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Learn LLVM 17

Learn LLVM 17 PDF Author: Kai Nacke
Publisher: Packt Publishing Ltd
ISBN: 183763467X
Category : Computers
Languages : en
Pages : 416

Book Description
Learn how to build and use the complete spectrum of real-world compilers, including the frontend, optimization pipeline, and a new backend by leveraging the power of LLVM core libraries Key Features Get to grips with using LLVM libraries step by step Understand the high-level design of LLVM compilers and apply these principles to your own compiler Add a new backend to target an unsupported CPU architecture Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionLLVM was built to bridge the gap between the theoretical knowledge found in compiler textbooks and the practical demands of compiler development. With a modular codebase and advanced tools, LLVM empowers developers to build compilers with ease. This book serves as a practical introduction to LLVM, guiding you progressively through complex scenarios and ensuring that you navigate the challenges of building and working with compilers like a pro. The book starts by showing you how to configure, build, and install LLVM libraries, tools, and external projects. You’ll then be introduced to LLVM's design, unraveling its applications in each compiler stage: frontend, optimizer, and backend. Using a real programming language subset, you'll build a frontend, generate LLVM IR, optimize it through the pipeline, and generate machine code. Advanced chapters extend your expertise, covering topics such as extending LLVM with a new pass, using LLVM tools for debugging, and enhancing the quality of your code. You'll also focus on just-in-time compilation issues and the current state of JIT-compilation support with LLVM. Finally, you’ll develop a new backend for LLVM, gaining insights into target description and how instruction selection works. By the end of this book, you'll have hands-on experience with the LLVM compiler development framework through real-world examples and source code snippets.What you will learn Configure, compile, and install the LLVM framework Understand how the LLVM source is organized Discover what you need to do to use LLVM in your own projects Explore how a compiler is structured, and implement a tiny compiler Generate LLVM IR for common source language constructs Set up an optimization pipeline and tailor it for your own needs Extend LLVM with transformation passes and clang tooling Add new machine instructions and a complete backend Who this book is for This book is for compiler developers, enthusiasts, and engineers new to LLVM. C++ software engineers looking to use compiler-based tools for code analysis and improvement, as well as casual users of LLVM libraries who want to gain more knowledge of LLVM essentials will also find this book useful. Intermediate-level experience with C++ programming is necessary to understand the concepts covered in this book.

Learn LLVM 17

Learn LLVM 17 PDF Author: Kai Nacke
Publisher: Packt Publishing Ltd
ISBN: 183763467X
Category : Computers
Languages : en
Pages : 416

Book Description
Learn how to build and use the complete spectrum of real-world compilers, including the frontend, optimization pipeline, and a new backend by leveraging the power of LLVM core libraries Key Features Get to grips with using LLVM libraries step by step Understand the high-level design of LLVM compilers and apply these principles to your own compiler Add a new backend to target an unsupported CPU architecture Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionLLVM was built to bridge the gap between the theoretical knowledge found in compiler textbooks and the practical demands of compiler development. With a modular codebase and advanced tools, LLVM empowers developers to build compilers with ease. This book serves as a practical introduction to LLVM, guiding you progressively through complex scenarios and ensuring that you navigate the challenges of building and working with compilers like a pro. The book starts by showing you how to configure, build, and install LLVM libraries, tools, and external projects. You’ll then be introduced to LLVM's design, unraveling its applications in each compiler stage: frontend, optimizer, and backend. Using a real programming language subset, you'll build a frontend, generate LLVM IR, optimize it through the pipeline, and generate machine code. Advanced chapters extend your expertise, covering topics such as extending LLVM with a new pass, using LLVM tools for debugging, and enhancing the quality of your code. You'll also focus on just-in-time compilation issues and the current state of JIT-compilation support with LLVM. Finally, you’ll develop a new backend for LLVM, gaining insights into target description and how instruction selection works. By the end of this book, you'll have hands-on experience with the LLVM compiler development framework through real-world examples and source code snippets.What you will learn Configure, compile, and install the LLVM framework Understand how the LLVM source is organized Discover what you need to do to use LLVM in your own projects Explore how a compiler is structured, and implement a tiny compiler Generate LLVM IR for common source language constructs Set up an optimization pipeline and tailor it for your own needs Extend LLVM with transformation passes and clang tooling Add new machine instructions and a complete backend Who this book is for This book is for compiler developers, enthusiasts, and engineers new to LLVM. C++ software engineers looking to use compiler-based tools for code analysis and improvement, as well as casual users of LLVM libraries who want to gain more knowledge of LLVM essentials will also find this book useful. Intermediate-level experience with C++ programming is necessary to understand the concepts covered in this book.

