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Coding with Scratch – Create Fantastic Driving Games

Coding with Scratch – Create Fantastic Driving Games PDF Author: Max Wainewright
Publisher: In Easy Steps Limited
ISBN: 1840789646
Category : Juvenile Nonfiction
Languages : en
Pages : 80

Book Description
A new title in The QuestKids children’s series that is designed to make learning fun for children. Coding with Scratch – Create Fantastic Driving Games will take you from Scratch basics through to creating your own fantastic driving games in easy steps. Each game comes with challenges to take you to the next level of coding. Even includes mods to make your games more exciting. Have fun and amaze your friends and family! · You’ll learn how to: · Use code to make a series of driving games including parking, racing, scrolling and two-player games. · Design your own game levels, cars and tracks. · Use variables to keep the score and to store the speed in your games. · Add sounds and create your own code blocks and functions. To create the games in this book, children will need a desktop computer or a laptop. The games require a proper keyboard so will not work well on a tablet or iPad. It is recommended that children should be supervised when using the internet, especially when using a new website. Table of Contents: 1. Coding with Scratch 2. Track Driver 3. Two-player Racer 4. Street Racer 5. Snowmobile Slalom 6. Big Track Racer 7. Desert Drifter 8. Formula Racer 9. Motorcross Rider 10. Parking Star 11. 3D Driver 12. Game Challenges: Monster Truck 13. Game Challenges: 3D Motorbike Racer 14. Game Mods 15. Glossary

Coding with Scratch – Create Fantastic Driving Games

Coding with Scratch – Create Fantastic Driving Games PDF Author: Max Wainewright
Publisher: In Easy Steps Limited
ISBN: 1840789646
Category : Juvenile Nonfiction
Languages : en
Pages : 80

Book Description
A new title in The QuestKids children’s series that is designed to make learning fun for children. Coding with Scratch – Create Fantastic Driving Games will take you from Scratch basics through to creating your own fantastic driving games in easy steps. Each game comes with challenges to take you to the next level of coding. Even includes mods to make your games more exciting. Have fun and amaze your friends and family! · You’ll learn how to: · Use code to make a series of driving games including parking, racing, scrolling and two-player games. · Design your own game levels, cars and tracks. · Use variables to keep the score and to store the speed in your games. · Add sounds and create your own code blocks and functions. To create the games in this book, children will need a desktop computer or a laptop. The games require a proper keyboard so will not work well on a tablet or iPad. It is recommended that children should be supervised when using the internet, especially when using a new website. Table of Contents: 1. Coding with Scratch 2. Track Driver 3. Two-player Racer 4. Street Racer 5. Snowmobile Slalom 6. Big Track Racer 7. Desert Drifter 8. Formula Racer 9. Motorcross Rider 10. Parking Star 11. 3D Driver 12. Game Challenges: Monster Truck 13. Game Challenges: 3D Motorbike Racer 14. Game Mods 15. Glossary

The Paradox of Transgression in Games

The Paradox of Transgression in Games PDF Author: Torill Elvira Mortensen
Publisher: Routledge
ISBN: 1000049531
Category : Games & Activities
Languages : en
Pages : 201

Book Description
The Paradox of Transgression in Games looks at transgressive games as an aesthetic experience, tackling how players respond to game content that shocks, disturbs, and distresses, and how contemporary video games can evoke intense emotional reactions. The book delves into the commercial success of many controversial videogames: although such games may appear shocking for the observing bystander, playing them is experienced as deeply rewarding for the player. Drawing on qualitative player studies and approaches from media aesthetics theory, the book challenges the perception of games as innocent entertainment, and examines the range of emotional, moral, and intellectual experiences of players. As they explore what players consider transgressive, the authors ask whether there is something about the gameplay situation that works to mitigate the sense of transgression, stressing gameplay as an aesthetic experience. Anchoring the aesthetic game experience both in play studies as well as in aesthetic theory, this book will be an essential resource for scholars and students of game studies, aesthetics, media studies, philosophy of art, and emotions.

84 Amazing Maths Games to Boggle Your Brain!

84 Amazing Maths Games to Boggle Your Brain! PDF Author: Anna Claybourne
Publisher: Arcturus Publishing
ISBN: 1398827398
Category : Juvenile Nonfiction
Languages : en
Pages : 370

Book Description
This ingenious book will show young readers just how much FUN maths can be! Strap in for an amazing roller-coaster ride through a world of mathematical games. Written by award-winning science writer Anna Claybourne, this inspiring book promotes maths learning with a twist. Inside you will find intense pen-and-paper puzzles, thrilling two-player games and exciting experiments using ordinary household objects. Young readers can rediscover subjects such as geometry, statistics, and measurement in a completely new light, learning time-saving tips and tricks for common maths problems. Featuring lively illustrations and a glossary of key terms, it promotes functional problem solving and builds confidence in maths. Perfect for readers aged 8+. ABOUT THE SERIES: The STEM in Action series puts maths and science learning into practice, bringing together tricks, games and experiments which involve key STEM concepts. With vibrant, hilarious illustrations, these guides make maths and science accessible and exciting for young readers.

