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Author: Lefevre, Michelle Publisher: Policy Press ISBN: 1447343549 Category : Social Science Languages : en Pages : 256
Book Description
Practitioners must be able to listen, talk, communicate and engage with children and young people if they are going to make a real difference to their lives. The key principles of collaborative, relational, child-centred working underpin all the ideas in this bestselling, practice-focused textbook. Using an innovative ‘Knowing, Being, Doing’ model, it features reflective exercises, practice examples, vignettes, cutting-edge research findings and theoretical perspectives. This new edition includes: • Updated references to policy, legislation, professional requirements, practice tools and research, including around unaccompanied young refugees and asylum seekers, and child sexual exploitation; • New learning from ethnographic and observational research of social workers’ direct practice with children; • Added focus on the context for practice, including the role of supervision and organisational containment in developing practitioners’ emotional capabilities. With detailed coverage of key skills, this book will equip students and practitioners with the critical thinking and tools needed for effective practice in order to promote the welfare, protection and rights of children and young people.
Author: Lefevre, Michelle Publisher: Policy Press ISBN: 1447343549 Category : Social Science Languages : en Pages : 256
Book Description
Practitioners must be able to listen, talk, communicate and engage with children and young people if they are going to make a real difference to their lives. The key principles of collaborative, relational, child-centred working underpin all the ideas in this bestselling, practice-focused textbook. Using an innovative ‘Knowing, Being, Doing’ model, it features reflective exercises, practice examples, vignettes, cutting-edge research findings and theoretical perspectives. This new edition includes: • Updated references to policy, legislation, professional requirements, practice tools and research, including around unaccompanied young refugees and asylum seekers, and child sexual exploitation; • New learning from ethnographic and observational research of social workers’ direct practice with children; • Added focus on the context for practice, including the role of supervision and organisational containment in developing practitioners’ emotional capabilities. With detailed coverage of key skills, this book will equip students and practitioners with the critical thinking and tools needed for effective practice in order to promote the welfare, protection and rights of children and young people.
Author: Lena Förste Publisher: GRIN Verlag ISBN: 3346673472 Category : Literary Collections Languages : en Pages : 10
Book Description
Essay from the year 2012 in the subject English Language and Literature Studies - Other, grade: 1,3, University of Dortmund (Institut für Anglistik und Amerikanistik), course: Academic Writing: Video Games, language: English, abstract: The action adventure game "The Legend of Zelda: Ocarina of Time" and the life simulation game "The Sims 3" are two of the best-selling video games ever produced. Although both are very popular, they differ strongly from each other, not only concerning their structure but also in the game experience they offer their players. Video games are primarily developed and produced to entertain people and to make them enjoy their leisure time (Dickey), however, people have different desires and views of fun, and as a consequence their requirements on video games differ as well. To meet these requirements, game designers developed various genres which use different methods to engage the player to play and especially to keep playing. In this essay I will compare some of the game play strategies used in "The Sims 3" and in "The Legend of Zelda: Ocarina of Time" by investigating how they engage the player to keep on playing.
Author: Maynard, Trisha Publisher: McGraw-Hill Education (UK) ISBN: 0335263380 Category : Education Languages : en Pages : 178
Book Description
The aim of this text is to explore outdoor play in the early years focusing, in particular, on early years settings and young children aged 0 to 7 years.
Author: Olivia N. Saracho Publisher: Routledge ISBN: 1136842101 Category : Education Languages : en Pages : 404
Book Description
Play provides young children with the opportunity to express their ideas, symbolize, and test their knowledge of the world. It provides the basis for inquiry in literacy, science, social studies, mathematics, art, music, and movement. Through play, young children become active learners engaged in explorations about themselves, their community, and their personal-social world. An Integrated Play-Based Curriculum for Young Children offers the theoretical framework for understanding the origins of an early childhood play-based curriculum and how young children learn and understand concepts in a social and physical environment. Distinguished author Olivia N. Saracho then explores how play fits into various curriculum areas in order to help teachers develop their early childhood curriculum using developmentally and culturally appropriate practice. Through this integrated approach, young children are able to actively engage in meaningful and functional experiences in their natural context. Special Features Include: Vignettes of children’s conversations and actions in the classroom Suggestions for activities and classroom materials Practical examples and guidelines End-of-chapter summaries to enhance and extend the reader’s understanding of young children By presenting appropriate theoretical practices for designing and implementing a play-based curriculum, An Integrated Play-Based Curriculum for Young Children offers pre-service teachers the foundational knowledge about the field, about the work that practitioners do with young children, and how to best assume a teacher’s role effectively.