Learn LLVM 17 - Second Edition

Learn LLVM 17 - Second Edition PDF Author: Kai Nacke
Publisher: Packt Publishing
ISBN: 9781837631346
Category : Computers
Languages : en
Pages : 0

Book Description
Learn how to build your own compiler, from reading the source to emitting optimized machine code.

Lecture Slides for the Clang Libraries (Edition 0.2.0)

Lecture Slides for the Clang Libraries (Edition 0.2.0) PDF Author: Michael D. Adams
Publisher: Michael Adams
ISBN: 1990707068
Category : Computers
Languages : en
Pages : 424

Book Description


Learn LLVM 17 - Second Edition

Learn LLVM 17 - Second Edition PDF Author: Kai Nacke
Publisher: Packt Publishing
ISBN: 9781837631346
Category : Computers
Languages : en
Pages : 0

Book Description
Learn how to build your own compiler, from reading the source to emitting optimized machine code.

Clang Compiler Frontend

Clang Compiler Frontend PDF Author: Ivan Murashko
Publisher: Packt Publishing Ltd
ISBN: 1837635234
Category : Computers
Languages : en
Pages : 326

Book Description
Boost your productivity with a variety of compiler tools that integrate seamlessly into your IDE Key Features Expand your understanding of the C++ programming language by learning about how the C++ compiler works and how to utilize its advanced features Explore techniques for static code analysis and use them to create lint checks Enhance your IDE to support advanced compiler tools Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionDiscover the power of Clang, a versatile compiler known for its compilation speed and insightful error and warning messages. This book will get you acquainted with the capabilities of Clang, helping you harness its features for performance improvements and modularity by creating custom compiler tools. While focused on Clang compiler frontend, this book also covers other parts of LLVM, essential to understanding Clang's functionality, to keep up with the constantly evolving LLVM project. Starting with LLVM fundamentals, from installation procedures to development tools, this book walks you through Clang's internal architecture and its integral role within LLVM. As you progress, you’ll also tackle optimizing compilation performance through features such as C++ modules and header maps. The later chapters cover tools developed using the Clang/LLVM, including clang-tidy for linting, refactoring tools, and IDE support, and feature many examples to illustrate the material. By the end of this book, you’ll have a solid understanding of Clang, different Clang Tools, and how to use them to their fullest potential.What you will learn Get to grips with compiler architecture Gain an understanding of the inner workings of Clang Familiarize yourself with features specific to Clang Investigate various techniques for static code analysis Acquire knowledge on how to use AST matchers Create custom code modification and refactoring tools Explore tools for integrating compiler tools with IDEs Who this book is for This book is for experienced C++ software engineers who have no prior experience with compiler design but want to gain the knoweldge they need to get up and running. Engineers who want to learn about how Clang works and familiarize themselves with its specific features will also benefit from this book.

Build Your Own Programming Language

Build Your Own Programming Language PDF Author: Clinton L. Jeffery
Publisher: Packt Publishing Ltd
ISBN: 1804617156
Category : Computers
Languages : en
Pages : 557