Fantastic Transmedia

Fantastic Transmedia PDF Author: C. Harvey
Publisher: Springer
ISBN: 1137306041
Category : Social Science
Languages : en
Pages : 238

Book Description
Contemporary culture is packed with fantasy and science fiction storyworlds extending across multiple media platforms. This book explores the myriad ways in which imaginary worlds use media like films, novels, videogames, comic books, toys and increasingly user-generated content to captivate and energise contemporary audiences.

Gamer Fantastic

Gamer Fantastic PDF Author: Martin H. Greenberg
Publisher: Astra Publishing House
ISBN: 110108216X
Category : Fiction
Languages : en
Pages : 254

Book Description
Let the games begin! These thirteen original stories by veterans of the fantasy realms take role-playing games and universes to a whole new level. From a teenager who finds a better future in virtual reality; to a private investigator hired to find a dying man's grandson in the midst of a virtual reality theme park; from a person gifted with the power to pull things out of books into the real world; to a psychologist using fantasy role-playing to heal his patients; from a gaming convention where the real winners may not be who they seem to be; to a multi-layered role-playing game that leads participants from reality to reality and games within games-these imaginative and fascinating new tales will captivate both lovers of original fantasy and anyone who has ever fallen under the spell of role-playing games.

Library of Congress Subject Headings

Library of Congress Subject Headings PDF Author: Library of Congress
Publisher:
ISBN:
Category : Subject headings, Library of Congress
Languages : en
Pages : 1242

Book Description


The Adventurous Book of Outdoor Games

The Adventurous Book of Outdoor Games PDF Author: Scott Strother
Publisher: Sourcebooks, Inc.
ISBN: 1402249675
Category : Family & Relationships
Languages : en
Pages : 306

Book Description
A World of Adventure Outside Your Door! Hidden deep within the most secret of secret chambers was a magical book filled with daring and adventurous games for boys and girls. For years, many feared this book had been lost... until now. The Adventurous Book of Outdoor Games contains a treasure trove of the best neighborhood games invented by children since the beginning of time. This book is your passkey to a world of secret missions, last-minute victories, and thrilling chases. More than 100 Great Games Including: BOMBARDMENT CAPTURE THE FLAG FREE FOR ALL DODGEBALL BRITISH BULLDOG WALL BALL INFILTRATION TIGER AND LEOPARD GHOST IN THE GRAVEYARD 500 MONKEY IN THE MIDDLE POISON CIRCLE ARMY-NAVY TREASURE HUNT SOCCER GOLF UNTANGLE And More!!

Game Development and Simulation with Unreal Technology

Game Development and Simulation with Unreal Technology PDF Author: Alireza Tavakkoli
Publisher: CRC Press
ISBN: 1498706258
Category : Computers
Languages : en
Pages : 734

Book Description
Game Development and Simulation with Unreal Technology explores the use of Unreal Engine 4 (UE4) for the development of real-time digital interactive contents to be used in computerized games or simulations. The engine is considered in three main iterations: from the basic use of the engine to build games and simulation content out of the box, to i

Game Development and Simulation with Unreal Technology, Second Edition

Game Development and Simulation with Unreal Technology, Second Edition PDF Author: Alireza Tavakkoli
Publisher: CRC Press
ISBN: 1351607669
Category : Computers
Languages : en
Pages : 674

Book Description
Dr. Alireza Tavakkoli’s Game Development and Simulation with Unreal Technology covers the latest version of Unreal Technology. Since the 1990s Epic Games, Inc. has been leading the revolution of gaming graphics and Artificial Intelligence. Now, unreal technology is one of the most potent and prominent engines that is currently used in games. Its influence can be spotted in classic triple A titles like, Fortnite, Gears of War 2, Borderlands 2, and XCOM: Enemy Unknown. Tavakkoli goes into detail concerning the creation of game level designs, blueprint coding, shader programing, as well as artificial intelligence concepts to help readers in creating their own games. Game Development also includes a number of practice friendly extensions and concept modules to help solidify the reader’s understanding of concepts and techniques. The book is divided into three sections that act as building blocks in order to facilitate the comprehension of the material. Key Features: Provides beginner level through advanced concepts in blueprint programming with the Unreal Engine 4.18 Hundreds of small/mid-scale projects developed as concept examples throughout the book which can be utilized in more comprehensive entertaining interactive computer simulations and games Chapter exercises will take the readers’ understanding of Unreal Engine to the next level.

Fantastic Football

Fantastic Football PDF Author: Robin Bennett
Publisher: Firefly Press
ISBN: 1913102920
Category : Juvenile Nonfiction
Languages : en
Pages : 99

Book Description
Fantastic Football is the second book in the Stupendous Sports series. It is best described as Horrible Histories for a sport with a remarkably big fan base. For fans of football, their parents (and grandparents) but also young readers who go for something entertaining to dip into and, like the game itself, to share with friends.