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Learning to Code - An Invitation to Computer Science Through the Art and Patterns of Nature (Lynx Edition)

Learning to Code - An Invitation to Computer Science Through the Art and Patterns of Nature (Lynx Edition) PDF Author: David D Thornburg
Publisher:
ISBN: 9781955604031
Category :
Languages : en
Pages : 0

Book Description
This is a book about discovery-the discoveries each of us can make when finding beauty in geometric patterns, beauty in mathematics, and beauty in computer programming. This is also a guide for teaching children to program computers in uniquely powerful ways. It is easy to see how one might find beauty in geometric patterns; this beauty forms the foundation of nature and art. We are continually entranced by geometric form-the symmetry of a butterfly's wings, the spiral of a snail's shell, the facets of a crystal-and each of these natural occurrences is perceived as having beauty associated with it. The hands of people have produced geometric art since marks were first made on cave walls or stones were first fashioned into tools. From the Pyramids and the Parthenon to the finest gold-link chain, the beauty of geometric form is clearly present for all who care to find it. Underlying the geometric pattern that we experience with our eyes lies a more subtle pattern of mathematical beauty, which is experienced intellectually-a collection of unifying principles that govern the arrangement and shapes of objects, both natural and crafted. Computer programming offers a bridge between the worlds of nature, design, and intellect. The computer today can be a tool for discovery and creative expression. It can be as malleable as a piece of clay and as powerful as the very ideas it helps to express. You do not have to be good at math or accept the passive ways computers are often used in classrooms. Thornburg's approach is eye-opening. The programming language used in this book is Lynx, a cloud-based implementation of Logo that can be used on any device with a web browser. A free trial version is available, while licenses for student and classroom use are quite affordable. Lynx was created by LCSI, developer of Logo learning environments for four decades. It is quite similar to MicroWorlds EX and a great next language for kids who have used Scratch. The Logo programming language was designed for learning and its various dialects have been used by millions of learners for more than half a century. With Logo, students experience powerful ideas, solve problems, and create while engaging in conversation with the computer. Although coding is often thought of in vocational terms, Logo programming lies squarely in the grand traditions of the liberal arts and progressive education. Lynx is easily one of the most powerful and user-friendly computer languages ever implemented on a personal computer. It has an extraordinarily powerful graphics environment (whose characteristics will be amply illustrated in this book); it can be used with very little formal instruction; and it can be extended by the user as desired. The power of Lynx must be experienced to be believed. Many people who are familiar with other languages embrace Lynx as being among the best computer languages they have seen. As you work with Lynx yourself, you may see why the enthusiasm for this language is so great.[Gs2]

Learning to Code - An Invitation to Computer Science Through the Art and Patterns of Nature (Lynx Edition)

Learning to Code - An Invitation to Computer Science Through the Art and Patterns of Nature (Lynx Edition) PDF Author: David D Thornburg
Publisher:
ISBN: 9781955604031
Category :
Languages : en
Pages : 0

Book Description
This is a book about discovery-the discoveries each of us can make when finding beauty in geometric patterns, beauty in mathematics, and beauty in computer programming. This is also a guide for teaching children to program computers in uniquely powerful ways. It is easy to see how one might find beauty in geometric patterns; this beauty forms the foundation of nature and art. We are continually entranced by geometric form-the symmetry of a butterfly's wings, the spiral of a snail's shell, the facets of a crystal-and each of these natural occurrences is perceived as having beauty associated with it. The hands of people have produced geometric art since marks were first made on cave walls or stones were first fashioned into tools. From the Pyramids and the Parthenon to the finest gold-link chain, the beauty of geometric form is clearly present for all who care to find it. Underlying the geometric pattern that we experience with our eyes lies a more subtle pattern of mathematical beauty, which is experienced intellectually-a collection of unifying principles that govern the arrangement and shapes of objects, both natural and crafted. Computer programming offers a bridge between the worlds of nature, design, and intellect. The computer today can be a tool for discovery and creative expression. It can be as malleable as a piece of clay and as powerful as the very ideas it helps to express. You do not have to be good at math or accept the passive ways computers are often used in classrooms. Thornburg's approach is eye-opening. The programming language used in this book is Lynx, a cloud-based implementation of Logo that can be used on any device with a web browser. A free trial version is available, while licenses for student and classroom use are quite affordable. Lynx was created by LCSI, developer of Logo learning environments for four decades. It is quite similar to MicroWorlds EX and a great next language for kids who have used Scratch. The Logo programming language was designed for learning and its various dialects have been used by millions of learners for more than half a century. With Logo, students experience powerful ideas, solve problems, and create while engaging in conversation with the computer. Although coding is often thought of in vocational terms, Logo programming lies squarely in the grand traditions of the liberal arts and progressive education. Lynx is easily one of the most powerful and user-friendly computer languages ever implemented on a personal computer. It has an extraordinarily powerful graphics environment (whose characteristics will be amply illustrated in this book); it can be used with very little formal instruction; and it can be extended by the user as desired. The power of Lynx must be experienced to be believed. Many people who are familiar with other languages embrace Lynx as being among the best computer languages they have seen. As you work with Lynx yourself, you may see why the enthusiasm for this language is so great.[Gs2]

