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Ethical Challenges in Digital Psychology and Cyberpsychology

Ethical Challenges in Digital Psychology and Cyberpsychology PDF Author: Thomas D. Parsons
Publisher: Cambridge University Press
ISBN: 1108428789
Category : Computers
Languages : en
Pages : 361

Book Description
Explores the ethical issues of cyberpsychology research and praxes, which arise in algorithmically paired people and technologies.

Ethical Challenges in Digital Psychology and Cyberpsychology

Ethical Challenges in Digital Psychology and Cyberpsychology PDF Author: Thomas D. Parsons
Publisher: Cambridge University Press
ISBN: 1108428789
Category : Computers
Languages : en
Pages : 361

Book Description
Explores the ethical issues of cyberpsychology research and praxes, which arise in algorithmically paired people and technologies.

An Introduction to Cyberpsychology

An Introduction to Cyberpsychology PDF Author: GrĂ¡inne Kirwan
Publisher: Taylor & Francis
ISBN: 100099855X
Category : Psychology
Languages : en
Pages : 331

Book Description
An Introduction to Cyberpsychology provides a comprehensive introduction to this rapidly growing discipline. Fully updated in its second edition, the book encourages students to critically evaluate the psychology of online interactions and to develop appropriate research methodologies to complete their own work in this field. The book examines cyberpsychology and online research methodologies, social psychology in an online context, practical applications of cyberpsychology, and the psychological aspects of other technologies. This new edition has been carefully updated to include additional coverage of: Expanded content relating to major developments in the field and new content on gaming and screentime A new chapter examining the relationship between older adults and technology Cyberpsychology in focus feature boxes in each chapter that examine topics in depth Interviews with professionals working in fields relating to cyberpsychology Each chapter includes key terms and a glossary, content summaries, discussion questions, and recommended reading to guide further study. Supported by extensive online resources for students and instructors, this authoritative book is an essential core text for undergraduate modules in cyberpsychology, and an ideal primer for students of postgraduate programs in cyberpsychology. To view the additional student and instructor resources for this book, please visit bpscoretextbooks.routledge.com

The Oxford Handbook of International Psychological Ethics

The Oxford Handbook of International Psychological Ethics PDF Author: Mark M. Leach
Publisher: Oxford University Press
ISBN: 0199739161
Category : Psychology
Languages : en
Pages : 519

Book Description
The Oxford Handbook of International Psychological Ethics is the much-needed comprehensive source of information on psychological ethics from an international perspective. This volume presents cutting-edge research and findings related to recent, current, and future international developments and issues related to psychological ethics.

The Oxford Handbook of Cyberpsychology

The Oxford Handbook of Cyberpsychology PDF Author: Alison Attrill-Smith
Publisher: Oxford University Press, USA
ISBN: 0198812744
Category : Human-computer interaction
Languages : en
Pages : 779

Book Description
The Oxford Handbook of Cyberpsychology explores a wide range of cyberpsychological processes and activities through the research and writings of some of the world's leading cyberpsychology experts. The book is divided into eight sections covering topics as varied as online research methods, self-presentation and impression management, technology across the lifespan, interaction and interactivity, online groups and communities, social media, health and technology,video gaming and cybercrime and cybersecurity.

Introduction To Cyber Forensic Psychology: Understanding The Mind Of The Cyber Deviant Perpetrators

Introduction To Cyber Forensic Psychology: Understanding The Mind Of The Cyber Deviant Perpetrators PDF Author: Majeed Khader
Publisher: World Scientific
ISBN: 9811232423
Category : Psychology
Languages : en
Pages : 404

Book Description
This edited book, Introduction to Cyber Forensic Psychology: Understanding the Mind of the Cyber Deviant Perpetrators, is the first of its kind in Singapore, which explores emerging cybercrimes and cyber enabled crimes.Utilising a forensic psychology perspective to examine the mind of the cyber deviant perpetrators as well as strategies for assessment, prevention, and interventions, this book seeks to tap on the valuable experiences and knowledge of leading forensic psychologists and behavioural scientists in Singapore.Some of the interesting trends discussed in this book include digital self-harm, stalkerware usage, livestreaming of crimes, online expression of hate and rebellion, attacks via smart devices, COVID-19 related scams and cyber vigilantism. Such insights would enhance our awareness about growing pervasiveness of cyber threats and showcase how behavioural sciences is a force-multiplier in complementing the existing technological solutions.

