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Glued to Games

Glued to Games PDF Author: Scott Rigby
Publisher: ABC-CLIO
ISBN: 0313362246
Category : Computers
Languages : en
Pages : 202

Book Description
This book offers a practical yet powerful way to understand the psychological appeal and strong motivation to play video games. Video games have come a long way, from Atari's pinging, monochromatic Pong to the garish mayhem of Grand Theft Auto and the stylish sophistication of Beatles Rock Band. And it is no longer just teenagers that are hooked, audiences both young and old can't seem to get enough. But while "video-game addict" has become a common term, are these games really physically and psychologically addictive? With video game sales in the billions and anxious concerns about their longterm effects growing louder, this volume brings something new to the discussion. It is a research-based analysis on the games and gamers, addressing both the positive and negative aspects of habitual playing by drawing on significant recent studies and established motivational theory. Filled with examples from popular games and the real experiences of gamers themselves, it gets to the heart of gaming's powerful psychological and emotional allure, the benefits as well as the dangers. It gives everyone from researchers to parents to gamers themselves a clearer understanding the psychology of gaming, while offering prescriptions for healthier, more enjoyable games and gaming experiences.

Glued to Games

Glued to Games PDF Author: Scott Rigby
Publisher: ABC-CLIO
ISBN: 0313362246
Category : Computers
Languages : en
Pages : 202

Book Description
This book offers a practical yet powerful way to understand the psychological appeal and strong motivation to play video games. Video games have come a long way, from Atari's pinging, monochromatic Pong to the garish mayhem of Grand Theft Auto and the stylish sophistication of Beatles Rock Band. And it is no longer just teenagers that are hooked, audiences both young and old can't seem to get enough. But while "video-game addict" has become a common term, are these games really physically and psychologically addictive? With video game sales in the billions and anxious concerns about their longterm effects growing louder, this volume brings something new to the discussion. It is a research-based analysis on the games and gamers, addressing both the positive and negative aspects of habitual playing by drawing on significant recent studies and established motivational theory. Filled with examples from popular games and the real experiences of gamers themselves, it gets to the heart of gaming's powerful psychological and emotional allure, the benefits as well as the dangers. It gives everyone from researchers to parents to gamers themselves a clearer understanding the psychology of gaming, while offering prescriptions for healthier, more enjoyable games and gaming experiences.

Glued to Games

Glued to Games PDF Author: Scott Rigby
Publisher: Bloomsbury Publishing USA
ISBN: 0313362254
Category : Social Science
Languages : en
Pages : 201

Book Description
This book offers a practical yet powerful way to understand the psychological appeal and strong motivation to play video games. With video game sales in the billions and anxious concerns about their long-term effects growing louder, Glued to Games: How Video Games Draw Us In and Hold Us Spellbound brings something new to the discussion. It is the first truly balanced research-based analysis on the games and gamers, addressing both the positive and negative aspects of habitual playing by drawing on significant recent studies and established motivational theory. Filled with examples from popular games and the real experiences of gamers themselves, Glued to Games gets to the heart of gaming's powerful psychological and emotional allure—the benefits as well as the dangers. It gives everyone from researchers to parents to gamers themselves a clearer understanding the psychology of gaming, while offering prescriptions for healthier, more enjoyable games and gaming experiences.

Glued to Games

Glued to Games PDF Author: Scott Rigby
Publisher: Bloomsbury Publishing USA
ISBN:
Category : Social Science
Languages : en
Pages : 323

Book Description
This book offers a practical yet powerful way to understand the psychological appeal and strong motivation to play video games. With video game sales in the billions and anxious concerns about their long-term effects growing louder, Glued to Games: How Video Games Draw Us In and Hold Us Spellbound brings something new to the discussion. It is the first truly balanced research-based analysis on the games and gamers, addressing both the positive and negative aspects of habitual playing by drawing on significant recent studies and established motivational theory. Filled with examples from popular games and the real experiences of gamers themselves, Glued to Games gets to the heart of gaming's powerful psychological and emotional allure—the benefits as well as the dangers. It gives everyone from researchers to parents to gamers themselves a clearer understanding the psychology of gaming, while offering prescriptions for healthier, more enjoyable games and gaming experiences.

Stop Teaching Our Kids To Kill, Revised and Updated Edition

Stop Teaching Our Kids To Kill, Revised and Updated Edition PDF Author: Lt. Col. Dave Grossman
Publisher: Harmony
ISBN: 0804139369
Category : Family & Relationships
Languages : en
Pages : 256

Book Description
Completely revised and updated, a much-needed call to action for every parent, teacher, and citizen to help our children and stop the wave of killing and violence gripping America's youth Newtown, Aurora, Virginia Tech, Columbine. Thereis no bigger or more important issue in America than youth violence. Kids, some as young as ten years old, take up arms with the intention to murder. Why is this happening? Lt. Col. Dave Grossman and Gloria DeGaetano believe the root cause is the steady diet of violent entertainment kids see on TV, in movies, and in the video games they play—witnessing hundreds of violent images a day. Offering incontrovertible evidence based on recent scientific studies and research, they posit that this media is not just conditioning children to be violent and see killing as acceptable but teaching them the mechanics of killing as well. Stop Teaching Our Kids to Kill supplies the statistics, interprets the copious research that exists on the subject, and suggests the many ways to make a difference in your home, at school, in your community, in the courts, and in the larger world. In using this book, parents, educators, social-service workers, youth advocates, and anyone interested in the welfare of our children will have a solid foundation for effective action and prevention of future Columbines, Jonesboros, and Newtowns.

