in a given script, and with a single click, you can even test any part of your script to check your logic. You'll learn how to: –Harness the power of repeat loops and recursion –Use if/else statements and logical operators to make decisions –Store data in variables and lists to use later in your program –Read, store, and manipulate user input –Implement key computer science algorithms like a linear search and bubble sort Hands-on projects will challenge you to create an Ohm's law simulator, draw intricate patterns, program sprites to mimic line-following robots, create arcade-style games, and more! Each chapter is packed with detailed explanations, annotated illustrations, guided examples, lots of color, and plenty of exercises to help the lessons stick. Learn to Program with Scratch is the perfect place to start your computer science journey, painlessly. Uses Scratch 2

Coding with Scratch Workbook

Coding with Scratch Workbook PDF Author: Martin Goodfellow
Publisher:
ISBN: 9781465476609
Category : Programming languages (Electronic computers)
Languages : en
Pages : 128

Book Description
"Get ready to learn a whole new language: Computer coding! Filled with fun projects, awesome activities, and 30 reusable coding pieces, this workbook is a hands-on introduction to coding in Scratch. Learn to create awesome games, amazing animations, and more! Develop the essential skills needed to work with computer coding, including problem-solving and logical reasoning. Perfect for beginners, with easy-to-understand instructions and challenges. Get ready, get set, CODE!" -- Back cover.