Book Description
Embark on a journey through essential components of language design, compiler construction, preprocessors, transpilers, and runtime systems in this second edition, authored by the creator of the Unicon programming language. Purchase of the print or Kindle book includes a free PDF eBook Key Features Takes a hands-on approach; learn by building the Jzero language, a subset of Java, with example code shown in both the Java and Unicon languages Learn how to create parsers, code generators, scanners, and interpreters Target bytecode, native code, and preprocess or transpile code into a high-level language Book DescriptionThere are many reasons to build a programming language: out of necessity, as a learning exercise, or just for fun. Whatever your reasons, this book gives you the tools to succeed. You’ll build the frontend of a compiler for your language and generate a lexical analyzer and parser using Lex and YACC tools. Then you’ll explore a series of syntax tree traversals before looking at code generation for a bytecode virtual machine or native code. In this edition, a new chapter has been added to assist you in comprehending the nuances and distinctions between preprocessors and transpilers. Code examples have been modernized, expanded, and rigorously tested, and all content has undergone thorough refreshing. You’ll learn to implement code generation techniques using practical examples, including the Unicon Preprocessor and transpiling Jzero code to Unicon. You'll move to domain-specific language features and learn to create them as built-in operators and functions. You’ll also cover garbage collection. Dr. Jeffery’s experiences building the Unicon language are used to add context to the concepts, and relevant examples are provided in both Unicon and Java so that you can follow along in your language of choice. By the end of this book, you'll be able to build and deploy your own domain-specific language.What you will learn Analyze requirements for your language and design syntax and semantics. Write grammar rules for common expressions and control structures. Build a scanner to read source code and generate a parser to check syntax. Implement syntax-coloring for your code in IDEs like VS Code. Write tree traversals and insert information into the syntax tree. Implement a bytecode interpreter and run bytecode from your compiler. Write native code and run it after assembling and linking using system tools. Preprocess and transpile code into another high-level language Who this book is for This book is for software developers interested in the idea of inventing their own language or developing a domain-specific language. Computer science students taking compiler design or construction courses will also find this book highly useful as a practical guide to language implementation to supplement more theoretical textbooks. Intermediate or better proficiency in Java or C++ programming languages (or another high-level programming language) is assumed.

Learn LLVM 12

Learn LLVM 12 PDF Author: Kai Nacke
Publisher: Packt Publishing Ltd
ISBN: 1839210036
Category : Computers
Languages : en
Pages : 393

Book Description
Learn how to build and use all parts of real-world compilers, including the frontend, optimization pipeline, and a new backend by leveraging the power of LLVM core libraries Key Features Get to grips with effectively using LLVM libraries step-by-step Understand LLVM compiler high-level design and apply the same principles to your own compiler Use compiler-based tools to improve the quality of code in C++ projects Book DescriptionLLVM was built to bridge the gap between compiler textbooks and actual compiler development. It provides a modular codebase and advanced tools which help developers to build compilers easily. This book provides a practical introduction to LLVM, gradually helping you navigate through complex scenarios with ease when it comes to building and working with compilers. You’ll start by configuring, building, and installing LLVM libraries, tools, and external projects. Next, the book will introduce you to LLVM design and how it works in practice during each LLVM compiler stage: frontend, optimizer, and backend. Using a subset of a real programming language as an example, you will then learn how to develop a frontend and generate LLVM IR, hand it over to the optimization pipeline, and generate machine code from it. Later chapters will show you how to extend LLVM with a new pass and how instruction selection in LLVM works. You’ll also focus on Just-in-Time compilation issues and the current state of JIT-compilation support that LLVM provides, before finally going on to understand how to develop a new backend for LLVM. By the end of this LLVM book, you will have gained real-world experience in working with the LLVM compiler development framework with the help of hands-on examples and source code snippets.What you will learn Configure, compile, and install the LLVM framework Understand how the LLVM source is organized Discover what you need to do to use LLVM in your own projects Explore how a compiler is structured, and implement a tiny compiler Generate LLVM IR for common source language constructs Set up an optimization pipeline and tailor it for your own needs Extend LLVM with transformation passes and clang tooling Add new machine instructions and a complete backend Who this book is for This book is for compiler developers, enthusiasts, and engineers who are new to LLVM and are interested in learning about the LLVM framework. It is also useful for C++ software engineers looking to use compiler-based tools for code analysis and improvement, as well as casual users of LLVM libraries who want to gain more knowledge of LLVM essentials. Intermediate-level experience with C++ programming is mandatory to understand the concepts covered in this book more effectively.