Virtual Reality

Virtual Reality PDF Author: Lila Bozgeyikli
Publisher: CRC Press
ISBN: 100079301X
Category : Technology & Engineering
Languages : en
Pages : 295

Book Description
Although the emergence of virtual reality (VR) goes back to the 1960s, with the recent availability of low-cost and high-accuracy systems it has become increasingly prevalent in a wide variety of areas; with uses ranging from training and education to rehabilitation and entertainment. Nowadays, there are many companies that have their own VR systems with various types of headsets and controllers. This has shaped how VR is being used today and how we interact with the latest generation VR systems. With the rapidly evolving dynamics gained through technological advancements, VR is projected to grow and transform the way humans do everyday tasks both in the workplace and in personal lives. In addition to the VR headsets, there are now augmented reality (AR) headsets that allow the user to see their real-world surroundings while also viewing computer generated imagery. This leads to an enhanced user experience. This book aims to provide a comprehensive update of the latest scientific research, mainly in VR and partly in AR, from the last five years. The content is themed around the application areas of training, education, robotics, health and well-being, and user experience.

Smart Cities at Play: Technology and Emerging Forms of Playfulness

Smart Cities at Play: Technology and Emerging Forms of Playfulness PDF Author: Konstantinos Papangelis
Publisher: CRC Press
ISBN: 1003807550
Category : Computers
Languages : en
Pages : 239

Book Description
This book explores how smart cities enable new and playful ways for citizens to experience, inhabit and socialise within urban environments. It examines how the functionality of digital technologies within municipal settings can extend beyond environmental pragmatism and socio-economic concerns, to include playful approaches to urban spaces that co-constitute and reinvigorate the experience of place through location-based applications and games. Chapters highlight the varied ways the city, as both a conceptual and lived space, is changing because of this confluence of technologies. The book also considers the extent to which these transformations form an armature upon which more playful approaches to the urban domain are emerging, while exploring what effect these ludic formations might have on related understandings of sociability. Smart Cities at Play: Technology and Emerging Forms of Playfulness will be a key resource for scholars and researchers of information technology, urban planning and design, games and interactive media, human-centred and user-centred design, human centred interaction, digital geography and sociology. This book was originally published as a special issue of Behaviour & Information Technology.

The Whole Spectrum of Social, Motor and Sensory Games

The Whole Spectrum of Social, Motor and Sensory Games PDF Author: Barbara Sher
Publisher: John Wiley & Sons
ISBN: 1118416694
Category : Family & Relationships
Languages : en
Pages : 304

Book Description
Fun easy games for parents and teachers to play with kids of allages Play is increasingly recognized by neuroscientists and educatorsas a vital component in brain development, academic success andlearning social skills. In this inspiring and useful resource,Barbara Sher provides step-by-step directions for how to usechildren's natural interests at different stages of theirdevelopment to help them develop a wealth of sensory motor andsocial skills. All the games have also been designed to provideplenty of joyful opportunities for encouraging inclusion. Offers strategies for helping all kids, but especially thosewith special needs, to develop social, motor and sensoryskills Filled with simple games using common materials that can beused by teachers, parents, and caregivers with both individual kidsand groups Provides explanations and examples of how the games can aid ina child's development This resource offers parents and teachers a fun and easy way toinclude all children in activities that will engage all of theirsenses and promote important skills.

Glued To The Box

Glued To The Box PDF Author: Clive James
Publisher: Pan Macmillan
ISBN: 1509832408
Category : Performing Arts
Languages : en
Pages :

Book Description
Glued To The Box is the final instalment in Clive James’s collections of TV criticism in The Observer including pieces originally published between 1979 and 1982. Adding to an already unforgettable collection of comic brilliance, fans of Visions Before Midnight and The Crystal Bucket will not be disappointed.

Handbook of Research on Holistic Perspectives in Gamification for Clinical Practice

Handbook of Research on Holistic Perspectives in Gamification for Clinical Practice PDF Author: Novák, Daniel
Publisher: IGI Global
ISBN: 1466695234
Category : Medical
Languages : en
Pages : 636

Book Description
Over the past decade, the healthcare industry has adopted games as a powerful tool for promoting personal health and wellness. Utilizing principles of gamification to engage patients with positive reinforcement, these games promote stronger attention to clinical and self-care guidelines, and offer exciting possibilities for primary prevention. Targeting an audience of academics, researchers, practitioners, healthcare professionals, and even patients, the Handbook of Research on Holistic Perspectives in Gamification for Clinical Practices reviews current studies and empirical evidence, highlights critical principles of gamification, and fosters the increasing application of games at the practical, clinical level.

36 Maths Games

36 Maths Games PDF Author: Catherine Connolly
Publisher: R.I.C. Publications
ISBN: 1846543479
Category : Mathematics
Languages : en
Pages : 120

Book Description