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Symbiosis of Real and Simulated Worlds Under Spatial Grasp Technology

Symbiosis of Real and Simulated Worlds Under Spatial Grasp Technology PDF Author: Peter Simon Sapaty
Publisher: Springer Nature
ISBN: 3030683419
Category : Technology & Engineering
Languages : en
Pages : 241

Book Description
This book investigates new important applications of the Spatial Grasp Technology (SGT) allowing us to effectively simulate and manage large distributed dynamic systems on semantic and holistic levels. This patented technology, developed for decades and in different countries, is based on a completely different philosophy and model allowing us to directly operate in united distributed physical and virtual spaces and provide system solutions much simpler and more compact than under other approaches. The described applications include basic operations suitable for solving many network-related problems, simulation of such mysterious concept as consciousness so important for the design of advanced intelligent systems, modelling the spread of viruses and distribution of antivirus vaccine, and also implementation of the latest decision-centric and mosaic-based organizational concepts important for modern defence and industrial systems. The described technology version with its Spatial Grasp Language can be implemented even within university environments, with communicating language interpreter copies, potentially numbering millions to billions, easily embedded into any existing systems, including Internet, thus converting the whole world into a powerful symbiotic simulation management engine. The book is oriented on system scientists, application programmers, industry managers, and also university students interested in advanced M.Sc. and Ph.D. projects related to distributed system management.

Symbiosis of Real and Simulated Worlds Under Spatial Grasp Technology

Symbiosis of Real and Simulated Worlds Under Spatial Grasp Technology PDF Author: Peter Simon Sapaty
Publisher: Springer Nature
ISBN: 3030683419
Category : Technology & Engineering
Languages : en
Pages : 241

Book Description
This book investigates new important applications of the Spatial Grasp Technology (SGT) allowing us to effectively simulate and manage large distributed dynamic systems on semantic and holistic levels. This patented technology, developed for decades and in different countries, is based on a completely different philosophy and model allowing us to directly operate in united distributed physical and virtual spaces and provide system solutions much simpler and more compact than under other approaches. The described applications include basic operations suitable for solving many network-related problems, simulation of such mysterious concept as consciousness so important for the design of advanced intelligent systems, modelling the spread of viruses and distribution of antivirus vaccine, and also implementation of the latest decision-centric and mosaic-based organizational concepts important for modern defence and industrial systems. The described technology version with its Spatial Grasp Language can be implemented even within university environments, with communicating language interpreter copies, potentially numbering millions to billions, easily embedded into any existing systems, including Internet, thus converting the whole world into a powerful symbiotic simulation management engine. The book is oriented on system scientists, application programmers, industry managers, and also university students interested in advanced M.Sc. and Ph.D. projects related to distributed system management.

Spatial Grasp as a Model for Space-based Control and Management Systems

Spatial Grasp as a Model for Space-based Control and Management Systems PDF Author: Peter Simon Sapaty
Publisher: CRC Press
ISBN: 1000600645
Category : Technology & Engineering
Languages : en
Pages : 137

Book Description
Governmental agencies and private companies of different countries are actively moving into space around Earth with the aim to provide smart communication and industry, security, and defense solutions. This often involves massive launches of small, cheap satellites in low earth orbits, which is also contributing to the growth of space debris. The book offers a high-level holistic system philosophy, model, and technology that can effectively organize distributed space-based systems, starting with their planning, creation, and growth. The Spatial Grasp Technology described in the book, based on parallel navigation and pattern-matching of distributed environments with high-level recursive mobile code, can effectively provide any networking protocols and important system applications, by integrating and tasking available terrestrial and celestial equipment. This book contains practical examples of technology-based solutions for tracing hypersonic gliders, continuing observation of certain objects and infrastructures on Earth from space, space-based command and control of large distributed systems, as well as collective removal of increasing amounts of space junk. Earlier versions of this technology were prototyped and used in different countries, with the current version capable of being quickly implemented in traditional industrial or even university environments. This book is oriented toward system scientists, application programmers, industry managers, and university students interested in advanced MSc and PhD projects related to space conquest and distributed system management. Dr Peter Simon Sapaty, Chief Research Scientist, Ukrainian Academy of Sciences, has worked with networked systems for five decades. Outside of Ukraine, he has worked in the former Czechoslovakia (now Czech Republic and Slovakia), Germany, the UK, Canada, and Japan as a group leader, Alexander von Humboldt researcher, and invited and visiting professor. He launched and chaired the Special Interest Group (SIG) on Mobile Cooperative Technologies in Distributed Interactive Simulation project in the United States, and invented a distributed control technology that resulted in a European patent and books with Wiley, Springer, and Emerald. He has published more than 250 papers on distributed systems and has been included in the Marquis Who’s Who in the World and Cambridge Outstanding Intellectuals of the 21st Century. Peter also works with several international scientific journals.

