Ninja: Get Good PDF Download

Are you looking for read ebook online? Search for your book and save it on your Kindle device, PC, phones or tablets. Download Ninja: Get Good PDF full book. Access full book title Ninja: Get Good by Tyler "Ninja" Blevins. Download full books in PDF and EPUB format.

Ninja: Get Good

Ninja: Get Good PDF Author: Tyler "Ninja" Blevins
Publisher: National Geographic Books
ISBN: 1984826751
Category : Juvenile Nonfiction
Languages : en
Pages : 0

Book Description
From one of the leading Fortnite gamers in the world comes your game plan for outclassing the rest at playing video games. “Get the right gear, practice the right way, and get into the right headspace and you too can Get Good.”—Time Packed with illustrations, photographs, anecdotes, and insider tips, this complete compendium includes everything Tyler "Ninja" Blevins wishes he knew before he got serious about gaming. Here's how to: • Build a gaming PC • Practice with purpose • Develop strategy • Improve your game sense • Pull together the right team • Stream with skill • Form a community online • And much more Video games come and go, but Ninja's lessons are timeless. Pay attention to them and you'll find that you're never really starting over when the next big game launches. Who knows—you may even beat him one day. As he says, that's up to you. Praise for Ninja: Get Good “If you’re a casual gamer looking to refine your gaming skills or equipment, or someone considering getting into esports, then livestreamer and gaming guru Tyler ‘Ninja’ Blevins’ book could be the perfect guide.”—Los Angeles Times “It’s perfect for young kids just getting into gaming after watching streamers, like Ninja, and their parents who may not know much about gaming and streaming . . . It’s an all-in-one checklist of everything you need to start up on a streaming life. This book breaks down complex and sometimes obscure concepts in gaming that many non-gamer parents may not know about or the kids know about instinctually but can't put into words.”—GameCrate

Ninja: Get Good

Ninja: Get Good PDF Author: Tyler "Ninja" Blevins
Publisher: National Geographic Books
ISBN: 1984826751
Category : Juvenile Nonfiction
Languages : en
Pages : 0

Book Description
From one of the leading Fortnite gamers in the world comes your game plan for outclassing the rest at playing video games. “Get the right gear, practice the right way, and get into the right headspace and you too can Get Good.”—Time Packed with illustrations, photographs, anecdotes, and insider tips, this complete compendium includes everything Tyler "Ninja" Blevins wishes he knew before he got serious about gaming. Here's how to: • Build a gaming PC • Practice with purpose • Develop strategy • Improve your game sense • Pull together the right team • Stream with skill • Form a community online • And much more Video games come and go, but Ninja's lessons are timeless. Pay attention to them and you'll find that you're never really starting over when the next big game launches. Who knows—you may even beat him one day. As he says, that's up to you. Praise for Ninja: Get Good “If you’re a casual gamer looking to refine your gaming skills or equipment, or someone considering getting into esports, then livestreamer and gaming guru Tyler ‘Ninja’ Blevins’ book could be the perfect guide.”—Los Angeles Times “It’s perfect for young kids just getting into gaming after watching streamers, like Ninja, and their parents who may not know much about gaming and streaming . . . It’s an all-in-one checklist of everything you need to start up on a streaming life. This book breaks down complex and sometimes obscure concepts in gaming that many non-gamer parents may not know about or the kids know about instinctually but can't put into words.”—GameCrate

Maximum PC

Maximum PC PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 104

Book Description
Maximum PC is the magazine that every computer fanatic, PC gamer or content creator must read. Each and every issue is packed with punishing product reviews, insightful and innovative how-to stories and the illuminating technical articles that enthusiasts crave.

PC Master Race

PC Master Race PDF Author: Raúl Jiménez
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 206

Book Description
Unlock The Power Of The Ultimate Gaming Machine Years ago, the personal computer was used only as a tool meant to quickly solve complicated conundrums, but through the decades, has evolved into what is considered by many, as the ultimate gaming system. In this guide for beginners, you will learn about: The early history of computers, and how we got to the modern Pc's of today. How and where to find the best games, and deals. How to play backups of old console and arcade classics trough emulation. How to mod your games, so you can have free new content. How to plug (almost) any controller input. What is the meaning of V-sync, framerate, anti-aliasing, and other fancy terms, and how to tweak your game settings so they work better within your system specs. What hardware is best for you, budget, and tech wise. The basics on how to build and upgrade a PC, and how to make sure all the parts are compatible with each other. The best companies that will build the gaming rig of your dreams for you. The basics on how to generate income streaming your gameplay How and where to find support if you are having any trouble. This and many more tips and secrets, are condensed into this book, made for people who are somewhat afraid of leaving the easygoing plug and play comfort of a gaming console, and enter into the versatile and customizable world of PC gaming. Go Beyond Your Gaming Console, Join The PC Master Race Now!!