Cyberpsychology and the Brain

Cyberpsychology and the Brain PDF Author: Thomas D. Parsons
Publisher: Cambridge University Press
ISBN: 1107094879
Category : Medical
Languages : en
Pages : 463

Book Description
This book proposes a framework for integrating neuroscience and cyberpsychology for the study of social, cognitive, and affective processes.

Cyberpsychology

Cyberpsychology PDF Author: Kent L. Norman
Publisher: Cambridge University Press
ISBN: 1107102545
Category : Business & Economics
Languages : en
Pages : 561

Book Description
This accessible textbook gives students in psychology and computer science a comprehensive understanding of the human-computer interface.

The Ethics of Computer Games

The Ethics of Computer Games PDF Author: Miguel Sicart
Publisher: MIT Press
ISBN: 0262261537
Category : Social Science
Languages : en
Pages : 273

Book Description
Why computer games can be ethical, how players use their ethical values in gameplay, and the implications for game design. Despite the emergence of computer games as a dominant cultural industry (and the accompanying emergence of computer games as the subject of scholarly research), we know little or nothing about the ethics of computer games. Considerations of the morality of computer games seldom go beyond intermittent portrayals of them in the mass media as training devices for teenage serial killers. In this first scholarly exploration of the subject, Miguel Sicart addresses broader issues about the ethics of games, the ethics of playing the games, and the ethical responsibilities of game designers. He argues that computer games are ethical objects, that computer game players are ethical agents, and that the ethics of computer games should be seen as a complex network of responsibilities and moral duties. Players should not be considered passive amoral creatures; they reflect, relate, and create with ethical minds. The games they play are ethical systems, with rules that create gameworlds with values at play. Drawing on concepts from philosophy and game studies, Sicart proposes a framework for analyzing the ethics of computer games as both designed objects and player experiences. After presenting his core theoretical arguments and offering a general theory for understanding computer game ethics, Sicart offers case studies examining single-player games (using Bioshock as an example), multiplayer games (illustrated by Defcon), and online gameworlds (illustrated by World of Warcraft) from an ethical perspective. He explores issues raised by unethical content in computer games and its possible effect on players and offers a synthesis of design theory and ethics that could be used as both analytical tool and inspiration in the creation of ethical gameplay.

Exploring Extended Realities

Exploring Extended Realities PDF Author: Andrew Kissel
Publisher: Taylor & Francis
ISBN: 100381607X
Category : Philosophy
Languages : en
Pages : 248

Book Description
This volume highlights interdisciplinary research on the ethical, metaphysical, and experimental dimensions of extended reality technologies, including virtual and augmented realities. It explores themes connected to the nature of virtual objects, the value of virtual experiences and relationships, experimental ethics, moral psychology in the metaverse, and game/simulation design. Extended Reality (XR) refers to a family of technologies aiming to augment (AR) or virtually replace (VR) human experience. The chapters in this volume represent cutting-edge research on XR experiences from a wide range of approaches including philosophy, psychology, Africana studies, and the cognitive sciences. They are organized around three guiding questions. Part 1, "What is Extended Reality?", contains a series of chapters examining metaphysical questions about virtual objects, actions, and worlds. Part 2, "Is There an Ethics for Extended Realities?", includes chapters that address ethical questions that arise within XR experiences. Finally, Part 3, "What Can We Do with Extended Realities?", features chapters from a diverse group of social scientists on the potential uses of XR as an investigative and educational tool, including its strengths and pitfalls. Exploring Extended Realities will appeal to scholars and advanced students working in philosophy of technology, metaphysics, moral psychology, applied ethics, and game studies.

The Cyber Effect

The Cyber Effect PDF Author: Mary Aiken
Publisher: Spiegel & Grau
ISBN: 0812997859
Category : Psychology
Languages : en
Pages : 402

Book Description
"From one of the world's leading experts in cyberpsychology--a discipline that combines psychology, forensics, and technology--comes a groundbreaking exploration of the impact of technology on human behavior. In the first book of its kind, Mary Aiken applies her expertise in cyber-behavioral analysis to a range of subjects, including criminal activity on the Deep Web and Darknet; deviant behavior; Internet addictions; the impact of technology on the developing child; teenagers and the Web; cyber-romance and cyber-friendships; cyberchondria; the future of artificial intelligence; and the positive effects on our digital selves, such as online altruism"--