Invitation to Computer Science

Invitation to Computer Science PDF Author: G.Michael Schneider
Publisher: Cengage Learning
ISBN: 1133190820
Category : Computers
Languages : en
Pages : 890

Book Description
INVITATION TO COMPUTER SCIENCE is a well-respected text that provides an overview of the computer science field. Using a flexible, non-language specific model, INVITATION TO COMPUTER SCIENCE offers a solid foundation for the first course in a Computer Science curriculum. INVITATION TO COMPUTER SCIENCE, 6TH EDITION maintains its bestselling, algorithm-driven approach and includes expanded chapter exercises and practice problems, new material on topics such as multicore and parallel systems, cloud computing, wireless communications, embedded computing, agile software development, emerging programming languages (Go and F#), and new models of e-commerce, as well as boxes dedicated to current issues throughout. Online language modules are available in C++, Java, Python, C#, and Ada, allowing the option of incorporating a programming language to expand concepts from the text. INVITATION TO COMPUTER SCIENCE offers an optional CourseMate with study tools such as flashcards, quizzing, and games. CourseMate Activities speak to and engage students while developing abstract thinking and problem solving skills. Also available with INVITATION TO COMPUTER SCIENCE, an optional online Lab Manual containing 20 laboratory projects that map directly to the main text. The Lab Manual and accompanying software provide both visual and hands-on activities, allowing students to experience the fundamentals of computer science. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.

Code as Creative Medium

Code as Creative Medium PDF Author: Golan Levin
Publisher: MIT Press
ISBN: 0262542048
Category : Education
Languages : en
Pages : 289

Book Description
An essential guide for teaching and learning computational art and design: exercises, assignments, interviews, and more than 170 illustrations of creative work. This book is an essential resource for art educators and practitioners who want to explore code as a creative medium, and serves as a guide for computer scientists transitioning from STEM to STEAM in their syllabi or practice. It provides a collection of classic creative coding prompts and assignments, accompanied by annotated examples of both classic and contemporary projects, and more than 170 illustrations of creative work, and features a set of interviews with leading educators. Picking up where standard programming guides leave off, the authors highlight alternative programming pedagogies suitable for the art- and design-oriented classroom, including teaching approaches, resources, and community support structures.

Coding and the Arts

Coding and the Arts PDF Author: Josh Caldwell
Publisher: International Society for Technology in Education
ISBN: 1564848868
Category : Education
Languages : en
Pages : 193

Book Description
Unlock your students’ creative potential by exploring the intersections between CS and art across various types of artistic media, including drawing, animation, music and physically interactive art. While there are books that discuss the intersection of the arts and computer science (CS), there are none written for K-12 teachers that cover the content overlaps between CS and the arts beyond a single programming environment, and that feature approaches and examples of practicing artists. Coding and the Arts fills that gap. CS sometimes gets a bad rap as dry, isolated and uninteresting work — the pursuit of analytically minded techies working alone. In reality, programming is deeply creative and enables artists of all types to discover new ways to express themselves. In this book, you’ll explore how to apply computation to stretch the possibilities in many art forms, as well as how to pave the way for entirely new ones. By approaching programming tools as artistic media, you’ll connect the dots between programming, creativity and artistic expression. Along the way, you’ll learn from a diverse set of computational artists and teachers who are using technology to push the bounds of traditional artistic media. Chapters include: • Spotlights of working artists and educators who are integrating computing into their art. • Deep dives into artistic programming environments, exploring their unique benefits, constraints and impact on classroom use. • Alignment to the four pillars of computational thinking to help you create richer learning experiences for students. • Lesson sketches aligned with CS concepts and the ISTE Computational Thinking Competencies. The book also offers strategies for supporting students in developing as computational artists, including the attitudes and practices that will help them as artists and computer scientists.

An Invitation to Computer Science

An Invitation to Computer Science PDF Author: Kenneth Alfred Lambert
Publisher: Course Technology
ISBN: 9780314046109
Category : Computers
Languages : en
Pages : 144

Book Description
This introductory computer science text provides a breadth-first (bottom-up as opposed to top-down) approach, first introducing the foundation of computer science and algorithms, then building on each central idea (hardware, system software and virtual machines, and languages) before finally discussing common applications, artificial intelligence, and social and legal issues. It is for CS0-the course students may take before CS1 for an overview and understanding of computer science without programming.

