Shovel Knight: Official Design Works PDF Download

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Shovel Knight: Official Design Works

Shovel Knight: Official Design Works PDF Author: Yacht Club Games
Publisher: Udon Entertainment
ISBN: 9781772940046
Category : Computer art
Languages : en
Pages : 0

Book Description
Shovel Knight is a sweeping classic action adventure game with awesome gameplay, memorable characters, and an 8-bit retro aesthetic created by Yacht Club Games. Shovel Knight: Official Design Works collects the fun and original artwork behind this landmark title. Inside you'll find key art, character concepts, enemy designs, sprite sheets, unused ideas, and an all-new Shovel Knight tribute art gallery! This epic tome is also packed with creator commentary, as well as exclusive interview with the Yacht Club Games team.

Shovel Knight: Official Design Works

Shovel Knight: Official Design Works PDF Author: Yacht Club Games
Publisher: Udon Entertainment
ISBN: 9781772940046
Category : Computer art
Languages : en
Pages : 0

Book Description
Shovel Knight is a sweeping classic action adventure game with awesome gameplay, memorable characters, and an 8-bit retro aesthetic created by Yacht Club Games. Shovel Knight: Official Design Works collects the fun and original artwork behind this landmark title. Inside you'll find key art, character concepts, enemy designs, sprite sheets, unused ideas, and an all-new Shovel Knight tribute art gallery! This epic tome is also packed with creator commentary, as well as exclusive interview with the Yacht Club Games team.

Overlord: The Complete Anime Artbook

Overlord: The Complete Anime Artbook PDF Author: Hobby Book Editorial Department
Publisher: Yen Press LLC
ISBN: 197531431X
Category : Comics & Graphic Novels
Languages : en
Pages : 242

Book Description
A deep dive into the planning and making of the hit anime adaption of Overlord reveals delicately crafted settings and the incredible detailed outfits and accessories that breathed life into everyone's favorite cast of not-so-good guys!

Blood, Sweat, and Pixels

Blood, Sweat, and Pixels PDF Author: Jason Schreier
Publisher: HarperCollins
ISBN: 0062651242
Category : Business & Economics
Languages : en
Pages : 304

Book Description
NATIONAL BESTSELLER “The stories in this book make for a fascinating and remarkably complete pantheon of just about every common despair and every joy related to game development.” — Rami Ismail, cofounder of Vlambeer and developer of Nuclear Throne Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes readers on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-sized monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean—it's nothing short of miraculous. Taking some of the most popular, bestselling recent games, Schreier immerses readers in the hellfire of the development process, whether it's RPG studio Bioware's challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age: Inquisition; indie developer Eric Barone's single-handed efforts to grow country-life RPG Stardew Valley from one man's vision into a multi-million-dollar franchise; or Bungie spinning out from their corporate overlords at Microsoft to create Destiny, a brand new universe that they hoped would become as iconic as Star Wars and Lord of the Rings—even as it nearly ripped their studio apart. Documenting the round-the-clock crunches, buggy-eyed burnout, and last-minute saves, Blood, Sweat, and Pixels is a journey through development hell—and ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable.

Mega Man X: Official Complete Works HC

Mega Man X: Official Complete Works HC PDF Author: Capcom
Publisher: Udon Entertainment
ISBN: 9781772940756
Category : Computer art
Languages : en
Pages : 0

Book Description
With its unique style and fast-paced action, the popularity of the Mega Man X video game series rivals even that of the classic blue bomber. Mega Man X: Official Complete Works shines the spotlight on 25 years of artwork from this classic series and features character designs, box art, sketches, promo art and many rarely seen art pieces. Artwork of favorites like X, Zero, Axl, Sigma, and tons of evil robot badies are packed into this prestigious collection.

