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The Leaderboard

The Leaderboard PDF Author: Amy Alcott
Publisher: Atria Books
ISBN: 9781416535478
Category : Sports & Recreation
Languages : en
Pages : 246

Book Description
Golf legend Amy Alcott talks with twenty-seven celebrated individuals about the one thing they have in common—the game they love. In this entertaining and fascinating collection of candid conversations, Amy Alcott offers a rare look at the personal lives and experiences—both on and off the golf course—of prominent entertainers, athletes, political leaders, and other influential figures. A fierce love of the game connects them all, but their varied anecdotes show how this magical sport has touched each of their lives in unique ways. Some highlights: Bill Clinton reveals why Hillary encouraged him to start playing again in his late twenties; Jack Nicholson explains how he began to play golf in his forties and became good enough to shoot a sixty-five; and Ben Crenshaw reminisces about his close relationship with Harvey Penick and about winning the 1995 Masters just days after serving as a pallbearer at Penick’s funeral. At times poignant, illuminating, and laugh-out-loud funny, The Leaderboard is sure to inspire and capture the imaginations of golf fans everywhere.

The Leaderboard

The Leaderboard PDF Author: Amy Alcott
Publisher: Atria Books
ISBN: 9781416535478
Category : Sports & Recreation
Languages : en
Pages : 246

Book Description
Golf legend Amy Alcott talks with twenty-seven celebrated individuals about the one thing they have in common—the game they love. In this entertaining and fascinating collection of candid conversations, Amy Alcott offers a rare look at the personal lives and experiences—both on and off the golf course—of prominent entertainers, athletes, political leaders, and other influential figures. A fierce love of the game connects them all, but their varied anecdotes show how this magical sport has touched each of their lives in unique ways. Some highlights: Bill Clinton reveals why Hillary encouraged him to start playing again in his late twenties; Jack Nicholson explains how he began to play golf in his forties and became good enough to shoot a sixty-five; and Ben Crenshaw reminisces about his close relationship with Harvey Penick and about winning the 1995 Masters just days after serving as a pallbearer at Penick’s funeral. At times poignant, illuminating, and laugh-out-loud funny, The Leaderboard is sure to inspire and capture the imaginations of golf fans everywhere.

Games and Learning Alliance

Games and Learning Alliance PDF Author: Pierpaolo Dondio
Publisher: Springer Nature
ISBN: 3031490657
Category : Computers
Languages : en
Pages : 481

Book Description
This LNCS volume constitutes the proceedings of 12th International Conference, GALA 2023, in Dublin, Ireland, held during November/December 2023. The 36 full papers and 13 short papers were carefully reviewed and selected from 88 submissions. The papers contained in this book have been organized into six categories, reflecting the variety of theoretical approaches and application domains of research into serious games: 1. The Serious Games and Game Design 2. User experience, User Evaluation and User Analysis in Serious Games 3. Serious Games for Instruction 4. Serious Games for Health, Wellbeing and Social Change 5. Evaluating and Assessing Serious Games Elements 6. Posters

Natural Language Processing and Information Systems

Natural Language Processing and Information Systems PDF Author: Paolo Rosso
Publisher: Springer Nature
ISBN: 303108473X
Category : Computers
Languages : en
Pages : 530

Book Description
This book constitutes the refereed proceedings of the 27th International Conference on Applications of Natural Language to Information Systems, NLDB 2022, held in Valencia, Spain in June 2022. The 28 full papers and 20 short papers were carefully reviewed and selected from 106 submissions. The papers are organized in the following topical sections: Sentiment Analysis and Social Media; Text Classification; Applications; Argumentation; Information Extraction and Linking; User Profiling; Semantics; Language Resources and Evaluation.

Sams Teach Yourself Foursquare in 10 Minutes

Sams Teach Yourself Foursquare in 10 Minutes PDF Author: Tris Hussey
Publisher: Pearson Education
ISBN: 013267890X
Category : Computers
Languages : en
Pages : 162

Book Description
A clear, super quick, easy-to-understand guide for new Foursquare users Foursquare is a location based social network for mobile devices that incorporates gaming elements With more than 1 million users it is verging on breaking out into the mainstream This is the first book on Foursquare from a major publisher Foursquare currently has iPhone, Android, webOS, Windows Phone 7, and BlackBerry applications Foursquare is a location based social network that incorporates gaming elements. It is the most popular location-based site of its kind and with more than 1 million users it is verging on mainstream adoption. Sams Teach Yourself Foursquare in 10 Minutes offers straightforward, practical answers for fast results. By working through the 10-minute , you will learn everything you need to know to quickly and easily master the popular location-based social network, Foursquare. Step-by-step instructions walk you through the most common questions, issues, and tasks... "Did You Know?" tips offer insider advice and shortcuts... "Watch Out!" alerts help you avoid problems. Sams Teach Yourself Foursquare in 10 Minutes will provide beginner and experienced users with fast at a glance tips pointing out helpful shortcuts and solutions, cautions to help avoid common Foursquare pitfalls, and is written in a clear easy to understand format. Topics include: " What Foursquare is and how it is different from other social media sites " How to create your account " How to find friends and connect with people you already know " How to earn points, badges, and mayorships " How to use Foursquare on your mobile device " How to have fun with Foursquare " How businesses are using Foursquare " How to maintain your privacy and safety