Author: Cindy Clark Publisher: Routledge ISBN: 1317309073 Category : Education Languages : en Pages : 160
Book Description
In an era of increasingly patient-centered healthcare, understanding how health and illness play out in social context is vital. This volume opens a unique window on the role of play in health and wellbeing in widely varied contexts, from the work of Patch Adams as a hospital clown, to an Australian facility for dementia treatment, to a New Zealand preschool after an earthquake, to a housing complex where Irish children play near home. Across these and other featured studies, play is shown to be shaman-like in its transformative dynamics, marshaling symbolic resources to re-align how patients construe and experience illness. Even when illness is not an issue, play promotes wellbeing by its power to reimagine, invigorate, enliven and renew through sensory engagement, physical activity, and symbolism. Play levels social barriers and increases flexible response, facilitating both shared social support and creative reassessment. This book challenges assumptions that play is inefficient and unproductive, with highly relevant evidence that playful processes actually work hard to dislodge unproductive approaches and thereby aid resilience. Solid research evidence in this book charts the course and opens the agenda for taking play seriously, for the sake of health. This book was originally published as a special issue of the International Journal of Play.
Author: Sinem Siyahhan Publisher: MIT Press ISBN: 0262344580 Category : Education Languages : en Pages : 216
Book Description
How family video game play promotes intergenerational communication, connection, and learning. Video games have a bad reputation in the mainstream media. They are blamed for encouraging social isolation, promoting violence, and creating tensions between parents and children. In this book, Sinem Siyahhan and Elisabeth Gee offer another view. They show that video games can be a tool for connection, not isolation, creating opportunities for families to communicate and learn together. Like smartphones, Skype, and social media, games help families stay connected. Siyahhan and Gee offer examples: One family treats video game playing as a regular and valued activity, and bonds over Halo. A father tries to pass on his enthusiasm for Star Wars by playing Lego Star Wars with his young son. Families express their feelings and share their experiences and understanding of the world through playing video games like The Sims, Civilization, and Minecraft. Some video games are designed specifically to support family conversations around such real-world issues and sensitive topics as bullying and peer pressure. Siyahhan and Gee draw on a decade of research to look at how learning and teaching take place when families play video games together. With video games, they argue, the parents are not necessarily the teachers and experts; all family members can be both teachers and learners. They suggest video games can help families form, develop, and sustain their learning culture as well as develop skills that are valued in the twenty-first century workplace. Educators and game designers should take note.
Author: Michael Follett Publisher: Jessica Kingsley Publishers ISBN: 1784503614 Category : Education Languages : en Pages : 224
Book Description
School playtimes account for 20% of a child's school life, but how can schools ensure that this time is as beneficial as possible for primary school pupils? Emphasising the importance of play in child development, this book identifies the key challenges facing schools during break times and sets out a complete strategy for effectively managing playtimes that are fun-filled and offer children greater long-term benefits. With before and after case studies showing how school playtimes have been transformed through the author's OPAL Primary Programme, this book demonstrates how to improve common issues such as behaviour, staffing, space and facilities in a sustainable way that capitalises on investments in equipment and training. Promoting wellbeing and healthy child development, this book provides inspiring reading for primary school staff and play workers, and creative ideas and ready-to-use solutions that will help schools to meet Ofsted criteria for excellent play.
Author: Mara Allodi Westling Publisher: Walter de Gruyter GmbH & Co KG ISBN: 3110537486 Category : Social Science Languages : en Pages : 140
Book Description
The needs of children and parents about play when the child has a disability are explored by mean on surveys to disability associations and families were collected during 2016 in 30 countries by members of the EU COST LUDI network Play for children with disability.The users' needs concerning play for children with disabilities are also explored by mean of case studies at a country level, based on literature reviews of avialable reports and emprirical studies in Finland, Lithuania and Sweden.
Author: Karyl A. Davis Publisher: Routledge ISBN: 1317480953 Category : Education Languages : en Pages : 178
Book Description
Debate holds enormous potential to build 21st century skills such as critical thinking, communication, collaboration, and conflict resolution in the K-12 classroom, but teachers often struggle to implement and contextualize it effectively. Using Debate in the Classroom draws on research from a variety of academic disciplines to explain the benefits of debate across subject areas, and describes how teachers can use debate to enliven their curriculum and support the aims of the Common Core. Topics include: Introducing debate as a pedagogical practice to engage students, improve school culture, and disrupt the school to prison pipeline. Using debate to teach critical literacy and improve students’ reading, writing, and speaking skills. Implementing role-playing techniques to strengthen information literacy and reasoning skills. Building students’ empathy, perspective-taking skills, and cultural humility as they confront difficult social issues through debate. Appendices provide a variety of tools to assist K-12 teachers in implementing debate in the classroom, including ready-made debate activities, student handouts, and a step-by-step guide to introducing students to debate in just one week.