Breath of Fire

Breath of Fire PDF Author: Capcom
Publisher: Udon Entertainment
ISBN: 9781927925201
Category : Art
Languages : en
Pages : 0

Book Description
The classic Breath of Fire series stands out as Capcom's most acclaimed foray into the fantasy RPG genre. Now, gamers can revisit the many worlds and characters of this beloved franchise through it's wonderful characters and visuals. Breath of Fire: Official Complete Works collects the artwork of all five games in the the series, including character designs, rough sketches, game covers, pinups, character profiles, creator commentary, and more!

Shovel Knight

Shovel Knight PDF Author: David L. Craddock
Publisher: Boss Fight Books
ISBN: 1940535190
Category : Computers
Languages : en
Pages : 192

Book Description
In 2014, Yacht Club Games released its very first game, Shovel Knight, a joyful 2D platformer that wears its NES influences on its sleeve. This unlikely pastiche of 8-bit inspirations manages to emulate the look, feel, and even the technical limitations of nostalgic titles like Mega Man, Zelda II, and Castlevania III-imbued with a contemporary sense of humor and self-awareness. But how is a fundamentally retro game created in the modern era? And what do the games of the past have to teach today's game designers? Based on extensive original interviews with the entire Yacht Club Games team, writer David L. Craddock unearths the story of five game developers who worked so well together while at WayForward Games that they decided to start their own studio. From the high highs of Shovel Knight's groundbreaking Kickstarter to the low lows of its unexpectedly lengthy development, Boss Fight presents a new master class in how a great game gets made. Get ready to steel your shovel and dig into this fascinating oral history. For Shovelry!

Seeing Like a State

Seeing Like a State PDF Author: James C. Scott
Publisher: Yale University Press
ISBN: 0300252986
Category : Political Science
Languages : en
Pages : 462

Book Description
“One of the most profound and illuminating studies of this century to have been published in recent decades.”—John Gray, New York Times Book Review Hailed as “a magisterial critique of top-down social planning” by the New York Times, this essential work analyzes disasters from Russia to Tanzania to uncover why states so often fail—sometimes catastrophically—in grand efforts to engineer their society or their environment, and uncovers the conditions common to all such planning disasters. “Beautifully written, this book calls into sharp relief the nature of the world we now inhabit.”—New Yorker “A tour de force.”— Charles Tilly, Columbia University

Significant Zero

Significant Zero PDF Author: Walt Williams
Publisher: Simon and Schuster
ISBN: 1501129953
Category : Biography & Autobiography
Languages : en
Pages : 304

Book Description
"An award-winning videogame writer offers a rare behind-the-scenes look inside the gaming industry, and expands on how games are transformed from mere toys into meaningful, artistic experiences"--

Mike Mulligan and His Steam Shovel

Mike Mulligan and His Steam Shovel PDF Author: Virginia Lee Burton
Publisher: Houghton Mifflin Harcourt
ISBN: 0547350570
Category : Juvenile Fiction
Languages : en
Pages : 48

Book Description
A modern classic that no child should miss. Since it was first published in 1939, Mike Mulligan and His Steam Shovel has delighted generations of children. Mike and his trusty steam shovel, Mary Anne, dig deep canals for boats to travel through, cut mountain passes for trains, and hollow out cellars for city skyscrapers -- the very symbol of industrial America. But with progress come new machines, and soon the inseparable duo are out of work. Mike believes that Mary Anne can dig as much in a day as one hundred men can dig in a week, and the two have one last chance to prove it and save Mary Anne from the scrap heap. What happens next in the small town of Popperville is a testament to their friendship, and to old-fashioned hard work and ingenuity.

Shining Force Feather

Shining Force Feather PDF Author: Sega
Publisher: Udon Entertainment
ISBN: 9781926778464
Category : Art
Languages : en
Pages : 0

Book Description
Shining Force Feather is the first Nintendo DS entry in the popular Shining RPG series. This official Design Works art book includes character profiles, rough designs, storyboards, interviews, and plenty of creator commentary. Includes interviews with character designers Noizi Ito and pako.