iOS for Game Programmers

iOS for Game Programmers PDF Author: Allen Sherrod
Publisher: Mercury Learning and Information
ISBN: 1942270224
Category : Computers
Languages : en
Pages : 300

Book Description
This book takes the readers on a journey into the world of mobile game development aimed at beginner Objective-C programmers. The book enables the reader to create a number of projects, which include a matching game, a puzzle game, a whack-a-mole game, a pong game, and a coloring book. Each of these projects gives the readers a variety of knowledge and skills that they can apply to their own gaming projects. It includes a companion disc with source code, images, and project files. By the end of the book, the reader will have five apps that they’ve developed, along with the knowledge of making games for the iOS platform. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected]. Features: Builds five game projects including a matching game, a puzzle game, a coloring book, game of pong, and a “whack-a-mole” game that will give the reader exposure to making games on the iOS platform Includes information on iOS 5, iOS 6, iOS 7 and iOS8 - the latest versions for the iPhone and iPad . Utilizes the UIKit that enables readers to apply their knowledge to more areas than just games since many of the topics can be applied to general iOS development Includes a companion disc with source code, images, and project files.

IOS 7 Development Recipes

IOS 7 Development Recipes PDF Author: Joseph Hoffman
Publisher: Apress
ISBN: 1430259590
Category : Computers
Languages : en
Pages : 803

Book Description
iOS 7 Development Recipes: A Problem-Solution Approach is your code reference and guide to developing solutions on the iPad, iPhone, and other iOS 7 SDK devices and platforms. This book provides in-depth code samples and discussions for scenarios that developers face every day. You'll find numerous examples of real-world cases that will enable you to build fully functional applications quickly and efficiently. The recipes included in this book are wide in scope and have been geared toward the professional developer. You'll find clear and concise code samples accompanying each recipe, and you will be presented with cutting-edge solutions that bring forth the best that the iOS 7 SDK has to offer. The recipes include: Working with Auto Layout to build flexible user interfaces that adapt to different screen sizes Building applications that incorporate multimedia Building location-aware apps Understanding best practices for application design and development You'll find this book to be an indispensable reference for all your iOS development. What you’ll learn How to make your apps truly stand out with multimedia How to integrate social network services such as Twitter and Facebook into your apps How to enhance your game apps with GameCenter How to develop powerful apps with the latest Xcode How to use Table Views and Collection Views in combination with Core Data to build powerful data-driven apps How to build beautiful location-based apps with the new map engine Who this book is for This book is intended for developers familiar with the Objective-C programming language and with an interest in developing apps for the iPhone and iPad. While a basic knowledge of Objective-C is expected, developers at all levels of app development will benefit from this book. Table of Contents Application Recipes Storyboard Recipes Layout Recipes Table and Collection View Recipes Location Recipes Motion Recipes Map Recipes Social Network Recipes Camera Recipes Multimedia Recipes Image Recipes Graphics Recipes Animation Recipes User Data Recipes Data Storage Recipes Data Transmission Recipes Game Kit Recipes

The Wiley Handbook of Global Workplace Learning

The Wiley Handbook of Global Workplace Learning PDF Author: Vanessa Hammler Kenon
Publisher: John Wiley & Sons
ISBN: 1119227844
Category : Education
Languages : en
Pages : 656

Book Description
Inclusive Guide Provides Practical Applications for Workplace Education Theory from Diverse Perspectives The Wiley Handbook of Global Workplace Learning explores the field of workplace education using contributions from both experts and emerging scholars in industry and academia. Unlike many previously published titles on the subject, the Handbook focuses on offering readers a truly global overview of workplace learning at a price point that makes it accessible for independent researchers and Human Resources professionals. Designed to strike a balance between theory and practice, the Handbook provides a wealth of information on foundational topics, theoretical frameworks, current and emerging trends, technological updates, implementation strategies, and research methodologies. Chapters covering recent research illustrate the importance of workplace learning topics ranging from meditation to change management, while others give pragmatic and replicable applications for the design, promotion, and implementation of impactful learning opportunities for employees at any company, regardless of industry. A sampling of topics addressed includes: “Using an Experiential Learning Model to Design an Assessment Framework for Workplace Learning” “Measuring Innovative Thinking and Acting Skills as Workplace-Related Professional Competence” Multiple chapters specifically addressing international business, such as “Competency in Globalization and Intercultural Communication”, “Global Strategic Planning” and “Global Talent Management” Research and recommendations on bridging generational and cultural divides as well as addressing employee learning disabilities With its impressive breadth of coverage and focus on real-world problem solving, this volume serves as a comprehensive tool for examining and improving practices in global workplace learning. It will prove to be a valuable resource for students and recent graduates entering the workforce and for those working in Human Resources and related fields.