The Spatial Grasp Model

The Spatial Grasp Model PDF Author: Peter Simon Sapaty
Publisher: Emerald Group Publishing
ISBN: 1804555746
Category : Technology & Engineering
Languages : en
Pages : 185

Book Description
The Spatial Grasp Model suggests uses beyond the theoretical, including the examination of hurricanes and forest fires. Investigating group behaviour of ocean animals, discovery of unknown terrain features, and path-findings in large transport networks truly demonstrates the real-world application of SGL.

Providing Integrity, Awareness, and Consciousness in Distributed Dynamic Systems

Providing Integrity, Awareness, and Consciousness in Distributed Dynamic Systems PDF Author: Peter Simon Sapaty
Publisher: CRC Press
ISBN: 1040009174
Category : Computers
Languages : en
Pages : 97

Book Description
The ideas of this book originate from the mobile WAVE approach which allowed us, more than a half century ago, to implement citywide heterogeneous computer networks and solve distributed problems on them well before the internet. The invented paradigm evolved into Spatial Grasp Technology and resulted in a European patent and eight books. The volumes covered concrete applications in graph and network theory, defense and social systems, crisis management, simulation of global viruses, gestalt theory, collective robotics, space research, and related concepts. The obtained solutions often exhibited high system qualities like global integrity, distributed awareness, and even consciousness. This current book takes these important characteristics as primary research objectives, together with the theory of patterns covering them all. This book is oriented towards system scientists, application programmers, industry managers, defense and security commanders, and university students (especially those interested in advanced MSc and PhD projects on distributed system management), as well as philosophers, psychologists, and United Nations personnel.

The Spatial Grasp Model

The Spatial Grasp Model PDF Author: Peter Simon Sapaty
Publisher: Emerald Group Publishing
ISBN: 1804555762
Category : Technology & Engineering
Languages : en
Pages : 156

Book Description
The Spatial Grasp Model suggests uses beyond the theoretical, including the examination of hurricanes and forest fires. Investigating group behaviour of ocean animals, discovery of unknown terrain features, and path-findings in large transport networks truly demonstrates the real-world application of SGL.

Spatial Augmented Reality

Spatial Augmented Reality PDF Author: Oliver Bimber
Publisher: CRC Press
ISBN: 1439864942
Category : Computers
Languages : en
Pages : 386

Book Description
Like virtual reality, augmented reality is becoming an emerging platform in new application areas for museums, edutainment, home entertainment, research, industry, and the art communities using novel approaches which have taken augmented reality beyond traditional eye-worn or hand-held displays. In this book, the authors discuss spatial augmented r

Virtual Reality

Virtual Reality PDF Author: National Research Council
Publisher: National Academies Press
ISBN: 0309051355
Category : Computers
Languages : en
Pages : 557

Book Description
Despite widespread interest in virtual reality, research and development efforts in synthetic environments (SE)â€"the field encompassing virtual environments, teleoperation, and hybridsâ€"have remained fragmented. Virtual Reality is the first integrated treatment of the topic, presenting current knowledge along with thought-provoking vignettes about a future where SE is commonplace. This volume discusses all aspects of creating a system that will allow human operators to see, hear, smell, taste, move about, give commands, respond to conditions, and manipulate objects effectively in a real or virtual environment. The committee of computer scientists, engineers, and psychologists on the leading edge of SE development explores the potential applications of SE in the areas of manufacturing, medicine, education, training, scientific visualization, and teleoperation in hazardous environments. The committee also offers recommendations for development of improved SE technology, needed studies of human behavior and evaluation of SE systems, and government policy and infrastructure.

Virtual Reality

Virtual Reality PDF Author: Alan Wexelblat
Publisher: Academic Press
ISBN: 1483220559
Category : Computers
Languages : en
Pages : 270

Book Description
Virtual Reality: Applications and Explorations provides information pertinent to the fundamental aspects of virtual reality and artificial reality. This book discusses the potential applications of virtual reality. Organized into three parts encompassing 10 chapters, this book begins with an overview of the traditional computer science activities ad discusses how hard problems in computer science can be addressed with virtual reality ideas and technology. This text then explores some applications of virtual reality technology that could potentially touch almost every purposeful activity that humans undertake in a technological civilization. Other chapters consider the use of virtual reality to manage and present to users information that cannot otherwise be comprehended. This book discusses as well the use of artificial worlds in both computer art and virtual reality. The final chapter deals with how the ideas of virtual reality and artificial reality can be of use to anyone who has to manage a business or organization. This book is a valuable resource for computer scientists.