ICCWS 2022 17th International Conference on Cyber Warfare and Security

ICCWS 2022 17th International Conference on Cyber Warfare and Security PDF Author:
Publisher: Academic Conferences and Publishing Limited
ISBN: 1914587278
Category : History
Languages : en
Pages :

Book Description


Learn PostgreSQL

Learn PostgreSQL PDF Author: Luca Ferrari
Publisher: Packt Publishing Ltd
ISBN: 1838986898
Category : Computers
Languages : en
Pages : 636

Book Description
A comprehensive guide to building, managing, and securing scalable and reliable database and data warehousing applications using Postgres 12 and 13 Key FeaturesSet up your database cluster and monitor, secure, and fine-tune it for optimal performanceLearn the fundamentals of database management and implement client- and server-side programming using SQL and PL/pgSQLExplore useful tips to develop efficient PostgreSQL database solutions from scratchBook Description PostgreSQL is one of the fastest-growing open source object-relational database management systems (DBMS) in the world. As well as being easy to use, it’s scalable and highly efficient. In this book, you’ll explore PostgreSQL 12 and 13 and learn how to build database solutions using it. Complete with hands-on tutorials, this guide will teach you how to achieve the right database design required for a reliable environment. You'll learn how to install and configure a PostgreSQL server and even manage users and connections. The book then progresses to key concepts of relational databases, before taking you through the Data Definition Language (DDL) and commonly used DDL commands. To build on your skills, you’ll understand how to interact with the live cluster, create database objects, and use tools to connect to the live cluster. You’ll then get to grips with creating tables, building indexes, and designing your database schema. Later, you'll explore the Data Manipulation Language (DML) and server-side programming capabilities of PostgreSQL using PL/pgSQL, before learning how to monitor, test, and troubleshoot your database application to ensure high-performance and reliability. By the end of this book, you'll be well-versed with the Postgres database and be able to set up your own PostgreSQL instance and use it to build robust solutions. What you will learnUnderstand how users and connections are managed by running a PostgreSQL instanceInteract with transaction boundaries using server-side programmingIdentify bottlenecks to maintain your database efficientlyCreate and manage extensions to add new functionalities to your clusterChoose the best index type for each situationUse online tools to set up a memory configuration that will suit most databasesExplore how Postgres can be used in multi-instance environments to provide high-availability, redundancy, and scalabilityWho this book is for This Postgres book is for anyone interested in learning about the PostgreSQL database from scratch. Anyone looking to build robust data warehousing applications and scale the database for high-availability and performance using the latest features of PostgreSQL will also find this book useful. Although prior knowledge of PostgreSQL is not required, familiarity with databases is expected.

Hands-On Game Development with WebAssembly

Hands-On Game Development with WebAssembly PDF Author: Rick Battagline
Publisher: Packt Publishing Ltd
ISBN: 1838646833
Category : Computers
Languages : en
Pages : 588

Book Description
Make your WebAssembly journey fun while making a game with it Key FeaturesCreate a WebAssembly game that implements sprites, animations, physics, particle systems, and other game development fundamentalsGet to grips with advanced game mechanics in WebAssemblyLearn to use WebAssembly and WebGL to render to the HTML5 canvas elementBook Description Within the next few years, WebAssembly will change the web as we know it. It promises a world where you can write an application for the web in any language, and compile it for native platforms as well as the web. This book is designed to introduce web developers and game developers to the world of WebAssembly by walking through the development of a retro arcade game. You will learn how to build a WebAssembly application using C++, Emscripten, JavaScript, WebGL, SDL, and HTML5. This book covers a lot of ground in both game development and web application development. When creating a game or application that targets WebAssembly, developers need to learn a plethora of skills and tools. This book is a sample platter of those tools and skills. It covers topics including Emscripten, C/C++, WebGL, OpenGL, JavaScript, HTML5, and CSS. The reader will also learn basic techniques for game development, including 2D sprite animation, particle systems, 2D camera design, sound effects, 2D game physics, user interface design, shaders, debugging, and optimization. By the end of the book, you will be able to create simple web games and web applications targeting WebAssembly. What you will learnBuild web applications with near-native performance using WebAssemblyBecome familiar with how web applications can be used to create games using HTML5 Canvas, WebGL, and SDLBecome well versed with game development concepts such as sprites, animation, particle systems, AI, physics, camera design, sound effects, and shadersDeploy C/C++ applications to the browser using WebAssembly and EmscriptenUnderstand how Emscripten HTML shell templates, JavaScript glue code, and a WebAssembly module interactDebug and performance tune your WebAssembly applicationWho this book is for Web developers and game developers interested in creating applications for the web using WebAssembly. Game developers interested in deploying their games to the web Web developers interested in creating applications that are potentially orders of magnitude faster than their existing JavaScript web apps C/C++ developers interested in using their existing skills to deploy applications to the web