Games and Learning Alliance

Games and Learning Alliance PDF Author: Iza Marfisi-Schottman
Publisher: Springer Nature
ISBN: 3030634647
Category : Computers
Languages : en
Pages : 458

Book Description
This book constitutes the refereed proceedings of the 9th International Conference on Games and Learning Alliance, GALA 2020, held in Laval, France, in December 2020. The 35 full papers and 10 short papers were carefully reviewed and selected from 77 submissions. The papers cover a broad spectrum of topics: Serious Game Design; Serious Game Analytics; Virtual and Mixed Reality Applications; Gamification Theory; Gamification Applications; Serious Games for Instruction; and Serious Game Applications and Studies.

iOS Swift Game Development Cookbook

iOS Swift Game Development Cookbook PDF Author: Jonathon Manning
Publisher: "O'Reilly Media, Inc."
ISBN: 1491920769
Category : Computers
Languages : en
Pages : 636

Book Description
Ready to make amazing games for the iPhone, iPad, and iPod touch? With Apple’s Swift programming language, it’s never been easier. This updated cookbook provides detailed recipes for a managing wide range of common iOS game-development issues, ranging from 2D and 3D math to SpriteKit and OpenGL to performance—all revised for Swift. You get simple, direct solutions to common problems found in iOS game programming. Need to figure out how to give objects physical motion, or want a refresher on gaming-related math problems? This book provides sample projects and straightforward answers. All you need to get started is some familiarity with iOS development, Swift, and Objective-C. Design the architecture and code layout of your game Build and customize menus with UIKit Detect and respond to user input Use techniques to play sound effects and music Learn different ways to store information for later use Create 2D graphics with SpriteKit Create 3D graphics with SceneKit Add two-dimensional physics simulation Learn beginning, intermediate, and advanced 3D graphics with OpenGL Create challenges with artificial intelligence Take advantage of game controllers and external displays

Game Development with Unity for .NET Developers

Game Development with Unity for .NET Developers PDF Author: Jiadong Chen
Publisher: Packt Publishing Ltd
ISBN: 1801075077
Category : Computers
Languages : en
Pages : 584

Book Description
Get up and running with Unity with the help of expert guidance for addressing the performance issues encountered in Unity development Key Features • Discover solutions to common problems faced by .NET developers while creating games in Unity • Explore tips, tricks, best practices, and advanced Unity coding techniques for creating impressive games • Understand how to program with C# code using Unity's built-in modules and add engaging effects Book Description Understand what makes Unity the world's most widely used real-time 3D development platform and explore its powerful features for creating 3D and 2D games, as well as the Unity game engine and the Microsoft Game Dev, including the Microsoft Azure Cloud and Microsoft Azure PlayFab services, to create games. You will start by getting acquainted with the Unity editor and the basic concepts of Unity script programming with C#. You'll then learn how to use C# code to work with Unity's built-in modules, such as UI, animation, physics, video, and audio, and understand how to develop a game with Unity and C#. As you progress through the chapters, you'll cover advanced topics such as the math involved in computer graphics and how to create a custom render pipeline in Unity with the new Scriptable Render Pipeline, all while optimizing performance in Unity. Along the way, you'll be introduced to Microsoft Game Dev, Azure services, and Azure PlayFab, and using the Unity3D PlayFab SDK to access the PlayFab API. By the end of this Unity book, you'll have become familiar with the Unity engine and be ready to develop your own games while also addressing the performance issues that you could encounter in the development process. What you will learn • Get to grips with using the Unity Editor • Use C# scripts to work with Unity's built-in modules such as UI, animation, physics, video, and audio • Create a custom render pipeline in Unity Engine with the latest Scriptable Render Pipeline • Write high-performance multithreaded code with the latest DOTS in Unity • Discover the Azure PlayFab Client library for C# in Unity • Understand how the asset management and serialization system within Unity really works • Explore some of the most commonly used profiler tools in Unity development Who this book is for The book is for developers with intermediate .NET and C# programming experience who are interested in learning game development with Unity. Basic experience in C# programming is assumed.