Building Your Gaming PC for Beginners and Dummies

Building Your Gaming PC for Beginners and Dummies PDF Author: Aaron Nelson Ph D
Publisher:
ISBN:
Category :
Languages : en
Pages : 60

Book Description
Building a gaming PC is arguably the best technological investment you can make. A quality gaming rig lasts longer than a smartphone, boasts more power than a gaming console, and is infinitely more versatile than even the most powerful streaming box. Whether you're typing up documents, editing video or cranking up the settings on the latest and greatest games, a gaming PC is the best tool for the job. With regular maintenance, one of these systems could last five years - with regular upgrades, maybe ten.Still, building a PC can be a daunting process, particularly for newcomers. There are plenty of good guides out there, particularly from our sister sites like PC Gamer and Tom's Hardware. However both of these stories focus a lot on mechanics: what components you need, and how to fit them all into a motherboard. Before I built my first PC, even these guides would have been a little daunting.Instead to split the process into two parts and take a more experiential tack. Before you build a PC, you need to decide why you want to build it. What do you want that you can't get from a prebuilt machine? Which parts will facilitate that goal? And how can you make sense of the hundreds of different tech specs between the half-a-dozen different pieces you'll need?With that in mind, this book focuses on picking parts. In a broad sense, I'd like to discuss my thought process behind each part.

Build Your Own PC

Build Your Own PC PDF Author: Morris Rosenthal
Publisher: McGraw-Hill/Osborne Media
ISBN: 9780072195583
Category : Microcomputers
Languages : en
Pages : 0

Book Description
PC expert Rosenthal explains everything readers need to know--including basic vocabulary and where to find and purchase parts--in clear, easy-to-understand language. Users learn how to assemble both tower and desktop PCs, how to install an operating system and software, and also learn about technology upgrades and add-ons.

Ethics of Computer Gaming

Ethics of Computer Gaming PDF Author: Samuel Ulbricht
Publisher: Springer Nature
ISBN: 3662643979
Category : Philosophy
Languages : en
Pages : 120

Book Description
Despite the increasing number of gamers worldwide, the moral classification of computer gaming marks an as yet unsolved riddle of philosophical ethics. In view of the explosive nature of the topic in everyday life (as seen in various debates about rampages), it is obvious that a differentiated professional clarification of the phenomenon is needed: Can playing computer games be immoral? To answer this question, the author first discusses what we do at all when we play computer games: What kind of action are we talking about? The second step is a moral classification that reveals whether (and if so, why) some cases of computer gaming are morally problematic. The considerations made here provide a fundamental insight into the normative dimension of computer gaming. Samuel Ulbricht studied philosophy and German studies in Stuttgart, where he passed his first state examination. He completed his second state examination in Heidelberg. For his final thesis on the ethics of computer gaming, he received the "Prize of the Friends of the University of Stuttgart". His current research focuses on normative differences in moral theories, problem areas in applied ethics, the aesthetics and ethics of computer games and the ethics of education and teaching. He currently works at the Johannes Gutenberg University of Mainz. This book is a translation of the original German 1st edition Ethik des Computerspielens by Samuel Ulbricht, published by J.B. Metzler, an imprint of Springer-Verlag GmbH Germany, part of Springer Nature in 2020. The translation was done with the help of artificial intelligence (machine translation by the service DeepL.com). A subsequent human revision was done primarily in terms of content, so that the book will read stylistically differently from a conventional translation. Springer Nature works continuously to further the development of tools for the production of books and on the related technologies to support the authors.

The Game Designer's Playbook

The Game Designer's Playbook PDF Author: Samantha Stahlke
Publisher: Oxford University Press
ISBN: 0192584782
Category : Computers
Languages : en
Pages : 401

Book Description
Video games have captivated us for over 50 years, giving us entire worlds to explore, new ways to connect with friends, thought-provoking stories, or just a fun way to pass the time. Creating games is a dream for many, but making great games is challenging. The Game Designer's Playbook is about meeting that challenge. More specifically, it's a book about game interaction design; in other words, shaping what players can do and how they do it to make a game satisfying and memorable. Our time with a game is built on interaction, from basic things like pushing buttons on a controller, to making complicated strategic decisions and engaging with the narrative. If you've ever felt the adrenaline rush from beating a perfectly tuned boss fight or been delighted by the fanfare of picking up that last collectible, you've experienced good interaction design firsthand. The Game Designer's Playbook is about learning what makes for great (or terrible!) interaction design in games, exploring things like controls, feedback, story, and tutorial design by analyzing existing games. It also looks at how newer and still-developing tech like VR and streaming are changing the ways we play, and how you can bring great interaction design to your own games.

Maximum PC

Maximum PC PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 96

Book Description
Maximum PC is the magazine that every computer fanatic, PC gamer or content creator must read. Each and every issue is packed with punishing product reviews, insightful and innovative how-to stories and the illuminating technical articles that enthusiasts crave.

Building the Perfect PC

Building the Perfect PC PDF Author:
Publisher: "O'Reilly Media, Inc."
ISBN:
Category :
Languages : en
Pages : 422

Book Description


Building the Perfect PC

Building the Perfect PC PDF Author: Robert Thompson
Publisher: "O'Reilly Media, Inc."
ISBN: 0596526865
Category : Computers
Languages : en
Pages : 422

Book Description
This popular Build-It-Yourself (BIY) PC book covers every step in building one's own system: planning and picking out the right components, step-by-step assembly instructions, and an insightful discussion of why someone would want to do it in the first place.