The Simulation Hypothesis

The Simulation Hypothesis PDF Author: Rizwan Virk
Publisher: Bayview Books, LLC
ISBN:
Category : Computers
Languages : en
Pages : 324

Book Description
The Simulation Hypothesis, by best-selling author, renowned MIT computer scientist and Silicon Valley video game designer Rizwan Virk, is the first serious book to explain one of the most daring and consequential theories of our time. Riz is the Executive Director of Play Labs @ MIT, a video game startup incubator at the MIT Game Lab. Drawing from research and concepts from computer science, artificial intelligence, video games, quantum physics, and referencing both speculative fiction and ancient eastern spiritual texts, Virk shows how all of these traditions come together to point to the idea that we may be inside a simulated reality like the Matrix. The Simulation Hypothesis is the idea that our physical reality, far from being a solid physical universe, is part of an increasingly sophisticated video game-like simulation, where we all have multiple lives, consisting of pixels with its own internal clock run by some giant Artificial Intelligence. Simulation theory explains some of the biggest mysteries of quantum and relativistic physics, such as quantum indeterminacy, parallel universes, and the integral nature of the speed of light. Recently, the idea that we may be living in a giant video game has received a lot of attention: “There’s a one in a billion chance we are not living in a simulation” -Elon Musk “I find it hard to argue we are not in a simulation.” -Neil deGrasse Tyson “We are living in computer generated reality.” -Philip K. Dick Video game technology has developed from basic arcade and text adventures to MMORPGs. Video game designer Riz Virk shows how these games may continue to evolve in the future, including virtual reality, augmented reality, Artificial Intelligence, and quantum computing. This book shows how this evolution could lead us to the point of being able to develop all encompassing virtual worlds like the Oasis in Ready Player One, or the simulated reality in the Matrix. While the idea sounds like science fiction, many scientists, engineers, and professors have given the Simulation Hypothesis serious consideration. Futurist Ray Kurzweil has popularized the idea of downloading our consciousness into a silicon based device, which would mean we are just digital information after all. Some, like Oxford lecturer Nick Bostrom, goes further and thinks we may in fact be artificially intelligent consciousness inside such a simulation already! But the Simulation Hypothesis is not just a modern idea. Philosophers like Plato have been telling us that we live in a “cave” and can only see shadows of the real world. Mystics of all traditions have long contended that we are living in some kind of “illusion “and that there are other realities which we can access with our minds. While even Judeo-Christian traditions have this idea, Eastern traditions like Buddhism and Hinduism make this idea part of their core tradition — that we are inside a dream world (“Maya” or illusion, or Vishnu’s Dream), and we have “multiple lives” playing different characters when one dies, continuing to gain experience and “level up” after completing certain challenges. Sounds a lot like a video game! Whether you are a computer scientist, a fan of science fiction like the Matrix movies, a video game enthusiast, or a spiritual seeker, The Simulation Hypothesis touches on all these areas, and you will never look at the world the same way again!

Virtual Reality Technology and Applications

Virtual Reality Technology and Applications PDF Author: Matjaž Mihelj
Publisher: Springer Science & Business Media
ISBN: 9400769105
Category : Technology & Engineering
Languages : en
Pages : 231

Book Description
As virtual reality expands from the imaginary worlds of science fiction and pervades every corner of everyday life, it is becoming increasingly important for students and professionals alike to understand the diverse aspects of this technology. This book aims to provide a comprehensive guide to the theoretical and practical elements of virtual reality, from the mathematical and technological foundations of virtual worlds to the human factors and the applications that enrich our lives: in the fields of medicine, entertainment, education and others. After providing a brief introduction to the topic, the book describes the kinematic and dynamic mathematical models of virtual worlds. It explores the many ways a computer can track and interpret human movement, then progresses through the modalities that make up a virtual world: visual, acoustic and haptic. It explores the interaction between the actual and virtual environments, as well as design principles of the latter. The book closes with an examination of different applications, focusing on augmented reality as a special case. Though the content is primarily VR-related, it is also relevant for many other fields.