Coding and the Arts

Coding and the Arts PDF Author: Josh Caldwell (Curriculum developer)
Publisher:
ISBN: 9781564848871
Category : Arts
Languages : en
Pages :

Book Description
"While there are books that discuss the intersection of the arts and computer science (CS), there are none written for K-12 teachers that cover the content overlaps between CS and the arts beyond a single programming environment, and that feature approaches and examples of practicing artists. Coding and the Arts fills that gap. CS sometimes gets a bad rap as dry, isolated and uninteresting work - the pursuit of analytically minded techies working alone. In reality, programming is deeply creative and enables artists of all types to discover new ways to express themselves. In this book, you'll explore how to apply computation to stretch the possibilities in many art forms, as well as how to pave the way for entirely new ones. By approaching programming tools as artistic media, you'll connect the dots between programming, creativity and artistic expression. Along the way, you'll learn from a diverse set of computational artists and teachers who are using technology to push the bounds of traditional artistic media. The book also offers strategies for supporting students in developing as computational artists, including the attitudes and practices that will help them as artists and computer scientists"--

Invitation to Computer Science

Invitation to Computer Science PDF Author: G. Michael Schneider
Publisher: Course Technology
ISBN:
Category : C++ (Computer program language)
Languages : en
Pages : 786

Book Description
In this best-selling text, Mike Schneider and Judy Gersting unify and lend relevance to the topics of computer science within their proven framework of a six-layer hierarchy of abstractions. The authors begin by showing that computer science is the study of algorithms, which is the central theme of the book, then move up the next five levels of the hierarchy: hardware, virtual machine, software, applications, and ethics. Each layer in the hierarchy builds upon the ideas and concepts presented in earlier chapters. In addition to some motivational applications such as Web page design and interactive graphics, the book covers the fundamental issues of algorithms, hardware design, computer organization, system software, language models, theory of computation, and social and ethical issues of computing. Exposure to these deeper and more complex core ideas introduces students to the richness and beauty of the field and helps them appreciate the principles behind their creation and implementation. While feeling the excitement of computer science, students receive a solid grounding in the central concepts as well as in important uses of computing and information technology.

The Nature of Code

The Nature of Code PDF Author: Daniel Shiffman
Publisher: No Starch Press
ISBN: 1718503717
Category : Computers
Languages : en
Pages : 0

Book Description
All aboard The Coding Train! This beginner-friendly creative coding tutorial is designed to grow your skills in a fun, hands-on way as you build simulations of real-world phenomena with “The Coding Train” YouTube star Daniel Shiffman. How can we use code to capture the unpredictable properties of nature? How can understanding the mathematical principles behind our physical world help us create interesting digital environments? Written by “The Coding Train” YouTube star Daniel Shiffman, The Nature of Code is a beginner-friendly creative coding tutorial that explores a range of programming strategies for developing computer simulations of natural systems—from elementary concepts in math and physics to sophisticated machine-learning algorithms. Using the same enthusiastic style on display in Shiffman’s popular YT channel, this book makes learning to program fun, empowering you to generate fascinating graphical output while refining your problem-solving and algorithmic-thinking skills. You’ll progress from building a basic physics engine that simulates the effects of forces like gravity and wind resistance, to creating evolving systems of intelligent autonomous agents that can learn from their mistakes and adapt to their environment. The Nature of Code introduces important topics such as: Randomness Forces and vectors Trigonometry Cellular automata and fractals Genetic algorithms Neural networks Learn from an expert how to transform your beginner-level skills into writing well-organized, thoughtful programs that set the stage for further experiments in generative design. NOTE: All examples are written with p5.js, a JavaScript library for creative coding, and are available on the book's website.

Introduction to Computer Science: Coding

Introduction to Computer Science: Coding PDF Author: Kathleen M. Austin
Publisher: Goodheart-Wilcox Publisher
ISBN: 9781635630565
Category : Computers
Languages : en
Pages : 0

Book Description
Learn the basics of computer science through coding with Scratch, App Inventor, Alice, and HTML.

Zero Mass Design - A Strategy for Designing a Better Future

Zero Mass Design - A Strategy for Designing a Better Future PDF Author: David D. Thornburg
Publisher:
ISBN: 9781955604093
Category :
Languages : en
Pages : 0

Book Description
Zero Mass Design was conceived by Dr. David Thornburg while teaching a class in the philosophy of design at Stanford University. Zero Mass Design is a novel approach to Design Thinking that approaches design with simplicity as its fundamental goal. This slim but impactful book lays out the principles of Zero Mass Design and adds much more. Inside you will find practical examples, problem solving steps, and a call to action to save the planet with functional designs that rely on simplicity and clarity, not increasing complexity. The book also includes an invitation to K-12 teachers on how design can increase relevance and student engagement in any curricular area. Albert Einstein said, "Everything should be made as simple as possible, but not simpler." The principles of Zero Mass Design can guide teachers and students towards this goal. With inspiration from design pioneer Buckminster Fuller, the Bauhaus Movement, and designs from across the world, this book is a helpful companion to anyone seeking to improve their design skills with an eye towards elegant functionality. David Thornburg's own patents, designs, and design inspirations provide real world validation of the concept of Zero Mass Design. "I commend this important book as an original and powerful approach to problem solving. I hope that it will have as much influence on you as it had on me." -Steven J. Paley, inventor, entrepreneur, and the author of The Art of Invention "David Thornburg is one of the giants in the history of educational computing. This timeless book may be small but it packs a big punch." - Gary Stager, PhD David Thornburg is the author of many popular books supporting modern education including The Invent to Learn Guide to 3D Printing: Recipes for Success, Learning to Code - An Invitation to Computer Science Through the Art and Patterns of Nature (Snap! and Lynx Editions), From the Campfire to the Holodeck: Creating Engaging and Powerful 21st Century Learning Environments, and many more.